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Showing content with the highest faith level since 12/07/2017 in all areas

  1. 10 points

    Version  

    7,667 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: 2018 Language: Japanese Character Information Playable Characters: 1 (Sumireko) Description Unknown. Steam Release If you would like to support ZUN, you may buy VD on Steam here: https://store.steampowered.com/app/924650/__Violet_Detector/. *Attached scorefile has 100% completion status, in other words access to all attacks scoreth165.dat scoreth165_bk.dat
  2. 9 points

    Version  

    13,272 downloads

    Release Information Type: Fighter Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2017 Language: Japanese Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion) Description With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
  3. 8 points

    Version 1.0.0

    615 downloads

    So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0
  4. 6 points

    Version  

    903 downloads

    Credits and Links: Kurzov and Feeva ~ Instructions and screenshots https://morimima.neocities.org/feeva98.html http://nenecchi.html.xdomain.jp/#PC-98 ~ source of the emulator. Keeps getting updates. Instructions:
  5. 6 points
    I am Avvercus. I know tidbits about touhou and have been interested in learning more about it for a while. My favorite character is Marisa~
  6. 6 points

    Version 0.0.1

    4,342 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai, May 5th, 2019 Language: Japanese (currently untranslated) Character Information Playable Characters: 3 (Reimu, Marisa, Youmu) Shot Types: 3 Each Description (please fill in) Unique Gameplay Mechanics (please fill in)
  7. 6 points

    Version  

    555 downloads

    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
  8. 5 points

    Version  

    3,312 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: Comiket 89, on December 30, 2015 Language: Japanese (English patch included but not installed) AKA Gensou Ningyou Enbu - Yume no Kakera Installation Instructions Refer to the video at the bottom of the page, courtesy of Drunken_Flower. The base game is also included with this download. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Description This is the expansion to the popular fangame, Touhou Puppet Dance Performance. It plays very similarly to the base game with the main differences being the story plays out in a slightly different order, and puppets featuring Touhou characters from 14.5 and 15 are now included, which the previous game did not have. Additionally, new areas can be found in the expansion, as well as a new puppet type, the Warped type. In this game's story, the player character finds themself transported to Gensokyo, to learn that a strange incident is occurring; many puppets shaped like familiar Touhou characters are running around Gensokyo, and no one knows where they're coming from. At the same time, people have learned to tame these puppets, and many are using them to battle one another in a form of new sport. Regardless, the player cannot return home until the incident is resolved; they decide to use these puppets to help solve the incident, so that they can return to the outside world (why would you ever do that though). For those who don't know anything about Touhou Puppet Dance Performance, it's basically Touhou in Pokemon form with a few key differences, those being that the equivalent to what IVs are in Pokemon are visible in TPDP. Instead of being a numerical value between 1 and 31, it's a letter grade between S and E-, S being the best a stat can be and E- being the worst a stat can be. The way moves are learned and EVs are gained is also significantly different; when you hit the requirements for learning a new move, you can learn it through the Edit screen of your puppet where you can learn a skill from the entire list of what's available to the puppet at that level, though they cost PP to learn which is gained through winning battles. You can also use PP to reinforce stats, which is basically EVs except you have objective control over them. Evolutions are handled in the form of style changes that every puppet has available from level 30 onward. Every puppet gets the option to evolve into any of three forms, two of which range across Power, Speed, Assist, or Defense, depending on the puppet. In Shard of Dreams, a new Extra style is available as the third option for any puppet to evolve into. For example, Chen at level 30 can choose to evolve into either Extra Chen, Speed Chen, or Assist Chen. You can only style change once though; the only way to reverse it is through reincarnation which is only available postgame. https://youtu.be/uO6S2akrRes
  9. 5 points

    Version  

    21,143 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  10. 5 points

    Version 1.12

    1,089 downloads

    This is a tool that gives you a panel from which you can run any official game you've got, as well as offering support for adding your own entries to a different tab for fangames. Naturally, this does require you to tell the launcher where each and every one of your executables are, but that's about it for all the Windows games. (Entries on the official games tab go from being black and white to lighting up in color as you tell the launcher where each game is.) It's a bit fickle when it comes to the Retro Era games, as it can only be given a shortcut to Neko Project II (which is what will open when you click one of the retro games). It also has the ability to download and extract replays to the appropriate games' folders, having its own built-in browser that goes to Gensokyo.org, RoyalFlare.net, and ThReplays.BlogSpot.com for easy acquisition. If you don't like the button images, don't fret; you can check an option in the Settings tab for custom game images so you can assign your own button images! Instructions for how to format the pictures so that the launcher will read them properly are found in the Settings. Supports all official games to date (all the way up to LoLK) and any fangames you put on its Fan Games tab.
  11. 5 points
    ZUN has just announced Touhou 17 titled 東方鬼形獣(Touhou Kikeijuu)〜 Wily Beast and Weakest Creature. https://kourindou.exblog.jp/28205045/  "The animal spirits of hell are planning to control the earth with their power. We are going to get rid of them by teaming up with allied animal spirits."  Heading to hell are Reimu, Marisa, and Youmu.  It's darker than usual, it has a lot of beast elements and it's a slightly aggressive shooting game *since the game is still under development, the image can change at anytime It is expected to be released on this Summer's comiket (Comiket 96) (if nothing happens), and the trial version will be released on Reitaisai 16
  12. 5 points

    Version v02

    397 downloads

    What, did you think the mischief had ended? Absolutely not! Proving that the popular series showing the ongoing adventures of the Three Mischievous Fairies cannot be put down by repeated disasters befalling those who do its art, we are now treated to another attempt to show us what our most beloved comedy team is up to these days. As it turns out; quite a bit – as the cover depicts, Clownpiece joins our favorite fairy troupe at this point, multiplying the mischief and mayhem!
  13. 4 points
    I usually don't interact with any fandom, but this place seems peaceful enough to do so. So here goes my attempt to say "hi". And find some people to talk, I guess. I heard the name "touhou" first in 2015 I think. Not sure. I didn't play the game at that time, simply because I thought it wasn't interesting. Anyways, 6 months ago, while I'm listening to something on SoundCloud, I see something called "Native Faith" recommended to me. Usually those recommendations are bad but I don't have anything better to do so I click. I like it immediately, since it's fast paced and piano. Then I search about the song on the web, find about Touhou again. This time I decide to give it a shot since that music was pretty good. And it was a good choice. My first game is Touhou 10 (cause of "Native Faith"). Absolutely loved it, Touhou(s) are the only game(s) that feels fluid to me, after Dead Cells (which is an epic game). I also loved the art of the game, it feels like fresh air after all those "normal" games (xD). It looks weird, childish and cute at the same time, which i like. And the music is just plain awesomeness. When I first heard Sakuya's theme (Luna Dial) in game, it made me thought "Oh sh*t, she is going to kick my ass". As of now i have played 6, 7 and 10, but never finished any. Got to the last stage in all of them in normal difficulty, never managed to beat those damned last bosses. My only goal is to finish every game in Normal difficulty, other difficulties are near impossible for me (expect Easy, lol). My fav character would be Marisa, because I always wanted to be a (ordinary) magician as a child. She is the funniest too (and most energetic?) I think. Which fits me irl. So, that's it. BTW, I use Linux (Void Linux) only. Any fellow Linux users here? EDIT: Forgot to say, this website is really well made. Good job.
  14. 4 points

    Version 1

    29,213 downloads

    IMPORTANT: If you have problems with the games such as insanely high FPS counts or glitchy full screen, download this and put the contents of the zip into the folder of the wonky game. 90 percent of the time will fix the problem. Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  15. 4 points
    Hello everyone! I haven't been into Touhou for very long, but I enjoy playing the games, listening to the music (both original and arranges), and seeing content people make of it. I discovered it through listening to arranges such as Bad Apple and Tear Rain on Osu!, but I didn't try playing any of the games until a few months ago. Some of my favorite characters are Sakuya, Mokou, Marisa, Keine, and Yuuka. A few of my other favorite games are Danganronpa, Pokémon, and Celeste. I'm actually kind of nervous since I usually lurk in communities, but I'm looking forward to the rest of my time on here?
  16. 4 points
    Time to mention it here too. Can't really hurt Both, Touhou 17 and it's OST, are available for download now. Game: OST:
  17. 4 points

    Version  

    4,151 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: ??? Language: English Patched Keyboard Controls Arrow keys - Movement (Z) - Select (X) - Cancel (C) - Swap Items (A/D) - Navigate Menu left/right (S/Space) - Open Menu Gamepad Controls Direction Pad - Movement (A) - Select (B) - Cancel (X) - Swap Items (L/R) - Navigate Menu left/right (Y/Start) - Open Menu Description Storyline: Touhou Puppet Dance Performance (TPDP) starts off with the player character being transported to Gensokyo through unknown circumstances by Yukari. Seemingly there to help solve an incident that occured recently that involves mysterious puppets that seemingly came out of nowhere. These puppets represent all of the maidens of Gensokyo, and its up to the player to solve the incident whilst finding a way back home. Gameplay: Plays heavy similar to Pokemon. If you've ever played Pokemon, you'll quickly grasp this game. A few key differences though. All the "IV" stats are now shown through Ranks (C-S+) "EV" stats, movesets, and even abilities can be changed on the dime using the PP that puppets receive throughout each fight. All "HMs" are replaced by key items that serve the same purpose. Puppets are caught through something called soul threads, these require you to set, then KO the puppet to catch them. Completely opposite to Pokemon. A whole new type table (See "Other Sources" for info on how to see this type table) Other Sources: A good site for extra helpful information on TPDP is of course, the TPDP wiki. Link here. Here you can view the puppet dex, type table, abilities, and even the locations for the puppets.
  18. 4 points

    Version v02

    1,339 downloads

    Release Information Writer: Zun Artist: Aya Azuma Publisher: Ichijinsha Type: Manga Original Run: 2010 - Ongoing Synopsis: There's a new face in town; hermit Kasen, whose most distinct feature is her tightly-wrapped injured arm. More importantly, exactly who is Kasen, and why is she suddenly helping everyone out? Is she really a hermit? What's the secret behind her bandaged arm? These questions and more are answered or are to be answered in the future. Series Notes: "Wild and Horned Hermit" is the current story arc of the "Touhou Ibarakasen" saga, and is still ongoing; it's one of the longest-running single storylines in the franchise, and remains one of the most popular to keep up with at the moment.
  19. 4 points
    This application is dynamic in every sense of the word. I promise you nothing short of pure euphoric joy as you watch these jovial faes dance across your screen. So majestic, so ethereal and so, so adorable! Such an application is simple, yet complex in its simplicity. You'll find the truly ergonomic feel of your new small friends can complement any type of lifestyle. I would especially suggest that busy businesspeople pick this app up. As it is proven to fix all manner of ailments including sadness, loneliness, unpleasantness (especially in the thigh area) and nearsightedness! A truly perfect application that I'm sure anyone will enjoy, nay, love using~ 2 outa 5
  20. 3 points
    Just like the title says, we create a story by posting two words at a time. For example: Ideally, after posting, one should wait for another user to continue before making another post. Let's start: Everything started
  21. 3 points
    Hi! I'm dnf. Figured I should make my own intro post, so here goes: I've been into Touhou for years, gosh. I think my very first encounter with it was when I was in high school; I saw a couple classmates bent over a laptop playing Scarlet Weather Rhapsody and got curious about it so they told me about the series. I discovered the rest of the games from there. I like the fighting games, but I'm utter garbage at them, so I still prefer the danmakus. The first one from Touhou that I played was Perfect Cherry Blossom, and it's still one of my favorites today! I've never really interacted with the Touhou fandom until now that I recently got back into playing it because of the newer games, so this is the first time I'm in a forum. Though, I do lurk on /r/Touhou, Touhou Overdose (Discord server), and the Moriya Shrine Discord and ping my friends occasionally for 2hu memes. My favorite danmakus are Perfect Cherry Blossom (bias since it's the first one I played + that damn music), Imperishable Night (first game I 1cc'd!), and Double Dealing Character (OST is one of my favorites + those weird spells from the stage 5 & 6 bosses). My favorite characters are Marisa, Seija, and Junko. As for other interests, I play a lot of rhythm games! (Mostly on mobile though because my laptop is super lowspec.) I also read/watch a lot of shonen and seinen animanga. Aaand I'm the type of person who keeps up with the latest tech news, too (especially Android and Linux stuff). It's nice to be here with y'all!
  22. 3 points
    More drawings have appeared from the outside world near the Great Hakurei Border! As usual, I've upped the contrast on the photos to make my faint lines appear. Maybe I should just go over those lines pushing harder. Sanae is a bit out of proportion, and she's wearing a bit of a Reimu face, but I think the picture looks good. And as for Sakuya… ?️?. Actually, I've noticed a line on her apron that I forgot to erase just as I'm writing this. That's annoying. So far, I've drawn many significant Touhou protagonists/playable characters. Reimu, Sakuya, Sanae… and yet, I can't help but feel as if I'm missing a certain, sticky fingered someone from this gallery...
  23. 3 points
    If anyone owns any physical touhou merch, I'd love to see it! Here is all of mine! (Three Wall Scrolls, Sakuya, Sanae&Suwako, and One GIANT Suwako), with the three Touhou Nendoroids I currently have~ (Looking to get several more over the Holiday.)
  24. 3 points
    Yukkuri Shiteitte ne! Source: https://twitter.com/korindo/status/1121939960007782403
  25. 3 points
    ZUN is the strongest 2hu!
  26. 3 points
    Ahoy! And firstly, thanks for sitting in. It was around late 2017 when I got into arranging some Touhou remixes after listening to a remix for “Septette For The Dead Princess.” To sum it up, I mostly turn some of my favorites into Rock/Metal remixes. I know this has been done to death, and several of these tend to be overplayed on YouTube, but I wanted to give it a shot, anyway. Now, I’ll just post all my current slew of 2hu tracks thus far. I obviously plan to make more, as I’m jamming to several tracks almost everyday. P.S: The sound quality isn’t the best since I have to resort to recording everything on my phone, so I apologize in advance for your ears’ well being. Anyway, up first is my recent post on SoundCloud. Alice In Wonderland from Mystic Square.https://m.soundcloud.com/yoshie-shinozaki-1/alice-in-wonderland-touhou Next is a Black Metal styled re-remix of U.N Owen Was Her? In the style of Final Savage.https://m.soundcloud.com/yoshie-shinozaki-1/final-savage-u-n-owen-was-her This set belongs to Legacy Of Lunatic Kingdom. An Alternative Metal styler for both Pure Furies~ Whereabouts Of The Heart & Pandemonic Planet.https://m.soundcloud.com/yoshie-shinozaki-1/pure-furies-whereabouts-of-the https://m.soundcloud.com/yoshie-shinozaki-1/pandemonic-planet-touhou-metal https://m.soundcloud.com/yoshie-shinozaki-1/gensokyo-millennium-touhou And that’s all for now. If you have any criticisms or suggestions, please feel free to speak your mind, and I will try my best to do much better next. P.S.S: I’ll be posting both my latest work on the first page, and on the newest page onward to keep things current. Thank you for your time, mates!
  27. 3 points
    I’d marry Meiling. Having a wife, who knows martial arts sounds really stellar. Would be nice to train with her sometime. Plus she needs more love, and what’s wrong with that? Date Nitori. Despite how she might make me feel regarding my intelligence.(What with her being a genius, and I’m not...) Nitori could be fun to hang out with. I’d play with some of her gadgets she built. We both like cucumbers, so that’s a plus? Sorry to the Sakuya fans. Knife-wielding chronomancers are definitely not my cup of tea to stick around with, per se. Not that I hate her. Far from it. But a hard choice had to be made. Seiga Kaku. Yuuka Kazami. Satori Komeiji.
  28. 3 points
    Well, to put my thoughts on these in turn . . . 1) You aren't missing much. To be frank, Zun's plots are generally excuse plots. His dialouge has some offbeat humor, but intricate plots and compelling characters simply isn't something he does. There's a reason fanmade material can have such a wide range. 2) That's unfortunate. I'ld understand if you aren't a fan of fighters or IaMP/SWRs' setup, but they are a decent look at the roster's personalities. They are part of the reason why the 6-8 cast is as popular as they are, and more consistent in fan-portrayals than some of the later ones. (I also personally prefer the older fighters to the newer ones, but that's opinion) They are not essential by any means though, just a good point of reference. 3) Understandable, given that there isn't a whole lot to gotten aside from the massive number of characters. There are a few print works however, that are of some help. Only some help, however, as many of the one that would explore the lore are written by in-universe characters, and thus, not entirely reliable. Grimoire of Marisa and Bohemian Archive in Japanese Red are examples, the former being Marisa commenting on the Spellcard system and the magic used by others, the second being Aya's newspaper (unfortunately known for stretching the truth). Most other printworks are comedic, slice of life style. The notable exception however, is Silent Sinner in Blue, which is a fairly serious and dramatic story, which, while rather mediocre in my opinion, is probably as definitive as you can get with the 6-8 cast. Given how loose the plot is between the games, the PC-98 is hardly essential for understanding anything in rest of the series. There are only four characters returning from that era, Reimu, Marisa, Yuuka Kazami, and Alice Margatroid. Reimu and Marisa are the same, though Marisa started as a rival working for/aprentice of one of the era's main villains; Mima. Yuuka was a villain from the fourth game, and knowing this explains Reimu's reaction to her in PoFV, the only game in which she has reapeared. Alice appeared in the fifth game, then became a reoccuring character for a while (6-11), and reversing Yuuka, knowing this explains some of Alice's behavior. When it comes down to it, though, only a handful of characters have well-defined personalities, and the setting and lore are often frustratingly vague. A lot of what the fanbase will talk about is just commonly accepted headcanon, rather than actual "top order canon" material. Even most of the official print works aren't written by Zun, and are quite loose with established rules and knowledge about the setting (hence the usual comedic angle).
  29. 3 points
    IN SOVIET RUSSIA, TOPIC POST YOU
  30. 3 points

    Version

    1,159 downloads

    Release Information Type: Breakout Developer: Zun Publisher: Zun Release: 1997 Language: English-Patched Character Information Playable Characters: 1 (Reimu) Shot Types: 1 (All your shots can do is change the trajectory of the Yin-Yang Orb and absorb bullets; they can't damage enemies or flip tiles.) Description The strength of the seal that keeps demons and other evil creatures from entering Gensokyo via the Hakurei Shrine, which also serves as an entrance to the "outside world" as you and I know it - has been diminishing. Reimu decides to go in of her own volition to see whether the cause is in there, and needs beaten up. (It does.) Unique Gameplay Mechanics Breakout * The screen never scrolls; this is built in the style of breakout games such as "Arkanoid," featuring a large Yin-Yang Orb that Reimu hits around the screen with her techniques. The Yin-Yang Orb and Bombs (under specific situations) are the only things that can damage enemies. However, you can also be crushed by the orb if you let Reimu get hit by it. Reimu's Abilities * Reimu will fire her shot upwards when you hit Z. This shot cannot damage enemies, but it can erase a bullet it hits and change the Yin-Yang Orb's movement when it connects. * She can also use her gohei for similar, more direct purposes when you hit X while standing still. She will swing her gohei back and forth once, her first swing being stronger than her second (her second swing can't deflect bullets either). * Combining movement, Z and X can make her do various other tricks, like a Slide Kick (moving + X), a Flip Kick (Slide + X at the end without pressing left or right (or pressing the opposite direction)), and a Shot Barrage (Slide + Z at the end). Bombs * Even the earliest game had a Bomb system, despite how different it is than the rest. You start the game with a single bomb, the amount can't be changed. You can only receive a bomb if Reimu gets hit, but regular tiles can give you a bomb too if you're lucky. To use a bomb, press left, right and Z at the same time, or Z and X twice. Bombs will hit most, if not all, onscreen tiles once, and if the orb comes into contact with Reimu while it is active, the orb will be launched instead. Bombs can only damage bosses if you have no lives left. Scorefile * This scorefile provided by GlitchyMissingno. * Since there are no unlocks in HRtP, this scorefile is basically here exclusively for formality's sake. Th01 Scorefile (HRtP) [GlitchyMissingno].zip
  31. 3 points
    Hello! I've never really been part of online community before, so I don't know if I'll actually post much... but oh well. I discovered Touhou through music remixes on youtube and started playing EoSD since 2018. I haven't beaten every Touhou game I've played, but so far I've tried games 6 through 9. I wanna start 10 onwards soon. As for my other interests, I like programming, I play Nintendo games, I'm learning Japanese (but still a complete beginner) and I occasionally cook Japanese food. Nice to meet you, have a nice day : )
  32. 3 points
    Well... for me, i read from the oldest first. but some people read differently. wew... a wall of texts.. AND take note that the music CDs have stories in them So yeah... if you want to start with date, there it is if you want to start from popularity, it's either The Inaba of the Moon and Inaba of the Earth, Wild and Horned Hermit or Forbidden Scrollery.
  33. 3 points
    Hello everyone, nice to meet you. I've been a big fan of Touhou and been playing the games since 2013. I started with Touhou 6: EOSD and worked my way up. I've played tons of the fangames and listened to tons of the soundtracks and remixes/covers over the course of my time. Aside from Touhou, I'm also a big fan of JRPGs and Survival Horror games. I'm hoping to try and be somewhat active in Forums or Discord as I'm kind of nervous speaking online. If anyone wants to show me something new or teach me new strategies please do. I love learning new stuff about Touhou. Where I'm from I'm probably the only person who likes Touhou so hopefully I'll make some good friends here. Thanks for having me
  34. 3 points
    I'm not sure I'd be as concerned with people "destroying the fandom" as I'm seeing in this thread. If people decide they don't like touhou there may be a period with some minor backlash, but over time it'll just mean a return to the quiet build of the original fandom before smash. Worst case scenario is that most people are only creating touhou content because they find it subversive to their culture, and once that changes they move onto the next thing, ala hipster effect. Most dedicated artist will still be around, memelords will still dominate the discord (based on steam chat atm, I cant really check discord on my schedule). Fresh blood brings life & variety, not stagnation and death.
  35. 3 points
    TH06: As of the 2019-02-25 build, thcrap's support now covers everything the old static patch did and more, and we now recommend it. TH14.5: You're hosting v1.11 (from 2015) with the outdated static patch, the current version is v1.41. TH15.5: You're hosting v1.00 (from 2017), the current version is v1.10. thcrap support and its English patch may be sort of glitched and janky, but is still widely preferred to Tasofro's attempt at an Engrish translation among the community, from what I've gathered. TH16.5: The English patch was completely less than 48 hours after the game was released, which apparently was still too long for you to notice its existence? Here are correct standalone packages for TH06 and TH16.5. They're only missing the BGM files, which can be supplemented from any other package for these games. (That'd be the bgm/ directory of TH06, and thbgm.dat for TH16.5.) As for TH14.5 and TH15.5, updating them to the latest official version, adding the English standalone packages, and running them a few times to get all the updates should be enough. Lastly, I'd like to ask you assume just a bit more responsibility. Keeping track of any updates from your "suppliers" (read: ZUN/Tasofro/thpatch), at least on a sort of regular basis, should kind of be expected from a site of your size and notoriety, as well as in your own interest? We regularly get people coming to us with support issues that would not have existed if the premier Western Touhou piracy site wasn't lagging months or even years behind current developments.
  36. 3 points

    Version  

    3,099 downloads

    Release Information Type: Shooting Game Publisher: ZUN Date of Release: August 11, 2002 Comiket 62 Tracks: 17 Track List 01. A Dream that is more Scarlet than Red 02. A Soul as Red as a Ground Cherry 03. Apparitions Stalk the Night 04. Lunate Elf 05. Tomboyish Girl in Love 06. Shanghai Teahouse ~ Chinese Tea 07. Shanghai Alice of Meiji 17 08. Voile, the Magic Library 09. Locked Girl ~ The Girl's Secret Room 10. The Maid and the Pocket Watch of Blood 11. Lunar Clock ~ Luna Dial 12. The Young Descendant of Tepes 13. Septette for the Dead Princess 14. The Centennial Festival for Magical Girls 15. U.N. Owen was Her? 16. An Eternity that is More Transient than Scarlet 17. Crimson Tower ~ Eastern Dream...
  37. 3 points
    Shin Megami Tensei 4 Apocalypse has one of the best video game soundtracks imo, this cyberpunky sound makes me shake 2ds everytime I'm hearing it
  38. 3 points
    Greetings! I'm Ian, I like to listen on some Touhou music and also like bullet hell (even though I suck), it was a fascinating to discover it. Nice to meet you!
  39. 3 points

    Version  

    446 downloads

    Release Information Publisher: ZUN Date of Release: December 31, 2006 Comiket 71 Tracks: 18 Track List 01. Record of the Sealing of an Oriental Demon ~ Pure Land Mandala 02. Hakurei ~ Eastern Wind 03. She's in a temper!! 04. End of Daylight 05. Power of Darkness 06. World of Empty Dreams 07. Bet on Death 08. Himorogi, Burn in Violet 09. Love-coloured Magic 10. Record of the Sealing of an Oriental Demon ~ A Phantom's Boisterous Dance 11. Complete Darkness 12. Extra Love 13. The Tank Girl's Dream 14. Forest of Tohno 15. Legendary Wonderland 16. Hakurei Shrine Grounds 17. Sunfall 18. Sealed Demon's Finale
  40. 3 points
    Well, as someone who has not played Touhou for about five months now... yes, not being an active player somewhat hinders your progress. However, I don't find it to be too hard to get back in the swing of things, since the nuances of gameplay become second nature through gameplay. You never really unlearn to play, much like riding a bike. As for other tips, these are the things that I have learned, either through observation or experience, that greatly help in improving your gameplay: (Disclaimer: I'm a filthy casual who's yet to get 1CC-good aside from PCB easy modo, and whose insistence in "finishing" each game before progressing to the next means that I'm still in Imperishable Night in the time frame where I could probably be up to DDC or further, so I'm not exactly the best one to discuss "expert" tactics and help people 1CC no death no bomb Lunatic. Bear in mind that there are better players that would probably offer more precious insight, but here's my two cents on the matter) 1. Don't give up on hard bosses; learn them. This sounds like a no-brainer, but some parts of the games can be really annoying for some players. For the longest time I had a personal trauma with PCB's Stage 4 and Lily White, as well as Yuyuko's very distracting butterfly danmaku. This becomes a problem very quickly, because you may end up putting off the challenge of facing a run through the game because of the prospect of facing those foes that slaughter you every time. It takes a toll on the player's psychological state, and you fall off of your concentration mode, or even your fun casual mode. To this end, you must not only refuse to give in to these enemies, but also take your time to practice and analyze them. My suggestion is to be as cheap as possible: spam bombs and abuse continues, just so that you actually beat them once regardless of performance or 1CC; this unlocks the stage for Practice Mode, and that's where you'll get to the meat of your training. Go through the parts of the game that you're having problems with, without having to plow through earlier stages eeeeevery single time. Once you reach the boss proper, don't forget that "No one strategy will serve every encounter; one must adapt" (as per the wisdom of your Pawns in Dragon's Dogma). Don't just go and try to graze everything you see; stop and think about the enemy pattern. Is it better to avoid it with precision? It it better to stream/kite the bullets? Maybe evading to the sides of the screen, or moving further up allows you better moving space? You have the whole screen to fly through, don't hug the bottom of the screen for the entire fight. With every death, try to understand how you could have avoided it. Better reflexes? Positioning? Maybe I should evade the bullets in this direction instead of the other? For example, Patchy's lasers always tore me apart until I learned that they're shot in a way that's better to let go of Focus and give a wide berth through the screen in order to not be on top of where the next sequence of lasers will spawn, because each set of lasers spin in opposite directions; running hastily from the first one means you'll run face-first into the second, guaranteed. It takes time and dedication, but learning the ins and outs of the enemy patterns is the best way to beat them. If you often get stuck somewhere, brute-force through it with bombs and continue, and then go to Practice Mode and make full use of it. You won't waste time with previous stages, you won't feel bad for throwing away a bad run, and it gets you to the core of the problem every time. 2. Know how to use some gameplay tactics. There's more to Touhou than just holding Focus and grazing. In fact, you shouldn't be actively trying to graze at all, if you're not going for high-score runs and the such. To begin with, knowing when to focus in and when to move quickly is key to escaping certain tight Spell Cards and Stage sections. Some lesser enemies will start pumping out bullets for as long as they're in the screen, so focus on killing them first, as soon as they come in. Many enemy attacks are shot directly towards your character with no further tracking at all, so you should learn to "stream" the bullets; "Streaming", or "Kiting", is the action of exploiting this soft lock that enemy shots have, and slowly moving your character in a way that most bullets try to follow where you were a split second ago; running all over the map screws your area control, so slowly inch sidewards and constantly let the flow of bullets miss you by a bit. It roughly follows the principle of "streaming" of "kiting" zombies in Left 4 Dead or CoD Zombies; exploit the fact that they go directly towards your position and force the bullets to make a straight line, as you would with zombies, instead of raining all over the place as you try to skedaddle as far away as you can. Also, be efficient with bomb usage. There is nothing worse than dying with a full set of bombs, since you regain bombs with each life, but ones you didn't use are not carried over (with very specific exceptions of some characters in some games). If you feel your imminent death, don't be ashamed to throw a bomb. You won't capture the Spell Card, sure, but it doesn't matter if you can't even survive the card to begin with. Focus on clearing the game first, and then in capturing whatever cards you may desire (IIRC, the only game where captured cards truly matter is PCB, as you need 60 different captured cards to unlock the Phantasm Stage. I'm not too sure, though, so please correct me if I'm wrong). 3. Take a break! Very important as well! Don't fry your brain. If you're getting worn out, go stretch your legs, drink some water, look outside the window and chill. As you play, both physical and mental fatigue will slowly build up, especially in a challenging game like Touhou. If you're grazing bullets like a madman and you suddenly feel the loss of focus (it used to happen to me rarely, where I would lose notion of the pattern for a split second after long sessions; while I would very much so would like to believe that I was nearing karmic enlightment and that the cosmic understanding of the danmaku was being carved into my mind and a circle would open in the screen to drag me into Gensokyo, it was probably just my mind trying too hard to keep up with an intense card), pause the game and refresh yourself. Clear your mind and return only when you no longer feel that slightly tiring burden from the effort of evading so many bullets. Also, remember to always play games in well-lit rooms and keep a fair distance from the screen! If possible, adjust its brightness configuration as well. Your vision will be thankfull and you'll be proportionally less likely to suffer from any of the given effects in the near or far future: near-sightedness, blindness, lack of visual sensitivity, loss of focus, visual fatigue, vulnerability to bright lights, body odor, vertebral pains, madness, cholera, stiff muscles, hearing impairments, discomfort, death, abnormal bone structure, paranoia, and/or vertigo. (I don't actually guarantee the part about cholera, though.)
  41. 3 points
  42. 3 points
    I've always felt that The Concealed Four Seasons and Emotional Skyscraper ~ Cosmic Mind are masterful works. Though I may only like the latter because some of the best vocal remixes have stemmed from that theme. But above all, Tonight Stars an Easygoing Egoist gives me chills. I love the crowd cheering in the background, the clapping makes it feel so alive and dynamic. Tonight Stars will always be a personal favorite.
  43. 3 points
    I drew this when HSFIS came out, I was so hyped during that time (LOL). I'm hoping that I can Improve the hands or something.
  44. 3 points
    To the surprise of no one that knows me. Alice Margatroid. Initially catching my attention because of her bizarre, but dangerous, playstyle in SWR, I really grew to love this character the more I saw of her. One of the more cool-headed of the cast, her finesse over force aproach to combat, her weird form of combat, the somewhat mysterious past, all of her great themes, but most of all is that there's actually some semblance of character growth during her time in the series. From aloof and vengeful in PCB to a friendly rival by the time of SA, there's a lot potential in her that sadly, we're not likely to see in the official series (especially since she doesn't appear any more). I admit it the fangames that have given me most of my love for the character, particularly her portrayal in Sengoku Gensokyo and Fantasy Maiden Wars Scarlet. I really like the friendly rivalry dynamic that she and Marisa had in IN and SA, they easily have many of my favorite lines from the series, and I always enjoy seeing a fangame that goes a similar path with them. (Also, the best place for this thread might have actually been the general Touhou section . . . )
  45. 2 points
    Created a page in which you can have a better view of the albums that we currently offer. Also added a link to said page in the description of the Spin-off Content Music page.
  46. 2 points
    Cover for the Touhou book "The Grimoire of Usami", will be released in April 27. Source: https://twitter.com/korindo/status/1113256164957900802
  47. 2 points

    Version  

    495 downloads

    The Three Mischievous Fairies: Sunny Milk can make the group invisible, Luna Child can mask sound, and Star Sapphire can detect any nearby living things. With these abilities, and maybe a bit of planning, they love to play practical jokes, including making humans become lost in the Forest of Magic. This download includes all volumes.
  48. 2 points
    Here's a wild idea. Thunder said "Say, only Touhou-related RPs or anything goes? Story-focused only or more "gameplay-ish" rounds (such as Mafia Games)? Integrated profiles to use certain OCs every time possible, or creating a new character case-per-case?" It made me think, no matter what, it's going to have some kind of story/exposition anyways, so how would we go about it. What do people think of when they think role play? They think things like Cops and Robbers, Dungeons and Dragons, World of Warcraft, etc generally. Then, Cejic said "don't create new profiles to do new characters," which lead up to the idea. What if WE don't make new characters, but the Touhou characters make characters. In many stories and plots revolving around Touhou, there's always some sort of gathering taking place, so why not have them gather to try a game that Marisa or someone would've found in the Forest of Magic? We could use a real game name, or we could make our own simplified rendition that takes out dice rolling and complex stats on our part. Just in case anyone is lost so far, think of it as we're role playing a Touhou character, who is role playing their own character for this. It doesn't have to be just them role playing, there could be moments of Gensokyo world conflicts going on that might perhaps interrupt a session, such as if Suika were to barge in with her sake, or Cirno and Daiyousei eavesdropping and coming in just as it's about to start. They could be a bit of comic relief, or a way of new people joining in throughout the "hopefully long-term" role play. And technically, who's to say that humans can't join in, which could be a mildly canon or original interpretation of an OC in that sense? This is just an example I'm giving, also inspired by https://www.youtube.com/watch?v=K8D4Y-FaXQM which is pretty funny. Overall though, I think it would be good to have two or three independent role play threads going on to try to attract attention to sparking role play in this forum, which I'm sure the administrators would love to see a surge of constant activity if it does succeed.
  49. 2 points
    This is an example comment. This game is hard af...
  50. 2 points

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