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Showing content with the highest faith level since 08/22/2019 in all areas

  1. 3 points
    legendary speed well thanks for uploading, now i can osu map in peace
  2. 3 points

    Version  

    16,672 downloads

    Release Information Type: Fighter Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2017 Language: Japanese Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion) Description With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
  3. 2 points
    Alright, we're ready to start, and we'll start with these three. First, a vocal arrangement of Oriental Memory: Second, a Jazz/big band medley from Touhou 14 (not sure what is going on though): Third, a medley of Shanghai Teahouse, Wind God Girl, and Tomboy in Love:
  4. 2 points
    I'm very bad for give explanations , So I'm going to quote the touhouwiki. Some popular Cirno videos: The ⑨ Anniversary Edition
  5. 2 points

    Version 1.0.0

    19 downloads

    The first album of the Moriya Records music circle that recently started up in the community, where talented artists of the Moriya Shrine get together and collaborate to create touhou remixes. We even have our own bandcamp, linked here: https://moriyarecords.bandcamp.com/album/melodic-procrastination
  6. 2 points
    Hello fans out here, I am a Touhou fan from Hong Kong. English is not my first language so I apologize for any inconveniences. After being a Touhou fan for about half a year, I have noticed that Touhou Fan overseas have a hard time for obtaining Touhou material, more precisely the Doujin Music of Touhou. Even If I would like to purchase music from a circle/creator, sometimes there is no way to support them through purchasing their album in either physical form and digital format. Although this situation is getting better with the introduction of websites like Itune and Apple Music starting to include Doujin music, sometimes they are still locked for purchase in Japan only. And worse, many musics I love is not available on the official platforms. Their circle may be disbanded, or it is a CD from an active circle but they are not producing anymore. What this means is we are forced to obtain said music though ways that will not be beneficial for the Doujin creators, with uploading/ripping website being one of the worst choices we have. To solve this problem, I am thinking of creating a website that will benefit both the oversea fans and the creators. I am calling the website as Library/Museum right now, but it might change in the future. Just like the library for books, this website will work in a similar way for collecting Doujin music. This website will be a hybrid of Doujin music database and official support for Touhou creators to spread their music oversea. The website will look similar to thbwiki and vgmdb, listing out thousands of circles/producers. The different for this website is there will be a listen/download option for non-obtainable music. And a link to the purchase sites for album/music that are still available. In this way, the publisher can benefit from getting sales for the music that they are still selling. And people who love Doujin music can have a better way of obtaining music while supporting the publisher. A simple table for what the library will provide for album depends on their current state As this diagram is shown here, the website is not a download site for doujin music of all kind, it will only cover doujin music that are not available from the publishers and circles anymore and not all the music that they have been produced. If the music is available for purchase in official sites that are bringing income for the publishers/circles, it will not be available on the museum/library. As a sort of reference, an album that is still obtainable from the producer(In this case, TOHO DANCE ANTHEM Vol.1 from DiGiTAL WiNG) will have a site like this on the museum/library: Because it is still available for purchase, there will only be purchase link and information of the album. In the other side, an album that is out of print from the producer(In this case, TOHO DANCE デジウィ FUTURE instrumental from DiGiTAL WiNG, an instrumental disc of the album デジウィ FUTURE which was an extra CD) In this case, the album would have a listenable/downable source for the CD, while promoting other still obtainable CDs at the side. Sorry for all the long words, but for this website to become reality I would really need opinions and view from oversea fans. https://docs.google.com/forms/d/e/1FAIpQLSdOneKakwThj4iY_T2XiWmzNv8zJgvE3MRLuwBNuckw_XEV0Q/viewform?usp=sf_link Here is a survey I would like you to take, but please leave comments/views about this on here also. Either for the idea of the Library/Museum or the improvement of the survey will be very welcome.
  7. 2 points

    Version  

    12,851 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  8. 2 points
    Lesson learned: Wait a while before downloading new soundtrack so as not to confuse myself with miss-labeled tracks until after they've been fixed.
  9. 1 point
    Literally in tears. I had been using Anex86 wrongly configurated to play Touhou 1-5 since 2013, and the sound was really messed up since it didn't use all the sound channels. Now that I'm finally able to fully listen to the soundtrack... I can't stop. ;-;
  10. 1 point
    Glad you like it. This will probably be something I do on a semi-regular basis, as it's a lot of fun for me as well.
  11. 1 point
    On July the 25th I asked you if you wanted a touhou scratch game, it is happening Goals or Ideas: 5 Playable characters Reimu, Marisa, Sanae, Reisen, Youmu (Cirno once you beat the game as every character on normal mode, Happy early baka day!) The same bombing system of touhou 7 One horrible soundtrack (prepare your ears if you want to survive) Nearly everything is drawn in scratch or MS paint 7 stages 3 extra Sound FX so bad that you will turn them off instantly Estimated demo release date: 25th March 2020 (Remember this is a one man team) Recommend other ideas if you want 'em in!
  12. 1 point
  13. 1 point

    Version  

    4,643 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  14. 1 point
    These Cirno images are too cute! Also, exactly 9 of them, I see what you did there.
  15. 1 point
    That's so cheap! Around 26 Tukish Liras. I wish i could find some figures like that here too, but it's literally imposibble since no one knows about Touhou here. Only ways i can get them are probably Amazon and AliExpress (if figures are there).
  16. 1 point

    Version  

    39,098 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  17. 1 point

    Version  

    12,840 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 92, on August 11, 2017 Language: Japanese Silhouettes On Cover: Okina Matara (Final Boss), Satono Nishida and Mai Teireida (Stage 5 Bosses) Character Information Playable Characters: 4 (Reimu, Marisa, Aya, Tanned Cirno) Shot Types: 5 Each Description Despite it being midsummer, the seasons in various locations are completely out of whack. The Hakurei Shrine is showered in cherry petals, Youkai Mountain is basking in the middle of autumn, and the Forest of Magic is blanketed in snow... and thanks to some strange force, Gensokyo's fairies are running rampant with unfathomable strength. In the midst of this undeniable incident, the girls set out to investigate and find the perpetrator behind it. Unique Gameplay Mechanics Seasons Since the whole game is based around seasons, it'd make sense for the seasons to come into play when you pick your player. As such, along with your main shot, you get to pick a season specific sub shot. Each sub shot is essentially a weaker version of the matching main shot (so Sub Spring is homing, just like Reimu's Main Shot). Your sub shot also changes what Release you have. The Extra Stage has its own unique sub shot that can only be used during it (and is the only sub shot that can be picked there). Season Items and Options When you get into the game, you'll notice a bar on the bottom left. This is the release bar. When you collect season items, it fills up, and when it's full, you gain one sub shot option. The bar can be filled up to 6 times, giving a total of 6 options. But how do you get season items you ask? Simple my good sir! Season items are generated by: * Killing enemies * Grazing bullets * Erasing bullets Releases At this point, you may be wondering what a Release is. A Release is a circular field that spawns when you press the C button, as long as you have at least one charge on your Release Bar. Using a release uses up all of your Release Bar, and grows stronger the more charges are used up. As well, erasing bullets with a Release is the only way to increase point item value. As mentioned earlier, the season sub shot changes what the properties of your Release does. * Spring - Spring's Release has the shortest duration of the Releases, but has the largest range out of all of them, with a 6 charge Release clearing practically the entire screen. Additionally, this release temporarily makes you invincible. * Summer - Summer's Release is the second shortest Release, but has the unique property of only using up one charge per use instead of every charge. * Autumn - Autumn's Release creates a circle around you that follows you as you move, with the size of the circle decreasing over time. The more charges used slows down the size decrease. Along with this, for the duration of the Release, your movement speed is increased. * Winter - Winter's Release is the longest of the four seasonal Releases, creating a circle at the spot where you used the release. The more charges used up, the longer the Release lasts. As well, for the duration of the Release, the amount of damage you deal is increased. * Dog-Days/Border - The unique Release for the EX Stage. The shot itself fires backwards, and the Release combines aspects of the other Releases. Like Summer, Void only uses up one charge instead of all of them, creating a circle that quickly decreases in size like Autumn, and drifts backwards. *Scorefile has 100% completion Steam Release If you would like to support ZUN, you may buy HSiFS on Steam here: https://store.steampowered.com/app/745880/__Hidden_Star_in_Four_Seasons/. scoreth16.dat
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    From the album: Reimu Hakurei

    © korokoroudon

  20. 1 point
    That's better than what we've got in England; I've looked in places specializing in manga and such and even there I don't find forbidden scrollery, let alone anything else Touhou related. The only place I've ever been able to get Touhou merch is at a biannual anime/manga convention held in London. Mind you, the British Museum does have a manga exhibition on with a scroll containing fanart of I think every Touhou character, which is pretty cool I guess. Wait that means that Cirno is in the same building as the Rosetta Stone
  21. 1 point

    Version  

    27,020 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
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  24. 1 point
    Whenever I try to extract the file I get a data error for thbgm.dat and a CRC error for th17.dat, even after re-downloading. Am I the only one ? I have similar problems with downloading other games from this site as well
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  26. 1 point
    Game is great if you like the pichuun sound. Fun to play, with a better UFO mechanic. Only downside is that it's unnecessarily brutal. I'm aware that the game takes place in hell, but Stage 4 has a Boundary of Wave and Particle set of nonspells and cheap shots. Along with it, Stage 5 has some cheap patterns in the spell as well. Stage 6 boss was only fair because of spirits swarming the battlefield to assist you.
  27. 1 point
    I found a revamped version of the Touhou Launcher that supports up to TH 17, I'll leave it here just in case someone wants it.
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  30. 1 point

    Version  

    19,944 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  31. 1 point

    Version  

    3,139 downloads

    Release Information Type: Shooting Game Publisher: ZUN Date of Release: August 17, 2003 Comiket 63 Tracks: 20 Track List 01. Mystic Dream ~ Snow or Cherry Petal 02. Paradise ~ Deep Mountain 03. Crystallized Silver 04. The Fantastic Tales from Tohno 05. Diao Ye Zong (Withered Leaf) 06. The Doll Maker of Bucuresti 07. Doll Judgment ~ The Girl who Played with People's Shapes 08. The Capital City of Flowers in the Sky 09. Ghostly Band ~ Phantom Ensemble 10. Mystic Oriental Dream ~ Ancient Temple 11. Hiroari Shoots a Strange Bird ~ Till When? 12. Ultimate Truth 13. Bloom Nobly, Ink-black Cherry Blossoms ~ Border of Life 14. Border of Life 15. Charming Domination 16. A Maiden's Illusionary Funeral ~ Necro-Fantasy 17. Charming Domination ~ Who done it! 18. Necrofantasia 19. Dream of a Spring Breeze 20. Sakura, Sakura ~ Japanize Dream...
  32. 1 point

    Version  

    201 downloads

    Release Information Type: Isometric Shooting Game Developer: UTG Software Publisher: UTG Software Release: Comiket 82, 2012 Language: Japanese Controls Z: Shoot X: Bomb Shift: Jump (no focus in this game) Esc: Pull up the pause menu W,A,S,D: Mess with the camera angle-view thingie (I don't particularly care to mess with this, so stuff.) Extra Notes: Also, if you're like me, and bad at these types of games, they also added in a "Very Easy" mode. It is in-fact, quite easy. Also, you can unlock Gallery Mode, by beating the other difficulties. So have fun with that. Description Plot Point: I'm not sure, and from what I've played of it, I'm not sure if it has one. There isn't any talking in the actual story mode, so yeah. (Technically I haven't beaten the story either, but yeah.) How it Works: Well, If you've ever played Suwako's Jumping-Shooting game, it's a lot like that. If you haven't then... 1. Imagine your standard Touhou game. Now imagine it if it weren't in 2D, or 3D even. 2. Now, look at the picture in the corner. It's like that. Enemies shoot patterns of bullets at you, and you dodge them, while shooting your own danmaku back. However, in this game, it's in a 2.5D (if that's the right dimensions I'm thinking of) field. What this means, basically, is that you can go under bullets AND jump over bullets. Also, this game has a really nice shield mechanic in case, like me, you aren't exactly the best at these kinds of games. If you are hit while your shield gauge (bottom-left) is at 100%, then you don't lose a life.
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    Have you made sure you have set your PC to JP locale? I believe the instructions are present in the ReadMe.txt file - but won't display correctly unless using Japanese locale.
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