About This File
Type: Bullet Hell
Developer: Team Shanghai Alice
Publisher: Team Shanghai Alice
Release: Comiket 67, on December 30, 2004
Language: English-Patched (ThCrap Self-Updating Standalone)
Silhouette On Cover: Kaguya Houraisan (Final Boss B)
(4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.)
Shot Types: 1 Each
(So 2 when playing as a team.)
POC: Focus-Activated before Max Power; Always On after Max Power is attained.
* Continues cost half an hour each.
* Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below.
* If you never meet any quotas, you have enough time for exactly one Continue.
* Unfocused fire comes from the team's human, and focused fire comes from the team's youkai.
* The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in.
-> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses.
-> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time.
* The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs.
* Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses.
* All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score.
* The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card.
* It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice.
* [Difficulty-Character clearance is under review, but is not 100%.]
-> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us!
What's New in Version See changelog
No changelog available for this version.