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Subcategories

    1. This is the trial version. Full Game:
      Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: May 7th, 2023 (Reitaisai 20)
      Language: Japanese
       
      Character Information
      (Placeholder)
       
      Description
      (Placeholder)
       
      Steam Link
      https://store.steampowered.com/app/2400340/Touhou_Juuouen__Unfinished_Dream_of_All_Living_Ghost/
      9,737 36
    2. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: August 13th, 2023 (Comiket 102)
      Language: Japanese
       
      Character Information
      (Placeholder)
       
      Description
      (Placeholder)
       
      Steam Link
      https://store.steampowered.com/app/2400340/Touhou_Juuouen__Unfinished_Dream_of_All_Living_Ghost/
      19,942 80
    3. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: May 3rd, 2021
      Language: Japanese & English (patch)
      Silhouette On Cover: Tenkyuu Chimata (Final Boss)
      Original Name: 東方虹龍洞~ Unconnected Marketeers
      Character Information
      Playable Characters: 4 (Reimu, Marisa, Sanae, Sakuya)
      Amount of Shot Types Per Character: 1
      Description
      The story of this game is about mysterious cards, which seem to contain the secrets of various humans and youkai.
      Unique Gameplay Mechanics
      This Touhou game has a completely new mechanic. The game features Ability Cards (56 of them).
      Most of them can be either equipped or bought at a shop menu that appears at the end of the stage.
      At the beginning of your playthrough, you won't have many cards unlocked, but as you progress through the game, you unlock more cards.
      There are 4 types of cards.
      - Active Cards
        You can use them at any moment you want, by pressing the C key, if you have multiple cards, you are able to change between them by pressing the D key.
        Most Active Cards have cooldown periods after using them, which prevents you from using them.
      - Equipment Cards
         Equipment Cards give you additional shots, bonus shot types.
      - Passive Cards
        Passive Cards give you things such as, increased spell power or abilities to gain more resources under specific circumstances.
      - Item Cards
        Item Cards give you more money, Power Points when purchased or collected from enemies that drop them.
       They cannot be equipped at the beginning of the playthrough.
      The main Life, Bomb and Power mechanics remain unchanged. You need to collect life pieces to get a life, same with the Bombs.
      Max Power amount is 4.00, small Power points give you 0.01, while enourmous ones give you 1.00.

      Prologue(Taken from an In-game manual)

          At the Hakurei Shrine.
      Marisa:
          "Reimu, take a look! What do you think this is?"
      Reimu:
          "This looks like a card with a drawing of that idiot on it......?"
      Marisa:
          "Try holding it."
         
      Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.
      Reimu:
          "This is cold! Were you cooling it or something?"
      Marisa:
          "This card has Cirno's magical powers contained within!"
      Reimu:
          "Then the rumors might have been true."

          The rumor went that mysterious cards called Ability Cards were circulating about,
          and that these cards contained the magical powers of various humans and youkai.
          And, it was said that dealers of these cards were already lurking all over.
      Reimu:
          "The fact that these cards are in our hands must mean the rumors are true."
      Marisa:
          "Yeah. I suppose this is an incident... right?"
          Not knowing the purpose or make of these cards, she went to investigate.
          She'd first need to find a card dealer.

      Steam Release
      The game is also available on Steam: https://store.steampowered.com/app/1566410/Touhou_Kouryudou__Unconnected_Marketeers/
      65,866 131
    4. Hey there, hold up a minute!
      Although this "game" is technically playable by itself, its primary function is that it is an expansion for Scarlet Weather Rhapsody. To unlock the entire roster of 20 characters for play, you must tell Soku where your copy of SWR is located. Instructions for how to do this can be found right below.
      Release Information
      Type: Fighting
      Publisher: Tasogare Frontier & Team Shanghai Alice
      Release:  Comiket 76, August, 2009 
      Language: English-Patched (Gensokyo.org 1.1a)
      Silhouette On Cover: Cirno (Newly-Playable Character)
        Character Information Playable Characters: 20
      (Reimu, Marisa, Sanae, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi, Meiling, Cirno, Suwako, Utsuho)   Description Three of our girls (Cirno, Meiling, and Sanae) have spotted a giant silhouette in the distance, and have decided they're going to figure out what it is.   Mods * SokuRoll (1.3) Have you been having trouble with lag? SokuRoll forces the network coding to behave in a smoother manner, rollback-wise, to greatly reduce or even eliminate lag. Run this after running the actual game. Please keep in mind that if you use SokuRoll, you can only play with others who are also using it.   Unique Gameplay Mechanics Same Mechanics as SWR
      * As this game functions as an expansion to SWR, it uses the same mechanics; see SWR's entry above for information on the game's functionalities.   Scorefile * This scorefile was provided by Sci.
      * It (hopefully) provides 4 copies of every card in the game so you can build decks more easily. Th12.3 (Soku) Scorefile [Sci Edition].zip
      103,299 114
    5. Yes, it's just a false positive like in the other games as well btw. The official steam release gets flagged as well (again just like all the other times).
      You might have to make an exception in your defender to get the game running if any problems occur.
      Alternatively don't, and buy the game on steam or something. Link at the bottom of the description.
      I'll make the description look better at a later point probably

       

       

       
      Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: August 14th, 2022
      Language: Japanese
       
      Character Information
      (Placeholder)
       
      Description
      (Placeholder)
       
      Scorefile * This scorefile was provided by Migzus
      * 100% completion
      scoreth185.dat  
      Steam Link:
      https://store.steampowered.com/app/2097720/Black_Market_of_Bulletphilia___100th_Black_Market/
      18,759 54
    6. Release Information
      Type: Fighting
      Developer: Team Shanghai Alice & Tasogare Frontier
      Publisher: Team Shanghai Alice & Tasogare Frontier
      Release: Reitaisai 10, on May 26, 2013
      Language: English-Patched (MotK 1.05)
      Silhouette On Cover: Kokoro Hata (Final Boss)
        Character Information Playable Characters: 10
      (Reimu, Marisa, Nitori, Koishi, Ichirin, Byakuren, Futo, Miko, Mamizou, Kokoro)   Description Seeing all these incidents occurring out of their control, the Human Village has fallen into a state of disorder and nihilism. Believing that some religion could restore order, some of Gensokyo's most prominent representatives of Shinto, Buddhism, and Taoism take this opportunity to convert the public to their faith by demonstrating their abilities in battle to a live audience to promote faith in their religion.   Unique Gameplay Mechanics Aerial Combat
      * Contrary to the past fighting games in the series, characters now participate in aerial combat. The center of the field is the neutral area, essentially where the "ground" was in past games. You can move up and down, and anytime you're moving vertically, you're grazing.

      Popularity
      * If your Popularity hits 100%, you can unleash your Last Word spell card on your opponent! (If you do this, both combatant's Popularity goes back down to 0% afterward.)
      * Popularity is also used as a time-out tiebreaker.
      * Popularity goes up or down based upon the actions the combatants take. For example:
      -> First Attack: The first to land a hit receives +10% Popularity.
      -> Counterattack: When you counter, you gain +5% Popularity, and your opponent loses -5% Popularity.
      -> Elegant Flurry: When your opponent is stunned, you receive a bonus of +5% to +9% Popularity, depending on how stunned you leave them.
      -> Guard Crush: If your spirit bar depletes entirely by guarding too much, your guard is crushed, and you'll lose -5% popularity.
      -> Defensive: Defending too often won't please the crowd; your popularity goes down -5%.

      Religion
      * You can change your characters' attacks in the Profile menu. This is important because attacks may add/subtract religion affiliation between Shinto, Buddhism, and Taoism.
      * There also exist items you can equip that don't have any battle effect, but change religious affiliation.
      * When a religious affiliation gains enough faith, your character's attacks change. To wit:
      -> Shinto: Your attacks start homing in slightly.
      -> Buddhism: Your attacks gain more power.
      -> Taoism: Your attacks gain more area of effect.   Scorefile * This scorefile was provided by an unknown source.
      * It unlocks Kokoro.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13.5 (HM) Scorefile.zip
      32,691 8
    7. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 80, on August 13, 2011
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Miko Toyosatomimi (Final Boss)
        Character Information Playable Characters: 4
      (Reimu, Marisa, Sanae, Youmu)
      Shot Types: 2 Each
      (Simultaneously)   Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers.   Unique Gameplay Mechanics Focus-Based Shot Types
      * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got.
      * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused).
      * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items.

      Divine Spirits
      * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function.
      -> Blue Spirits add to your point value and Trance Gauge (more about that below).
      -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8.
      -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card).
      -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them.
      -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.)

      Trance
      * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3.
      * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button.
      You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb).
      * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however.
      * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames.
      * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get.
      * Regardless of how you entered Trance, the gauge will be totally empty afterward.

      Youmu's Sword
      * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo.
      * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times).   Scorefile * This scorefile was provided by Dark Kijin.
      * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards.
      * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.)
      * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip
       
      Steam Release
      If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
      63,088 27
    8. Release Information
      Type: Bullet Hell Freezing
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 78 on August 14, 2010
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Cirno (Sole Playable Character)
      Character Information Playable Characters: 1 (Cirno)
      Shot Types: 1
      (With Level Up System)   Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way!   Unique Gameplay Mechanics Freezing
      * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets.

      What You Can Freeze and How It Works
      * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen.
      * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think.
      * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes).

      Hazards You Can't Freeze
      * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence.
      * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3.
      * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation.

      Motivation
      * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life.
      * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier!
      * Max Motivation is 1,000%, or 10 lives.

      Level Up System
      * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?)
      * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1.   Scorefile * This scorefile was provided by Wolfdragon Rex and CKenshin.
      * It unlocks the Extra stage, which is also cleared.
      * It has all routes cleared on Easy, and has all routes cleared on Normal; there are no clears on Hard or Lunatic.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us!  
      Th12.8 (FW) Scorefile [Wolfdragon Rex & CKenshin].zip
      Steam Release
      If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
      33,665 22
    9. Release Information
      Type: Photography
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Reitaisai 7, on March 7, 2010
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Hatate Himekaidou (Rival Reporter)
        Character Information Playable Characters: 2 (Aya, Hatate)
      Shot Types: 2 Each
      (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.)   Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war?   Unique Gameplay Mechanics Photograpy
      * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of.

      Orientation Flip
      * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]).

      Switching to Hatate
      * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key.

      The Differences Between Aya and Hatate
      * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed.
      * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully.
      * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait.
      * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets.   Scorefile * This scorefile was provided by Drizzle.
      * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip
       
      Steam Release
      If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1
      25,384 16
    10. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 76, on August 15, 2009
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Byakuren Hijiri (Final Boss)

      Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, andwe can't do anything about that because they don't do standalone patches anymore.
      Character Information Playable Characters: 3 (Reimu, Marisa, Sanae)
      Shot Types: 2 Each   Description There's an odd ship flying around up in the sky, and it's rumored to house treasure! Our girls eagerly fly off to investigate, as it's a win-win situation either way - either they get rich, or they discover and stop the scheme of whomever might be on board. For the first time in the series, new shrine maiden Sanae joins the quest, and it's become clear by now she becomes a regular.   Unique Gameplay Mechanics UFOs
      * Certain enemies with UFO marks above their heads will drop little UFOs when defeated, which then start randomly floating around the screen. Some change colors as they fly around, others don't.
      * If you can collect 3 UFOs in a row of the same color, or one of each, doing so summons a large UFO that starts absorbing all onscreen items. If you let it fill itself up to capacity, you get an additional prize on top of what you get for shooting it down! (Don't take too long to destroy it though, or it'll leave, taking anything it absorbed with it - this is especially important for bosses, as UFOs will instantly disappear when a boss entrance is flagged.) In this way, you can pick and choose what you need when you need it!

      Red UFO (Extra Lives) (Summoned By 3 Small Red UFOs)
      Fill It Up: 1 Life Piece, Score Multiplier (1x or 2x)
      Shoot It Down: 1 Life Piece, 1 Small Red UFO

      Green UFO (For Bombs) (Summoned By 3 Small Green UFOs)
      Fill It Up: 1 Full Bomb, Score Multiplier (2x)
      Shoot It Down: 1 Bomb Piece, 1 Small Green UFO

      Blue UFO (For Points) (Summoned By 3 Small Blue UFOs)
      Fill It Up: Score Multiplier (8x)
      Shoot It Down: 1 Small Blue UFO

      Flashing UFO (For Special Effects) (Summoned By 1 Small UFO of Each Color)
      Fill It Up: 1 Small Flashing UFO, Score Multiplier (4x)
      Shoot It Down: 1 Small Flashing UFO, Item Packet Contents Reversed When Returned (Power <-> Point)   Scorefile * This scorefile was provided by Dark Kijin.
      * It has 100% Extra availability, although it's only cleared with Sanae B.
      * Game clearance is only half-done, but uniform; both Easy and Normal are done with all characters and shot types.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12 (UFO) Scorefile [Dark Kijin].zip
      Steam Release
      If you would like to support ZUN, you may buy UFO on Steam here: https://store.steampowered.com/app/1100160/Touhou_Seirensen__Undefined_Fantastic_Object/
      77,760 42
    11. Release Information
      Type: Bullet Hell
      Developer:
      Publisher: Zun
      Release: 2008
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Utsuho Reiuji (Final Boss)
       
      Character Information Playable Characters: 2 (Reimu, Marisa)
      Shot Types: 3 Each   Description A geyser has erupted from the ground near the shrine. However, although Reimu would've been content to open a spa for the hot water it spews, it's also spitting out earth spirits, which is a problem. Reimu and Marisa don't know the way to old or new Hell, so they recruit an assistant (of your choice) and head down to stop the cause of the issue before it gets out of control.   Unique Gameplay Mechanics Assistance
      * Picking your shot type is a complicated matter in this game, because not only are you choosing your method of fire, you're also picking your assistant, and your choice will provide you with some manner of added ability that will help you out. Pick wisely between your choices!
      -> Reimu with Yukari: If you're close to the edge of the screen, your shots wrap around, and you can also screen-wrap warp by letting go of all non-movement buttons (in other words, stop shooting or focusing) and double-tapping in an offscreen direction. (It'd be wise to make sure there aren't any bullets over there first!)
      -> Reimu with Suika: You can auto-collect all onscreen items simply by letting go of all non-movement buttons (again, just stop shooting and focusing for a moment). This is a great ability for newbies!
      -> Reimu with Aya: You gain a third ridiculously-fast level of movement; to activate this, let go of all non-movement buttons (once more, stop shooting and focusing).
      -> Marisa with Alice: You can bring your Power level all the way up to 8.0, which allows more firepower and more liberal bomb usage.
      -> Marisa with Patchouli: You can change the formation of your option orbs by pressing [Fire] & [Focus] simultaneously. In cycle order, Fire formation is forward-focused, Water is for area coverage, Wood takes care of strange angles, Metal fires sideways, and Earth fires backward - if you know the game and its bosses really well, this gives you all the options you could possibly need, and you can annihilate everything in no time flat.
      -> Marisa with Nitori: Instead of acting like a bomb usually does, your bomb is instead a defense barrier, which allows you to take a hit while it's up, which consumes its energy. Our smart kappa has installed an additional feature - if it turns out you didn't need it, then the energy normally used to protect you is returned to you - you are reimbursed half the original cost.

      Bombs Cost Power Levels
      * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile * This scorefile was provided by Dark Kijin.
      * It has 100% Extra availability, but it's only cleared with Reimu A and B.
      * Game clearance is spotty, with only Normal being cleared by all characters and shot types. Easy is only missing Reimu C, but there's next to no clears on Hard or Lunatic.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th11 (SA) Scorefile [Dark Kijin].zip
      Steam Release
      If you would like to support ZUN, you may buy Subterranean Animism on Steam here: https://store.steampowered.com/app/1100150/Touhou_Chireiden__Subterranean_Animism/
      101,875 83
    12. Release Information
      Type: Fighting
      Developer: Team Shanghai Alice & Tasogare Frontier
      Publisher:  Team Shanghai Alice & Tasogare Frontier
      Release: Reitaisai 5, on May 28, 2008
      Language: English-Patched (Gensokyo.org 1.1)
      Silhouette On Cover: Tenshi Hinanawi (Final Boss)
        Character Information Playable Characters: 15
      (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi)   Description An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident.   Unique Gameplay Mechanics Spell Card Deck
      * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku.
      * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu. Craft your decks any way you want.
      * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color:
      -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super.
      -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility.
      -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks.

      Weather
      * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat.   Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks.
      * It unlocks Iku and Tenshi.
      * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip
      93,240 39
    13. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 72, on August 17, 2007
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Kanako Yasaka (Final Boss)
      Character Information Playable Characters: 2 (Reimu, Marisa)
      Shot Types: 3 Each   Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up.   Unique Gameplay Mechanics Faith System
      * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge.
      * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game).
      * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself).

      Bombs Cost Power Levels
      * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile *This scorefile has 100% completion status. scoreth10.dat
       
      Steam Release
      If you would like to support ZUN, you may buy Mountain of Faith on Steam here: https://store.steampowered.com/app/1100140/Touhou_Fuujinroku__Mountain_of_Faith/
      120,288 79
    14. Information to be fully made soon(tm) as possible.
      About This File
      Release Information
      Type: Side-Scroller
      Developer: Team Shanghai Alice & Tasogare Frontier
      Publisher: Team Shanghai Alice & Tasogare Frontier
      Release: 2021
      Language: Japanese
       
      Steam Release
      The game is also available on Steam: https://store.steampowered.com/app/1440500/_/
      47,465 136
    15. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: August 12, 2019  (Comiket 96)
      Language: Japanese / English (Patched)
      AKA 東方鬼形獣 〜 Wily Beast and Weakest Creature

      Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, and we can't do anything about that because they don't do standalone patches anymore.
      Character Information
      Playable Characters: 3 (Reimu, Marisa, Youmu)
      Shot Types: 3 Each
       
      Description
      Beast spirits begin to invade gensokyo from hell so the heroines head out to investigate with the help of a beast spirit that is friendly to them.

      Unique Gameplay Mechanics
      This game uses a system that's like a mix of ufo and pcb, you have multiple different kind of beast spirits to collect, wolf, eagle, otter, and a few others related to points/lives/bombs. When you collect 5 you enter roaring mode for whichever beast spirit you collected 3 or more of, or into a generic roaring mode that doesn't buff you but retains cherry border-like properties. Roaring mode either eventually ends by time out or ends when you get hit, absorbing the hit and deleting nearby bullets. Either way any life or bomb pieces collected in those 5 collected beast spirits will now be directly collectable. Each roaring mode has different properties, wolf roaring mode immensely buffs your focus shot, otter roaring mode gives you a ring that deletes nearby bullets, and eagle roaring mode immensely buffs your unfocused shot.
       
      Steam Release
      If you would like to support ZUN, you may buy WBaWC on Steam here: https://store.steampowered.com/app/1079160
      78,820 57
    16. Release Information
      Type: Photography
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: 2018
      Language: Japanese
      AKA 秘封ナイトメアダイアリー ~ Violet Detector
       
      Character Information
      Playable Characters: 1
      (Sumireko)
       
      Description
      As the sole playable character, Sumeriko is trapped within a nightmare where Gensokyo residents consistently try to attack her with a variety of spellcards where she can only defend herself from them using her phone to take photos and post on social media.
      Gameplay
      With similar gameplay to past Danmaku photography games like Shoot the Bullet you control your character to take photos of bosses and their danmaku with the addition of being able to shoot other than just taking photos to defend yourself. However Sumeriko also has the ability to use powers like teleportation to aid in her photography. Featuring nearly every Windows Era character up to Hidden Star In Four Seasons with multiple spellcards each (some from previous games.) this means some cards feature two bosses together combining their attacks. In order to unlock new bosses you have to fill the Nightmare Diary to progress further.
       
      Steam Release
      If you would like to support ZUN, you may buy VD on Steam here: https://store.steampowered.com/app/924650/__Violet_Detector/.
       
      *Attached scorefile has 100% completion status, in other words access to all attacks
      scoreth165.dat
       
      31,061 6
    17. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 92, on August 11, 2017
      Language: Japanese
      Silhouettes On Cover: Okina Matara (Final Boss), Satono Nishida and Mai Teireida (Stage 5 Bosses)
      AKA 東方天空璋 ~ Hidden Star in Four Seasons.

      Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, andwe can't do anything about that because they don't do standalone patches anymore.
      Character Information Playable Characters: 4
      (Reimu, Marisa, Aya, Tanned Cirno)
      Shot Types: 5 Each   Description Despite it being midsummer, the seasons in various locations are completely out of whack. The Hakurei Shrine is showered in cherry petals, Youkai Mountain is basking in the middle of autumn, and the Forest of Magic is blanketed in snow... and thanks to some strange force, Gensokyo's fairies are running rampant with unfathomable strength. In the midst of this undeniable incident, the girls set out to investigate and find the perpetrator behind it.   Unique Gameplay Mechanics Seasons
      Since the whole game is based around seasons, it'd make sense for the seasons to come into play when you pick your player. As such, along with your main shot, you get to pick a season specific sub shot. Each sub shot is essentially a weaker version of the matching main shot (so Sub Spring is homing, just like Reimu's Main Shot). Your sub shot also changes what Release you have. The Extra Stage has its own unique sub shot that can only be used during it (and is the only sub shot that can be picked there).

      Season Items and Options
      When you get into the game, you'll notice a bar on the bottom left. This is the release bar. When you collect season items, it fills up, and when it's full, you gain one sub shot option. The bar can be filled up to 6 times, giving a total of 6 options.
      But how do you get season items you ask? Simple my good sir! Season items are generated by:
      * Killing enemies
      * Grazing bullets
      * Erasing bullets

      Releases
      At this point, you may be wondering what a Release is. A Release is a circular field that spawns when you press the C button, as long as you have at least one charge on your Release Bar. Using a release uses up all of your Release Bar, and grows stronger the more charges are used up. As well, erasing bullets with a Release is the only way to increase point item value. As mentioned earlier, the season sub shot changes what the properties of your Release does.
      * Spring - Spring's Release has the shortest duration of the Releases, but has the largest range out of all of them, with a 6 charge Release clearing practically the entire screen. Additionally, this release temporarily makes you invincible.
      * Summer - Summer's Release is the second shortest Release, but has the unique property of only using up one charge per use instead of every charge.
      * Autumn - Autumn's Release creates a circle around you that follows you as you move, with the size of the circle decreasing over time. The more charges used slows down the size decrease. Along with this, for the duration of the Release, your movement speed is increased.
      * Winter - Winter's Release is the longest of the four seasonal Releases, creating a circle at the spot where you used the release. The more charges used up, the longer the Release lasts. As well, for the duration of the Release, the amount of damage you deal is increased.
      * Dog-Days/Border - The unique Release for the EX Stage. The shot itself fires backwards, and the Release combines aspects of the other Releases. Like Summer, Void only uses up one charge instead of all of them, creating a circle that quickly decreases in size like Autumn, and drifts backwards.   *Scorefile has 100% completion

      Steam Release If you would like to support ZUN, you may buy HSiFS on Steam here: https://store.steampowered.com/app/745880/__Hidden_Star_in_Four_Seasons/. scoreth16.dat
      68,354 31
    18. Release Information
      Type: Fighter
      Developer: Team Shanghai Alice & Tasogare Frontier
      Publisher: Team Shanghai Alice & Tasogare Frontier
      Release: 2017
      Language: Japanese
      Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses)
      Character Information
      Playable Characters: 19
      (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion)
      Description
      With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit…
      Unique Gameplay Mechanics
      Occult System
      Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round.
      Master and Slave System
      By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
       
      Scorefile * This scorefile was provided by Meiyosori.
        TH155 (AoCF) Scorefile [Meiyosori].zip   Steam Release
      If you would like to support ZUN, you may buy AoCF here: https://store.steampowered.com/app/716710/_Antinomy_of_Common_Flowers/
      98,590 61
    19. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 88, on August 14, 2015
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Junko (Final Boss)
      Character Information Playable Characters: 4
      (Reimu, Marisa, Sanae, Reisen)
      Shot Types: 1 Each   Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident.   Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully.

      Chapters
      * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing.

      Game Modes
      * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two:

      Legacy Mode
      * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare.
      * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary.
      * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode.

      PointDevice Mode
      * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces.
      * This means that when you die, there's no recourse but to start from your last save.
      * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there.
      * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card.
      * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.)
      * This mode is very heavy on Bombs because it lacks extra lives entirely.
      If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice.
      * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode.

      Earning Life/Bomb Pieces
      * This also differs depending upon the mode you're playing.

      Life Pieces
      * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher.
      * PointDevice:
      Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces.

      Bomb Pieces
      * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives.
      * PointDevice:
      You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode).

      Advanced Grazing System
      * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs.
      -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode.
      -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around.
      * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN.   Scorefiles * This scorefile was provided by Dark Kijin and CKenshin.
      * It has 100% Extra availability, and Extra is cleared with Reisen.
      * The game has some clears on PointDevice; it's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. Legacy Normal has been cleared with Reisen.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15_Scorefile_LoLK_Dark_Kijin__CKenshin.zip
       
      Steam Release
      If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
      97,203 54
    20. Release Information
      Type: Fighting
      Developer: Team Shanghai Alice & Tasogare Frontier
      Publisher: Team Shanghai Alice & Tasogare Frontier
      Release: Reitaisai 12, on May 10, 2015
      Language: English-Patched (MotK 1.00)
      Silhouette On Cover: Sumireko Usami (Final Boss)
      Character Information Playable Characters: 14
      (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko)   Description Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong...   Unique Gameplay Mechanics Occult Orbs
      * Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself.
      * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights.
      * If you have more lights than your opponent, then you get the orb.
      * Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light!
      * Any attack that requires Orbs will be stronger the more Orbs you have.
      * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while.
      * If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs.

      Mystery Spots
      * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles!

      Spell Bar
      * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar.
      * When it's full, you can use the spell card you chose before the battle.
      * If you charge it twice, that makes it even more powerful!
      * When you use your card, it drains your spell power entirely.

      Health Bar Coloration
      * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health.   Scorefile * This scorefile was provided by Wolfdragon Rex.
      * It unlocks Sumireko.
      * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.5 (ULiL) Scorefile [Wolfdragon Rex].zip
      41,275 34
    21. Release Information
      Type: Bullet Hell Boss Attack
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Reitaisai 11, on May 11, 2014
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Seija Kijin (Sole Playable Character)
      Character Information Playable Characters: 1
      (Seija)
      Shot Types: 1
      (Eventually with 9 Items)   Description Everyone's favorite inversion-inclined dancing amanojaku, Seija, has been going around appropriating various other Gensokyo girls' special items. She has a reason for doing this (at least, supposedly), but the other girls don't particularly care; now that Seija is a repeat offender (having also technically been the mastermind behind the events of DDC), Reimu has issued an unusual order to defeat Seija using unprecedented danmaku - patterns each of the girls considers to be impossible to beat. Figuring that if they can cheat, she can too, Seija figures she can utilize the powers of the items she obtains to defeat all this unfair danmaku.   Unique Gameplay Mechanics Cheat Items
      * The girls you're facing off against are literally cheating to defeat you. Fortunately, Seija's got a few tricks up her sleeve - the items she has grant her abilities to bypass or destroy danmaku in various ways, such as hiding from it temporarily, being able to screen-side-wrap, use bombs, or die more than once.
      * When you're on the scene select screen, you can pick which two items you carry into each battle.
      * At first, you'll only have a slot for a Main Item, but later on, you gain a Sub-Item slot, granting you the ability to use the secondary function of an item placed in that slot.

      Item Levels & Item Clearance Tracking
      * For each unique item-scene clear, the item used gains experience, and with enough XP, it levels up, which allows you to do things like use the item more times or make each use last longer, allowing you to alleviate further frustration by allowing for better resources to use in later, tougher scenes.
      * As you use items to clear scenes, the game remembers which items you've cleared which scenes with.
      * If you can manage to clear a scene without ever using an item (possible on every scene, but naturally, later ones are very hard to do this with), you'll receive a special No-Item Clear designation, and all items you have at the moment you clear the scene will be checked off for that scene, since you proved you don't need any special help to beat that scene. This means that if you didn't have an item when you No-Item Cleared a scene, you'll have to go back and clear it again for it to count for the new items.

      Nicknames
      * You can also earn achievements called "Nicknames" for fulfilling criteria as you play the game. See if you can unlock all 60!   Scorefile * This scorefile was provided by Dark Kijin.
      * It unlocks all 10 Days of the story for play. (All are cleared on at least some base level, but not all have No-Item Clears.)
      * However, it does not have all the Nicknames; it's missing the ten Secret Nicknames.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.3 (ISC) Scorefile & Data.zip
       
      Steam Release
      ISC is now on Steam. If you would like to support ZUN, you may buy ISC here: https://store.steampowered.com/app/937570/__Impossible_Spell_Card/.
      27,810 7
    22. Release Information
      Type: Bullet Hell
      Developer: Team Shanghai Alice
      Publisher: Team Shanghai Alice
      Release: Comiket 84, on August 12, 2013
      Language: English-Patched (ThCrap Self-Updating Standalone)
      Silhouette On Cover: Shinmyoumaru Sukuna (Final Boss)
      Character Information Playable Characters: 3
      (Reimu, Marisa, Sakuya)
      Shot Types: 2 Each   Description Gensokyo is full of sounds of dissonance as an uprising takes place - Youkai are rebelling, and tsukumogami are turning up, evidently feeling it's "their time." The sky carries the sounds of a huge building, and the weapons of our three protagonists are acting strange - they'll have to decide if they want to risk rolling with the punches, or discarding their bewitched implements for something more reliable they know they can trust as they investigate the uprising - what's causing these otherwise weak youkai to feel they are now capable of turning Gensokyo upside-down...?   Unique Gameplay Mechanics POC Bonuses
      * In this game, there's a new way to earn Life and Bomb pieces - you want to auto-collect lots of items in a single visit to the top of the screen.
      * Each time you pass the POC to auto-collect items, your pass is judged, and you will receive a Bonus designation of 0.5, 0.8, 1.2, 1.6, or 2.0, depending upon how many items you attract on that pass.
      * If you get a bonus of any sort, you'll receive a Bomb Piece for the first four bonuses you earn, and then one Life Piece for the fifth, before the cycle repeats itself.
      * Every time you get a "Bonus 2.0" designation, you get a Life Piece regardless of where you are in the cycle, without interrupting it.
      * It's also worth noting that in this game, you only need 3 Life Pieces to put together an Extend.

      Shot Type Differences
      * Similar to TD, above, characters have two shot types, and the stronger one switches depending on whether you're Focused or not.
      * Your chosen shot type also happens to affect who you face off against as the mid- and main boss of stage 4.   Scorefile * This scorefile was provided by Dark Kijin.
      * It has 100% Spell Card availability in Spell Card Practice.
      * It has 100% Extra availability and clearance.
      * Main game clearance is spotty; Easy and Normal are cleared as all characters and shot types, but Hard only has one clearance as Marisa A; Lunatic is entirely devoid of any clears.
      -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14 (DDC) Scorefile [Dark Kijin].zip
       
      Steam Release
      If you would like to support ZUN, you may buy DDC on Steam here: https://store.steampowered.com/app/1043240/__Double_Dealing_Character/?snr=1_7_7_230_150_1
      66,077 28
    23. Release Information
      Type: Breakout
      Developer: Zun
      Publisher: Zun
      Release: 1997
      Language: English-Patched
      Character Information
      Playable Characters: 1 (Reimu)
      Shot Types: 1
      (All your shots can do is change the trajectory of the Yin-Yang Orb and absorb bullets; they can't damage enemies or flip tiles.)
      Description
      The strength of the seal that keeps demons and other evil creatures from entering Gensokyo via the Hakurei Shrine, which also serves as an entrance to the "outside world" as you and I know it - has been diminishing. Reimu decides to go in of her own volition to see whether the cause is in there, and needs beaten up. (It does.)
      Unique Gameplay Mechanics
      Breakout
      * The screen never scrolls; this is built in the style of breakout games such as "Arkanoid," featuring a large Yin-Yang Orb that Reimu hits around the screen with her techniques. The Yin-Yang Orb and Bombs (under specific situations) are the only things that can damage enemies. However, you can also be crushed by the orb if you let Reimu get hit by it.
      Reimu's Abilities
      * Reimu will fire her shot upwards when you hit Z. This shot cannot damage enemies, but it can erase a bullet it hits and change the Yin-Yang Orb's movement when it connects.
      * She can also use her gohei for similar, more direct purposes when you hit X while standing still. She will swing her gohei back and forth once, her first swing being stronger than her second (her second swing can't deflect bullets either).
      * Combining movement, Z and X can make her do various other tricks, like a Slide Kick (moving + X), a Flip Kick (Slide + X at the end without pressing left or right (or pressing the opposite direction)), and a Shot Barrage (Slide + Z at the end).
      Bombs
      * Even the earliest game had a Bomb system, despite how different it is than the rest. You start the game with a single bomb, the amount can't be changed. You can only receive a bomb if Reimu gets hit, but regular tiles can give you a bomb too if you're lucky. To use a bomb, press left, right and Z at the same time, or Z and X twice. Bombs will hit most, if not all, onscreen tiles once, and if the orb comes into contact with Reimu while it is active, the orb will be launched instead. Bombs can only damage bosses if you have no lives left.   Scorefile * This scorefile provided by GlitchyMissingno.
      * Since there are no unlocks in HRtP, this scorefile is basically here exclusively for formality's sake. Th01 Scorefile (HRtP) [GlitchyMissingno].zip
      29,904 17
    24. Release Information
      Type: Bullet Hell
      Developer: Zun
      Publisher: Zun
      Release: 1997
      Language: English-Patched
      Character Information
      Playable Characters: 1 (Reimu)
      Shot Types: 3
      Description
      After returning from a training session, Reimu finds that her shrine has been overrun by ghosts and youkai! Excited by this chance to test her fledgling abilities, she mounts her flying turtle, Genji, and grabs her exceedingly powerful Yin-Yang Orbs so she can go investigate.
      Unique Gameplay Mechanics

      No Boss Health Gauges
      * Aside from being the first bullet hell game in the series, this game has another unique functionality: Unlike the rest of the series, bosses don't have health bars in this game.
      Introduction of Extra Stage
      * This was the first game in the series to use the concept of an "Extra" stage.
      Scorefile
      * This scorefile was provided by GlitchyMissingno.
      * It has 100% completion status; Extra is available for all shot types.

      Th02 Scorefile (SoEW) [GlitchyMissingno].zip
      15,800 15
    25. Release Information
      Type: Versus Bullet Hell
      Developer: Zun
      Publisher: Zun
      Release: 1997
      Language: English-Patched
      Character Information
      Playable Characters: 9
      (Reimu, Marisa, Mima, Ellen, Kotohime, Kana, Rikako, Chiyuri, Yumemi)
      Description
      Some odd ruins have appeared a short distance from the Hakurei Shrine. Curious to investigate, our girls arrive almost simultaneously - only to discover that the ruin... doesn't seem to have an entrance. Then they discover an edict laid out: Only one person may enter the ruins, but they will be greatly rewarded. Seeing this, the girls decide to hold a competition, where the last one left standing will be allowed to go in and claim the prize.
      Scorefile
      * This scorefile was provided by GlitchyMissingno.
      * It has 100% completion status (both Chiyuri and Yumemi are unlocked).
      Th03 Scorefile (PoDD) [GlitchyMissingno].zip
      11,112 10
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