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Showing content with the highest faith level since 11/12/2019 in all areas

  1. 3 points
    I won't dither on with my thoughts of all of the pieces (I haven't got particularly much to say on all of them anyway), but number 9... My God... It absolutely swept me away. The music along with those stunning images made me think about an open world Touhou game with this sort of music, a slower pace, and a somewhat darker tone. Almost something like Zelda: Breath of the Wild. I don't even know how that would work, but I want it. ZUN plz splash out all of your budget XD. Anyways, I'm ranting about unrelated things now, so here is my contribution :D. === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION === === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION ===
  2. 3 points
    My thoughts: My contribution: Orchestral remixes are my favorite class of remix. It's hard to find really good ones, but once you do, they stick with you. Thanks for this, Drunken_Flower. I look forward to this becoming a monthly highlight for the Shrine.
  3. 3 points
    this month theme is *drum rolls* Orchestral imma go a bit different this time This Month Album: Bonus: *wheeze*
  4. 2 points
    Hey, everyone. I'm Autumn. I've been browsing around this site for a while but didn't realize it had a forum until just recently. Hope to meet new friends and have fun on here!
  5. 1 point
    So I was browsing the Touhou animation community today, when i discoverer that their is a card game for Touhou called Danmaku!!. Anyone played it, the reviews all say the game is fantastic that i am thinking of importing it from the USA to the UK (home). The rules look good and the art on the cards look fantastic ( however i don't like the card for Yukari, as it is too "busty" and not evil/scheming/polting enough, but i can edit that. not to say that the artist is bad, but i don't think it captures the essences of my favorite (one of my 5 most, as i like all of the chricters) Touhou cast (she is also one of the best evil-doers/anti heroes in games)) Also it is not that expensive to get it and its add-ons. Home- https://danmaku.party/ Cards- https://danmaku.party/rules/cards/ Character card- over 40 of them in the game I like this card a lot Play Card
  6. 1 point
    The other day I was talking with some of my card/board gaming friends, and I said "we need to play the touhou card game that I have never even heard of but almost invariably exists somewhere" Touhou community never disappoints. Thank you for bringing this to my attention.
  7. 1 point

    Version  

    48,256 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  8. 1 point
  9. 1 point
  10. 1 point
    ooh nice, i love the lament of the weeping children to be frank i haven't listened much of the 16th and 17th arranges, i still stuck in the past also i can't find the 8th song lyrics, imma try to transliterate it later more stuff
  11. 1 point
  12. 1 point
    I don't care for leaks, never have, never will. But this. This is gold. Also one thing I have noticed recently is there actually seems to be quite a lot of support for Reimu going around. Maybe I just hadn't seen it earlier, but it's almost like there's been this burst in popularity for her, at least in some corner of the internet. Not that it affects her chances of getting in, but it makes me happy to see that people at least want her in, regardless of if she actually makes it or not.
  13. 1 point
    Interesting. I made a point of listening to a few and particularly your arrangement of Alice in Wonderland (one of my favorite pieces from the series). It's a rather different style than I usually hear of the usually somber piece, and was quite pleasant. Switching the melody between different instruments on occasion certainly got my attention, and was interesting to hear.
  14. 1 point

    Version  

    14,051 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 5, on May 28, 2008 Language: English-Patched (Gensokyo.org 1.1) Silhouette On Cover: Tenshi Hinanawi (Final Boss) Character Information Playable Characters: 15 (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi) Description An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident. Unique Gameplay Mechanics Spell Card Deck * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku. * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu. Craft your decks any way you want. * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color: -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super. -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility. -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks. Weather * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It unlocks Iku and Tenshi. * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip
  15. 1 point

    Version  

    12,919 downloads

    Release Information Type: Versus Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Year: Comiket 68, on August 14, 2005 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss) Character Information Playable Characters: 16 (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki) Description Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs to be dealt with. Unique Gameplay Mechanics Charge Type One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button. * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope. * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks. The Battle Gauge and Its Usage * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below). * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels. * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use). * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets). -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like. -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below. * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one. * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one. Other Ways to Attack Your Opponent Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell: * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each. * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way. * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb. Scopes and Spirits * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating. * Destroying spirits causes a small explosion that can destroy nearby bullets. * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets! Scorefile * This scorefile was provided by an unknown source. * It unlocks Komachi and Shikieiki for all modes. * It unlocks the Prismriver sisters for Match Play. * Extra is available for everyone. * It is cleared on Normal ("Narcissus") with everyone except Shiki. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip
  16. 1 point

    Version  

    31,507 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  17. 1 point

    Version  

    23,598 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  18. 1 point

    Version  

    15,114 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  19. 1 point

    Version  

    6,131 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Comiket 67, on December 30, 2004 Language: English-Patched (Mizuumi.net 1.1) Silhouette On Cover: Suika Ibuki (Final Boss) Character Information Playable Characters: 11 (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika) Description There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast. Unique Gameplay Mechanics No Profiles * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe. Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks. * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip
  20. 1 point

    Version  

    1,121 downloads

    Release Information Type: Vertical Bullet Hell Shooter Developer: Studio Ramble & D.N.A. Softwares Publisher: DNA Software Release: March 21, 2005 Language: Japanese Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb Shift: Focus Movement Description Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. Bombs clear bullets but do no damage. Alice Margatroid appears as a boss. The game is based on the player trying to clear spell cards, where each Spell Card have different patterns and provide players the opportunity to practice dealing with it. In each stage the player can earn silver medal by shooting down enough enemies/the boss within the time limit, or earn gold medal by surviving until the time runs out. Story Mode Story mode functions the same as the "Imperishable Night" Practice section. Flandre must clear 50 spellcards, but don't worry. There isn't a set order in which you must clear one, so you can always skip one you are having trouble with and go back to it later. If you time a spell card out, you get a gold medal instead of a silver one. Freeplay Mode Freeplay mode allows you to play the same spellcards from Story Mode, but you may add a few more options. You may increase the number of lives and bombs you start with, and you may choose as to whether or not to double the spellcard.
  21. 1 point

    Version  

    14,355 downloads

    Release Information Type: Bullet Hell Developer: Publisher: Zun Release: 2008 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Utsuho Reiuji (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description A geyser has erupted from the ground near the shrine. However, although Reimu would've been content to open a spa for the hot water it spews, it's also spitting out earth spirits, which is a problem. Reimu and Marisa don't know the way to old or new Hell, so they recruit an assistant (of your choice) and head down to stop the cause of the issue before it gets out of control. Unique Gameplay Mechanics Assistance * Picking your shot type is a complicated matter in this game, because not only are you choosing your method of fire, you're also picking your assistant, and your choice will provide you with some manner of added ability that will help you out. Pick wisely between your choices! -> Reimu with Yukari: If you're close to the edge of the screen, your shots wrap around, and you can also screen-wrap warp by letting go of all non-movement buttons (in other words, stop shooting or focusing) and double-tapping in an offscreen direction. (It'd be wise to make sure there aren't any bullets over there first!) -> Reimu with Suika: You can auto-collect all onscreen items simply by letting go of all non-movement buttons (again, just stop shooting and focusing for a moment). This is a great ability for newbies! -> Reimu with Aya: You gain a third ridiculously-fast level of movement; to activate this, let go of all non-movement buttons (once more, stop shooting and focusing). -> Marisa with Alice: You can bring your Power level all the way up to 8.0, which allows more firepower and more liberal bomb usage. -> Marisa with Patchouli: You can change the formation of your option orbs by pressing [Fire] & [Focus] simultaneously. In cycle order, Fire formation is forward-focused, Water is for area coverage, Wood takes care of strange angles, Metal fires sideways, and Earth fires backward - if you know the game and its bosses really well, this gives you all the options you could possibly need, and you can annihilate everything in no time flat. -> Marisa with Nitori: Instead of acting like a bomb usually does, your bomb is instead a defense barrier, which allows you to take a hit while it's up, which consumes its energy. Our smart kappa has installed an additional feature - if it turns out you didn't need it, then the energy normally used to protect you is returned to you - you are reimbursed half the original cost. Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but it's only cleared with Reimu A and B. * Game clearance is spotty, with only Normal being cleared by all characters and shot types. Easy is only missing Reimu C, but there's next to no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th11 (SA) Scorefile [Dark Kijin].zip
  22. 1 point

    Version  

    1,259 downloads

    Release Information Type: Manga Original Run: 2007-2010 Synopsis: This is a rather whimsical and comedic look into the everyday lives of the moon rabbits who live in Eientei and those who live with them - Reisen, Tewi, Eirin, and Kaguya - and those they cross paths with. This has some limited crossover with the storyline of "Silent Sinner in Blue," as Yorihime and Toyohime make appearances, along with common faces (such as Reimu and Marisa) and some whose personalities were previously not as fleshed-out (you'll get to see Akyu!). Series Notes: This story is the third of three in the loosely interconnected storyline of "Touhou Bougetsushou," alongside the manga "Silent Sinner in Blue" (above) and the short novel "Cage in Lunatic Runagate." Unique Character Features: In Inaba, we will meet the new Reisen (named after Reisen Udongein), as well as having some cameo appearances by Yorihime and Toyohime Watatsuki.

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