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2.5D/3D Shooting

7 files

  1. Azure Reflections / 舞華蒼魔鏡

    Release Information
    Type: 2.5/3D Shooting 
    Developer: Souvenier Circ.
    Publisher: Sony Music Entertainment (Japan) 
    Release: 20 sep 2019
    Language: English
    Description
    Azure Reflections is an insane, side-scrolling bullet hell fangame based on one of the hottest shooting game series to come out of Japan, the Touhou Project! 

    *Danmaku Rush
    Enemies come at you from all directions with a relentless hail of bullets! Fight back with a well-timed Danmaku Rush to tear your way through bullets and enemies alike!

    *Safe even for beginners
    Not that great at bullet hell games? That's okay! We've got you covered with a Practice Mode that lets you practice boss fights and a Tutorial Mode that holds your hand and walks you through the basics of how to play bullet hell shooters.

    *Collections
    It's got tons of collectibles, too!
    Mix and match accessories for your favorite look!
    Collect action figures of the Gensokyo girls, with a dedicated viewer mode.

    Unique Gameplay Mechanics:
    Barrier System and Break Chance Mode: Within the game you'll find enemies that you can't simply shoot down, after shooting them enough a circle will appear with "Break Chance" inside it, this is your cue to use your barrier and ram into them. The barrier can also be used as a form of attack besides those enemies, it instantly gets rid of smaller enemies and harms bigger enemies and bosses.
    In a boss situations when their health bar is completely empty your barrier bar will be fully charged (Even if you just used it), this saves you having to wait to deal the final blow though if you miss your chance the first time it will have to charge (So don't miss).

    Please support the devs by buying the game on Steam if you can:
    https://store.steampowered.com/app/928440/Azure_Reflections/

    538 downloads

    1 comment

    Updated

  2. Master Burner Climax

    Release Information
    Game Type: 3D Rail Shooter
    Developer: Shooting Area, Aquaelie, Hexaflange
    Publisher: Shooting Area, Aquaelie, Hexaflange
    Release: Comiket 79, December 31, 2010
    Language: Japanese with English Menu
    Default Controls
    W: Up
    A: Left
    S: Down
    D: Right
    Arrow Up: Accelerate
    Arrow Down: Brake
    Arrow Left: Machine Gun
    Arrow Right: Missile Launcher
    Accel+Brake+Missile: CX Mode
    Description
    Plot Point: I have no idea. The game is in Japanese and I couldn't find any translations or english patches. As far as I can tell, Nitori has tricked out Marisa's broom. Giving it an engine and weapons. Marisa uses this to go out and beat people up. How it works: If you've ever played the game "After Burner" or its sequel "After Burner Climax" then you know what you're getting into here. If you're like me and haven't played either of the "After Burner games" but have at least played EoSD 3D or seen something like it, you'll still be fine. I HIGHLY recommend you use a controller to play this if you can. The default keyboard controls have you use the W, A, S, and D keys to move around and the arrow keys to shoot, accelerate and brake (See default controls for more). Weapons: Marisa's weapons are a machine gun and a missile launcher. The machine gun ammo is infinite, but there is an ammo system for the missile launcher. However, it does constantly replenish. The missile launcher also comes with a lock on feature and does more damage than the machine gun. Use this against the bosses. 
    Life Gauge and Acceleration Bar: Instead of using lives, Marisa comes with a life gauge that, when depleted, causes a game over. Like her missile ammunition, this also constantly replenishes, but at a slower rate. The acceleration bar is underneath the life gauge. It starts at zero because instead of being depleted it shows you how fast you're going and stabilizes a bit before max. While you will be tempted to zoom through the stage as fast as possible(and heck yes it's fun), it's not a good idea to do it constantly as there will be bullets coming at you from all directions. There is also a CX Bar, but I don't know what it does as it won't activate for me.

    253 downloads

    0 comments

    Updated

  3. Touhou Koumakyo - The Embodiment of Scarlet Devil 3D

    Release Information
    Type: 3D Danmaku
    Developer: Unknown
    Publisher: Unknown
    Release: January 9, 2012
    Version Number: 1.00f
    Language: Japanese
    Default Controls
    Z Slow character
    X Bomb
    C Skip Text
    Space Pause (Characters autofire)
    Description
    Plot Point: The exact same as the original game.
    How it Works: Once you pick your character and shot type, you'll be taken to the first stage(again, just like the original). Your character will move forward  and fire on their own, so instead of moving forward and backward, you will move up and down. Just like in the original, easy mode has five stages while the rest of the difficulties have six.

    The game was released on January 9, 2012 and comes with more significant features. The developer has adjusted the difficulties and bullet barrages. Now the bosses will be much more difficult to overcome and sometimes need more bomb than ever before. No more continues in EX Mode, additional BGM's and text for each stages. The biggest upgrade is visual effects where full 3D shaded has been applied and replacing cell shaded. Player can also switch between 3rd or 1st person view. For maximum effects the game also has FSAA option, but this will require high end graphic cards.

    726 downloads

    0 comments

    Updated

  4. Touhou Hachikasen - Allrange Retrospective Shooting

    Release Information
    Type: 2.5D/3D Shooting
    Developer:  LIMITCYCLE
    Publisher:  LIMITCYCLE
    Release: Comiket 77, on december 2009
    Language: Japanese
    Description

    Touhou Hachikasen, literally translated as Eastern Eight Flower Blend, is basically a 3D arena shooting game where player can shoot their bullets in all directions. In a top down view the player must survive by shooting all fairies within given time, normally 30 seconds, and simultaneously increasing their level. Although it is possible to play using a keyboard, the players are encouraged to use a controller. The first trial version was released on Comiket 76, while the final version was released at Comiket 77, on december 2009. According to LIMITCYCLE the game actually was only optimized for XP play, but fortunately it runs fine for Windows Vista and 7 too. Before playing set your language to Japanese.

    27 downloads

    0 comments

    Submitted

  5. Touhou Gensou Rensa - Phantasmagoria

    Release Information
    Type: 2.5D/3D Shooting
    Developer: OHBA堂
    Publisher: OHBA堂
    Release:  Comiket 70, on August 13, 2006
    Language: Japanese
    Description
    Touhou Gensa Rensa (English: Eastern Fantasy Chain) is similar to Acceleration of Suguri X-Edition, but features seven Touhou characters. The game offers a Story Mode, in which the player controls different characters to play out the narrative, an Arcade Mode in which the player selects one character to go up against the remaining six characters, VS Human Mode, VS CPU Mode, Training Mode and Watch Mode where 2 CPU battle against each other. Each character has basic attacks (both ranged and melee), dash and spell card attacks.

    15 downloads

    0 comments

    Submitted

  6. Suwako-Chan Cubic

    Release Information
    Type: Isometric Shooting Game
    Developer: UTG Software
    Publisher: UTG Software
    Release: Comiket 82, 2012
    Language: Japanese

    Controls
    Z: Shoot
    X: Bomb
    Shift: Jump (no focus in this game)
    Esc: Pull up the pause menu
    W,A,S,D: Mess with the camera angle-view thingie (I don't particularly care to mess with this, so stuff.)

    Extra Notes: Also, if you're like me, and bad at these types of games, they also added in a "Very Easy" mode. It is in-fact, quite easy. Also, you can unlock Gallery Mode, by beating the other difficulties. So have fun with that.
    Description
    Plot Point: I'm not sure, and from what I've played of it, I'm not sure if it has one. There isn't any talking in the actual story mode, so yeah. (Technically I haven't beaten the story either, but yeah.)

    How it Works: Well, If you've ever played Suwako's Jumping-Shooting game, it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets. Also, this game has a really nice shield mechanic in case, like me, you aren't exactly the best at these kinds of games. If you are hit while your shield gauge (bottom-left) is at 100%, then you don't lose a life.

    352 downloads

    1 comment

    Updated

  7. Suwako-Chan's Jumping-Shooting Game

    Release Information
    Type: Isometric Shooting Game
    Developer: UTG Software
    Publisher: UTG Software
    Release: December 30th, 2010
    Language: Japanese
    Number of Players: 2, in fact
    AKA: Suwako no Danmaku Pyonpyon Daisansaku
    Description
    Plot Point: "Suwako has a lot of free time. Way too much free time, in fact, so she decides to go for a walk. And then, what was once in 2 dimensions is now in 3. What is this frog's specialty, that this 3 dimensional world has long awaited? Jumping, which  is now different than how it used to be. Danmaku is incoming, from now on you must jump to avoid it. Go~" (Note: this is what I got after much staring at the site's "Story" section. 'Twill not be perfect, so yeah.)

    How It Works: Well, If you've ever played Suwako-chan Cubic (the sequel), it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets.

    Extra Notes:  Yes, I did indeed copy-pasta that from what I wrote for the sequel. Tough luck. Also, since this game came first, there isn't a cool shield function.

    199 downloads

    1 comment

    Updated


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