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2.5D/3D Shooting

11 files

  1. Release Information
    Type: 3D Arena Shooter
    Developer: 領域ZERO
    Publisher: 領域ZERO
    Release: Comiket 92, on August 11, 2017
    Version: 1.12
    Language: Japanese
    Purchased copy donated by Patric20878
    Setup/Gameplay Guide (Important):
    Magical Battle Arena NEXT (魔法少女VS幻想郷・マジカルバトルアリーナNEXT) is an Touhou/Mahou Shoujo crossover 3D arena shooter fangame, supporting up to 4-player online multiplayer. It features characters from Touhou as well as popular Mahou Shoujo franchises, including Fate/kaleid liner Prisma Illya, Cardcaptor Sakura, Mahou Shoujo Lyrical Nanoha, Slayers, and Dai Mahou Touge. The basic gameplay is very similar to Touhou Sky Arena: Matsuri Climax, where you use various melee and ranged attacks as well as spells to beat your opponents, but has a much more fluid combat system. Originally released as two separate but combinable Gensokyo and Mahou Shoujo sides, it allowed characters, stages, and music from the two games to be played as a single combined game. The newer integrated version features Story Mode, an original character, and comes precombined and ready to play.
    Character List:
    Touhou Side:
    1. Reimu Hakurei
    2. Marisa Kirisame
    3. Youmu Konpaku
    4. Alice Margatroid
    5. Yukari Yakumo
    6. Reisen Udongein Inaba
    7. Tenshi Hinanawi
    8. Toyosatomimi no Miko
    Magical Girl Side:
    1. Illyasviel von Einzbern (from Fate/kaleid liner Prisma Illya)
    2. Miyu Edelfelt (from Fate/kaleid liner Prisma Illya)
    3. Sakura Kinomoto (from Cardcaptor Sakura)
    4. Nanoha Takamachi (from Mahou Shoujo Lyrical Nanoha)
    5. Fate Testarossa Harlaown (from Mahou Shoujo Lyrical Nanoha)
    6. Lina Inverse (from Slayers)
    7. Amelia Wil Tesla Saillune (from Slayers)
    8. Punie Tanaka (from Dai Mahou Touge)
    1. Nowel Diastasis (original character)
    3,413 7
  2. Release Information
    Type: 2.5D/3D Shooting
    Developer: OHBA堂
    Publisher: OHBA堂
    Release:  Comiket 70, on August 13, 2006
    Language: Japanese
    Touhou Gensa Rensa (English: Eastern Fantasy Chain) is similar to Acceleration of Suguri X-Edition, but features seven Touhou characters. The game offers a Story Mode, in which the player controls different characters to play out the narrative, an Arcade Mode in which the player selects one character to go up against the remaining six characters, VS Human Mode, VS CPU Mode, Training Mode and Watch Mode where 2 CPU battle against each other. Each character has basic attacks (both ranged and melee), dash and spell card attacks.
    332 0
  3. Release Information
    Type: 3D Danmaku
    Developer: Unknown
    Publisher: Unknown
    Release: January 9, 2012
    Version Number: 1.00f
    Language: Japanese
    Default Controls
    Z Slow character
    X Bomb
    C Skip Text
    Space Pause (Characters autofire)
    Plot Point: The exact same as the original game.
    How it Works: Once you pick your character and shot type, you'll be taken to the first stage(again, just like the original). Your character will move forward  and fire on their own, so instead of moving forward and backward, you will move up and down. Just like in the original, easy mode has five stages while the rest of the difficulties have six.

    The game was released on January 9, 2012 and comes with more significant features. The developer has adjusted the difficulties and bullet barrages. Now the bosses will be much more difficult to overcome and sometimes need more bomb than ever before. No more continues in EX Mode, additional BGM's and text for each stages. The biggest upgrade is visual effects where full 3D shaded has been applied and replacing cell shaded. Player can also switch between 3rd or 1st person view. For maximum effects the game also has FSAA option, but this will require high end graphic cards.
    3,122 7
  4. Release Information
    Game Type: 3D Rail Shooter
    Developer: Shooting Area, Aquaelie, Hexaflange
    Publisher: Shooting Area, Aquaelie, Hexaflange
    Release: Comiket 79, December 31, 2010
    Language: Japanese with English Menu
    Default Controls
    W: Up
    A: Left
    S: Down
    D: Right
    Arrow Up: Accelerate
    Arrow Down: Brake
    Arrow Left: Machine Gun
    Arrow Right: Missile Launcher
    Accel+Brake+Missile: CX Mode
    Plot Point: I have no idea. The game is in Japanese and I couldn't find any translations or english patches. As far as I can tell, Nitori has tricked out Marisa's broom. Giving it an engine and weapons. Marisa uses this to go out and beat people up. How it works: If you've ever played the game "After Burner" or its sequel "After Burner Climax" then you know what you're getting into here. If you're like me and haven't played either of the "After Burner games" but have at least played EoSD 3D or seen something like it, you'll still be fine. I HIGHLY recommend you use a controller to play this if you can. The default keyboard controls have you use the W, A, S, and D keys to move around and the arrow keys to shoot, accelerate and brake (See default controls for more). Weapons: Marisa's weapons are a machine gun and a missile launcher. The machine gun ammo is infinite, but there is an ammo system for the missile launcher. However, it does constantly replenish. The missile launcher also comes with a lock on feature and does more damage than the machine gun. Use this against the bosses. 
    Life Gauge and Acceleration Bar: Instead of using lives, Marisa comes with a life gauge that, when depleted, causes a game over. Like her missile ammunition, this also constantly replenishes, but at a slower rate. The acceleration bar is underneath the life gauge. It starts at zero because instead of being depleted it shows you how fast you're going and stabilizes a bit before max. While you will be tempted to zoom through the stage as fast as possible(and heck yes it's fun), it's not a good idea to do it constantly as there will be bullets coming at you from all directions. There is also a CX Bar, but I don't know what it does as it won't activate for me.
    816 0
  5. Release Information
    Type: 2.5/3D Shooting 
    Developer: Souvenier Circ.
    Publisher: Sony Music Entertainment (Japan) 
    Release: 20 sep 2019
    Language: English
    Azure Reflections is an insane, side-scrolling bullet hell fangame based on one of the hottest shooting game series to come out of Japan, the Touhou Project! 

    *Danmaku Rush
    Enemies come at you from all directions with a relentless hail of bullets! Fight back with a well-timed Danmaku Rush to tear your way through bullets and enemies alike!

    *Safe even for beginners
    Not that great at bullet hell games? That's okay! We've got you covered with a Practice Mode that lets you practice boss fights and a Tutorial Mode that holds your hand and walks you through the basics of how to play bullet hell shooters.

    It's got tons of collectibles, too!
    Mix and match accessories for your favorite look!
    Collect action figures of the Gensokyo girls, with a dedicated viewer mode.

    Unique Gameplay Mechanics:
    Barrier System and Break Chance Mode: Within the game you'll find enemies that you can't simply shoot down, after shooting them enough a circle will appear with "Break Chance" inside it, this is your cue to use your barrier and ram into them. The barrier can also be used as a form of attack besides those enemies, it instantly gets rid of smaller enemies and harms bigger enemies and bosses.
    In a boss situations when their health bar is completely empty your barrier bar will be fully charged (Even if you just used it), this saves you having to wait to deal the final blow though if you miss your chance the first time it will have to charge (So don't miss).

    Please support the devs by buying the game on Steam if you can:
    2,582 2
  6. Release Information
    Type: 3D Shooting, ARPG
    Developer: 巫女さん作法
    Publisher: Phoenixx Inc.
    Release: 30 apr 2020
    Language: English (+ others)

    This is a free-flying Hunting Action RPG!Attack from the air and hunt down your targets as Reimu or Marisa!

    ◎Combat System

    ◆Regular Attacks
    You have two types of regular attacks: Melee and shooting.
    Hit with melee attacks to charge your Shot Gauge.

    ◆Spell Cards
    Hit with shooting attacks to charge your Spell Gauge.
    Spend your Spell Gauge to use Spell Cards, unleashing beautiful and devastating danmaku patterns to overwhelm enemies!

    Grazing means to barely avoid an enemy attack.
    This charges your Shot Gauge.

    ◆Destructible Body Parts
    Enemy bodies have parts that can be destroyed to net you materials used in weapon crafting.
    Break those parts and get those mats!

    ◎Equipment System
    Use materials to upgrade your equipment and make your Spell Cards fancier and more powerful!

    Invader weapons called Metal Spiders have appeared in Gensokyo! Why are they popping up around the Human Village?
    Reimu and Marisa set out to the Human Village to get to the bottom of the incident!

    ・Story scenes feature all characters in Live2D!

    The story is set after the events of Forbidden Scrollery and Legacy of Lunatic Kingdom, but you don't have to be familiar with either of those stories to enjoy this one!

    The game's Steam page (please buy it if you can):
    1,125 4
  7. Release Information
    Type: 2.5D/3D Shooting
    Developer:  LIMITCYCLE
    Publisher:  LIMITCYCLE
    Release: Comiket 77, on december 2009
    Language: Japanese
    Default Controls
    Keyboard Controls:
    Arrow Keys: Move
    WASD: Attack
    [P]: Pause
    [X]: Bomb

    Controller Controls:
    # Make sure to check out the (2nd) lowest option in the config:
    # タイプ1 is for PS compatible controllers
    # タイプ2 is for 360 compatible controllers
    # 3rd option leads you to the key configuration
    Left Stick: Move
    Right Stick: Attack
    "R button": Bomb
    "L button": Pause
    How it works: 
    It's a 3D top down shooting game in which you can shoot in any direction.
    Your progress and the game's difficulty increase if you manage to defeat the enemies within 30 seconds. You lose progress if you take longer than 30 seconds, get hit or use bombs.
    There are 8 stages with a boss each. Once you clear all stages you unlock the extra mode.
    - You might want to limit the max framerate to 60 if your screen has a higher refresh rate than 60 Hz.
    - Play with japanese locale
    321 0
  8. Release Information
    Type: Third Person Shooter
    Developer: Ureasoft
    Publisher: Ureasoft
    Release: 12 Jun 2021
    Language: Chinese, English

    Three protagonists and three stories

    E.E.R.I.E is a game based on Touhou project . The three protagonists are Daiyousei,Kijin Seija,Ringo. They have their own special skills and attributes. Different from the general multi protagonist game, each protagonist has her own mission goal, factional relationship and stories. In addition, the three protagonists are hostile to each other.

    Realistic and rich weapon system

    E.E.R.I.E has a huge arsenal including pistols, submachine guns, small caliber assault rifles, medium caliber MG, sniper rifles, shotguns and grenade launchers. Most of their are based on excellent military light weapons designed and produced around the world in reality. In addition, there is also the most realistic and rich firearms customization system in the current animation style games. While the firearms can be deeply customized, they can also be loaded with ammunition of different purposes. With various throwing objects, the combination of shooting technology and tactical strategy will become closer.

    The game's Steam page (please buy it if you can): 
    977 6
  9. Release Information
    Type: 3D Arena Shooter
    Developer: 領域ZERO
    Publisher: 領域ZERO
    Release: Retaisai 8, March 13, 2011
    Language: Japanese
    Default Controls
    You can change these in the TSAConfig found in the game's folder, or using the in-game options menu. Arrow Keys: Move Character/Menu Navigation
    Z: Slide/Dash (Menus: Confirm)
    X: Ranged Attack
    ?: Melee Attack
    V: Shield (Menus: Cancel)
    S: Ascend
    ?: Descend
    Q: Lock On
    W: Center Camera
    A: Trigger/Shift; this is used for spell casting, as follows:
    -> A&X: Spell Card
    -> A&V: EX Spell Card
    -> A&C: High-Tension Spell Card
    -> A&Z: Climax Spell Card
    -> A&S: Mirage Slide Front
    -> A&D: Mirage Slide Rear
    Space: Change CPU Behavior
    Enter: Pause/Menu/Start Button
    Esc: Pause/Quit   Description

    * Reimu
    * Marisa
    * Cirno
    * Sakuya
    * Youmu
    * Alice
    * Suwako
    * Utsuho
    * Aya
    * Sanae
    * Flandre
    * Suika
    * Reisen
    * Mokou
    * Koishi
    * Tenshi
    * Kogasa
    * Nue

    * Forest of Magic (Daytime)
    * Forest of Magic (Nighttime)
    * Scarlet Devil Mansion (Snowy)
    * Hakugyokurou
    * Moriya Shrine (Daytime)
    * Palace of Earth Spirits (Daytime)
    * Training Room
    * Hakurei Shrine (Daytime)
    * Hakurei Shrine (Evening)
    * Scarlet Devil Mansion (Daytime)
    * Moriya Shrine (Cloudy)
    * Youkai Mountain
    * Scarlet Devil Mansion (Crimson Mist)
    * Eientei
    * Bamboo Forest
    * Palace of Earth Spirits (Nighttime)
    * Bhava-Agra
    * St. Kawafune (Daytime)
    * St. Kawafune (Nighttime)
      Extras * Networking Instructions by Bp3500
    * Custom BGM Guide
    * Spirit Orbs Translation How Character Selection Works
    From the top to the bottom of the picture seen on the right.
    Control: Set to 1P-4P, CPU, or an empty slot.
    Team: Set to Team A, B, C, or D.
    Character: Choose from the available characters, or pick Random.
    Type: Either shot type A or B.  The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X).  This includes charged shots which are done by holding down the corresponding button(s) and letting go.
    Level: Set the handicap.  More stars equals more health.
    Main Menu Explanation Arcade: Basically Story Mode; you play through that character's story. Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next. Vs: Select 1-4 players to fight.  You can set teams or have a battle royale. Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby. Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive. Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight. Training: Set CPU actions and difficulty and practice with them to get used to the game. Play Recording: Keeps track of certain game statistics. Replay: Review saved replays. Options: Adjust a few in-game settings. Exit Game: Closes the game.
      Understanding the Tension Meter
    Each BGM possesses its own unique tension meter.  Tension level affects play by enabling or disabling different abilities.  As time passes, a little bar passes through the meter, indicating where the tension level currently stands.  This process repeats when the music loops.

    Low Tension
    * Disables Fast Fly
    * Disables Mirage Slide

    Normal Tension
    * Characters have access to their typical ability set, minus the specials mentioned below.

    High Tension
    * Unlocks High-Tension abilities.
    * Melee Combo Extension (to 5 Hits)

    Climax Tension
    * Unlocks High-Tension & Climax abilities.
    * Melee Combo Extension (to 7 Hits)
    * Unlocks Finale Attack
    13,810 21
  10. Release Information
    Type: Isometric Shooting Game
    Developer: UTG Software
    Publisher: UTG Software
    Release: Comiket 82, 2012
    Language: Japanese

    Z: Shoot
    X: Bomb
    Shift: Jump (no focus in this game)
    Esc: Pull up the pause menu
    W,A,S,D: Mess with the camera angle-view thingie (I don't particularly care to mess with this, so stuff.)

    Extra Notes: Also, if you're like me, and bad at these types of games, they also added in a "Very Easy" mode. It is in-fact, quite easy. Also, you can unlock Gallery Mode, by beating the other difficulties. So have fun with that.
    Plot Point: I'm not sure, and from what I've played of it, I'm not sure if it has one. There isn't any talking in the actual story mode, so yeah. (Technically I haven't beaten the story either, but yeah.)

    How it Works: Well, If you've ever played Suwako's Jumping-Shooting game, it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets. Also, this game has a really nice shield mechanic in case, like me, you aren't exactly the best at these kinds of games. If you are hit while your shield gauge (bottom-left) is at 100%, then you don't lose a life.
    1,585 1
  11. Release Information
    Type: Isometric Shooting Game
    Developer: UTG Software
    Publisher: UTG Software
    Release: December 30th, 2010
    Language: Japanese
    Number of Players: 2, in fact
    AKA: Suwako no Danmaku Pyonpyon Daisansaku
    Plot Point: "Suwako has a lot of free time. Way too much free time, in fact, so she decides to go for a walk. And then, what was once in 2 dimensions is now in 3. What is this frog's specialty, that this 3 dimensional world has long awaited? Jumping, which  is now different than how it used to be. Danmaku is incoming, from now on you must jump to avoid it. Go~" (Note: this is what I got after much staring at the site's "Story" section. 'Twill not be perfect, so yeah.)

    How It Works: Well, If you've ever played Suwako-chan Cubic (the sequel), it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets.

    Extra Notes:  Yes, I did indeed copy-pasta that from what I wrote for the sequel. Tough luck. Also, since this game came first, there isn't a cool shield function.
    785 0
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