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  1. Touhou Warriors of Friendship

    Type: 2d platformer
    Character Information
    Playable Characters: 3
    Satroi, Sanae, Lithous Medusa Gorgan (who ever the heck that is).
    Default Controls
    Arrow keys move you in the direction you want to go. Z-Shoot button
    Description
    Plot Point: Use the touhous to fight for the magic of friendship fighting with the various set up of villains. (10/10 copyright is best boss.) There really is no plot from what I can tell when playing it. It's like megaman but without actual reason.
    How it works: Well it's like megaman. It's megaman (and by megaman I mean move left and right shoot the badies and jump over holes and such) with touhous except with a ton of bullets and your "lives" is your health.

    11 downloads

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    Updated

  2. Touhou Warriors of Friendship 2

    Type: 2D Platformer
    Language: English

    Character Information
    Playable Characters: a lot
    Satroi, Koishi, Utsuho, Orin, Zero Apparently, and probably others that I haven't unlocked
    Default Controls
    Arrow keys to move, Z button to shoot.
    Control config goes here
    Description
    Plot Point: Use the touhous to fight for the magic of friendship. Again. There isn't really much to say about this game aside from some of it is hilariously hard and funny.
    How it wroks: The game plays like megaman 2. Run left and right, shoot enemies and jump.  

    13 downloads

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  3. Touhou Koukayaku - The Game

    Release Information
    Type: Action/Shooter
    Developer: Conagusuri
    Year: 2010
    Language: Japanese

    Character Information
    Playable Characters: 5
    (Byakuren Hijiri, Minamitsu Murasa, Shou Toramaru, Nazrin and Ichirin Kumoi)
    Default Controls
    Controls:
    Move: Arrow keys
    Jump: Z
    Shoot: X
    Switch Characters: S and A
     
    Description
    Plot Point: Iunno, it's Japanese so I can't read it, something to do with Nue and you must defeat her for some reason, so yeah have fun with that...... BYAKURENMAN! ALL THE WAY ACROSS JAPAN!
    How it works: It's a Megaman type game, you go to stages and do your thing, except after each stage you recruit the members of the Palanquin ship, and use them to aid you in your mission to beat Nue for some reason. Yay fighting someone for an unknown reason!   Difference In Characters: As you unlock each character you will begin to see the differences they have between each other, the main factors to look out for are: Float time, movement speed and weapon type.

    Different Sections: In each stage there is four sections (The last section is the boss battle) and every time you enter a new section, your health is refilled, so no having to look for cheese (The health restoration items) before you move on.

    UFOs: In order to fight the boss rush you must collect UFOs in each stage, you can find the location of said UFOs by getting Nazrin and looking around in each stage until Nazrin gets a blue circle on her, how you get the UFOs when this happens? Well, you go look around the area where Nazrin is all "Oh man, a UFO is around here." (Normally left or up of where the indicator goes off) and turn into Shou to reach the areas with the UFOs, once you have collected them all the question mark stage will now be available to enter (The picture will show all of the bosses now that you have all of the UFOs) and good times will be had if you loved fighting the bosses of the game. 

    13 downloads

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  4. Takkoman -Kouzatsu World-

    Release Information
    Type: Action-Platformer
    Publisher: Illucalab
    Year of Release: 2012

    Character Information
    Playable Characters: 1
    (Takorin (aka Takkoman)
     
    Description
    Plot Point: After an unknown catastrophe, Gensokyo, the world of order and richness, and Kouzatsukyo, the world of devastation and chaos, have been tied together as one. Now, it is up to Takorin, one of the arbitrators of Kouzatsukyo, to track down the creatures who escaped from and her world and find who - or what - is responsible.

    How it Works: This plays out like a Megaman Zero game as you can kick your enemies to deal heavy damage or shoot them with eye lazers for rapid fire damage, you select from eight stages and as you beat each of the bosses you learn new moves to use against enemy.   Special Attacks: To preform one of the special attacks (Which you get from the first eight bosses) you press the keys that you got told to use from the results screen after the stage and then press the special attack button, this would do nothing if you entered the command wrong, but when you enter the command correctly you should see Takorin preform a special attack on the enemy, whether this is a screen clearer or a single target attack.

    12 downloads

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  5. Sanae Challenge! - Fusion

    Release Information
    Type: Platforming/Action/Capture The Flag
    Developer: Lion Heart
    Year of Release: 2010
    Language: English/Japanese
    (English only on the main menus)

    Character Information
    Playable Characters: 1
    (Sanae, Utsuho helps though)   Default Controls
    Controls can be set in the Config.exe, and will accept a gamepad.
    Button 1 [Z]: Confirm/Shoot Stars
    ● Holding the button by itself makes her shoot a continuous stream of stars. These can be aimed in any direction after you start shooting.
    ● Hold Down and Shoot to create a wind tunnel to suck up nearby kedama; you can hold the wind tunnel open as long as you like. When ready to fire, hold the direction you'd like them to go in, and release the Fire button.
    ● Holding Down + Shoot on a base works on purifying a base to capture it. You can do a bit, walk away, and resume later if you must.
    Button 2 [X]: Jump
    ● Sanae can perform two midair jumps, and jumps really high to boot!
    ● In midair, hit Down + Jump button to hover on a whirlwind; this effectively puts Sanae in "standing on ground" status in midair so you can use the wind tunnel mid-jump. (Just jump to come down from your whirlwind.) Button 3 [C]: Call Utsuho
    ● You can only call Utsuho when standing on the ground or on a whirlwind.
    ● Hold the button and use Left/Right to select from the command list.
    ● Remember that Utsuho is a bird-brain; if you order her to Attack, she'll do it in the same direction you're facing, and she prefers to stay above your position.
    Button 4 [A]: Skip
    ● Useful for skipping boss dialogue.   Description
    Concept: This is the second (and most recent) game in the Sanae Challenge series.  Sanae returns to gather more faith by capturing kedama bases throughout the many laps of each stage, at the end of which you have to fight a boss.  Also, you are joined by the hell raven herself, Utsuho!
    How It Works:  In each stage, you have to capture kedama bases to gain faith and to move on to the later laps of the stage; your Faith value (the percentage on the right side of the screen) also acts as Sanae's health, so try and keep your faith high, or else you will fail the mission.  On the last lap of the stage you must fight the boss and capture the final kedama base to finish the stage and move on.
    Utsuho: Once Utsuho joins halfway through stage 1 (she assists from the beginning of all other stages), she'll assist by using physical attacks when she feels like it, but you can hold the Call button to pick from a list of commands to issue to your bird-brained friend; you can order her to Attack to have her use her fusion energy to create a huge frontal blast, create a Barrier around yourself to prevent damage so you can capture bases more quickly, ask for Flight to hop on her back and fly around for a bit, or tell her to use Fusion to get rid of those ghost kedama!
    Kedama: Hitting kedama or flinging them around with the wind tunnel only temporarily stuns them; the only way to destroy them is to capture the base they came from.  Different colors of kedama have different attributes or abilities (for example, black ones recover quickly, and green ones fire at you), so analyze and approach each situation accordingly.

    9 downloads

       (0 reviews)

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  6. Sanae & Momie - With Ibara Kasen

    Release Information
    Type: Action Platformer
    Publisher: Gatling Cat
    Year of Release: 2011
    Language: Half-and-Half (English for really important stuff, but dialogue and skill names are in Japanese.)

    Character Information
    Playable Characters: 3
    (Momiji, Sanae, Kasen)
    Default Controls
    Customizable in in-game Key Config.
    [Shift] = Attack / Confirm
    [Z] = Jump / Cancel
    [X] = Skill (uses currently-highlighted skill or item on Inventory Bar)
    [C] = Special (uses character's Special Attack)
    [A] = Switch Left (Inventory Bar)
    [T] = Switch Right (Inventory Bar)
    [Spacebar] = Pause

    Intermission Menu
    ● To Stage Select
    ● Stat Upgrade Store
    ● Training Area (asks difficulty)
    ● Help Text (isn't much help to English-speakers, as it's in Japanese)
    ● Back to Title Screen
    Description
    For Starters: It appears to me that Gatling Cat has been receiving input from fans, and has responded in kind; that which is "Sanae & Momie" actually features three playable characters.  Momiji, who starred in the first 3 games, plus Sanae and Kasen.  You heard me right, Kasen Ibara.  That, and it looks much nicer than even Katsugeki Kidan 3; the graphics have, compared to their other games, received a huge makeover (most noticeably the HUD, which now displays numbers as well as very colorful gauges).
    Other Stuff: This game, for the most part, generally plays almost identically to Katsugeki Kidan 3; after picking your girl and your difficulty level (Easy/Normal/Hard), you pick and play stages, where you kill regular enemies and a boss.  As with KK3, you also level up in this game (and this time, all your stats increase automatically every level, and you don't assign level-up bonuses; rather, you use the gold you collect to purchase permanent stat increases, which is all you'll be using it for).
    Gold/XP Sutff: Unlike KK3, in this game, you do lose the Gold you collected in a stage if you die enough times to get sent back to the Intermission screen (which is now 3, and you can earn extra lives now too!).  You do still get to keep your experience, however (even though it looks like it says on the pause screen that you won't).
    MP-Consuming Skills: Also, rather than clearing silly challenges for Nitori to earn skills and/or purchasing them from the shop, they cut that crap out too: you start with 4 skills (selectable on your Inventory Bar) and earn 2 more for beating two specific bosses.  Upgrades to skills you have are easily purchasable in the shop.  (Your Special also consumes MP, and as far as I can tell is not upgradeable.)
    SP-Consuming Skills: Skills requiring you to press directional button(s) and hit Attack consume some of your Skill gauge instead of consuming your MP.  Your SP regenerates automatically when you're not using it.
    Holdable Items!: Aside from finding instant-recovery rice cakes, you can also find what looks to be dark dumplings (around 10-15% HP restoration) and what appears to be a frosted filled donut (for 10-15% MP restoration), which you can hold up to 9 of each, and as with your skills, you simply select them on your Inventory Bar and hit the Skill button to eat them.  (Not sure what that third item is yet, haven't gotten that far, but I assume it restores both HP and MP.)

    24 downloads

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  7. Rush the Hina

    Release Information
    Type: 2D Platformer-Sidescroller
    Publisher: Sweet Lapine
    Year of Release: August 2012
    Language: Japanese   Extras
      1. Yeah, sorry, but I didn't do a very good job with the items.
    2. The number in the very top-right corner is your distance.
    3. The Green things next to your Stamina are your lives.   Description
    Plot Point: Well, this is easy. There isn't one. Literally. You have to game modes, (Rush & Challenge) and picking one just immediately tosses you straight into the game.

    How it Works: Well, you jump. And that's about it. Hina runs automatically at a set speed. There are gaps in the platforms, and it's your job to jump over them to make it to the exit/ as far as possible, depending on which mode you're playing. Also, Hina has double-jump capability. If the double-jump isn't enough for you, after you've used up both of your jumps you can continue to tap the jump button which will make Hina spin/hover up slowly into the air. However, you can't do this forever, as Hina has a stamina gauge which lowers as you spin.

    Items that I guess I can mention:

    Horseshoe-type orb item: Yeah, I'm not exactly sure what it's supposed to be, but it raises Hina's move speed. It also gives her silly little swirls where her feet should go. Just to mention that.

    "Orz" orbs: I think they say "Orz" in the middle. Not sure. However, I do know that they drain a heck ton of your stamina meter, so avoid touching them.
    EDIT: Apparently "orz" is some emote for defeat, so yeah. That's a thing. Applauds and stuff to Swfw

    Black hole-type orb: Yeah, sorry. I don't have a clue what this does. Someone should be kind enough to mention it, if you find out.

    Spirits: You find these all over the place. They're the bottom number in the top right corner of the screen. I guess they're added to your "score" or some such.

    3 downloads

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  8. New Super Marisa Land

    Release Information
    Type: Platforming
    Publisher: Tasogare Frontier
    Year of Release: 2010
    Version: 1.10 (includes Extra Stages)
    Language: Japanese (Is a patch coming...?)

    Character Information
    Playable Characters: 1
    (Marisa)
    Powers Borrowed: 4
    (Reimu, Reisen, Suwako, Tenshi)
    Description
    Plot Point:  Marisa has come home with 6 magical mushrooms she intends to make some kind of potion with, but when she pops them in the oven, it explodes, scattering her mushrooms all over the place!  She quickly departs to go get them back.
    How It Works:  Like "Super Mario World," you clear stages to advance on the map; also similarly, some stages have alternate exits.  You'll also acquire power-ups that allow you to borrow powers from other Gensokyo girls, similar in manner to Super Mario Land 1 & 2.
    Extra Notes:  If you acquire all the red stars in any given world, you're rewarded with access to that world's Extra Stage, which feature somewhat easy-end Kaizo Mario mechanics.

    40 downloads

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  9. Mystical Chain

    Release Information
    Type: Single-Screen Beat-'Em-Up
    Developer: Lion Heart
    Year of Release: 2009
    Version: 1.21
    (Includes Training & Desperate Mode)
    Language: English
    (Well, everywhere you really need it.)

    Character Information
    Playable Characters: 3
    (Alice, Marisa, Patchouli - you pick a pair)   Description
    Concept:  Each area is a single screen with some platforms and monsters; defeating everything clears the stage.  There are five chapters, consisting of 5 stages each, complete with a boss fight as the final stage of each chapter.
    How It Works: You choose a pair of girls to play as, and control both.  You start off in control of the girl you picked first (called your "master") but you can switch with your other character (called your "slave") anytime you want.  Both girls have their own independent HP gauges, but share their CP and the SP gauge.  Your Chain Points (CP) are used to swap girls and for directional button special moves, and recharge themselves after you don't do either for a bit.  Your max CP is extended by 1 for each boss you defeat.  Your SP can be used to use spell cards, or resurrect a dead partner (First Aid).   Advanced Strategy

    Slave Orders
    By default, your Slave's function is set to "follow," where they follow you closely so you can swap easily.  However, if you hold Down and hit [Swap], you change the order to "ambush," where the Slave stays put until you swap or change the order back, allowing you to use advanced tactics to backstab enemies, or bat them back and forth for huge damage.  Slaves waiting patiently under ambush orders regenerate HP.

    First Aid
    It's hard to do without your partner.  If they should perish in battle, you can stand over their body and hold Down and hit [Spell Card] to sacrifice one spell card to resurrect your partner.

    Training
    You can use Training on any non-boss stage; when choosing a stage, hit [Swap] instead of [Attack] to confirm.  In Training, enemies don't move or attack, and you can practice all you want; just pause and exit when done.  Please note that if you try to use Training Mode on a boss stage, it will crash the game.

    Boss Rush
    If you've earned the True End on any difficulty for a pairing (by beating the Secret Chapter), you earn the right to attempt the Boss Rush with that pairing for that difficulty; when selecting your stage, hit left from 1-1 to highlight and choose Boss Rush.

    Desperate Mode
    If you manage to get the True End on Lunatic with a pairing, you earn a fifth ridiculously hard difficulty setting for that pairing called Desperate Mode, which will be found under the selection for Lunatic difficulty.

    44 downloads

       (0 reviews)

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  10. Han Tamashii Takeshi Geichou

    Release Information
    Type: Point-and-Click Action
    Publisher: Y-Cubed
    Year of Release: 2012
    Language: Japanese
    Default Controls
    [Mouse]: Control Half Ghost / Aim (Make a circular motion for a rotating slash)
    [Left Click]: Danmaku / Confirm
    [Right Click]: Movement / Cancel
    Z: Iaido Stance; Use movement to slash
    X: Title Screen
    [Esc]: Kill Game
    Description
    Plot Point: (Conjecture) Realizing her own weakness, Youmu trains to become stronger, taking challenges throughout Gensokyo under the supervision of Yuyuko.
    How it Works: The game starts off by putting you into a hub area, where you can choose to battle, upgrade your stats, or save the game. Story mode will place you into a boss fight instance. There is no pausing, so make sure that both Youmu and your physical state are ready for a complete duel. You can strike by firing danmaku, sweeping with your sword, or expending spirit in an Iaido blow (Quick draw of the blade; think Kenshin and battoujutsu, or 200 Yojana in 1 Slash). While Iaido is your only attack that expends spirit, it also provides mobility and invincibility frames. Bullets can be absorbed with your blades, which regenerates your spirit. Hitting the enemy with danmaku will also regenerate your spirit. If you fail the boss scene, you can challenge as many times as you like. If you find your strength insufficient, you can train. Training will net you experience points with which to strengthen Youmu, and can be spent to strengthen her base stats or attack options.   Menu Options Training: Here Youmu can participate in various minigames that help develop your skill in using her various attacks. You will be awarded points with which to upgrade her stats depending on how well you perform. In this order, there is Intruder Shoot-up for shooting, Cherry Blossom Slashing for Iaido, and Bullet Slashing for the rotational slash. As you progress through the story, greater difficulty levels will be unlocked. Stat Growth: Here Youmu's stats can be upgraded within four major categories, in this order: The Foundations, Danmaku, Iaido, and Sword Sweeping. Within each category are three sub-categories, which will be listed in the order which they appear. The Foundations - Maximum Health, Maximum Spirit, Natural Spirit Recovery Over Time. Danmaku - Bullet Damage, Bullet Size, Bullet Attack Spirit Recovery. Iaido - Attack Strength, Slash Movement Speed, Spirit Cost Reduction. Sword Sweeping - Attack Strength, Attack Range, Bullet Absorption Spirit Recovery. Story Mode: Here you can continue the story and face boss scenes. Save Game: This is where you can record your progress. It is recommended that you save at least at the beginning of each chapter. Strategy
    If you ever find it too difficult to defeat a boss, a strategy that usually works is to stay next to the boss and continuously use the Sword Sweep. You will eat any bullets that are fired while doing damage to the boss, but the game will feel cheap if you abuse this too much. Perhaps its best for such a simple girl to, as Marisa put it, go around "slashing like an idiot."

    30 downloads

       (0 reviews)

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  11. Gensokyo no Nazo

    Release Information
    Type: 2D - Action/Platformer
    Publisher: Gekikara Spice
    Year of Release: Comiket 82, 2012
    Language: Japanese
    Number of Players: 2
    Default Controls
    Controls Z: Melee Attack (Hold for Charge Attack)
    X: Jump
    C: Shoot (Can hold up/down for aiming/new attacks)
    A: Character Select Menu
    Extras
     
    Orbs
    Red: Increases the max HP for the character who picked it up by +10. Flashing Red: Increases the max HP of your entire present roster by +5.
    Blue: Increases the max SP for the character who picked it up by +10. Flashing Blue: Increases the max SP of your entire present roster by +5.
    Green: Increases the special ability of the character who picked it up. For example:
    * Jump Height: Daiyousei, Suwako, Tewi
    * Sight in the Dark: Rumia

    Some special abilities that don't require picking up any green orbs:
    * Walking on Clouds: Aya
    * Stage-Warping Power:
    Yukari   A Note on Progression
    There are 200 areas in the "normal game;" the formal game ends when you beat the boss inhabiting area 200. Thus, the areas 201+ are considered the post-game content (along with some of the other areas around 100ish).   Description
    Plot Point: No idea, honestly. Not that this game has any actual talking in it. Well, maybe not "no idea". Far's we can tell, mysterious doors have appeared all around Gensokyo, and Marisa & Reimu go check it out.  This game is based upon another game known as Atlantis no Nazo (The Mystery of Atlantis).

    How It Works: You explore the various doors; the number indicates what area it is.  Higher numbers are meant to be cleared later, of course.  As you find other characters, you'll fight them as bosses, and when you defeat them, they join your ever-increasing team, up to 25 members!  Each character has different abilities, including the size of their hitbox or jump height, so make sure you try out each character when you earn them so you can see what they're capable of.  Upon defeating bosses, you also get a Full Power powerup that brings all your dead characters back to life and restores everyone to full.

    Spirit Points: The blue gauge under your HP gauge is your Spirit Points (SP) (sometimes known as Danmaku Points, or "DP"); this gauge depletes as you continually fire danmaku, and refills slowly when you're not firing, though picking up blue spirit pickups will refill it faster.

    Treasure & 1-Ups: Throughout the game, you'll find treasure chests containing various amounts of Points.  Collecting enough gives you a 1-Up, which is important: your starting supply of extra lives is pretty small, and you use the extra lives you acquire as resurrection items (highlight a dead character and hit confirm to resurrect them).

    47 downloads

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  12. Endless Marisa

    Release Information
    Type: Time-Killing Minigame
    Released: 2006
    Version: Final Release
    Publisher: Lion Heart
    Language: English
    Other Vitals
    Playable Characters: 1
    Marisa
    Description
    Concept: If you've ever played the old NES title "Joust" and the old arcade game "WonderBoy," combine the thoughts of these two games, and you'll have a general idea what kind of game this is.  It's basically a time killer, although it's a very addictive one.  It involves killing endless swarms of Alice's Shanghai Dolls.
    How It Works: You hit "Start" and pick one of the stages to attempt.  Things start off slow at first to put you in the mood; single enemies pop up, and you throw your magic stars at them to kill them (they'll also drop gold bars for you to pick up for extra points).  You get five hearts, which means your game is over when you've been hit 5 times.  As you survive longer, a greater variety of dolls start spawning faster and in greater numbers, until they start filling the screen.  As you'd assume from the title, there is no way to actually win; you simply score as high as you possibly can (the addictive aspect of the game).  To keep things interesting, there are several types of dolls with different capabilities, and every once in a while, Alice herself flies across the top of the screen to throw dolls at you; shoot her down for bonus points.  For more details on the modernization features, see "Advanced Strategy" under the gameplay screenie.   Modernization Features
    As this is a 2006 release (by Lion Heart, no less, famous for producing "Mystical Chain;" see above), simply running, jumping, and throwing normal stars forward are not your only options; a few modern amenities have been added to the addictive old-school gameplay:

    * Aim Shots: By holding any direction, any stars you fire will go in that general direction.  You can aim shots upward, for example, to hit enemies on platforms above where you stand, or jump over an enemy and fire downward at it!
    * Charge Shot: If you hold the "Attack" button briefly, you will charge for a more powerful shot; it can be held as long as you like (just release the button to fire it).  Charge Shots can be aimed like normal shots, and will go farther to give you more bang for your buck.  Charge Shots can form combos.
    * Comboing:  If you charge a shot, fire, and hit a doll with it, if there are other dolls standing within the blast radius (whether it's horizontal or vertical), those dolls will die also, creating an additional explosion (and if other dolls are standing in that blast, they'll die too, and so on!).  You can wipe out entire platforms worth of dolls this way (or clear out the bottom floor).  Gold dropped by chained dolls is worth more, depending which number in the chain the doll was.
    * Chaining: If you keep your calm, and are accurate with your shots and don't miss, the game will count each consecutive doll you kill in a Chain, which makes kills worth progressively more points until you break your Chain by either taking a hit yourself, or firing a shot and missing.  Charge shots also count in Chains (so don't miss with those, either).
    * Drop Down Through Platforms: If you're on a platform you can jump up through, you can drop back down through it, too, by double-tapping the Down button.
    * Slide: You can slide by holding Down and hitting Jump.  Sliding is basically a way to sidestep out of difficult situations; you can pass through enemies without taking damage this way.  Once you learn exactly how far a slide will take you, it proves an invaluable way to escape in addition to jumping.

    Doll Colors
    The color of the doll's uniform indicates how it moves around and whether it will try to follow you around:

    * Green: Shy doll.  These can't jump high or far, and they don't follow you around.  They also can't jump off whichever platform they're on (like green koopa troopas in Super Mario Bros).
    * Yellow: Normal doll.  These jump just a bit higher and farther than a green doll, and can jump off (but not through) their current platform, but they don't follow you around either.
    * Red: Intelligent doll.  Red dolls are capable of the same speed of movement as normal yellow dolls, but these will follow you around if they spot you, and are capable of vertical jumps through platforms upward and dropping downward to stay on your tail as necessary.
    * Blue: Super doll.  Blue dolls jump higher and farther than red dolls, and follow you around with great fervor once they see you.  Like red dolls, they can jump up and down through platforms as well.
    * Black: Miniboss doll.  A while after the screen has become infested with dolls, it starts to shake; this is your indication a black miniboss doll is present: as they are heavy (like Metal Mario), their jumping causes the screen to shake.  These take a bunch of hits to kill, unlike regular dolls, and are worth a lot of points when you kill them.

    As stated before, there's no way to actually "win;" you just keep going until the dolls become too much to handle and all your hearts disappear off your life gauge.  Never end~

    8 downloads

       (0 reviews)

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    Updated

  13. Cirno Smash Climbers

    Type: Fighting Game
    (Smash Bros. style.)
    Year of Release: 2010
    Publisher: Kamo
    Language: English main menus, Japanese level select text.
    Extras
    * I've played through and unlocked all of the normal characters for you in this copy; if you want the two secret characters though, you have to do Extra Mode yourself.
    Description
    What It Is: Think about "Cirno Climbers," above.  Now also think about "Super Smash Bros."  How could you possibly combine these two ideas, you might ask?  This game is a beautiful marriage between the two ideas, and probably could not have been done any better (except maybe for some network support?).  Up to four players can play simultaneously (assuming you have enough USB ports for that many controllers and have Joy-to-Key), or you can play the single-player game.

    22 downloads

       (0 reviews)

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  14. Cirno Climbers

    Release Information
    Type: Action (Ice Climbers style.)
    Year of Release: 2008
    Publisher: Kamo
    Language: Japanese (Mostly.)
    Description
    What It Is: Have you ever played the classic NES game "Ice Climbers"?  This is pretty much exactly the same thing, except with better graphics and Touhou character theming.  You can play as Reimu, Marisa, Sakuya, and Remilia on your quest to clear all 60 mountains.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Castle Maze

    RELEASE INFO:
    25/01/14
    Publisher: Unknown
    Language: Japanese (No English Patch)
    Type: Action Adventure, Platforming with aspects of RPG. 
    PLOT:
    Basically, your mission is to go through Scarlet Devil Mansion while simultaneously defeating 
    the residents there. However the residents there are trying to stop you. How annoying!

    7 downloads

       (0 reviews)

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  16. Bullet Report

    Release Information
    Type: Action/Adventure
    Publisher: AQUASTYLE
    Date of Release: C84 - Aug 12, 2013
    Language: Japanese   Default Controls
    Directional Arrows: Basic Movement
    [Z]: Dash
    (Only works when in motion)
    [X]: Jump / B button
    [C]: C: Combo (Tap Repeatedly)
    [V]: Power Kick
    (Deal more than twice your damage and launch the enemies far away from your position)
    [A]: L1 / Summon Momiji (Attacks many enemies at once but does little damage)
    : L2
    [Q]: R1 / Graze
    [W:] R2 / Teleport
    Enter: Pause
    Space: Select
    (It's recommended that you get gamepad due to the sheer number of and difficulty of key setup.)   The Storyline:
        Aya is yet again looking for material to write about in her newspaper, and an incident came with good timing too.

         There seems to be a very peculiar incident where a plant-based epidemic has spread across much of the Youkai Mountain, and it appears that the only one to put a stop to the regional incident at the time was Momiji. Of course, she wouldn't stand a chance against an entire legion, so (with a little convincing) she recruited Aya to help resolve this fairly large incident.

    The Mechanics of this Game:
        With little more than your skill and judgement to rely on during most of the game, you must punch, super kick, dash, and jolt your way to the final boss and to a proper victory. (Like any proper rogue-like game)

         Each stage has specific target enemies that must be dealt with in order to complete, and the stage will continue for so long as you and your target/s are both alive.

    Stat Upgrades
    (In order within the in-game menu)
       HP: How much raw damage you can take before going "pii-chun~"
       HP Recovery: The amount of hitpoints you recover by consuming dropped food items from enemies.
       Attack Power: Determines your basic combo and mega kick damage.
       Defense: Reduces damage by a certain amount
       Assist Power: Determines Momiji's screen-clearing damage.
       Stamina Recovery: Determines how quickly you regain stamina for special attacks, maneuvers, and support calls.
       Innate Effect: While not a purchasable upgrade to Aya, this section allows you to choose the perk that makes Aya a tougher or more dangerous nut to crack. Innates can vary from simple stat modifiers to unique effects such as knockback immunity.

    Achievements
       Not much is known about these stage achievements, but accomplishing any one of them will reward you with extra points for upgrades, various perks, and things that have yet to be identified.

    Sanae
       Don't even wonder anymore. Sanae is a randomly appearing and ever wandering super-boss who deals monster damage and is after you in particular. Unlike any other enemy in the game, she rewards you with points proportionate to the amount of damage you deal to her and doesn't need her to be defeated in order to gain.

       Don't be too happy with this though, as she is more powerful than what you would ever think. Without full stat upgrades, you'll be swatted dead before coming close.

       Do note that by defeating her, you permanently disable her ability to randomly appear in any stage and instead unlock her hidden stage. In this stage, she will be exponentially stronger, will NOT reward you on hit, and you must defeat her in order to gain anything out of this hectic duel.

    10 downloads

       (0 reviews)

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  17. Boho Youyoumu

    Release Information
    Type: Action/Adventure MetroidVania
    Publisher: Marokaka
    Year of Release: 2012
    Language: Japanese (no English at all) Default Controls
    [Z]: Jump / Confirm
    [X]: Attack / Cancel
    [C]: Dash (must acquire the Dash)
    [V]: Menu   Translation Help
    Menu Options
    * Inventory
    * Map
    * Yuyuko’s Help Menu
    * Return to Title Screen Kirisame Magic Shop
    The contents of the shop are explained on the map.   Plot Point: For reasons presently unknown, Yuyuko throws Youmu down a hole.  Why?  It's Yuyuko, does she really need a reason?  As it turns out though, there really is a constantly-developing story in this game - we just don't understand any of it yet because there's no English patch yet.
    How It Works: Despite still being in Japanese, we know quite a lot about this game at this point; you start off with 1200 HP and a basic shot attack at experience level 1, in Area 1 (the game confusingly calls these areas "levels" also).  Throughout the course of the game, Youmu will traverse six large Areas, eventually locate both her swords (which you can slice and dice with) and other equipment (which require Charisma to use), plus Energy Tanks to extend her HP gauge by 100 HP each, so that by the time you meet the final boss, you're more than ready.
    Saving & Shopping: Anytime you enter a Kirisame Magic Shop location (there's one in each Area), your progress is saved automatically, and you're fully-healed.  Also, you can purchase potions (and some basic equipment) for use; see the 100% maps for a list of what you can purchase.
    Karma: Karma in this game is negative; it's a bad thing.  You slowly gather negative karma for killing spirits, and the higher your KP, the more it hurts when you take a hit, and the weaker your attacks become.  To keep this in check, you can buy Karma potions, which will remove some of your KP at the cost of hurting you a bit (because drinking these hurts a bit, I recommend chugging them near a shop).   100% Map (Region-Colored)
    This is the region-colored version of the map for those like me who have difficulty differentiating between different areas on larger maps like this one, and need color-coding.  There is also an original non-colored version available.  Despite how big you're likely to see it in the preview if you click it, its actual resolution is far bigger; download it from the Extras section above to get the full-size 2040x1964 map.  

    30 downloads

       (0 reviews)

    0 comments

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