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Showing content with the highest faith level since 06/27/2021 in all areas

  1. 24,443 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: May 3rd, 2021 Language: Japanese & English (patch) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Sakuya) Description (Placeholder) Steam Release The game is also available on Steam: https://store.steampowered.com/app/1566410/Touhou_Kouryudou__Unconnected_Marketeers/
    5 points
  2. for your metal needs, been collecting them lately anyway this what i wanted to share from the beginning. i can see why Cannonball gone bankrupt. wanted to put this in next tourney but yeah...
    2 points
  3. I feel inclined toward rock and metal today, or something along those lines anyway . . .
    1 point
  4. Monster Hunter Rise soundtrack showcase Part 4/4: Wait, it's not Japanese?
    1 point
  5. First, let’s listen to some demos(th06_01.mid) normal windows GS: https://raw.githubusercontent.com/GDWGH/files/master/20210720_104834.mp3 vstihost(sc-88pro):https://raw.githubusercontent.com/GDWGH/files/master/20210720_105501.mp3 which demo do you like? If you like vstihost sound just Follow me for the next step ----------------------------------------------------------------------------------------------------------- First let's discuss midi playback There are many kinds of midi playback such like vsti,Real midi playback, Emulator or soundfont These ways of making midi play determine what we are going to do ------------------------------------------------------------------------------------------------------------ second download and use to play midi 1.soundfont(not suggested): you can use coolsoft virtualmidisynth to play midi by soundfont (soundfont and software can find at their website:coolsoft.altervista.org I also suggest you download their midimapper to manage midi devices) 2.vtsi(suggested But it may be too complicated): first download the SAVIHost (hermannseib.com) or go to http://topurl.cn/achoo to get a pre-install pack then get the vtsi plugins go to http://topurl.cn/achoo to get the plugin 3.Emulator(not suggested,too old to use)
    1 point
  6. Monster Hunter Rise soundtrack showcase Part 3/4: The Chase
    1 point
  7. I've been listening to some Touhou 18 remixes from Chocolate Fantasy recently, a Eurobeat circle who are new to me. I was going to share their song MINING & EATING, but I've also been catching up on the posts in this thread from when Unconnected Marketeers released and found that Ken has already shared it, so instead I'm gonna share this Kitten of Great Fortune remix from them that's become my latest addiction. I imagine we're going to start seeing a lot more touhou 18 arranges when Autumn Reitaisai comes, as that's the next big event where doujin circles will be selling new releases. Looking forward to hopefully hearing some Eurobeat of Ore from the Age of the Gods.
    1 point
  8. Monster Hunter Rise soundtrack showcase Part 2/4: Monster Hunting
    1 point
  9. Nice stuff. Although, it appears you've pasted in everything twice lol, you may want to fix that. By the way, I did some researching for you and found that the MHGen Arena theme is called "Draped in Valor". And regarding the difference between MHGen and MHGU, the latter is basically considered an expansion to the base game. You could make the distinction to point out which songs came from the base game and which one game from Generations Ultimate, but I don't think anyone will really mind it, seeing as you bundled in the Monster Hunter World: Iceborne themes under Monster Hunter World anyway. You've also used some of the Japanese names for the monsters in some titles, but again I don't think it matters much.
    1 point
  10. I'm back from my hiatus! Time for something that is long overdue. Yup, It's time for that Monster Hunter Rise OST showcase. I'm going to be going over this in a few different parts highlighting some of the different kinds of tracks used in the game, but to start with I'm going back to my first experience of the game with the demo, using some of the songs that were in it to give a taste of the soundtrack as a whole. Part 1/4: Introduction
    1 point
  11. 1 point
  12. Version  

    51,017 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin and CKenshin. * It has 100% Extra availability, and Extra is cleared with Reisen. * The game has some clears on PointDevice; it's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. Legacy Normal has been cleared with Reisen. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15_Scorefile_LoLK_Dark_Kijin__CKenshin.zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
    1 point
  13. Man Yaoshanbailing voice is so fucking amazing that she may actually become my favorite vocalist for some reason video is unavailable by the way
    1 point
  14. I've been at least peripherally aware of Touhou for a long time; the Bad Apple!! video was a big deal in my friend group, even though none of them cared anything about the source of the song or characters. Occasionally I'd try to look it up, but it seemed impenetrable because of how much there was. Then when Smooth McGroove did his cover of UN Owen Was Her!? I finally saw Touhou gameplay for the first time, and instantly knew I needed to play that game. Now it's several years later and I still can't 1CC any of the games (or even make it through with continues in most cases) but I have a blast playing the games, listening to the music and reading the manga.
    1 point
  15. Tomorrow being July 4th, it should be no surprise to anyone that I've got a couple Clownpiece remixes to share today. The first one is comprised both of electro swing and glitch hop, without the two technically mixing; the result is quite unique, though I worry it may be off-putting to a listener who enjoys one style but not the other. To balance it out, we've got CarrotWine's cinematic arrangement.
    1 point
  16. From the album: Fumo

    1 point
  17. Holy Shit now i really got hyped up for upcoming Rolling Contact album!
    1 point
  18. From the album: Fumo

    1 point
  19. 6,938 downloads

    So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0
    1 point
  20. 137 downloads

    Release Information Type: 2D Roguelite Developer: a10a010, MyACG Studio Publisher: MyACG Studio Release: 16 oct 2020 Language: Japanese, English Description Welcome to 《Touhou Endless Dream》 Touhou Endless Dream is a 2D top-down bullet hell shooter game that contains Roguelike or u can say Rogue-lite elements. Players can utilize characters with different abilities, collect and assemble powerful items, and dance and weave through an unending barrage of bullets, to save both yourself and Gensokyo from the darkness that is engulfing everything. Touhou Endless Dream features random generation which means no two playthroughs are the same. Every restart will bring forth a new experience in which you will encounter different enemies, bosses, and collect different weapons and items in which you can use to make different builds and experiences. Throughout the course of the game, the map will be constantly consumed by black holes so plot your path, light your torches, and find a way to resist the all-consuming darkness. Side Note : Nyanco Channel is the official community manager for Touhou Endless Dream. Also, we are a dedicated YouTube channel, content creator, curator, reviewer and translator team for games available on Steam. Please let us know if you have any questions regarding this game, or feel free to visit our community group. About MyACG Studio : MyACG Studio is a leading game research and development team based in China that was established in 2016. At present, their main works include 《The Disappearing of Gensokyo》, and 《Touhou Big Big Battle》 which have received positive praise on Steam. The team members are dream chasers who really love games and have skills with dreams to make great titles. Our goal is to make games that players really love and dream to play. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/1245540/Touhou_Endless_Dream/
    1 point
  21. Version  

    7,154 downloads

    Release Information Type: 2D Action/Platform Developer: Frontier Aja Publisher: Frontier Aja Release: Comiket 81, on December 31, 2011 Language: English Description Koumajou Densetsu I & II Premium Pack is a collector's edition which consists of two games; Akeiro no Koukyoukyoku (Comiket 77) and Yougen no Chingonka (Comiket 79). Koumajou Densetsu is an action platformer developed by Frontier Aja, featuring Touhou characters and the gameplay is based on classic Castlevania games. In the Premium Pack all games have been patched to their final version along with multilanguage options. The collector's edition also includes digital artworks, unreleased rough sketches and mini OSTs.
    1 point
  22. Version  

    3,649 downloads

    Release Information Type: 2D Action/Platformer Developer: LION HEART Publisher: LION HEART Release: Comiket 84, August 12, 2013 Version: 1.10 Language: English (can switch to JP/CN) AKA Tenjou no Tempest - Suppression by Celestial. Lullaby for Gaia Notice: The game triggers a false-positive on most antiviruses Description A bizarre phenomenon is occurring in Gensokyo when the land is ravaged by relentless earthquake. Tenshi Hinanawi flies down from heaven to investigate this incident and to relieve her boredom. Tenjou no Tempest, literally translated as The Tempest of Heaven and Earth, is a side scrolling action platformer adapting some elements of Touhou Hisouten. The game uses specific weather effects from ice, gusts of wind, thunder and rain. Every enemy has a specific weather effect associated with them, and killing an enemy by countering their attacks unleashes their weather condition. Also, most obstacles and stages must be overcome by using the proper weather effects. There are four styles which can be fully customized to possess whatever bullet/spellcard type you wish. Important: Dashing through an enemy's attack animation will trigger a scarlet aura around the enemy. Attack the enemy with the Sword of Hisou to trigger a weather change effect. This is necessary at some points in the game to proceed. Scarlet mist on the ground are sources of large revenue. Use Sword of Hisou on them. You cannot activate them if you have full charge. Bosses sometimes will appear with different spellcards depending on how well you're faring. Taking multiple hits will result in your screen glowing red on the edges. This means you are close to death. To reverse the effect, you must stop receiving hits to regenerate constitution. Bullets/Spellcards can be bought with points that you have accumulated in the pause menu. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/994020/Tempest_of_the_Heavens_and_Earth/
    1 point
  23. 5,012 downloads

    Release Information Type: 2D Action/Platform Developer: Vaka Game Magazine, Team Ladybug Publisher: Why so serious?, PLAYISM Release: 26 Feb, 2019 Language: English (and other) Description Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action.  Developed by Team Ladybug, creators of multiple fantastic action games thus far. Story “...Now, let’s begin my world.” Remilia Scarlet, head vampire of the Scarlet Devil Mansion sends her maid Sakuya Izayoi with no warning to a world much like Gensokyo, but not quite. A world full of strange places, filled with strange youkai and her time manipulation sealed. What could Remilia’s end game be...? What's special about this game ・Time stop system from character's Ability and Gimmick maps that use special abilities like time stop. ・Adapt the "graze" system of the Touhou Project into a 2D game, giving you a sense of tension in approaching to the enemy. ・Graphics that bring out the appeal of Touhou world, such as attractive dot Graphics. A word from the publisher Team Ladybug began with "Pharaoh Rebirth," continuing with other enjoyable games including "Resurrection of Beldia" and "Shin Megami Tensei SYNCHRONICITY PROLOGUE." Since, I have been waiting in anticipation for their next project. This time, they have created a fan fiction game based off the world-renowned "Touhou Project." From the background to the character's movements and various skills, one can feel the creator's passion for games and love of the Touhou project. While it has a Metroidvania style, the game can easily progress without the insistence of repeat elements or collecting items. This has resulted in a spectacular game born from the game production skills cultivated by Team Ladybug. And I personally want to highlight the beauty of the anime sprite. You can see the attention to detail the creator put into not only the leading character's movements, but the effects and enemy characters. Touhou Luna Nights is not only for Touhou fans but one that can be enjoyed by anyone who loves 2D action games. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/851100/Touhou_Luna_Nights/
    1 point
  24. Version  

    10,939 downloads

    Release Information Type: Old-School RPG Developer: Nise Eikoku Shinshidan Publisher: Nise Eikoku Shinshidan Release: Main: Comiket 84, on August 12, 2013 Plus Disc: Comiket 91, on December 31, 2016 Language: English-Patched Version: 1.203 AKA Touhou no Meikyuu 2 Description Suddenly, a mysterious giant tree appears in the middle of Gensokyo disrupting the balance with the outside world. Even worse, Ame-no-Murakumo, the legendary sword has been taken from Rinnosuke, and is most likely hiding in the magical tree. Touhou no Meikyuu - Gensokyo to Tennuki no Daiju, or also known as Touhou no Meikyuu 2, is a dungeon crawler role-playing game and the sequel to the first Touhou no Meikyuu. Similar to its predecessor, Touhou no Meikyuu 2 challenges players with exploring and mapping an hug edungeon. The game uses a team of 4 characters and 8 reserve characters, and combat is be entirely turn-based. New features are available upon game completion are: Boss Rush Mode, available after recruiting 46 characters; And Enhanced Boss Rush Mode, unlocked after finishing Boss Rush Mode; Extra Areas - can be accessed from the 12th floor- with more enemies, treasure, and bosses. The new features of the Plus Disc are: additional floors, characters, equipment, and challenges far beyond what the original game offered. How It Works: Just like the first game, you go around exploring, battling random encounters, facing off against bosses, and collecting items. New are FOEs that can be agreed in a certain area on their respective floors, as well as many new player characters. You can level down characters now, and you will receive items that grant permanent stat boosts if you defeat bosses at or below a certain average level.
    1 point
  25. when the night is imperishable!!
    1 point
    I decided to translate the files, I may be incorrect. I didnt really know one so i named it idk and idc.
    1 point
  26. Version  

    12,325 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai 7, on March 7, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Hatate Himekaidou (Rival Reporter) Character Information Playable Characters: 2 (Aya, Hatate) Shot Types: 2 Each (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.) Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war? Unique Gameplay Mechanics Photograpy * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of. Orientation Flip * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]). Switching to Hatate * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key. The Differences Between Aya and Hatate * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed. * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully. * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait. * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets. Scorefile * This scorefile was provided by Drizzle. * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip Steam Release If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1
    1 point
  27. Version  

    3,420 downloads

    Release Information Type: SRPG Developer: さんぼん堂 Publisher: さんぼん堂 Release: Reitaisai 9, on May 27, 2012 Language: Japanese (english patch v1) Description Fantasy Maiden Wars Mystic AKA Gensou Shoujo Taisen Youyoumu is the second game in the series after Gensou Shoujo Taisen Kou, the overarching story follows the plots of Touhou Youyoumu but expanded with Touhou Fuujinroku and Touhou Suimusou. All the games follow a basic structure of Super Robot Wars; the character receives introductory dialogue and leading to the scenario on the battlefield. Battles take place on a grid-based battlefield, with additional mechanics for danmaku, bombs and spell cards, with turns being given for players and enemies. Player can transfer save data from the previous game allowing player to retain items, upgrades, and database information as well as gain some bonuses.
    1 point
  28. 274 downloads

    Release Information Type: Simulation Game Developer: Sisonoha Publisher: Sisonoha Release: Comiket 83, on December 30, 2012 Language: Japanese Description Ultimate Sunflower Creation also known as "Yuuka Minecraft", is a sandbox game based upon Minecraft, an indie game developed and published by Mojang. Set in a vast open area and without specific storyline, USC allows player to roam freely through a flat 2D world and is given considerable freedom in choosing how or when to approach objectives such as exploration, gathering resources, crafting, and combat. However, the game has two definitive objectives: survival where players have to gather natural resources and maintain their life, and creative where players can make various things such as building house, library, etc.
    1 point
  29. 204 downloads

    Release Information Type: Action/Platform Developer: Estheone Publisher: Estheone Release: 2013 Language: English Description Wandering Souls is a 2013 action role playing game developed by Estheone using RPG Maker VX. The player takes the role of three characters; Reimu, Marisa and Sakuya as they try to collect all wandering souls and travel to Edge of Heaven to find out who is responsible for the incident of Kekkai (barriers). The player starts with Reimu while Marisa and Sakuya will join later. Only one can fight while others act as supporting characters. Each character has a different special move, weapon and accessories; but have the same basic moves such as double jump, air dash and hyper mode. There are four barriers and each require different conditions to be unlocked. Sometimes enemies drop money and the player can use it to purchase items, weapons or accessories at Rinnosuke's shop. Wandering Souls also features hidden paths, an extra final boss and new game modes with higher difficulties which can be unlocked upon game completion.
    1 point
  30. Version   

    408 downloads

    Release Information Type: Action Platformer Developer: GATLING CAT Publisher: GATLING CAT Release: Comiket 81, December 31, 2011 Language: Half-and-Half (English for really important stuff, but dialogue and skill names are in Japanese.) Character Information Playable Characters: 3 (Momiji, Sanae, Kasen) Default Controls Customizable in-game Key Config. [Shift] = Attack / Confirm [Z] = Jump / Cancel [X] = Skill (uses currently-highlighted skill or item on Inventory Bar) [C] = Special (uses character's Special Attack) [A] = Switch Left (Inventory Bar) [T] = Switch Right (Inventory Bar) [Spacebar] = Pause Intermission Menu ● To Stage Select ● Stat Upgrade Store ● Training Area (asks difficulty) ● Help Text (isn't much help to English-speakers, as it's in Japanese) ● Back to Title Screen Description Sanae & Momie - With Ibarakasen or sometimes known as "Sanamomie" is the next generation of Katsugeki Kidan's series but the story is not related. The game was developed using the same engine and requires players to eradicate demons by using 3 heroines: Momiji Inubashiri, Sanae Kochiya and Kasen Ibaraki. Each girl comes with different abilities and actions. Their special moves can be executed by pressing the direction key combined with the attack button ("shift" key by default). Momiji is a great destroyer and good for close range, Sanae is long range attacker with barrage bullets, and Ibaraki is a demon power user with medium strength. For Starters: It appears to me that Gatling Cat has been receiving input from fans, and has responded in kind; that which is "Sanae & Momie" actually features three playable characters. Momiji, who starred in the first 3 games, plus Sanae and Kasen. You heard me right, Kasen Ibara. That, and it looks much nicer than even Katsugeki Kidan 3; the graphics have, compared to their other games, received a huge makeover (most noticeably the HUD, which now displays numbers as well as very colorful gauges). Other Stuff: This game, for the most part, generally plays almost identically to Katsugeki Kidan 3; after picking your girl and your difficulty level (Easy/Normal/Hard), you pick and play stages, where you kill regular enemies and a boss. As with KK3, you also level up in this game (and this time, all your stats increase automatically every level, and you don't assign level-up bonuses; rather, you use the gold you collect to purchase permanent stat increases, which is all you'll be using it for). Gold/XP Sutff: Unlike KK3, in this game, you do lose the Gold you collected in a stage if you die enough times to get sent back to the Intermission screen (which is now 3, and you can earn extra lives now too!). You do still get to keep your experience, however (even though it looks like it says on the pause screen that you won't). MP-Consuming Skills: Also, rather than clearing silly challenges for Nitori to earn skills and/or purchasing them from the shop, they cut that crap out too: you start with 4 skills (selectable on your Inventory Bar) and earn 2 more for beating two specific bosses. Upgrades to skills you have are easily purchasable in the shop. (Your Special also consumes MP, and as far as I can tell is not upgradeable.) SP-Consuming Skills: Skills requiring you to press directional button(s) and hit Attack consume some of your Skill gauge instead of consuming your MP. Your SP regenerates automatically when you're not using it. Holdable Items!: Aside from finding instant-recovery rice cakes, you can also find what looks to be dark dumplings (around 10-15% HP restoration) and what appears to be a frosted filled donut (for 10-15% MP restoration), which you can hold up to 9 of each, and as with your skills, you simply select them on your Inventory Bar and hit the Skill button to eat them. (Not sure what that third item is yet, haven't gotten that far, but I assume it restores both HP and MP.)
    1 point
  31. Version  

    3,862 downloads

    Release Information Type: RPG Developer: Strawberry Bose Publisher: Strawberry Bose Release: May 27,2012 Language: English-Patched Version: Weekend, Ver. 3.0 AKA Touhou Soujinengi Shuumatsu - The Genius of Sappheiros Weekend Character Information Playable Characters: 12 These characters are all unlocked during the story, but Byakuren & Mokou can be unlocked earlier, if certain conditions are fulfilled... (Reimu, Sanae, Aya, Marisa, Patchouli, Sakuya, Nitori, Alice, Satori, Youmu, Byakuren, Mokou) Expansion Characters The following 5 characters can only be used after you unlock them in the Expansion-only content. "???" is a Genius of Sappheiros original character. (Yuugi, Cirno, Reisen, Remilia, and ???) Description Plot Point: It's a normal day in Gensokyo when Reimu Hakurei notices a strange fog rolling in. All across Gensokyo, residents witness this fog weakening and killing a great many lesser youkai. At the behest of Yukari Yakumo, she joins forces with Marisa Kirisame, Sanae Kochiya, and Aya Shameimaru to investigate the fog's appearance... (from Touhou wiki) How it Works: You choose a party of 5 characters, with a 6th character, the Commander, helping out via support abilities. You head though various dungeons (also called Stages) and fight enemies in turn-based RPG-style combat. As you win battles you gain experience and level up, sometimes learning abilities. However, you also earn "Power" as you level up, and these points can be put, and taken out of, into 14 different categories (4 personal, 4 weapon-types, and the 6 stat types) to increase your stats or learn other abilities. Extra EXTRA notes Unlocking Fujiwara no Mokou early: After visiting Akyuu for the first time, talk to her again. The Bamboo Forest maze will appear to the west; head there, and travel through the forest in accordance with the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right) to find Mokou. Unlocking Byakuren Hijiri early: Head to Myouren-Ji, the building in the southeast where Minamitsu Murasa is standing. Wait in this building for a full hour of real time and a cutscene will trigger in which Byakuren will join. You do not need to visit the SDM, Stage 1, (or visit Akyuu for Byakuren) to unlock those characters. However, it must be noted that the player must visit Akyuu once more after getting the recipes in order to unlock Mokou. Also, they will automatically join your party right before stage 9 (Mokou) and 11 (Byakuren) respectively if you do not recruit them before then. (~ Taken from the Touhou Wiki, and shortened slightly for space)
    1 point
  32. 197 downloads

    Release Information Type: Action/Platform Developer: 激辛spice Publisher: 激辛spice Release: Comiket 77, on December 30, 2009 Language: Japanese Description Touhou Yuuen Sekai, literally translated as Eastern World Tour, is a side-scrolling action platform game developed by 激辛spice and also the predecessor of Gensokyo no Nazo. Suddenly, the residents of Gensokyo are unable to fly. Reimu and Marisa depart to investigate this incident. The player starts with Reimu and Marisa, travels through various locations, defeating different enemies and fighting the boss of each area. Defeated bosses become playable characters, and since characters have different movement speed, jump height, weight, and special abilities. The player must choose the characters accordingly. Players can change their characters at any time, once all lives are used and all characters are dead the game is over.
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  33. 431 downloads

    Release Information Type: Action/Platform Developer: Peposoft Publisher: Conagusuri Release: Comiket 79, 2010 Language: Japanese Playable Characters: 5 (Byakuren Hijiri, Minamitsu Murasa, Shou Toramaru, Nazrin and Ichirin Kumoi) Controls Move: Arrow keys Jump: Z Shoot: X Switch Characters: S and A Description Touhou Koukayaku (English: Eastern Rainbow Medicine) is similar to Rockman series and features the cast of Touhou Seirensen as the bosses. Touhou Koukayaku actually is a vocal and instrumental album released by Conagusuri at Comiket 78. Later, when new album "Touhou Shinmayaku" released at Comiket 79, the game version of Touhou Koukayaku was included as an additional item. At first, you'll play as Byakuren Hijiri. but after beating the bosses you are allowed to switch characters. Just like Conagusuri's Gensoukyou Fantasia, this game also uses tracks and includes promotional videos taken from the original album. Plot Point: I dunno, it's Japanese so I can't read it, something to do with Nue and you must defeat her for some reason, so yeah have fun with that...... BYAKURENMAN! ALL THE WAY ACROSS JAPAN! How it works: It's a Megaman type game, you go to stages and do your thing, except after each stage you recruit the members of the Palanquin ship, and use them to aid you in your mission to beat Nue for some reason. Yay fighting someone for an unknown reason! Difference In Characters: As you unlock each character you will begin to see the differences they have between each other, the main factors to look out for are: Float time, movement speed and weapon type. Different Sections: In each stage there are four sections (the last section is the boss battle) and every time you enter a new section, your health is refilled, so no having to look for cheese (the health restoration items) before you move on. UFOs: In order to fight the boss rush you must collect UFOs in each stage, you can find the location of said UFOs by getting Nazrin and looking around in each stage until Nazrin gets a blue circle on her. How do you get the UFOs when this happens? Well, you go look around the area where Nazrin is all "Oh man, a UFO is around here." (Normally left or up of where the indicator goes off) and turn into Shou to reach the areas with the UFOs. Once you have collected them all, the question mark stage will now be available to enter (the picture will show all of the bosses now that you have all of the UFOs) and good times will be had if you loved fighting the bosses of the game. Description by Nitorium.
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  34. 77 downloads

    Release Information Type: Action/Platform Developer: GATLING CAT Publisher: GATLING CAT Release: Reitaisai 7, on March 14, 2010 Language: Japanese Description Some time after the events of the first game, more demons are coming out of the underground and momiji is tasked with driving them out again. Touhou Katsugeki Kidan Dai Ni Maku is the direct sequel to the first game, a two dimesional side scrolling action game starring Momiji Inubashiri with traditional elements such as danmaku and grazing. In most respects Katsugeki Kidan’s gameplay is perfectly typical of most ordinary action platformers, the game is split into levels and the goal is to reach the end of them and defeat the boss before going into the next stage. The second installment retains previous features such as the levelling system, the shop system and the replay system where the player is allowed to repeat any of the desired previous stages.
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  35. 92 downloads

    Release Information Type: Action/Platform Developer: GATLING CAT Publisher: GATLING CAT Release: Reitaisai 8, on March 13, 2011 Language: Japanese Description The waterfall suddenly freezes and realizing that something is wrong, Momiji sets out on her journey to find the culprit. Touhou Katsugeki Kidan Dai San Maku is the third game of the series, a two dimesional side scrolling action game starring Momiji Inubashiri with traditional elements such as danmaku and grazing. In most respects Katsugeki Kidan’s gameplay is perfectly typical of most ordinary action platformers, where the game is split into levels and the goal is to reach their end and defeat the boss before advancing to the next stage. The third installment consists of three chapters with an additional chapter as a bonus. The game still retains previous features such as the levelling system, the shop system, the replay system and Nitori's workshop to upgrade her weapon and armor.
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  36. 73 downloads

    Release Information Type: Shooting (other) Developer: 神奈川電子技術研究所 & 苺坊主 Publisher: 神奈川電子技術研究所 & 苺坊主 Release: Reitaisai 12 on May 10, 2015 Language: Japanese Description Touhou Eiyuu Musou (English: Eastern Heroes Unrivalled) is the second game, developed by Kanagawa Denshi Gijutsu Kenkyuujo and Strawberry Bose, and based upon Shin Sangokumusou a series of action games created by Omega Force and Koei. Similar to Shin Touhou Musou, there is no specific storyline and the player chooses one of 12 playable characters, explore 50 stages going after fairies, kedamas, UFOs and a powerful boss that awaits every five stages. Each level has different terrain and random enemies. As the player collects more point items and experience, new skills can be unlocked. The game also supports two player cooperative mode via network feature.
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  37. Version  

    2,248 downloads

    Release Information Type: Visual Novel Developer: すいかやさん Publisher: すいかやさん Release: Comiket 77, on December 30, 2009 Language: English-Patched Description Shin Gyakuten Touhou, literally translated as True Turnabout in the Eastern, is a visual novel legal thriller adventure developed by すいかやさん featuring the cast of Touhou Project. The player assumes the role of Aya Shameimaru as a defense attorney to prove their clients not guilty using investigation, evidence, and cross-examination. Courtroom sessions are generally made up of testimonies consisting of statements by witnesses and Aya may cross-examine the witness to locate a contradiction by showing a piece of evidence. Shin Gyakuten Touhou is the completion of the original game (Comiket 74, 2008) with three primary cases and an extra trial where Aya faces overwhelming evidence as an unpopular celestial Tenshi is accused of stealing. How it Works: If you've ever played the Pheonix Wright: Ace Attorney series then you'll be right at home here. If not, then know that it is a Text-based game. Text, as in, a lot of the game is reading, so yeah. This is the basic order of events; Crime is commited. Girl is arrested. Girl gets Aya to help prove that they're innocent. Aya goes around collecting evidence, and talking to witnesses. You go to court and listen to witness testimony. You try and use evidence to prove that they're lying/made a mistake. Rinse & Repeat, hope that truth prevails.
    1 point
  38. 180 downloads

    Release Information Type: Action/Adventure MetroidVania Developer: Marokaka Publisher: Marokaka Release: 2011 Language: English Patched Playable Characters: Remilia, Patchouli, Sakuya, Meiling, Flandre, Cirno and Koakuma. Note: Cirno and Koakuma have to be unlocked. Description Boho Koumakyou - Scarlet Family is the first game of the series starring the cast of Touhou Koumakyou. Boho Koumakyou are free roaming, two dimensional platformer games with an emphasis on an exploratory action-adventure structure. Set in a massive underground maze, the map is largely contiguous, offering no breaks in play and unlocked as the player progresses through the game.
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  39. It's a false positive most likely. It's also easy to assume it is a false positive since only 1 of 70 virus scanning engines detected it as a trojan while the rest have not. If a few more were to detect it, then maybe there is something wrong. Either way, it's best to be careful with running any executable you download off the internet.
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  40. It's DAMN GOOD. Kinda hard for the Touhou Modern Fighting Games to top this.
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  41. I love how half the comments are people talking about the files being corrupted, and the other half is people complaining about danmaku "unfairness". Do you not see the "hell" in "bullet hell"? The Touhou series is generally regarded as one of the most balanced and refined series of BH shooters out there. if you are having problems with the diff, well, that's on you. you either don't have the mentality to understand spell card patterns and the like, or, you just haven't played/practiced enough. my best recommendation is to go and try to beat TH06 on all diffs 'cept luna. once you can do that, start working on 7-10 simultaneously. once you can do all that, congrats, you should now be able to attempt playing this game. Touhou is a series that's meant to be played chronologically. The series requires practice, literally any game with a basic understanding of game design requires practice to be "good" at. most likely you just haven't played enough, or you have shit perception. Now as to the people with corrupted files, the people uploading these files do so on their own time, and have no obligation to fix everyone's complaint if the file works for them. the game runs, and overtime the file will be updated by other admins/mods or the same person. Don't expect these files to be golden as soon as they're released on this site. maybe here's an idea, try helping out, and seeing what you can do to improve the file quality, maybe see if you can de-corrupt the files, or give your working version of the game to a staff member here so they can sort it out. also, ik i'm bad with caps, so, sorry if the caps (or lack thereof) makes it hard to take what i'm saying seriously. i'm too lazy to move my hands in an awkward position bc of hand problems I should probably take the time to fix that tho.
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  42. From the album: Cirno

    © ini_pmh

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  43. 1 point
  44. Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock. (These don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs.) Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
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