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2.5D/3D Shooting

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6 files

  1. Signal Fairies

    2.5D/3D Shooting.
    No description available. 

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Touhou Koumakyo - The Embodiment of Scarlet Devil 3D

    Release Information
    Type: 3D Danmaku
    Publisher: Unknown
    Year of Release: 2012
    Version Number: 1.00f
    Language: Japanese
    Default Controls
    Z Slow character
    X Bomb
    C Skip Text
    Space Pause (Characters autofire)
    Description
    Plot Point: The exact same as the original game.
    How it Works: Once you pick your character and shot type, you'll be taken to the first stage(again, just like the original). Your character will move forward  and fire on their own, so instead of moving forward and backward, you will move up and down. Just like in the original, easy mode has five stages while the rest of the difficulties have six.

    128 downloads

       (0 reviews)

    0 comments

    Updated

  3. Master Burner Climax

    Release Information
    Game Type: 3D Rail Shooter
    Publisher: Shooting Area, Aquaelie, Hexaflange
    Year of Release: 2011
    Language: Japanese with English Menu
    Version number: 1.00
    Default Controls
    W: Up
    A: Left
    S: Down
    😧 Right
    Arrow Up: Accelerate
    Arrow Down: Brake
    Arrow Left: Machine Gun
    Arrow Right: Missile Launcher
    Accel+Brake+Missile: CX Mode
    Description
    Plot Point: I have no idea. The game is in Japanese and I couldn't find any translations or english patches. As far as I can tell, Nitori has tricked out Marisa's broom. Giving it an engine and weapons. Marisa uses this to go out and beat people up. How it works: If you've ever played the game "After Burner" or its sequel "After Burner Climax" then you know what you're getting into here. If you're like me and haven't played either of the "After Burner games" but have at least played EoSD 3D or seen something like it, you'll still be fine. I HIGHLY recommend you use a controller to play this if you can. The default keyboard controls have you use the W, A, S, and D keys to move around and the arrow keys to shoot, accelerate and brake (See default controls for more). Weapons: Marisa's weapons are a machine gun and a missile launcher. The machine gun ammo is infinite, but there is an ammo system for the missile launcher. However, it does constantly replenish. The missile launcher also comes with a lock on feature and does more damage than the machine gun. Use this against the bosses. 
    Life Gauge and Acceleration Bar: Instead of using lives, Marisa comes with a life gauge that, when depleted, causes a game over. Like her missile ammunition, this also constantly replenishes, but at a slower rate. The acceleration bar is underneath the life gauge. It starts at zero because instead of being depleted it shows you how fast you're going and stabilizes a bit before max. While you will be tempted to zoom through the stage as fast as possible(and heck yes it's fun), it's not a good idea to do it constantly as there will be bullets coming at you from all directions. There is also a CX Bar, but I don't know what it does as it won't activate for me.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  4. Mai Hana Ao Makyou - Uniting Barrage Action

    Release Information
    Type: Side-scrolling Shooting Game
    Publisher: Souvenir Circ.
    Year of Release: August 11, 2012
    Language: Japanese
    Playable Characters: Reimu, Marisa (As far as I know)
    Description
    Plot point: Unknown; in Japanese
    How it works: Uniting Barrage Action is a horizontal 2D shooter (With 3D models and backgrounds) with a new gameplay mechanics added.
    Unique Gameplay Mechanics
    Barrier System and Break Chance Mode: Within the game you'll find enemies that you can't simply shoot down, after shooting them enough a circle will appear with "Break Chance" inside it, this is your cue to use your barrier and ram into them. The barrier can also be used as a form of attack besides them enemies, it instantly gets rid of smaller enemies and harms bigger enemies and bosses.
    In a boss situations when their health bar is completely empty your barrier bar will be fully charged (Even if you just used it), this saves you having to wait to deal the final blow though if you miss your chance the first time it will have to charge (So don't miss).

    134 downloads

       (0 reviews)

    0 comments

    Updated

  5. Suwako-Chan's Jumping-Shooting Game

    Release Information
    Type: Isometric Shooting Game
    Publisher: UTG Software
    Year of Release: December 30th, 2010
    Language: Japanese
    Number of Players: 2, in fact
    Description
    Plot Point: "Suwako has a lot of free time. Way too much free time, in fact, so she decides to go for a walk. And then, what was once in 2 dimensions is now in 3. What is this frog's specialty, that this 3 dimensional world has long awaited? Jumping, which  is now different than how it used to be. Danmaku is incoming, from now on you must jump to avoid it. Go~" (Note: this is what I got after much staring at the site's "Story" section. 'Twill not be perfect, so yeah.)

    How It Works: Well, If you've ever played Suwako-chan Cubic (the sequel), it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets.

    Extra Notes:  Yes, I did indeed copy-pasta that from what I wrote for the sequel. Tough luck. Also, since this game came first, there isn't a cool shield function.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Suwako-Chan Cubic

    Release Information
    Type: Isometric Shooting Game
    Publisher: UTG Software
    Year of Release: Comiket 82, 2012
    Language: Japanese

    The Controls, and stuff

    Z: Shoot
    X: Bomb
    Shift: Jump (no focus in this game)
    Esc: Pull up the pause menu
    W,A,S,D: Mess with the camera angle-view thingie (I don't particularly care to mess with this, so stuff.)

    Extra Notes: Also, if you're like me, and bad at these types of games, they also added in a "Very Easy" mode. It is in-fact, quite easy. Also, you can unlock Gallery Mode, by beating the other difficulties. So have fun with that.
    Description
    Plot Point: I'm not sure, and from what I've played of it, I'm not sure if it has one. There isn't any talking any the actual story mode, so yeah. (Technically I haven't beaten the story either, but yeah.)

    How it Works: Well, If you've ever played Suwako's Jumping-Shooting game, it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets. Also, this game has a really nice shield mechanic in case, like me, you aren't exactly the best at these kinds of games. If you are hit while your shield gauge (bottom-left) is at 100%, then you don't lose a life.

    59 downloads

       (0 reviews)

    0 comments

    Submitted

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