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Showing content with the highest faith level since 12/07/2017 in all areas

  1. 12 points

    Version  

    19,314 downloads

    Release Information Type: Fighter Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2017 Language: Japanese Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion) Description With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
  2. 10 points

    Version  

    9,538 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: 2018 Language: Japanese Character Information Playable Characters: 1 (Sumireko) Description As the sole playable character, Sumeriko is trapped within a nightmare where Gensokyo residents consistently try to attack her with a variety of spellcards where she can only defend herself from them using her phone to take photos and post on social media. Gameplay With similar gameplay to past Danmaku photography games like Shoot the Bullet you control your character to take photos of bosses and their danmaku with the addition of being able to shoot other than just taking photos to defend yourself. However Sumeriko also has the ability to use powers like teleportation to aid in her photography. Featuring nearly every Windows Era character up to Hidden Star In Four Seasons with multiple spellcards each (some from previous games.) this means some cards feature two bosses together combining their attacks. In order to unlock new bosses you have to fill the Nightmare Diary to progress further. Steam Release If you would like to support ZUN, you may buy VD on Steam here: https://store.steampowered.com/app/924650/__Violet_Detector/. *Attached scorefile has 100% completion status, in other words access to all attacks scoreth165.dat scoreth165_bk.dat
  3. 10 points

    Version 1.0.0

    985 downloads

    So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0
  4. 7 points

    Version  

    47,553 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  5. 7 points

    Version  

    31,199 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  6. 7 points
  7. 6 points

    Version  

    6,157 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: Comiket 89, on December 30, 2015 Language: Japanese (English patch included but not installed) AKA Gensou Ningyou Enbu - Yume no Kakera Installation Instructions Refer to the video at the bottom of the page, courtesy of Drunken_Flower. The base game is also included with this download. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Description This is the expansion to the popular fangame, Touhou Puppet Dance Performance. It plays very similarly to the base game with the main differences being the story plays out in a slightly different order, and puppets featuring Touhou characters from 14.5 and 15 are now included, which the previous game did not have. Additionally, new areas can be found in the expansion, as well as a new puppet type, the Warped type. In this game's story, the player character finds themself transported to Gensokyo, to learn that a strange incident is occurring; many puppets shaped like familiar Touhou characters are running around Gensokyo, and no one knows where they're coming from. At the same time, people have learned to tame these puppets, and many are using them to battle one another in a form of new sport. Regardless, the player cannot return home until the incident is resolved; they decide to use these puppets to help solve the incident, so that they can return to the outside world (why would you ever do that though). For those who don't know anything about Touhou Puppet Dance Performance, it's basically Touhou in Pokemon form with a few key differences, those being that the equivalent to what IVs are in Pokemon are visible in TPDP. Instead of being a numerical value between 1 and 31, it's a letter grade between S and E-, S being the best a stat can be and E- being the worst a stat can be. The way moves are learned and EVs are gained is also significantly different; when you hit the requirements for learning a new move, you can learn it through the Edit screen of your puppet where you can learn a skill from the entire list of what's available to the puppet at that level, though they cost PP to learn which is gained through winning battles. You can also use PP to reinforce stats, which is basically EVs except you have objective control over them. Evolutions are handled in the form of style changes that every puppet has available from level 30 onward. Every puppet gets the option to evolve into any of three forms, two of which range across Power, Speed, Assist, or Defense, depending on the puppet. In Shard of Dreams, a new Extra style is available as the third option for any puppet to evolve into. For example, Chen at level 30 can choose to evolve into either Extra Chen, Speed Chen, or Assist Chen. You can only style change once though; the only way to reverse it is through reincarnation which is only available postgame. https://youtu.be/uO6S2akrRes
  8. 6 points

    583 downloads

    What, did you think the mischief had ended? Absolutely not! Proving that the popular series showing the ongoing adventures of the Three Mischievous Fairies cannot be put down by repeated disasters befalling those who do its art, we are now treated to another attempt to show us what our most beloved comedy team is up to these days. As it turns out; quite a bit – as the cover depicts, Clownpiece joins our favorite fairy troupe at this point, multiplying the mischief and mayhem!
  9. 6 points

    15,770 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: August 12, 2019 (Comiket 96) Language: Japanese / English (Patched) Character Information Playable Characters: 3 (Reimu, Marisa, Youmu) Shot Types: 3 Each Description (Placeholder) Unique Gameplay Mechanics (Placeholder) Steam Release If you would like to support ZUN, you may buy WBaWC on Steam here: https://store.steampowered.com/app/1079160
  10. 6 points

    Version  

    2,035 downloads

    Credits and Links: Kurzov and Feeva ~ Instructions and screenshots https://morimima.neocities.org/feeva98.html http://nenecchi.kirara.st/#PC-98 ~ source of the emulator. Keeps getting updates. Instructions:
  11. 6 points
    I usually don't interact with any fandom, but this place seems peaceful enough to do so. So here goes my attempt to say "hi". And find some people to talk, I guess. I heard the name "touhou" first in 2015 I think. Not sure. I didn't play the game at that time, simply because I thought it wasn't interesting. Anyways, 6 months ago, while I'm listening to something on SoundCloud, I see something called "Native Faith" recommended to me. Usually those recommendations are bad but I don't have anything better to do so I click. I like it immediately, since it's fast paced and piano. Then I search about the song on the web, find about Touhou again. This time I decide to give it a shot since that music was pretty good. And it was a good choice. My first game is Touhou 10 (cause of "Native Faith"). Absolutely loved it, Touhou(s) are the only game(s) that feels fluid to me, after Dead Cells (which is an epic game). I also loved the art of the game, it feels like fresh air after all those "normal" games (xD). It looks weird, childish and cute at the same time, which i like. And the music is just plain awesomeness. When I first heard Sakuya's theme (Luna Dial) in game, it made me thought "Oh sh*t, she is going to kick my ass". As of now i have played 6, 7 and 10, but never finished any. Got to the last stage in all of them in normal difficulty, never managed to beat those damned last bosses. My only goal is to finish every game in Normal difficulty, other difficulties are near impossible for me (expect Easy, lol). My fav character would be Marisa, because I always wanted to be a (ordinary) magician as a child. She is the funniest too (and most energetic?) I think. Which fits me irl. So, that's it. BTW, I use Linux (Void Linux) only. Any fellow Linux users here? EDIT: Forgot to say, this website is really well made. Good job.
  12. 6 points
    I am Avvercus. I know tidbits about touhou and have been interested in learning more about it for a while. My favorite character is Marisa~
  13. 6 points

    Version  

    789 downloads

    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
  14. 5 points

    1,749 downloads

    Release Information Writer: Zun Artist: Aya Azuma Publisher: Ichijinsha Type: Manga Original Run: 2010 - 2019 Synopsis: There's a new face in town; hermit Kasen, whose most distinct feature is her tightly-wrapped injured arm. More importantly, exactly who is Kasen, and why is she suddenly helping everyone out? Is she really a hermit? What's the secret behind her bandaged arm? These questions and more are answered or are to be answered in the future. Series Notes: Series concluded on June 14th, 2019, and the final volume was released on September 27th of the same year.
  15. 5 points

    Version 1.12

    1,694 downloads

    This is a tool that gives you a panel from which you can run any official game you've got, as well as offering support for adding your own entries to a different tab for fangames. Naturally, this does require you to tell the launcher where each and every one of your executables are, but that's about it for all the Windows games. (Entries on the official games tab go from being black and white to lighting up in color as you tell the launcher where each game is.) It's a bit fickle when it comes to the Retro Era games, as it can only be given a shortcut to Neko Project II (which is what will open when you click one of the retro games). It also has the ability to download and extract replays to the appropriate games' folders, having its own built-in browser that goes to Gensokyo.org, RoyalFlare.net, and ThReplays.BlogSpot.com for easy acquisition. If you don't like the button images, don't fret; you can check an option in the Settings tab for custom game images so you can assign your own button images! Instructions for how to format the pictures so that the launcher will read them properly are found in the Settings. Supports all official games to date (all the way up to LoLK) and any fangames you put on its Fan Games tab.
  16. 5 points
    ZUN has just announced Touhou 17 titled 東方鬼形獣(Touhou Kikeijuu)〜 Wily Beast and Weakest Creature. https://kourindou.exblog.jp/28205045/  "The animal spirits of hell are planning to control the earth with their power. We are going to get rid of them by teaming up with allied animal spirits."  Heading to hell are Reimu, Marisa, and Youmu.  It's darker than usual, it has a lot of beast elements and it's a slightly aggressive shooting game *since the game is still under development, the image can change at anytime It is expected to be released on this Summer's comiket (Comiket 96) (if nothing happens), and the trial version will be released on Reitaisai 16
  17. 5 points
  18. 5 points
  19. 5 points

    Version  

    5,306 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: ??? Language: English Patched Keyboard Controls Arrow keys - Movement (Z) - Select (X) - Cancel (C) - Swap Items (A/D) - Navigate Menu left/right (S/Space) - Open Menu Gamepad Controls Direction Pad - Movement (A) - Select (B) - Cancel (X) - Swap Items (L/R) - Navigate Menu left/right (Y/Start) - Open Menu Description Storyline: Touhou Puppet Dance Performance (TPDP) starts off with the player character being transported to Gensokyo through unknown circumstances by Yukari. Seemingly there to help solve an incident that occured recently that involves mysterious puppets that seemingly came out of nowhere. These puppets represent all of the maidens of Gensokyo, and its up to the player to solve the incident whilst finding a way back home. Gameplay: Plays heavy similar to Pokemon. If you've ever played Pokemon, you'll quickly grasp this game. A few key differences though. All the "IV" stats are now shown through Ranks (C-S+) "EV" stats, movesets, and even abilities can be changed on the dime using the PP that puppets receive throughout each fight. All "HMs" are replaced by key items that serve the same purpose. Puppets are caught through something called soul threads, these require you to set, then KO the puppet to catch them. Completely opposite to Pokemon. A whole new type table (See "Other Sources" for info on how to see this type table) Other Sources: A good site for extra helpful information on TPDP is of course, the TPDP wiki. Link here. Here you can view the puppet dex, type table, abilities, and even the locations for the puppets.
  20. 5 points
  21. 4 points

    Version  

    23,328 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  22. 4 points
    Basically a topic where i post music i found each week has it's own topic/theme/genre my priority is to cover a lot of genres and discovering obscure circles other members allowed to post their own music respecting the week theme also feel free to comment and rate and maybe request. although the name is "Weekly" most likely i will do it each 2 weeks or so and yeah... im bad with naming genres so... yeah... yeah. First Week Touhou Angelic(???) Vocal it mainly focused on the Vocal quality and Lyrics meaning im not crying...
  23. 4 points
    Okay, I've done all the calculations and can tell you guys everything. Sort of. First, everyone highest rated pick: Buskerdog: Oriental memory of forgathering Dream SmugWakasagihime: Crazy back-up dancers Drunken Flower: Photoshop CS Rantos: Shout It Loud! Oriental Forgathering Dream, Unconscious Requiem and Shout it Loud! all receieved a 10/10 (not included the one who picked them). The highest rated song is a tie between Oriental Memory of Forgathering Dream and Shout It Loud!, both with an average 8/10. Rantos was the participant with the highest average between all thier picks, the average being 7.5/10! My personal favorites were Oriental memory of forgather dream (the original is such a classic to me) and Miss Divine (taking a few things I don't normally listen to and making it very good) And while I couldn't during the actual game, this is what I would have picked:
  24. 4 points
    if you remove all the lies in "Septette for the Dead Princess" you'll only get "for"
  25. 4 points
    note: tUMG isn't a game hi, currently working on an art piece with the (majority) of the touhou cast in a hopefully unique style. not sure what to do with it once it's done but progress is fine as of right now total characters: 75 (roughly) let me know which design is your favorite!
  26. 4 points
    Hello everyone! I haven't been into Touhou for very long, but I enjoy playing the games, listening to the music (both original and arranges), and seeing content people make of it. I discovered it through listening to arranges such as Bad Apple and Tear Rain on Osu!, but I didn't try playing any of the games until a few months ago. Some of my favorite characters are Sakuya, Mokou, Marisa, Keine, and Yuuka. A few of my other favorite games are Danganronpa, Pokémon, and Celeste. I'm actually kind of nervous since I usually lurk in communities, but I'm looking forward to the rest of my time on here?
  27. 4 points
    Time to mention it here too. Can't really hurt Both, Touhou 17 and it's OST, are available for download now. Game: OST:
  28. 4 points
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  30. 4 points
  31. 4 points
    This application is dynamic in every sense of the word. I promise you nothing short of pure euphoric joy as you watch these jovial faes dance across your screen. So majestic, so ethereal and so, so adorable! Such an application is simple, yet complex in its simplicity. You'll find the truly ergonomic feel of your new small friends can complement any type of lifestyle. I would especially suggest that busy businesspeople pick this app up. As it is proven to fix all manner of ailments including sadness, loneliness, unpleasantness (especially in the thigh area) and nearsightedness! A truly perfect application that I'm sure anyone will enjoy, nay, love using~ 2 outa 5
  32. 4 points
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  35. 4 points
  36. 4 points
  37. 3 points
    I won't dither on with my thoughts of all of the pieces (I haven't got particularly much to say on all of them anyway), but number 9... My God... It absolutely swept me away. The music along with those stunning images made me think about an open world Touhou game with this sort of music, a slower pace, and a somewhat darker tone. Almost something like Zelda: Breath of the Wild. I don't even know how that would work, but I want it. ZUN plz splash out all of your budget XD. Anyways, I'm ranting about unrelated things now, so here is my contribution :D. === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION === === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION ===
  38. 3 points
    legendary speed well thanks for uploading, now i can osu map in peace
  39. 3 points
  40. 3 points

    Version  

    1,786 downloads

    Release Information Type: Single-Screen Action Game Publisher: ZUN Date of Release: August 15, 1997 Comiket 52 Tracks: 15 Track List 01. A Sacred Lot 02. Eternal Shrine Maiden 03. The Positive and Negative 04. Highly Responsive to Prayers 05. Strange Oriental Discourse 06. Angel's Legend 07. Oriental Magician 08. Blade of Banishment 09. Magic Mirror 10. the Legend of KAGE 11. Now, Until the Moment You Die 12. Civilization of magic 13. Angel of a Distant Star 14. Iris 15. Theme of Eastern Story (Unused)
  41. 3 points
    I'd rather be a hermit. And fighting off Komachi every weekend doesn't sound all that difficult, if you're a hermit. On an unrelated note, I think this is the best use of the nine ball I've ever seen: Now, here comes Shinmyoumaru with her mallet! Would you rather: -Be giant -Be tiny
  42. 3 points
    Hi! I'm dnf. Figured I should make my own intro post, so here goes: I've been into Touhou for years, gosh. I think my very first encounter with it was when I was in high school; I saw a couple classmates bent over a laptop playing Scarlet Weather Rhapsody and got curious about it so they told me about the series. I discovered the rest of the games from there. I like the fighting games, but I'm utter garbage at them, so I still prefer the danmakus. The first one from Touhou that I played was Perfect Cherry Blossom, and it's still one of my favorites today! I've never really interacted with the Touhou fandom until now that I recently got back into playing it because of the newer games, so this is the first time I'm in a forum. Though, I do lurk on /r/Touhou, Touhou Overdose (Discord server), and the Moriya Shrine Discord and ping my friends occasionally for 2hu memes. My favorite danmakus are Perfect Cherry Blossom (bias since it's the first one I played + that damn music), Imperishable Night (first game I 1cc'd!), and Double Dealing Character (OST is one of my favorites + those weird spells from the stage 5 & 6 bosses). My favorite characters are Marisa, Seija, and Junko. As for other interests, I play a lot of rhythm games! (Mostly on mobile though because my laptop is super lowspec.) I also read/watch a lot of shonen and seinen animanga. Aaand I'm the type of person who keeps up with the latest tech news, too (especially Android and Linux stuff). It's nice to be here with y'all!
  43. 3 points
    Well... for me, i read from the oldest first. but some people read differently. wew... a wall of texts.. AND take note that the music CDs have stories in them So yeah... if you want to start with date, there it is if you want to start from popularity, it's either The Inaba of the Moon and Inaba of the Earth, Wild and Horned Hermit or Forbidden Scrollery.
  44. 3 points
  45. 3 points

    Version  

    4,535 downloads

    Release Information Type: Shooting Game Publisher: ZUN Date of Release: August 11, 2002 Comiket 62 Tracks: 17 Track List 01. A Dream that is more Scarlet than Red 02. A Soul as Red as a Ground Cherry 03. Apparitions Stalk the Night 04. Lunate Elf 05. Tomboyish Girl in Love 06. Shanghai Teahouse ~ Chinese Tea 07. Shanghai Alice of Meiji 17 08. Voile, the Magic Library 09. Locked Girl ~ The Girl's Secret Room 10. The Maid and the Pocket Watch of Blood 11. Lunar Clock ~ Luna Dial 12. The Young Descendant of Tepes 13. Septette for the Dead Princess 14. The Centennial Festival for Magical Girls 15. U.N. Owen was Her? 16. An Eternity that is More Transient than Scarlet 17. Crimson Tower ~ Eastern Dream...
  46. 3 points
  47. 3 points

    Version  

    892 downloads

    Release Information Publisher: Zun Type: Book (Illustrated) Original Run: 2004 - 2007 Synopsis: In a carefully-chosen location in Gensokyo lies a shop dealing in curiosities and outside-world items, Kourindou. CoLA tells of the events that happen in Rinnosuke's shop, mostly from his own perspective, as he deals with the girls as both actual customers and as freeloaders who just come by to use his stove to cook.
  48. 3 points
    Well, as someone who has not played Touhou for about five months now... yes, not being an active player somewhat hinders your progress. However, I don't find it to be too hard to get back in the swing of things, since the nuances of gameplay become second nature through gameplay. You never really unlearn to play, much like riding a bike. As for other tips, these are the things that I have learned, either through observation or experience, that greatly help in improving your gameplay: (Disclaimer: I'm a filthy casual who's yet to get 1CC-good aside from PCB easy modo, and whose insistence in "finishing" each game before progressing to the next means that I'm still in Imperishable Night in the time frame where I could probably be up to DDC or further, so I'm not exactly the best one to discuss "expert" tactics and help people 1CC no death no bomb Lunatic. Bear in mind that there are better players that would probably offer more precious insight, but here's my two cents on the matter) 1. Don't give up on hard bosses; learn them. This sounds like a no-brainer, but some parts of the games can be really annoying for some players. For the longest time I had a personal trauma with PCB's Stage 4 and Lily White, as well as Yuyuko's very distracting butterfly danmaku. This becomes a problem very quickly, because you may end up putting off the challenge of facing a run through the game because of the prospect of facing those foes that slaughter you every time. It takes a toll on the player's psychological state, and you fall off of your concentration mode, or even your fun casual mode. To this end, you must not only refuse to give in to these enemies, but also take your time to practice and analyze them. My suggestion is to be as cheap as possible: spam bombs and abuse continues, just so that you actually beat them once regardless of performance or 1CC; this unlocks the stage for Practice Mode, and that's where you'll get to the meat of your training. Go through the parts of the game that you're having problems with, without having to plow through earlier stages eeeeevery single time. Once you reach the boss proper, don't forget that "No one strategy will serve every encounter; one must adapt" (as per the wisdom of your Pawns in Dragon's Dogma). Don't just go and try to graze everything you see; stop and think about the enemy pattern. Is it better to avoid it with precision? It it better to stream/kite the bullets? Maybe evading to the sides of the screen, or moving further up allows you better moving space? You have the whole screen to fly through, don't hug the bottom of the screen for the entire fight. With every death, try to understand how you could have avoided it. Better reflexes? Positioning? Maybe I should evade the bullets in this direction instead of the other? For example, Patchy's lasers always tore me apart until I learned that they're shot in a way that's better to let go of Focus and give a wide berth through the screen in order to not be on top of where the next sequence of lasers will spawn, because each set of lasers spin in opposite directions; running hastily from the first one means you'll run face-first into the second, guaranteed. It takes time and dedication, but learning the ins and outs of the enemy patterns is the best way to beat them. If you often get stuck somewhere, brute-force through it with bombs and continue, and then go to Practice Mode and make full use of it. You won't waste time with previous stages, you won't feel bad for throwing away a bad run, and it gets you to the core of the problem every time. 2. Know how to use some gameplay tactics. There's more to Touhou than just holding Focus and grazing. In fact, you shouldn't be actively trying to graze at all, if you're not going for high-score runs and the such. To begin with, knowing when to focus in and when to move quickly is key to escaping certain tight Spell Cards and Stage sections. Some lesser enemies will start pumping out bullets for as long as they're in the screen, so focus on killing them first, as soon as they come in. Many enemy attacks are shot directly towards your character with no further tracking at all, so you should learn to "stream" the bullets; "Streaming", or "Kiting", is the action of exploiting this soft lock that enemy shots have, and slowly moving your character in a way that most bullets try to follow where you were a split second ago; running all over the map screws your area control, so slowly inch sidewards and constantly let the flow of bullets miss you by a bit. It roughly follows the principle of "streaming" of "kiting" zombies in Left 4 Dead or CoD Zombies; exploit the fact that they go directly towards your position and force the bullets to make a straight line, as you would with zombies, instead of raining all over the place as you try to skedaddle as far away as you can. Also, be efficient with bomb usage. There is nothing worse than dying with a full set of bombs, since you regain bombs with each life, but ones you didn't use are not carried over (with very specific exceptions of some characters in some games). If you feel your imminent death, don't be ashamed to throw a bomb. You won't capture the Spell Card, sure, but it doesn't matter if you can't even survive the card to begin with. Focus on clearing the game first, and then in capturing whatever cards you may desire (IIRC, the only game where captured cards truly matter is PCB, as you need 60 different captured cards to unlock the Phantasm Stage. I'm not too sure, though, so please correct me if I'm wrong). 3. Take a break! Very important as well! Don't fry your brain. If you're getting worn out, go stretch your legs, drink some water, look outside the window and chill. As you play, both physical and mental fatigue will slowly build up, especially in a challenging game like Touhou. If you're grazing bullets like a madman and you suddenly feel the loss of focus (it used to happen to me rarely, where I would lose notion of the pattern for a split second after long sessions; while I would very much so would like to believe that I was nearing karmic enlightment and that the cosmic understanding of the danmaku was being carved into my mind and a circle would open in the screen to drag me into Gensokyo, it was probably just my mind trying too hard to keep up with an intense card), pause the game and refresh yourself. Clear your mind and return only when you no longer feel that slightly tiring burden from the effort of evading so many bullets. Also, remember to always play games in well-lit rooms and keep a fair distance from the screen! If possible, adjust its brightness configuration as well. Your vision will be thankfull and you'll be proportionally less likely to suffer from any of the given effects in the near or far future: near-sightedness, blindness, lack of visual sensitivity, loss of focus, visual fatigue, vulnerability to bright lights, body odor, vertebral pains, madness, cholera, stiff muscles, hearing impairments, discomfort, death, abnormal bone structure, paranoia, and/or vertigo. (I don't actually guarantee the part about cholera, though.)
  49. 3 points
    I drew this when HSFIS came out, I was so hyped during that time (LOL). I'm hoping that I can Improve the hands or something.

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