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Showing content with the highest faith level since 08/20/2018 in all areas

  1. 2 points
  2. 1 point

    Version v01


    Release Information Genre: Photography Publisher: Zun Year: 2018 Language: Japanese Character Information Playable Characters: 1 (Sumireko) Plot Point Unknown.
  3. 1 point

    Version 1.0.0


    koishi summons reisen and starts acting like sans. This is also very difficult so you cant die. instead of dying you have a death count that counts up your deaths. im pretty sure you cant bomb in this. all other controls are the same (i think). also shift + f4 is fullscreen. hope you enjoy.
  4. 1 point

    Version v01


    IMPORTANT: If you have problems with the games such as insanely high fps counts or glitchy full screen, download this and put the contents of the zip into the folder of the wonky game. 90 percent of the time will fix the problem. Release Information Genre: Bullet Hell Publisher: Zun Year: 2002 Language: English-Patched (ShrineMaiden.com 0.8) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Plot Point A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank. *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile Th06 Scorefile (EoSD).zip * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types.
  5. 1 point
    Thanks for informing us! I've moved it to the right category now. As for the upload, we'll hopefully be able to fix it soon.
  6. 1 point
    More importantly, why is the download just the v1.11 patch?
  7. 1 point
    Hi there, The name's TheDov97, you can call me Dov for short. I've been using Moriya Shrine for a while now and I guess I've just been procrastinating making an account here for whatever reason. Anyway, I love Touhou (obviously) although I'm not very good at it, but I also like Osu and Pokemon. It was the music that drew me in. As a musician myself, ZUN's work really caught my ear and before I knew it, I was in love with the games. At any rate, I don't really know what else to say. Plus, it's 3am and I need sleep. So I'll see you around. -Dov
  8. 1 point
    this came out bad
  9. 1 point
    I'm a big fan between The Concealed Four Seasons, Septette for the Dead Princess and Tonight Stars an Easygoing Egoist. There are so many good final boss themes its almost hard to choose one!
  10. 1 point
    The game moves to fast to be playable on full screen. If you want to actually play, you have to go to the game menu, hit options, then change the screen setting to window.
  11. 1 point

    Version v01


    About This File Release Information Type: Fighter Publisher: ZUN Date of Release: January 5, 2018 (Steam) Comiket 93 Tracks: 58 (Track list to be added eventually)
  12. 1 point
    After having played the game for 10 hours, 7 of which reserved for the casual playthrough and the remaining 3 on low-level scoring, I can sadly say this one of ZUN's worst works so far. This review will be based solely on gameplay rather than story and characters because gameplay should arguably be deemed as far more important than anything else. The gameplay of the game is what decides your enjoyment of the game after all. This site also needs to describe a good overview for how the game actually feels to play. From this game I expected a photo game, with some kind of twist to it. This is all true in a sense, but not in the way I would expect it. I basically consider this DS and ISC put together, but done wrong. To clear a scene, all you need to do is deplete the health of the boss while requiring only one photo to be taken. This seems like a pretty strange choice, but I will not deem the game bad for this reason. I deem this game as bad for the mechanics and controls and overall bullet patterns that come along with it that are very broken and not well thought out. The following complaints are basically a result of ZUN not really caring about polishing his games anymore, which was apparently stated; he doesn't want to worry about his newer works so much as he makes them. Now moving on to the gameplay-flaws: - Tapping focus to aim at the boss disables your ability to take a photo at all. In StB and DS doing this would allow you to aim your frame at the boss, making it easier to make a photo of the boss. This is true in VD as well, except that you either can't make a photo right after releasing focus, or there is some fierce delay on it. - Holding Shift and the photo button allows you to be in charge speed in all other photo games, but in VD; as soon as you get 100% charge, you lose the ability to use charge speed and even holding focus allows you to take the photo. This means that more often than not your deaths may very well be caused by the change in movement speed you can't stop from happening. - Like I said, triggering a photo has delay, but it also doesn't seem to slow the game down. In fact I've seen it speed up before on Clownpiece's horizontal laser scene. - The teleport mechanic is practically speaking honestly by far the worst mechanic I've ever seen in Touhou. The inputs required are annoying and almost no pattern is designed with it in mind, except for the ones that are absolutely impossible without it. The scenes where the teleporting is required, it's really hard even using it correctly, due to it requiring double tapping to activate. To top it off, in the heat of the moment that you're in need to do alot of dodging, you can easily accidentally make the teleport activate by accident, resulting in death. This mechanic would have been much better if it was mapped to the C-button and single button press. - There is a clear quantity over quality; a wide range of the Touhou cast appears, but very little patterns are unique and mostly reused from other games. The third week also has 2 bosses on every scene, which would sound like it has potential to make for some really cool scenes, but every unique boss in reality uses the same pattern over and over. They are randomly placed with another boss in one scene, providing little to no variety. Some character combinations also match up badly with each other. Particularly the Hecatia+Suika scene is the worst offender of this problem. - Since patterns are all reused from other games, they aren't made with photo-play in mind, meaning making photos including the boss or high scoring photos is close to impossible on many scenes in the game, since they all force you to stay low. - Difficulty balance is all over the place. The scenes in Wrong-Saturday are the worst offenders of high difficulty, despite being situated in week 2 out of the 3 in the game. The plot-relevant scenes by comparison are a complete non-issue. The tedium in the week 3 scenes does not count towards the high difficulty of those scenes; it's artificial difficulty. - The most recent games had this nice addition of instantly canceling bullets when the boss dies. This is not the case in this game, which has caused me to die while the boss was already dead many times, including the scene in this video, doing it the exact same way. This one I don't mind as much, but I have to wonder why ZUN decided to get rid of a new mechanic that is convenient to the player. - The duo boss patterns, which there are ALOT of, are all extremely tedious, even with speedkilling strategies. Too much HP with usually not much going on so it's a drag. This is also because alot of them force you to stay low, making you unable to make photos of the boss to speed up the process, as mentioned before. - A few broken things which are just typical ZUN-programming, which I will excuse is that retrying by pressing Escape+R breaks the game, making it extremely unfriendly to resets. You are apparently also able to have infinite lives on a single scene because of this, which I find rather funny. Then also replays imply to allow for 12 characters even though you can only insert 8 when saving a replay. For anyone who thinks this game is good because of the story and characters, then I won't argue against it, if that's your cup of tea. I just think that in terms of gameplay this game really fails compared to every other game ZUN made so far. I hope people will see that this game isn't all as perfect as it seems. From a gameplay standpoint it really just looks like you'd think it's some sort of joke. One thing I can still say though is that the VD soundtrack is still very good, but unfortunately the gameplay around it just doesn't save it from a 1/5 rating. Here's hoping for games with more effort in the future.
  13. 1 point
    I found the game very challenging (because I'm really bad at playing Touhou), but it was a lot of fun. Although I was very busy when I could download, I did not even see the time pass while I was (dying) playing. I'm crazy to know more about the history of this new game, and see how Sumireko will take over the post of Aya... And well, the fact that the game was released on my birthday made me even happier.
  14. 1 point
    I got this game straight from the Shrine Discord as soon as it came out. I highly recommend playing it, even if you don't know Japanese. The game itself is extremely solid. Not knowing the plot yet isn't all too bad, since it gives you a bit to interpret, leading to a wild world of imagination. It reminded me of playing as Hatate in Double Spoiler. The game is great.
  15. 1 point



    Release Information Type: Vertical Bullet Hell Shooter Publisher: DNA Software Year of Release: 2005 Language: Japanese Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb Shift: Focus Movement Description Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. Bombs clear bullets but do no damage. Alice Margatroid appears as a boss. Story Mode Story mode functions the same as the "Imperishable Night" Practice section. Flandre must clear 50 spellcards, but don't worry. There isn't a set order in which you must clear one, so you can always skip one you are having trouble with and go back to it later. If you time a spell card out, you get a gold medal instead of a silver one. Freeplay Mode Freeplay mode allows you to play the same spellcards from Story Mode, but you may add a few more options. You may increase the number of lives and bombs you start with, and you may choose as to whether or not to double the spellcard.
  16. 1 point
    This...is harder than Touhou 6
  17. 1 point

    Version 1.0.0


    So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0
  18. 1 point
    That Necrofantasia remix is just... god-tier.
  19. 1 point



    Release Information Publisher: ZUN Date of Release: August 13, 2006 Comiket 70 Tracks: 10 01. Welcome to the Moon Tour 02. Greenwich in the Sky 03. Sleepless Night of the Eastern Country 04. The Wheelchair's Future in Space 05. Demystify Feast 06. Satellite Café Terrace 07. G Free 08. Celestial Wizardry ~ Magical Astronomy 09. Necrofantasia 10. The Far Side of the Moon Synopsis: The girls end up at a space-themed cafe, having read a recent news article that tours of the moon will be starting soon for those who can afford the expensive trip. There is talk of physics, how coffee is brewed in zero G, and how to go to the moon if you can't afford a seat in a Moon Tour rocket.
  20. 1 point
    Clownpiece's theme. Just try and guess why.
  21. 1 point



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