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  1. Hey, it's been a long time, but I've been away too long. So, I'm bringing back another Remix tournament. For those who haven't seen/participated before, I'll have more of an explanation in here: Hope to see some people I haven't seen for a bit. Maybe some new people too. Entrants: Buskerdog Ken Hisuag Shionne Imeris Drunken Flower
    4 points
  2. Version 1.04

    25,224 downloads

    Information to be fully made soon(tm) as possible. About This File Release Information Type: Side-Scroller Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2021 Language: Japanese Steam Release The game is also available on Steam: https://store.steampowered.com/app/1440500/_/
    3 points
  3. Version  

    16,822 downloads

    Credits and Links: Kurzov and Feeva ~ Instructions and screenshots https://nc-roadgeek.neocities.org/mima/pc98-neko.html http://nenecchi.kirara.st/#PC-98 ~ source of the emulator. Keeps getting updates. Instructions:
    2 points
  4. Seeing this thread reminded me of my first 1cc, which was on Imperishable Night as Reimu + Yukari, so I watched back the replay. Good times... definitely saw some stuff hit me or get panic-bombed which I think now I could dodge, but eh, it happens. And I'm pretty rusty now anyway so idk if I could actually do better, haha. It also reminded of the last word mechanic from that game, I'd completely forgotten about it but honestly it's such a good mechanic, I wish it had become a mainstay. I hope we can see it again in some future game.
    2 points
  5. I almost posted this one closer to New Years, but figured I'd save it for later. This isn't that much later . . . Best to be careful this close to a tournament.
    2 points
  6. I'm here again to bring you the latest Touhou news updates at the speed of Aya! (Ok, maybe not quite that fast.) Keep in mind that this is roughly machine translated from its source. You can find the original Japanese article here: https://touhou-project.news/news/6165/ Firstly, ZUN has collaborated to create a PR song for a tiny Japanese village called Tabayama. The song title, at least roughly translated, is "Seven Stone Wolves, Run to Get the Clouds" which doesn't sound butchered to me so the translation is probably accurate. There is a youtube link here to listen to it, although from what I understand, this isn't the full song. Secondly, although not directly a Touhou thing, but still very much related, Comiket will be making a return after previous delays/cancellations! Comiket 99 is scheduled to take place on December 30th and 31st. And on a more Touhou-related note, Team Shanghai Alice will be attending with a new release!: ZUN's Music Collection Vol 9.5 This is the album ZUN will be releasing at Comiket. From what I gather this will be another "mini album" akin to Unknown Flower, Mesmerising Journey; so no side story. However, it will include (presumably the full version of) the above featured "Seven Stone Wolves, Run to Get the Clouds".
    2 points
  7. Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock. (These don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs.) Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
    2 points
  8. 25 downloads

    Release Information Type: Side-Scroller Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2021 Tracks: 24 Track List File provided by @SolidLiquid
    1 point
  9. I have a soft spot for these type of mementos so I felt like looking for my first 1CC of PCB from 2020. While not the most impressive run I still find it fun watching because me from back then didn't expect to be 1CCing anything, so it's funny seeing all the safety bombs I drop as I've been humbled before for trying to micro things I really shouldn't. (Still some of the hits were painful to watch) Also bombing through resurrection butterfly after getting smacked is a mood. I wasn't risking anything at the time! th7_01.rpy
    1 point
  10. I'm surprised u still have access to it if you played it so long ago. It's kind of hard for me to find them, due to my practice being fragmented over 3 different setups. But, seeing the improvements over time is what makes it so satisfying and yeah last spells are dope. I love it when the games have extra post-game content besides just the extra stage. PCB and IN are some of my favourites because of that
    1 point
  11. Well, guess that's it. I'll start tomorrow with what we've got.
    1 point
  12. i dont have it but plan to save the replay from when I hit milestones in the future also yes I still refuse to safety bomb - especially as I'm currently grinding MoF. Bombing in that game feels like cheating ROFL
    1 point
  13. Hi I'm playing Touhou 11 in Windows 8.1 and just got 40~50 fps, same thing with other. Its not like when first time i played it which is stable 60fps. And i'm try playing it on Windows 10 and still same. I'm very confused what happened What i had to do: 1. Closing app running in background 2. Messing up with custom.exe 3. Using VPatch with default .ini settings. In main menu, its got 60fps (before using VPatch just get 40-50fps in main menu), but in game frame drop until 50fps below 4. Changing vpatch.ini settings, still not work Any solution? (Sorry my English)
    1 point
  14. Hmm, I'm considering waiting longer before starting. Anyone else want to chime in?
    1 point
  15. 37,751 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: May 3rd, 2021 Language: Japanese & English (patch) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Sakuya) Description (Placeholder) Steam Release The game is also available on Steam: https://store.steampowered.com/app/1566410/Touhou_Kouryudou__Unconnected_Marketeers/
    1 point
  16. Happy new years guys kinda late for that but hey Happy new year and even more late for christmas ....merry christmas i found this masterpiece wished i found it sooner
    1 point
  17. True, I guess there's not much topic of conversation at the moment. I'll go and nag Jssf for another remix tournament. I think I'm going to stop doing monthly round-ups now as it takes more effort to make the posts than you'd think (and I didn't do one for last month anyway) but that doesn't mean I'm out of good arrangements to share! Consider this a sort of mini-roundup for december. I've got a random assortment of genres this time.
    1 point
  18. Happy New Year to all! I seek to start the year off strong, so this is one of those especially good arrangements I've been keeping saved for a while. I hope anyone seeing this is doing alright. It's felt rather quiet here of late. God be with us all in these times.
    1 point
  19. Not to mention both the new dialogs for making Ace and the new Deamworld Commentary in the intermission of each stage. Any hopes that the rest of the save/quit skits would be translated have been dashed, but at least Clarste made it clear he's still working on it.........and I guess he's got a bit more time since he's not translating Lotus Eaters anymore.
    1 point
  20. Wish the poor translators peace, apparently they have an insane amount of work ahead of them~ I hear every character can talk with every boss from any point in the game, all of them having something unique to say.
    1 point
  21. I was hoping some circle or other would do a Christmas style Perpetual Snow remix, but it hasn't happened, so Imma settle for this. This one labels itself as Christmas themed, and it does seem to carry elements thereof despite being primarily a straightforward metal piece. This last one is a reshare, because I can't find anything else as suitable for the occasion.
    1 point
  22. Yo, is that Patchouli Knowledge from Touhou Project? Making Touhou arranges? Anyway, I'm not sure if this could be called "ZUN-style", but it certainly has ZUNpet in it.
    1 point
  23. Looks like 1.04 came out about 2 weeks ago, could someone update it please?
    1 point
  24. Version  

    21,929 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex and CKenshin. * It unlocks the Extra stage, which is also cleared. * It has all routes cleared on Easy, and has all routes cleared on Normal; there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex & CKenshin].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
    1 point
  25. 63 downloads

    Circle: Francois's yomogi farm Year: 2015-11-01 (Touhou Kouroumu 11) Track Count: Total 51 - Disc 1: 17 - Disc 2: 18 - Disc 3: 16 Track List: Disc 1: Disc 2: Disc 3: File provided by: @Ken Hisuag
    1 point
  26. Version  

    2,619 downloads

    Release Information Publisher: ZUN Date of Release: May 21, 2006 Reitaisai 3 Track List Part A 01. Gensokyo ~ Lotus Land Story 02. Witching Dream 03. Selene's Light 04. Decoration Battle 05. Break the Sabbath 06. Scarlet Symphony ~ Scarlet Phoneme 07. Bad Apple!! 08. Spirit Battle ~ Perdition crisis 09. Alice Maestra 10. Maiden's Capriccio 11. Vessel of Stars ~ Casket of Star 12. Lotus Love 13. Sleeping Terror 14. Dream Land 15. Faint Dream ~ Inanimate Dream Track List Part B 01. The Inevitably Forbidden Game 02. Illusion of a Maid ~ Icemilk Magic 03. Cute Devil ~ Innocence 04. Days 05. Peaceful 06. Arcadian Dream 07. Those Who Live in Illusions 08. Lotus Road 09. Dreamy pilot 10. Incomplete Plot 11. Border Land 12. Magic Shop of Raspberry 13. Crescent Dream 14. Decoration Battle 15. Faint Dream ~ Inanimate Dream
    1 point
  27. 6,692 downloads

    Release Information Type: Versus Bullet Hell Developer: Zun Publisher: Zun Release: 1997 Language: English-Patched Character Information Playable Characters: 9 (Reimu, Marisa, Mima, Ellen, Kotohime, Kana, Rikako, Chiyuri, Yumemi) Description Some odd ruins have appeared a short distance from the Hakurei Shrine. Curious to investigate, our girls arrive almost simultaneously - only to discover that the ruin... doesn't seem to have an entrance. Then they discover an edict laid out: Only one person may enter the ruins, but they will be greatly rewarded. Seeing this, the girls decide to hold a competition, where the last one left standing will be allowed to go in and claim the prize. Scorefile * This scorefile was provided by GlitchyMissingno. * It has 100% completion status (both Chiyuri and Yumemi are unlocked). Th03 Scorefile (PoDD) [GlitchyMissingno].zip
    1 point
  28. 1 point
  29. This is by far one of my favorite albums that he released.
    1 point
  30. Let's see if anyone reads this. I made an account specifically to ask this question. For some reason, the 'high detail' backgrounds aren't working for me anymore. I was originally using a Intel UHD Graphics 630 GPU by mistake, as it was my default graphics processor for some odd reason, and the game worked fine. When I corrected the error, however, it doesn't seem to work with my NVIDIA GeForce RTX 2060 card. When I changed the graphics card back to the Intel Card, it'd work fine with the unpatched copy (1.PNG), however, whenever I try to use the patcher (2.PNG), the high detail backgrounds no longer show up. I have deleted the game and replaced the files multiple times, but it doesn't work with the patcher. Does anyone have a fix to this error? EDIT: I forgot to mention that I set both the Original Game and the patcher to the Intel card. EDIT 2: This does not happen with Touhou 13.5, which arguably uses similar stage models. It's running on my NVIDIA Card just fine. (That, and I forgot to mention that I'm aware I can use Low Detail Backgrounds, which work fine.)
    1 point
  31. 55,516 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: August 12, 2019 (Comiket 96) Language: Japanese / English (Patched) AKA 東方鬼形獣 〜 Wily Beast and Weakest Creature Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, and we can't do anything about that because they don't do standalone patches anymore. Character Information Playable Characters: 3 (Reimu, Marisa, Youmu) Shot Types: 3 Each Description Beast spirits begin to invade gensokyo from hell so the heroines head out to investigate with the help of a beast spirit that is friendly to them. Unique Gameplay Mechanics This game uses a system that's like a mix of ufo and pcb, you have multiple different kind of beast spirits to collect, wolf, eagle, otter, and a few others related to points/lives/bombs. When you collect 5 you enter roaring mode for whichever beast spirit you collected 3 or more of, or into a generic roaring mode that doesn't buff you but retains cherry border-like properties. Roaring mode either eventually ends by time out or ends when you get hit, absorbing the hit and deleting nearby bullets. Either way any life or bomb pieces collected in those 5 collected beast spirits will now be directly collectable. Each roaring mode has different properties, wolf roaring mode immensely buffs your focus shot, otter roaring mode gives you a ring that deletes nearby bullets, and eagle roaring mode immensely buffs your unfocused shot. Steam Release If you would like to support ZUN, you may buy WBaWC on Steam here: https://store.steampowered.com/app/1079160
    1 point
  32. looking through current files there seems to be at least no current english patch. I checked around sites and found the translations on the Touhou wiki. https://touhou.fandom.com/wiki/Moedan:_Translation
    1 point
  33. 237 downloads

    Format: mp3/320kbps Circle: IOSYS ( Minami ) Genre: Instrumental, Rock, Hard Rock, Metal Year: 2009 Released: Comic Market 77 (C77) Produce: Yoshimi Youno Mastering: DJ quad Jacket Illustration: 閏月戈 (タケミカヅキ) Package Design: JiNG*da*LaW (Iemitsu.Productions) Special Thanks to ARM, void, Hakase, Shyuichi Tatsunami Track List:
    1 point
  34. I really like the sprite work from Antinomy of Common Flowers, so I thought it would be a good exercise to make my own sprites in the style. If you make some, I'd love you to upload them here too~! ????
    1 point
  35. 1 point
  36. From the album: Hololive (touhou cosplay)

    Houshou Marine. - Cosplay list: Fubuki as Marisa, Rushia as Patchouli, Shion as Alice, Matsuri as Cirno, Noel as Yuyuko, Flare as Yukari, Sakura Miko as Reisen, Aqua as Remilia, Pekora as Tewi. - promotional video:

    © itolife

    1 point
  37. To play this game, follow the directions on this website: https://46okumen.com/pc-98-emulation/. I went with the first option (there is a second one). Worked for me, should work for you.
    1 point
  38. Guys, I've found the solution for this Error Message. It happens if you rename or move the installation folder of the original game. To fix that, go to "C:\Users\username\AppData\Roaming\FocasLens\幻想人形演舞"; there open "gn_enbu.ini" and change the path to a current one (it could be in english). That's all.
    1 point
  39. didn't understand, why aren't the games appearing? and what do you mean oficial? it said i should link it to the "thcrap" thingie and i picked one but its not working, help?
    1 point
  40. 3,044 downloads

    Release Information Publisher: ZUN Date of Release: May 21, 2006 Reitaisai 3 Tracks: 11 Track List 01. Hiroshige No.36 ~ Neo Super-Express 02. Blue Sea of 53 Minutes 03. Flight of the Bamboo Cutter ~ Lunatic Princess 04. Higan Retour ~ Riverside View 05. Legend of Aokigahara 06. White Flag of Usa Shrine 07. Reach for the Moon, Immortal Smoke 08. Retrospective Kyoto 09. Locked Girl ~ The Girl's Secret Room 10. Gensokyo Millennium ~ History of the Moon 11. The Purest Sky and Sea Synopsis: A continuation of the story of the girls from the world outside of Gensokyo. Having discussed what is going on, the girls decide to do some sightseeing, and board a train to their destination. During the 53-minute trip, they talk about the actual scenery above ground and how it compares to what they're seeing on the kaleido-screen on the train they're on.
    1 point
  41. 3,255 downloads

    Release Information Publisher: ZUN Date of Release: December 30, 2004 Comiket 67 Tracks: 11 Track List 01. Kid's Festival ~ Innocent Treasures 02. Dream of Arcadia 03. Shanghai Teahouse ~ Chinese Tea 04. Voyage 1969 05. Boys and Girls of Science Era 06. Retribution for the Eternal Night ~ Imperishable Night 07. Night Falls ~ Evening Star 08. Doll Judgment ~ The Girl who Played with People's Shapes 09. Border Between Dream and Reality 10. Phantasm Machine ~ Phantom Factory 11. Mystic Maple ~ Eternal Dream Synopsis: It is the continuation of the story of Maribel and Renko. The sections are a bit longer this time, and the story becomes more interesting; we see some of it from each girl's point of view: Maribel describes what she is seeing in her dream-world, and Renko describes to us what she thinks about what Maribel is going through.
    1 point
  42. The game that people download only for 12.3.
    1 point
  43. Version v01

    1,023 downloads

    Release Information Publisher: ZUN Date of Release: May 20, 2010 Tracks: 2 Track List 01. The Hide-and-Seek Lifestyle at the Shrine 02. Youkai Modern Colony
    1 point
  44. 1 point
  45. Thanks for informing us! I've moved it to the right category now. As for the upload, we'll hopefully be able to fix it soon.
    1 point
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