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Showing content with the highest faith level since 04/20/2018 in all areas

  1. 2 points

    Version v01

    1,110 downloads

    Release Information Genre: Bullet Hell Publisher: Zun Year: 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Plot Point Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you'd focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen.
  2. 2 points

    Version

    20 downloads

    What, did you think the mischief had ended? Absolutely not! Proving that the popular series showing the ongoing adventures of the Three Mischievous Fairies cannot be put down by repeated disasters befalling those who do its art, we are now treated to another attempt to show us what our most beloved comedy team is up to these days. As it turns out; quite a bit – as the cover depicts, Clownpiece joins our favorite fairy troupe at this point, multiplying the mischief and mayhem!
  3. 1 point
    Thanks! This will help us out in the future.
  4. 1 point
    The game has a lot of potential, but lots of fixes need to happen. For starters, a lot of the overworld sprites tend to glitch out. Half the time during the first cutscenes in SDM, the NPC sprites would constantly change from one character to another every time they moved and stopped. Many NPC's overworld sprites would also bug out, having a copy of their torso on the tile above them until they move. Items also tend to glitch out. I've caught items turning into Kappas from time to time and it can get a little weird. Another is balancing. The very beginning is fine, and I understand that older pokemon games took a lot more time to XP grind, but the XP rates are way too low to match your pokemon levels with those of the trainers. It doesn't make sense to have wild pokemon at level 6 or so and then instantly jump that up to Lv17+ when you fight Remilia. One last suggestion is to take the time to change the overworld and mid-battle sprites of NPCs. This would make it so that people feel less weird seeing an NPC with a Pikachu shirt while playing a Touhou based game. I have gathered some screenshots of glitchy things in the overworld. Evidence1: A fairy has copied itself into the tile above it. Evidence2: Name for SDM has bugged, removing the S in Scarlet. Evidence3: Sakuya was decapitated apparently, leaving her hat to take the role of her head. Her arms may or may not be gone, can't really tell. Evidence4/4.5: Fishing will start a battle in a sandy terrain for some reason. buggedbush: A bush is glitching out, disappearing for a frame or two every once in a while. This is a hack, so these things are expected. I'm just saying you should probably try looking at these bugs and fixing them to ensure the best quality attainable.
  5. 1 point

    Version

    21 downloads

    Release Information Publisher: Ichijinsha Writer: Zun Illustrators: Masakichi (匡吉), TOKIAME, Aya Azuma, Asakura Masatoki (阿桜), Kitsune (キツネ) Date of Release: April 27, 2012 Type: Illustrated Reference Book Synopsis: Character profiles are interspersed among the so-called "symposium" - essentially a dialogue hosted by Marisa Kirisame featuring Kanako Yasaka, Byakuren Hijiri, and Miko Toyosatomimi. These longer interviews involve the three discussing various topics while Hieda no Akyuu records their discussions. Notes: Various articles from the Bunbunmaru Newspaper and the Kakashi Spirit News are also included at the end of the book, and deal with characters that weren't given an official profile, as well as certain events and various character interactions.
  6. 1 point

    Version

    20 downloads

    Release Information Publisher: Ichijinsha Writer: Zun Illustrators: Aki★Eda, Genji Asai, Monoji Tsukuri, TOKIAME, Yagi Shinba, & Yamai Date of Release: December 27, 2006 (Comiket 70) Type: Illustrated Reference Book Synopsis: Here, we see Gensokyo from the perspective of the (almost) normal human Akyu Hieda, a recorder of its history who lives in Gensokyo. Her descriptions show a quite different realm; one where things are described in terms of ‘threat levels’, and most youkai are to be feared and avoided rather than laughed at. It deals primarily with the characteristics of the youkai, as well as countermeasures that can be taken against them. However, everything recorded is only things within the range of Akyu's knowledge - many of the youkai she interviewed asked her to exaggerate some, so don't be entirely fooled. Memorizable Gensokyo (available in download)
  7. 1 point

    Version

    85 downloads

    Release Information Type: Visual Novel/Adventure Publisher: Suikayasan Year of Release: December 30th, 2009 Language: English-Patched Description Plot Point: Gensokyo has adopted the trial system! Aya, being a journalist, is the closest thing to a defense attorney they have, so she gets forced into defending people in court, against Attorney Patchouli and her vast knowledge. How it Works: If you've ever played the Pheonix Wright: Ace Attorney series then you'll be right at home here. If not, then know that it is a Text-based game. Text, as in, a lot of the game is reading, so yeah. This is the basic order of events; Crime is commited. Girl is arrested. Girl gets Aya to help prove that they're innocent. Aya goes around collecting evidence, and talking to witnesses. You go to court and listen to witness testimony. You try and use evidence to prove that they're lying/made a mistake. Rinse & Repeat, hope that truth prevails.
  8. 1 point

    Version

    1,197 downloads

    Release Information Genre: Fighter Publisher: Tasofro Year: 2017 Language: Japanese Silhouette On Cover: Joon Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Joon & Shion) Plot Point With the Urban Legend incident still ongoing, a new urban legend comes into play, Perfect Possession. This phenomena allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomena for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
  9. 1 point
    I sure took long enough. The early game is kinda monotonous, in my opinion. Civilization 5 ScreenShot LP: Moriya Shrine, Part I, Section II: Meeting/Exploring (Turns 17 to 31, 3320 BC - 2760 BC) As we explore further, we find more barbarians. Typical early game stuff. Our warrior moves off to the west. Moriya Shrine grows and now has four citizens. Our shrine has also finished construction, and we will gain 1 faith point per turn now. Turn 24: Discovery of archery. For the most part, archers are probably one of your best early-game city defenders. We meet a city-state. You can get resources (from being their ally), among other things. If you are the first to meet a city-state, you get a bonus of 30 gold, rather than the 15 shown here. Due to this, who-ever discovered them is likely nearby. That's rather close... fire away, Moriya! This is why we have two warriors (one in the city and one exploring), and I plan to get an archer now that we have Archery. The next turn, we can create a pantheon, which is a prerequisite to founding a religion. I don't remember what I picked while I'm typing this, but I think I picked Ancestor Worship, which gives more culture for shrines. I might not have, though, I'm not completely sure. We also get another social policy. I solidify "the faith game", selecting Piety. Again, we meet another city state, with the same meanings as before. After we attack this barbarian again and summarily dispose of him, we continue to explore... ...oh, hey Reimu. I don't have much to say here, due to the fact that we don't know where her capital (Hakurei Shrine) is. Once we find it (or we set up an embassy), the options will expand further. For now we'll just say goodbye and head on our way. Turn 30: Discovery of Mining. We should probably get a worker unit going. Now, by the end of turn 31, we've met two city states, another civilization, and we're doing better than before, I guess.
  10. 1 point
  11. 1 point
    Not recommended unless you know japanese, or have a transript and like using it. Controls are confusing (if i hold w and move mouse, reimu doesnt turn).
  12. 1 point
    This is a very fun game, with a unique mechanic.
  13. 1 point

    Version

    33 downloads

    Release Information Type: Manga Original Run: 2007-2010 Synopsis: This is a rather whimsical and comedic look into the everyday lives of the moon rabbits who live in Eientei and those who live with them - Reisen, Tewi, Eirin, and Kaguya - and those they cross paths with. This has some limited crossover with the storyline of "Silent Sinner in Blue," as Yorihime and Toyohime make appearances, along with common faces (such as Reimu and Marisa) and some whose personalities were previously not as fleshed-out (you'll get to see Akyu!). Series Notes: This story is the third of three in the loosely interconnected storyline of "Touhou Bougetsushou," alongside the manga "Silent Sinner in Blue" (above) and the short novel "Cage in Lunatic Runagate." Unique Character Features: In Inaba, we will meet the new Reisen (named after Reisen Udongein), as well as having some cameo appearances by Yorihime and Toyohime Watatsuki.
  14. 1 point

    Version

    68 downloads

    Release Information Publisher: Zun & Aki★Eda Type: Manga Original Run: 2007 - 2009 Synopsis: It seems everyone's interested in going to the moon all of a sudden; Reimu receives a message telling her to train for the trip, and Remilia decides she wants to take over the lunar capital. Amidst all this, there is one who is escaping attention, manipulating events under the radar; someone who has a more subtle goal in mind: the Silent Sinner in Blue. The focus of this work is primarily on the Watatsuki sisters, Yorihime and Toyohime, as well as a moon rabbit we now call "Little Reisen." Series Notes: This story is one of three in the loosely interconnected storyline of "Touhou Bougetsushou," alongside the short novel "Cage in Lunatic Runagate".
  15. 1 point

    Version

    208 downloads

    Release Information Writer: Zun Artist: Aya Azuma Publisher: Ichijinsha Type: Manga Original Run: 2010 - Ongoing Synopsis: There's a new face in town; hermit Kasen, whose most distinct feature is her tightly-wrapped injured arm. More importantly, exactly who is Kasen, and why is she suddenly helping everyone out? Is she really a hermit? What's the secret behind her bandaged arm? These questions and more are answered or are to be answered in the future. Series Notes: "Wild and Horned Hermit" is the current story arc of the "Touhou Ibarakasen" saga, and is still ongoing; it's one of the longest-running single storylines in the franchise, and remains one of the most popular to keep up with at the moment, alongside Forbidden Scrollery.
  16. 1 point

    Version

    137 downloads

    Release Information Writer: Zun Artist: Moe Harukawa Publisher: Kadokawa Type: Manga Original Run: October 26, 2012 - Ongoing Synopsis: This series introduces the human book renter and collector Kosuzu Motoori as the main character, along with her book shop, Suzunaan. The story centers around Kosuzu's mysterious ability to read any book, no matter what language it's written in. Subplots revolve around her assortment of various rare and dangerous demon books, as well as those who come to her shop needing to utilize her skills to learn more about the things they're dealing with. Series Notes: This is among the most recently-started saga in Zun's written works, and since it's still ongoing, remains a popular choice to read and keep up with, alongside Wild and Horned Hermit.
  17. 1 point

    Version

    25 downloads

    We continue to track the misadventures of our favorite three mischievous fairies – Sunny Milk, Luna Child, and Star Sapphire. They have now taken up residence in a large tree near the Hakurei Shrine; what shenanigans can they get into from there?
  18. 1 point

    Version

    53 downloads

    The Three Mischievous Fairies: Sunny Milk can make the group invisible, Luna Child can mask sound, and Star Sapphire can detect any nearby living things. With these abilities, and maybe a bit of planning, they love to play practical jokes, including making humans become lost in the Forest of Magic. This download includes all volumes.
  19. 1 point

    Version

    20 downloads

    There is a group of three mischievous fairies who are the traditional blame for anyone who loses their way in the Forest of Magic. Their names are Sunny Milk, Luna Child, and Star Sapphire. Each with their own special abilities, they use teamwork to pull pranks on others. This is the first saga in the story of the three troublemakers.
  20. 1 point
    Welcome back, my majestic friend~
  21. 1 point
    I drew this when HSFIS came out, I was so hyped during that time (LOL). I'm hoping that I can Improve the hands or something.
  22. 0 points
    I got the game bu the music don't work.

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