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buskerdog

Shrine Denizens
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Everything posted by buskerdog

  1. You... you don't have anything to cook with in your student accommodation? I couldn't imagine not being able to cook my own meals. Oh uh also, I usually just have toast at the moment, since it's quick and I've got places to be. But regardless of what I have, I will always drink tea. *British Intensifies*
  2. oh yeah, I'm meant to be hosting that Also, heck yeah I really like your style of videos! We've all seen the conversations here about needing better Touhou Youtube content, it makes me happy to see someone actually took the plunge and gave it a shot. It's also quite strange to hear someone's voice for the first time when you already knew them but didn't know what they sound like! But you seem to be a great speaker, so well done! And nice to you see you around here after a while! I am now subscribed to your content
  3. @CountVonNumenor apologies for bringing this thread back from the dead, but I wanted to link this new article in a relevant discussion and didn't really want to create an entire new thread for it. Megapig's thoughts on the Western Touhou Youtube landscape: https://en.touhougarakuta.com/column-en/touhou-youtubers-perception-of-western-touhou-youtube
  4. The thing about trying to categorise Touhou as easy or hard is that we're talking about a series with 18 core entries + a lot of spinoffs, and counting. The difficulty of these games relative to each other is very diverse, you have games like UM and EoSD on one end of the scale and SA or UFO at the other. So, trying to make an exact statement on Touhou's difficulty is an impossibility, made doubly impossible by the fact that difficulty isn't something that can actually be measured. However, what I can do is break the argument down into smaller points that are common across most if not all core entries and summarise my opinions on why they cause the game to be perceived as hard or not hard. I'll try to avoid retreading points you already covered. All stages back to back. Outside of spinoffs and LoLK, there is no "save game" in Touhou. You have to run through the entire thing with a limited room for error, and if that room for error runs out, you start again from the very beginning. People familiar with Shmups are probably used to this; it wouldn't have any impact on whether the game is seen as easier or harder. For people used to having permanent checkpoints though, this undoubtedly makes the game harder as it essentially allows for "backward progression". This can obviously be difficult in the sense that it can feel frustrating and time consuming, but the real tangible element of how this increases difficulty is that it demands mastery of the game through forcing content to be retreaded. You can't win against a boss by a fluke. Something else will kill you later, and then you'll be pushed back to your previous "wall". That wall doesn't crumble until you know exactly how to break it. Precision movements. When exactly this happens varies by game, but all of them will eventually at some point force you to evade in such a way that minimalist movements are required. This is a major test of hand-eye coordination and motor skills, as it's not just about how fast you get moving, but how fast you can stop moving as well, coupled with precise timing. The timing issue may not be such a struggle for any players accustomed to games with elements of action, but precision definitely can be. Thankfully, focus mode exists to make micro movements easier. I'm not an expert of any shmups outside Touhou, but I don't think focus is a universal feature of the genre, so for shmup enthusiasts, focus mode is an element that makes Touhou easy. Know thy enemy. In Touhou, your offensive power is important, but your defensive skills are moreso. Touhou is ultimately a game about defence. And in order to do that most effectively, you need to actually pay attention to what it is coming at you, since lives can be lost very quickly, and there is no such thing as becoming "tanky". Understanding what enemies do, and how you can manipulate their behaviour to best reduce the risk to you, is key to survival - take "bullet streaming" for example, one of the most simple bullet hell techniques that involves slowly moving while bullets aimed directly at you are shot, so that they clutter less of the screen and don't push you to an edge. The more your reflexes improve, the less you have to rely on this kind of manipulation, but there is always going to be an element of using these strategies. So, players who's go-to approach to combat-centric games is to win with overwhelming offence quickly find themselves is deep water. Of course, Touhou is hardly the only game where you analyse enemy behaviour, but due being a niche genre, it's not necessarily as easy to pick up on - when you fight a big boss in an action game, of course you study the way it moves, attacks, defends, and leaves itself open - it's simple intuition to watch what the big (or small) scary thing is doing. In the context of a bullet hell, however, your first thought probably isn't to consider what angles the bullets are coming at you from. Negative feedback loop. I just talked about defence, but offense is also a key element of Touhou. To do high damage and therefore defeat threats faster, you need the resource known as power. Power is usually earned at a fairly slow rate. If you get hit, you lose power. If you lose power, it becomes harder to finish off the thing that just hit you. So then you get hit again, and lose more power along with another life. If you make one slip up in Touhou, it's easy to fall into a negative spiral, this is a challenge for any player to overcome, regardless of experience, but of course the problem is exasperated for newbies. It should be noted, however, that getting hit also refills your stock of bombs AKA spells, which, in contrast, is a comeback mechanic. Foresight. When it comes to the series' more difficult patterns, you have to take initiative. You can't simply just "move out the way" of bullets coming towards you, you have to see where the gaps are forming on the screen and get into them before the opportunity closes off. The ability to identify things before they happen and take according initiative will make improve someone's skill at any game, but in Touhou, it becomes a requirement, at least if you want to be able to dodge everything. The existence of bombs can make skipping these hard sections an option, however. Speaking of which... Bombs. Bombs, also called spells in more recent titles, are unquestionably an element that makes Touhou easier. You always start with some, and you always get them back if you get hit. They provide invincibility, high burst damage, and bullet destruction. It's a generous resource no matter how you look at it, and an important one, too: after all, this game expects you to dodge a lot of different patterns. Even the drunken madlad ZUN doesn't reasonably expect everyone to be able to dodge everything, which is why he gives you these. And since you only get more if you die with your bombs used up, the system even encourages you to actively use them. People who are really good at bullet hells will find this trivialises the game, but then the simple solution for them is to simply not use them. Noob trap: bottom hugging. This last one is more of a sidenote, but it's a habit a lot of new Touhou players fall into. It's easy to think that the bottom of the screen is the safest place to be, because it gives you the most time to react to bullets coming from the top. And for some patterns, the very bottom is legitimately the safest place to be. However, doing it all the time is not good, as staying at the bottom is essentially the same as removing an entire direction is which you can move. So, new players unfortunately can make things harder on themselves by retreating to a comfort zone that is impractical for clearing an entire game. Well, I dropped many thoughts here so I hope you will find them useful in some way. Like you, I do not play for score and can therefore offer no insight in that regard, except that it is common to hear among Touhou players the opinion that Touhou "is a game you play for score".
  5. a slight but significant correction here: she didn't just leave heaven in SWR, she was expelled from it for her behaviour. However, in future appearances it does seem that she travels to and from heaven on her own accord.
  6. Although I don't have much time for pleasure reading now, I was definitely an avid reader earlier in my life, able to get engrossed in a variety of fantasy (and other genre) novels, ranging from easy to very difficult in how hard they are to read (the hardest in my experience being the Lord of the Rings trilogy, which I tackled at the age of something like 11 or 12 and was ultimately defeated by. And I was so close to the end too! But I had become completely mentally drained by it and was no longer absorbing anything on the pages. I did manage The Hobbit, though!). A potential helper in why I read so much may be that many of the books I read were part of a series, and sometimes a pretty long series at that. So after I finished one book, there would always be the next to move on to, and when the whole series was done, I would look for the next series to get engrossed in. The popularity of Harry Potter (context: I'm British) may also have been a contributor in this regard - I haven't seen all the films, but I've read every book. As I got older, more mature fantasy novels also opened up to me as a thing that was appealing, so my options were expanded - as were what I got out of reading them. As an aside, my favourite author is Phillip Pullman, notable for the trilogy His Dark Materials. I think he writes great stuff, although if you're going into his books, it should also be noted that he is very anti-religion, and his views extend to his writing. This isn't a sentiment I agree with; as a matter of fact, I consider myself pro-religion despite not being religious myself - yet it's in that context that I can find his work very interesting (it also helps that I just find his style of writing enjoyable - and it's not like everything he writes has to be read into at a deeper level). In his fantasy novels this is usually expressed - I won't say subtly - but unintrusively in a way that doesn't take away from the excitement of a fantasy adventure, however I have also read a short book by him that is more adult and expresses his views much more strongly - and it's the most thought-provoking thing I've ever read. My favourite book by him, and my favourite novel in general, is La Belle Sauvage, which is the first book in a trilogy of sequels to His Dark Materials, although La Belle Sauvage specifically is a prequel. This novel works well as a standalone episode that doesn't need the following book to continue its flow, and in a nice change of pace, it doesn't even have any important themes of religion in it. Interestingly I started reading the second book in this trilogy but stopped - it feels very different in its pacing and structure, and I just can't get into it at all. So, you could say it's on the opposite end of the spectrum. I don't know if he's written the third book in this trilogy yet, if he has then maybe I ought to get back to finishing. I would say my enjoyment of reading did and still does extend outside of books, too - when I play a videogame, I'm the sort of person who likes to read all the flavour text, no matter how pointless an endeavour it is. I will also never, ever skip through dialogue unless it's something I've read already. Any time I get for pleasure reading nowadays, other than occasionally going towards Touhou manga and Dungeons & Dragons rulebooks, seriously those can be engrossing, usually goes towards books on Japanese legends, folk tales, mythology, etc. You can see the youkai have clearly rubbed off on me, lol. So these tend to be more like collections of short stories, although I have also recently began reading a translation of The Kojiki, Japan's oldest surviving narrative that chronicles such legends as the Japanese creation myth and the origin of the emperor's connection to Amaterasu, amongst other myths important to Shintoism, although I haven't had enough time to properly get into it yet (I literally only read the translator's preface so I've not even properly started yet, haha). Oh, did I also mention that I studied The Odyssey for one of my GCSEs? Mythology is cool. So, to answer your original question - doing lots of reading does, undoubtedly, improve your writing (just look at all I've written above here, lol). However I don't know if that's really the case for explaining why we don't have many essay-style videos on Touhou Project. After all, there's something - several things, actually - stopping me from producing video essays. The fact of the matter is, getting into the video-essay making scene is just very hard. Writing about the topic is one thing, but there are several other barriers to entry - for one, you have to be very knowledgeable on what you're talking about. Then you also need to have a good environment and equipment for recording yourself speak, and then you have to actually be good at speaking when you do it, and then you need to make an actual video for people to watch, and then you need to edit your recordings into the video, and so on... I agree, it is unfortunate we don't have more essay-like videos analysing Touhou, and perhaps also surprising given the talent we come to expect from this fandom. But it's a hard thing to make, and although Touhou does have a large fanbase it is also quite niche, so we should be glad we at least have some people who create content like this such Surnist, even if uploads are infrequent.
  7. As far as the wiki pages go, the alternative titles don't seem to be present on the Japanese side, so I don't know where they come from. Without a physical copy of an album, I don't have a way to tell if they come from an official source or not.
  8. OK so returning to this thread after my somewhat memey response I feel like I actually ought to say something more intellectual since it's a really interesting topic. However, I'm having trouble formulating my response, so I think I'll have to come back to it later. But I have loads of different things I'd like to cover that I'm not sure how to link together concisely into one post - tried writing it earlier and it turned into a post about religion instead.
  9. NKZ's compositions and remixes are a large contributor to why I love IaMP's soundtrack so much. Idk why he only did music for this one game; however I think he stayed on the Tasofro team as a sound effect engineer for future games? Do you mind clarifying what you mean by this?
  10. Yoooo no way it's Kommisar! We've talked about you here before lol. psst @Ken Hisuag
  11. I approve of da book. However, I also find I have many other things I want to do with my time. But when I do finally set aside the time for it, I can become very invested in da book, and I have in the past had many a good experience with da book.
  12. Since I have recently become a university student, I don't have so much time on my hands now, but I'll still make an effort to be active on here, and hopefully after a while things will get more settled and I'll have a bit more time to spend here. Anyways, I certainly have the familiarity with the game music. I might rank the CD music too sometime, but since I can't remember and compare all the tracks mentally it would be much more time consuming, so I'll leave it for now. As for things like Print Work OSTs, sure there are some nice tracks but it seems a little pointless to rank them unless you do them all together. Also disclaimer this list doesn't have PC-98; I do listen to the PC-98 music and there are plenty of quality tracks but my opinions on them aren't as strong so I just can't easily pick out favourites from each entry like I can with the windows games. This list also exludes 100th Black Market, Impossible Spellcard and Violet Detector. Alright now with that out of the way let's get started.
  13. I have long thought about what it would take to create a map of gensokyo accurate to all cannon information we have... well I've learned that someone has in fact done just that! It's not perfect by the author's own admission, and perhaps should be treated as a kind of "first draft", but still, have a look at it and tell me what you think!
  14. New home page image looking nice!

  15. AHAHAHA omg I can't stop laughing at "echo chamber subreddits" oh also good job on this compilation CVN.
  16. Sorry, I've been meaning to comment on this thread for a while, but you know, very busy life at the moment. Anyway, as both a Touhou fan and a fangame creator myself, it probably goes without saying that I feel attacked by the statement "Touhou games aren't phenomenal and the world and its characters aren't particularly interesting compared to everything else" I'm pro-fanworks. If I were to create my own IP and mark my words, this will happen one day I would want people to be able to express creative freedom with it, but at the same time, I have to admit that going to the lengths ZUN does of not only allowing, but possibly encouraging commercialisation is a scary thing to think about; most copyright holders, even indie devs, would not be happy with others profiting off their IP and I can understand why. It's hard for me to put into words why, but Ken makes a good point about the purpose of copyright being to protect the creator's ability to profit off their work. I suppose the fear is that commercial fanworks will cannibalise the sales of your own works, even if it somehow hasn't turned out that way for ZUN. I don't know if I could confidently say "you can sell your fanwork whatever it is, and at any price" like ZUN does, I honestly feel like I'd err more on the side of prohibiting for-profit fanworks. It's a difficult dilemma to unravel, but all that being said it's only commercialised fanworks I feel iffy about, I'm completely OK with not-for-profit fan creations of any kind and I would like to make an effort to encourage them. I like the stance SEGA has on fangames, they don't allow them to be sold but other than that they're super chill about it. People here seem to be ripping into Sonic a bit here but honestly I feel like SEGA deserve more credit for that (in general, not just this discussion here). After all, it's how we got Sonic Mania.
  17. You know what day it is my fellow bakas.
  18. Huh I never heard of this buskerdog guy but he seems pretty cool. I wonder if he has a mediocre twitter where not much happens but he always posts when he's made something new? If he does I would totally follow it to stay up to date on any cool stuff he makes. https://twitter.com/buskerdog_ I didn't even know that was a page on the profile. This frog has too much power. Guys I'm still alive I swear it's just I still haven't been able to play the new Touhou game, that's why I haven't been active much. I'm sorry for not looking at your recent music posts Ken Also wait a minute, ARE THOSE CITACIONS!!??
  19. I've made a new fangame for Touhou Station Game Jam 2022! The theme this game is based on in "tsunagu" - "connect". Connected Spirits is high-score chasing beat-em-up game where you control Youmu's human and ghost half simultaneously. By considering the position of both characters, you can chain your combos for longer and collect additional stamina so that you can keep slashing. Vengeful spirits will attempt to attack the Saigyou Ayakashi, defend it for as long as possible and defeat as many as you can! The game gets progressively harder the longer you last, and maintaining a high combo isn't just to be flashy, it becomes very important in the later stages of the game! The music was made by my friend Cassare. I did the programming, design and pixel art, and Needlemouse contributed an image to the title screen. The game was hastily translated into Japanese with the help of some online dictionaries and DeepL The game can be found on my itch.io here: https://buskerdog.itch.io/connected-spirits And it can be found on the game jam website, along with all the other submissions, here: https://touhou-gamejam.web.app/en/work/kEkFZpJsZoBBxdZT/ You can also check screenshots of the game following the above links!
  20. Actually I think Scarlet Police on Ghetto Patrol did become a bit of a meme in something like the past year. ACE_DEUCE mentions the release date of that song but I think the time it actually became popular is much more recent than that, at least judging by the appearance of comments on the official video that weren't there before - I'd say that recently English comments on that video became far more plentiful, I remember a few years back it was was hard to find a comment on there that wasn't Japanese. Also since I'm able to say it, obligatory "I listened to that song before it became cool".
  21. @Gou the frog you may find this page helpful: https://www.youtube.com/hashtag/eosday @sodaodaoda consider putting the #eosday hashtag on your video, you'll be in the list! ^
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