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2nd Windows Generation (TH10 - Th13.5)

9 files

  1. Touhou 10: Fuujinroku - Mountain of Faith

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 72, on August 17, 2007
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Kanako Yasaka (Final Boss)
    Character Information Playable Characters: 2 (Reimu, Marisa)
    Shot Types: 3 Each   Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up.   Unique Gameplay Mechanics Faith System
    * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge.
    * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game).
    * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself).

    Bombs Cost Power Levels
    * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile *This scorefile has 100% completion status. scoreth10.dat

    17,282 downloads

    3 comments

    Updated

  2. Touhou 10.5: Hisouten - Scarlet Weather Rhapsody

    Release Information
    Type: Fighting
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher:  Team Shanghai Alice & Tasogare Frontier
    Release: Reitaisai 5, on May 28, 2008
    Language: English-Patched (Gensokyo.org 1.1)
    Silhouette On Cover: Tenshi Hinanawi (Final Boss)
      Character Information Playable Characters: 15
    (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi)   Description An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident.   Unique Gameplay Mechanics Spell Card Deck
    * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku.
    * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu. Craft your decks any way you want.
    * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color:
    -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super.
    -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility.
    -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks.

    Weather
    * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat.   Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks.
    * It unlocks Iku and Tenshi.
    * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip

    16,046 downloads

    2 comments

    Updated

  3. Touhou 11: Chireiden - Subterranean Animism

    Release Information
    Type: Bullet Hell
    Developer:
    Publisher: Zun
    Release: 2008
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Utsuho Reiuji (Final Boss)
     
    Character Information Playable Characters: 2 (Reimu, Marisa)
    Shot Types: 3 Each   Description A geyser has erupted from the ground near the shrine. However, although Reimu would've been content to open a spa for the hot water it spews, it's also spitting out earth spirits, which is a problem. Reimu and Marisa don't know the way to old or new Hell, so they recruit an assistant (of your choice) and head down to stop the cause of the issue before it gets out of control.   Unique Gameplay Mechanics Assistance
    * Picking your shot type is a complicated matter in this game, because not only are you choosing your method of fire, you're also picking your assistant, and your choice will provide you with some manner of added ability that will help you out. Pick wisely between your choices!
    -> Reimu with Yukari: If you're close to the edge of the screen, your shots wrap around, and you can also screen-wrap warp by letting go of all non-movement buttons (in other words, stop shooting or focusing) and double-tapping in an offscreen direction. (It'd be wise to make sure there aren't any bullets over there first!)
    -> Reimu with Suika: You can auto-collect all onscreen items simply by letting go of all non-movement buttons (again, just stop shooting and focusing for a moment). This is a great ability for newbies!
    -> Reimu with Aya: You gain a third ridiculously-fast level of movement; to activate this, let go of all non-movement buttons (once more, stop shooting and focusing).
    -> Marisa with Alice: You can bring your Power level all the way up to 8.0, which allows more firepower and more liberal bomb usage.
    -> Marisa with Patchouli: You can change the formation of your option orbs by pressing [Fire] & [Focus] simultaneously. In cycle order, Fire formation is forward-focused, Water is for area coverage, Wood takes care of strange angles, Metal fires sideways, and Earth fires backward - if you know the game and its bosses really well, this gives you all the options you could possibly need, and you can annihilate everything in no time flat.
    -> Marisa with Nitori: Instead of acting like a bomb usually does, your bomb is instead a defense barrier, which allows you to take a hit while it's up, which consumes its energy. Our smart kappa has installed an additional feature - if it turns out you didn't need it, then the energy normally used to protect you is returned to you - you are reimbursed half the original cost.

    Bombs Cost Power Levels
    * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Extra availability, but it's only cleared with Reimu A and B.
    * Game clearance is spotty, with only Normal being cleared by all characters and shot types. Easy is only missing Reimu C, but there's next to no clears on Hard or Lunatic.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th11 (SA) Scorefile [Dark Kijin].zip

    16,441 downloads

    0 comments

    Updated

  4. Touhou 12: Seirensen - Undefined Fantastic Object

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 76, on August 15, 2009
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Byakuren Hijiri (Final Boss)
    Character Information Playable Characters: 3 (Reimu, Marisa, Sanae)
    Shot Types: 2 Each   Description There's an odd ship flying around up in the sky, and it's rumored to house treasure! Our girls eagerly fly off to investigate, as it's a win-win situation either way - either they get rich, or they discover and stop the scheme of whomever might be on board. For the first time in the series, new shrine maiden Sanae joins the quest, and it's become clear by now she becomes a regular.   Unique Gameplay Mechanics UFOs
    * Certain enemies with UFO marks above their heads will drop little UFOs when defeated, which then start randomly floating around the screen. Some change colors as they fly around, others don't.
    * If you can collect 3 UFOs in a row of the same color, or one of each, doing so summons a large UFO that starts absorbing all onscreen items. If you let it fill itself up to capacity, you get an additional prize on top of what you get for shooting it down! (Don't take too long to destroy it though, or it'll leave, taking anything it absorbed with it - this is especially important for bosses, as UFOs will instantly disappear when a boss entrance is flagged.) In this way, you can pick and choose what you need when you need it!

    Red UFO (Extra Lives) (Summoned By 3 Small Red UFOs)
    Fill It Up: 1 Life Piece, Score Multiplier (1x or 2x)
    Shoot It Down: 1 Life Piece, 1 Small Red UFO

    Green UFO (For Bombs) (Summoned By 3 Small Green UFOs)
    Fill It Up: 1 Full Bomb, Score Multiplier (2x)
    Shoot It Down: 1 Bomb Piece, 1 Small Green UFO

    Blue UFO (For Points) (Summoned By 3 Small Blue UFOs)
    Fill It Up: Score Multiplier (8x)
    Shoot It Down: 1 Small Blue UFO

    Flashing UFO (For Special Effects) (Summoned By 1 Small UFO of Each Color)
    Fill It Up: 1 Small Flashing UFO, Score Multiplier (4x)
    Shoot It Down: 1 Small Flashing UFO, Item Packet Contents Reversed When Returned (Power <-> Point)   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Extra availability, although it's only cleared with Sanae B.
    * Game clearance is only half-done, but uniform; both Easy and Normal are done with all characters and shot types.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12 (UFO) Scorefile [Dark Kijin].zip

    13,281 downloads

    0 comments

    Updated

  5. Touhou 12.3: Hisoutensoku - Choudokyuu Ginyoru no Nazo wo Oe

    Hey there, hold up a minute!
    Although this "game" is technically playable by itself, its primary function is that it is an expansion for Scarlet Weather Rhapsody. To unlock the entire roster of 20 characters for play, you must tell Soku where your copy of SWR is located. Instructions for how to do this can be found right below.
    Release Information
    Type: Fighting
    Publisher: Tasogare Frontier & Team Shanghai Alice
    Release:  Comiket 76, August, 2009 
    Language: English-Patched (Gensokyo.org 1.1a)
    Silhouette On Cover: Cirno (Newly-Playable Character)
      Character Information Playable Characters: 20
    (Reimu, Marisa, Sanae, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi, Meiling, Cirno, Suwako, Utsuho)   Description Three of our girls (Cirno, Meiling, and Sanae) have spotted a giant silhouette in the distance, and have decided they're going to figure out what it is.   Mods * SokuRoll (1.3) Have you been having trouble with lag? SokuRoll forces the network coding to behave in a smoother manner, rollback-wise, to greatly reduce or even eliminate lag. Run this after running the actual game. Please keep in mind that if you use SokuRoll, you can only play with others who are also using it.   Unique Gameplay Mechanics Same Mechanics as SWR
    * As this game functions as an expansion to SWR, it uses the same mechanics; see SWR's entry above for information on the game's functionalities.   Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks.
    * It provides 4 copies of every card in the game so you can build decks more easily. Th12.3 (Soku) Scorefile [Koumakan.jp].zip

    14,234 downloads

    6 comments

    Updated

  6. Touhou 12.5: Bunkachou - Double Spoiler

    Release Information
    Type: Photography
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Reitaisai 7, on March 7, 2010
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Hatate Himekaidou (Rival Reporter)
      Character Information Playable Characters: 2 (Aya, Hatate)
    Shot Types: 2 Each
    (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.)   Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war?   Unique Gameplay Mechanics Photograpy
    * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of.

    Orientation Flip
    * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]).

    Switching to Hatate
    * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key.

    The Differences Between Aya and Hatate
    * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed.
    * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully.
    * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait.
    * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets.   Scorefile * This scorefile was provided by Drizzle.
    * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip
     
    Steam Release
    If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1

    4,340 downloads

    1 comment

    Updated

  7. Touhou 12.8: Sangetsusei - Great Fairy Wars

    Release Information
    Type: Bullet Hell Freezing
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 78 on August 14, 2010
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Cirno (Sole Playable Character)
    Character Information Playable Characters: 1 (Cirno)
    Shot Types: 1
    (With Level Up System)   Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way!   Unique Gameplay Mechanics Freezing
    * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets.

    What You Can Freeze and How It Works
    * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen.
    * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think.
    * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes).

    Hazards You Can't Freeze
    * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence.
    * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3.
    * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation.

    Motivation
    * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life.
    * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier!
    * Max Motivation is 1,000%, or 10 lives.

    Level Up System
    * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?)
    * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1.   Scorefile * This scorefile was provided by Wolfdragon Rex.
    * It unlocks the Extra stage.
    * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip
     
    Steam Release
    If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7

    5,968 downloads

    1 comment

    Updated

  8. Touhou 13: Touhou Shinreibyou - Ten Desires

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 80, on August 13, 2011
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Miko Toyosatomimi (Final Boss)
      Character Information Playable Characters: 4
    (Reimu, Marisa, Sanae, Youmu)
    Shot Types: 2 Each
    (Simultaneously)   Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers.   Unique Gameplay Mechanics Focus-Based Shot Types
    * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got.
    * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused).
    * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items.

    Divine Spirits
    * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function.
    -> Blue Spirits add to your point value and Trance Gauge (more about that below).
    -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8.
    -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card).
    -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them.
    -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.)

    Trance
    * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3.
    * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button.
    You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb).
    * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however.
    * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames.
    * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get.
    * Regardless of how you entered Trance, the gauge will be totally empty afterward.

    Youmu's Sword
    * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo.
    * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times).   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards.
    * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.)
    * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip
     
    Steam Release
    If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1

    11,637 downloads

    2 comments

    Updated

  9. Touhou 13.5: Shinkirou - Hopeless Masquerade

    Release Information
    Type: Fighting
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher: Team Shanghai Alice & Tasogare Frontier
    Release: Reitaisai 10, on May 26, 2013
    Language: English-Patched (MotK 1.05)
    Silhouette On Cover: Kokoro Hata (Final Boss)
      Character Information Playable Characters: 10
    (Reimu, Marisa, Nitori, Koishi, Ichirin, Byakuren, Futo, Miko, Mamizou, Kokoro)   Description Seeing all these incidents occurring out of their control, the Human Village has fallen into a state of disorder and nihilism. Believing that some religion could restore order, some of Gensokyo's most prominent representatives of Shinto, Buddhism, and Taoism take this opportunity to convert the public to their faith by demonstrating their abilities in battle to a live audience to promote faith in their religion.   Unique Gameplay Mechanics Aerial Combat
    * Contrary to the past fighting games in the series, characters now participate in aerial combat. The center of the field is the neutral area, essentially where the "ground" was in past games. You can move up and down, and anytime you're moving vertically, you're grazing.

    Popularity
    * If your Popularity hits 100%, you can unleash your Last Word spell card on your opponent! (If you do this, both combatant's Popularity goes back down to 0% afterward.)
    * Popularity is also used as a time-out tiebreaker.
    * Popularity goes up or down based upon the actions the combatants take. For example:
    -> First Attack: The first to land a hit receives +10% Popularity.
    -> Counterattack: When you counter, you gain +5% Popularity, and your opponent loses -5% Popularity.
    -> Elegant Flurry: When your opponent is stunned, you receive a bonus of +5% to +9% Popularity, depending on how stunned you leave them.
    -> Guard Crush: If your spirit bar depletes entirely by guarding too much, your guard is crushed, and you'll lose -5% popularity.
    -> Defensive: Defending too often won't please the crowd; your popularity goes down -5%.

    Religion
    * You can change your characters' attacks in the Profile menu. This is important because attacks may add/subtract religion affiliation between Shinto, Buddhism, and Taoism.
    * There also exist items you can equip that don't have any battle effect, but change religious affiliation.
    * When a religious affiliation gains enough faith, your character's attacks change. To wit:
    -> Shinto: Your attacks start homing in slightly.
    -> Buddhism: Your attacks gain more power.
    -> Taoism: Your attacks gain more area of effect.   Scorefile * This scorefile was provided by an unknown source.
    * It unlocks Kokoro.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13.5 (HM) Scorefile.zip

    5,174 downloads

    0 comments

    Updated

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