1) Difficulty Selection
The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start).
All Touhou games come with four selectable levels of difficulty to choose from:
- Easy
- Normal
- Hard
- Lunatic
2) Character Selection
There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as.
Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases.
Different characters, as you'd expect, have different shot types.
3) Shot Type Selection
After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience
(except in specific games where characters only have one shot type, in which case this step is skipped).
Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!!
How to Play
Now you have to know how to control yourself, yes? Here's how it works:
Menu Keys (All Games)
[Z]: Confirm
[X]: Cancel
[Esc]: Pause
Shooting Game Controls
You'll use the bottom key row in addition to the arrows for movement:
[Z]: Fire
[X]: Bomb
[Shift]: Focus
Photography Game Controls
If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done:
[Z]: Shutter(Hold to display viewfinder, release to snap.)
[Shift]: Focus (Hold Focus & Shutter to speed-charge camera.)
[X]: Flip orientation of frame ("Double Spoiler" only)
Fighting Game Controls
Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons.
[Z]: Melee
[X]: Weak Projectile
[C]: Strong Projectile
[A]: Dash
Great Fairy Wars Controls
Since you can freeze stuff, it controls differently from the other games:
[C]: Auto-Fire
[Shift]: Focus
[Z]: Freeze (must hold briefly to charge first)
[X]: Bomb
Reading the Screen
On the left is the playfield, of course.
On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score.
A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot).
If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen.
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Pickups & Automatic Collection
Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things:
Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number.
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Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends).
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There are two other fairly commonplace pickups that appear in more than one game, so I'll explain:
Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock (these don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs). Some games may also have bomb pieces which are hollow stars.
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Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow hearts/stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course).
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Automatic Collection of Items:
It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items.
In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short.
If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen.
Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO).
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Focusing & the Hitbox
When you hold the Shift button, your character Focuses. This has three very important benefits:
1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below).
2) It slows your character down for precision movement.
3) It switches your character from unfocused fire to focused fire (more on that below).
Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite.
On that note, here's a convenient hitbox chart that one may want to keep in mind:
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Focused Fire vs. Unfocused Fire
Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage.
Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot.
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Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies.
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Bombing
It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying.
Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock.
Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry).
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Moedan
Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot.
For game information and for download links, please check the following page:
Moedan
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