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Showing content with the highest faith level since 09/16/2021 in all areas

  1. You can try to check out some Levo Lution works (afaik they have some non-touhou works as well but most of them are quite dated too) small example:
    2 points
  2. Hmmmm Might these appeal to you?
    2 points
  3. Just popping in to say that i freaking love maritumix touhou trance remixes, and i would love if someone recommended me more music similar to the tracks below:
    2 points
  4. It's time for this month's roundup. And I have way too much I want to post! There are actually some songs in here which I would've liked to give their own posts when I found them, so I'll do those first. Guess this is a reminder to self that I still ought to do regular posts sometimes. And now, onto the other stuff, which is simply a list of very high quality vocal songs, mostly (but not all) falling into the 'rock' category.
    2 points
  5. rare Electro pop and EDM posting from me
    2 points
  6. Version  

    10,175 downloads

    Release Information Original Title: 東方リズムカーニバル!紅 (Touhou Rhythm Carnival! Kurenai) Genre: Rhythm Game Developer: Focas Lens Publisher: Focas Lens Released: 2012 (Reitaisai 9) Language: English (Patched) Description Plot Point: Aya Shameimaru was finding stories to make into articles for her paper. However, finding fresh and good stories was no easy work. Then she became inclined to go to the Scarlet Devil Mansion she happened to pass by. Aya had a hunch that something interesting was going to happen, so she decided to visit. Controls: Z = A button, Confirm, Advance X = B button, Cancel, Go back Spacebar = Pause button Arrow Keys = Used to move around the menu and is also used in some minigames. P = Screenshot (saved in the Screenshot folder as a BMP) How It Works: Essentially, it's a rhythm game. You pick a scenario (minigame) to play, press buttons in time with the beat, and win. And by win, I mean you get points for your timing, and at the end you get a medal (bronze, silver, gold) based on your performance. Each minigame uses its own keys out of the typical Touhou controls (such as Z, X, and the arrow keys) depending what is necessary to do during that minigame.
    2 points
  7. Usami sisters(?) indeed have the best hat other than that, horns are great
    1 point
  8. Version  

    8,925 downloads

    Release Information Type: 3D Arena Shooter Developer: 領域ZERO Publisher: 領域ZERO Release: Retaisai 8, March 13, 2011 Language: Japanese Default Controls You can change these in the TSAConfig found in the game's folder, or using the in-game options menu. Arrow Keys: Move Character/Menu Navigation Z: Slide/Dash (Menus: Confirm) X: Ranged Attack ?: Melee Attack V: Shield (Menus: Cancel) S: Ascend ?: Descend Q: Lock On W: Center Camera A: Trigger/Shift; this is used for spell casting, as follows: -> A&X: Spell Card -> A&V: EX Spell Card -> A&C: High-Tension Spell Card -> A&Z: Climax Spell Card -> A&S: Mirage Slide Front -> A&D: Mirage Slide Rear Space: Change CPU Behavior Enter: Pause/Menu/Start Button Esc: Pause/Quit Description Characters: * Reimu * Marisa * Cirno * Sakuya * Youmu * Alice * Suwako * Utsuho * Aya * Sanae * Flandre * Suika * Reisen * Mokou * Koishi * Tenshi * Kogasa * Nue Stages: * Forest of Magic (Daytime) * Forest of Magic (Nighttime) * Scarlet Devil Mansion (Snowy) * Hakugyokurou * Moriya Shrine (Daytime) * Palace of Earth Spirits (Daytime) * Training Room * Hakurei Shrine (Daytime) * Hakurei Shrine (Evening) * Scarlet Devil Mansion (Daytime) * Moriya Shrine (Cloudy) * Youkai Mountain * Scarlet Devil Mansion (Crimson Mist) * Eientei * Bamboo Forest * Palace of Earth Spirits (Nighttime) * Bhava-Agra * St. Kawafune (Daytime) * St. Kawafune (Nighttime) Extras * Networking Instructions by Bp3500 * Custom BGM Guide * Spirit Orbs Translation How Character Selection Works From the top to the bottom of the picture seen on the right. Control: Set to 1P-4P, CPU, or an empty slot. Team: Set to Team A, B, C, or D. Character: Choose from the available characters, or pick Random. Type: Either shot type A or B. The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X). This includes charged shots which are done by holding down the corresponding button(s) and letting go. Level: Set the handicap. More stars equals more health. Main Menu Explanation Arcade: Basically Story Mode; you play through that character's story. Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next. Vs: Select 1-4 players to fight. You can set teams or have a battle royale. Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby. Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive. Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight. Training: Set CPU actions and difficulty and practice with them to get used to the game. Play Recording: Keeps track of certain game statistics. Replay: Review saved replays. Options: Adjust a few in-game settings. Exit Game: Closes the game. Understanding the Tension Meter Each BGM possesses its own unique tension meter. Tension level affects play by enabling or disabling different abilities. As time passes, a little bar passes through the meter, indicating where the tension level currently stands. This process repeats when the music loops. Low Tension * Disables Fast Fly * Disables Mirage Slide Normal Tension * Characters have access to their typical ability set, minus the specials mentioned below. High Tension * Unlocks High-Tension abilities. * Melee Combo Extension (to 5 Hits) Climax Tension * Unlocks High-Tension & Climax abilities. * Melee Combo Extension (to 7 Hits) * Unlocks Finale Attack
    1 point
  9. Version  

    246,865 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
    1 point
  10. 31,214 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: May 3rd, 2021 Language: Japanese & English (patch) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Sakuya) Description (Placeholder) Steam Release The game is also available on Steam: https://store.steampowered.com/app/1566410/Touhou_Kouryudou__Unconnected_Marketeers/
    1 point
  11. Factory Noise & AG - Shanghai Alice of Meiji 17 I'd classify this as an orchestral remix, but not the standard all-out kind. Starts out simply, and builds up gradually. It's not an explosive arrangement, but the celtic folk elements sprinkled in give it a roaming sort of progression. It has some nice original interludes, too. jesterdist - Nuclear Fusion This one's more intense, but also utilizes a build up to get there. I'm still not satisfied with the loop transition, but that's to be expected. The instrumentation choices here are varied and unique, but complimentary. I'm not sure what category I'd put this in; it doesn't seem quite symphonic metal, but I suspect that was the intended genre.
    1 point
  12. Version  

    405 downloads

    Pretty true to its name, this gives you an input display that you can drag around, and even customize a little. Since it reads from the game's memory rather than directly from your controller inputs, it can also show you replay inputs. It auto-detects any of the games it's compatible with when it's opened, so you don't need to connect it to anything or give it any information. The author acknowledges that the reason it doesn't have anything for the photography games by default is because those games don't map all the input values properly. Stuff You Can Customize > KeyUpImg: The image used for un-pressed keys. > KeyDownImg: The image used for keys being held down. > BGColor: The general background color of the window, which uses hex values. > Button positions are mapped to X/Y coordinates relative to the top-left of the window; the window will expand to fit things that have positive coordinates, so you can make your buttons as large as you want or customize where everything is however you like. (To remove a button from being able to be seen, you can just give it negative coordinates; it's programmed not to display anything with negative coordinates.) > The Address List lists per-line a game's executable name and the address of its input bit vector. You can add or remove as many entries as you like, as long as you make sure it will work. Valid addresses start with 0x, followed by 6-8 hex-digits. This allows compatibility with future games. Support List: Th06 (EoSD), Th07 (PCB), Th08 (IN), Th09 (PoFV), Th09.5 (StB), Th10 (MoF), Uwabami Breakers, Th11 (SA), Th12 (UFO), Th12.5 (DS), Th12.8 (FW), Th13 (TD), Th14 (DDC), Th14.3 (ISC), Th15 (LoLK)
    1 point
  13. I was having trouble installing but fixed it. Anyone having trouble with installing, I did this: set windows locale to Japanese and restart PC (optional?) momentarily disable windows real time protection in Windows Security Virus & threat protection settings unpack the zip while your locale is in Japanese (unpacking in other locale may screw with the files/names) install the game with gsw_setup_v099.exe then run the patches in chain order: 099_101 -> 101_103 -> 103_1051 -> 1051_106 -> 106_109 start game
    1 point
  14. it's October time to bring out the spook
    1 point
  15. It appears my work is cut out for me this week. Being that I do not frequent the finer hard synth subgenres, I do not have a great many trance pieces on standby. I share what I do have, however. Granted, just because the video title says it's trance doesn't mean it is. I'm not entirely sure what defines the genre, so I'll put these two in a separate drop-down box.
    1 point
  16. Deconstruction Star actually was one of the very first songs that got me into doujin/touhou music as well Same goes to Genryuu Kaiko
    1 point
  17. talk about mashups there's an album from Konekkodakkaiya World Rock Classics ~幻想古典再現~ really good for old man like myself info and tracklist: https://music.douban.com/subject/7003692/
    1 point
  18. I know I just posted a Touhou-x-Undertale arrangement last week, but Eban's fusion of Cyber's World with Childlike Duo was too good to ignore. I'll redeem the situation by expanding the subject of Touhou-style remixes, sometimes called "ZUNish" (or at least that's what I like to call them). Aside from examples of non-Touhou affiliated pieces being remixed into ZUNish, there's a surprising amount of remixes that spin a Touhou piece into the style of a different era of the series. I've shown examples of this before (notably from Paradise of Boundaries and Eban), but there are plenty more that are equally worth sharing. DF will probably want to skip the second and third features, though.
    1 point
  19. Version  

    64,021 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
    1 point
  20. Here's a recently released Necrofantasia in the style of Hopes and Dreams (Undertale).
    1 point
  21. It really depends on how much balance of passion project and business project you want it to be. If you really want to build a brand it's probably easier to gain a crowd using an IP such as Touhou, then separating into more of your own thing later. I'm no expert though, but this is just observation of other creatives. I have the exact same dilemma when beginning animating, in the end I started work on my own thing because I had more ideas for it and making a name for myself wasn't a priority. I've decided if I want to be more known, I'll start doing Touhou shiz. Either way, I'd love to see what you make. PS maybe you've got the art covered, I dunno. But, if you need a graphics or design artist for anything, I'd be willing to do stuff for v cheap.
    1 point
  22. <Would insert catjam gif here but i'm too lazy>
    1 point
  23. 201 downloads

    Release Information Type: Third Person Shooter Developer: Ureasoft Publisher: Ureasoft Release: 12 Jun 2021 Language: Chinese, English Description Three protagonists and three stories E.E.R.I.E is a game based on Touhou project . The three protagonists are Daiyousei,Kijin Seija,Ringo. They have their own special skills and attributes. Different from the general multi protagonist game, each protagonist has her own mission goal, factional relationship and stories. In addition, the three protagonists are hostile to each other. Realistic and rich weapon system E.E.R.I.E has a huge arsenal including pistols, submachine guns, small caliber assault rifles, medium caliber MG, sniper rifles, shotguns and grenade launchers. Most of their are based on excellent military light weapons designed and produced around the world in reality. In addition, there is also the most realistic and rich firearms customization system in the current animation style games. While the firearms can be deeply customized, they can also be loaded with ammunition of different purposes. With various throwing objects, the combination of shooting technology and tactical strategy will become closer. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/1631640/__EERIE/
    1 point
  24. Version  

    3,639 downloads

    Release Information Publisher: Ichijinsha Writer: Zun Illustrators: Moriki Takeshi, Genji Asai, Kususaga Rin Date of Release: July 28, 2009 Type: Illustrated Reference Book Synopsis: Marisa wants to take a few minutes to sit down and truly analyze everyone's spell cards, hoping that it will reveal some greater truths to her - or at least allow her to figure something out about where she wants to go with her own magic. Dive into the surprisingly-analytical mind of everyone's favorite not-so-"ordinary" magician as she discusses the strengths, weaknesses, and other aspects of the spell cards she's seen - even her own cards are not exempt from analysis: she provides her thoughts on her own cards as well.
    1 point
  25. warning- i ended up getting malware from this file. all the other files i downloaded (TH1-TH15) seem safe except this one.
    1 point
  26. Been playing Library of Ruina. Hard as balls but it's got some neat wallpaper potential.
    1 point
  27. Version  

    6,180 downloads

    Release Information Publisher: Ichijinsha Writer: Zun Illustrators: Aki★Eda, Genji Asai, Monoji Tsukuri, TOKIAME, Yagi Shinba, & Yamai Date of Release: December 27, 2006 (Comiket 70) Type: Illustrated Reference Book Synopsis: Here, we see Gensokyo from the perspective of the (almost) normal human Akyu Hieda, a recorder of its history who lives in Gensokyo. Her descriptions show a quite different realm; one where things are described in terms of ‘threat levels’, and most youkai are to be feared and avoided rather than laughed at. It deals primarily with the characteristics of the youkai, as well as countermeasures that can be taken against them. However, everything recorded is only things within the range of Akyu's knowledge - many of the youkai she interviewed asked her to exaggerate some, so don't be entirely fooled. Memorizable Gensokyo (available in download)
    1 point
  28. Hey does anyone know why the game randomly goes faster?
    1 point
  29. I found a fix for this. If you right-click the "Agree & Download" button and select "Copy link address", you can then paste the link into the HTML bar, press Enter and download it that way. A bit late, but I hope this helps somebody.
    1 point
  30. I literally named my folder that I had touhou in ,, ( ͡° ͜ʖ ͡°) " and it didn't worked then xD
    1 point
  31. I have zero reason to play this game except the fact that today is ⑨ September
    1 point
  32. From the album: touhou ms paint's bizzare adventure

    reimu came back from finishing lunatic
    1 point
  33. Version  

    1,579 downloads

    There is a group of three mischievous fairies who are the traditional blame for anyone who loses their way in the Forest of Magic. Their names are Sunny Milk, Luna Child, and Star Sapphire. Each with their own special abilities, they use teamwork to pull pranks on others. This is the first saga in the story of the three troublemakers.
    1 point
  34. It's a false positive most likely. It's also easy to assume it is a false positive since only 1 of 70 virus scanning engines detected it as a trojan while the rest have not. If a few more were to detect it, then maybe there is something wrong. Either way, it's best to be careful with running any executable you download off the internet.
    1 point
  35. 1,801 downloads

    What, did you think the mischief had ended? Absolutely not! Proving that the popular series showing the ongoing adventures of the Three Mischievous Fairies cannot be put down by repeated disasters befalling those who do its art, we are now treated to another attempt to show us what our most beloved comedy team is up to these days. As it turns out; quite a bit – as the cover depicts, Clownpiece joins our favorite fairy troupe at this point, multiplying the mischief and mayhem!
    1 point
  36. Version  

    3,409 downloads

    Release Information Writer: Zun Artist: Moe Harukawa Publisher: Kadokawa Type: Manga Original Run: October 26, 2012 - July 26, 2017 Synopsis: This series introduces the human book renter and collector Kosuzu Motoori as the main character, along with her book shop, Suzunaan. The story centers around Kosuzu's mysterious ability to read any book, no matter what language it's written in. Subplots revolve around her assortment of various rare and dangerous demon books, as well as those who come to her shop needing to utilize her skills to learn more about the things they're dealing with. Series Notes: Series is now finished.
    1 point
  37. 1 point
  38. Version  

    996 downloads

    Release Information Publisher: ZUN Date of Release: January 26, 2007 Tracks: 3 Track List 01. Sunny Rutile Flection 02. Can't Sleep Because It's Nighttime 03. Like the Brilliance of Fairie
    1 point
  39. Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock. (These don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs.) Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
    1 point
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