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2D Shooting (others)

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  1. Eastern Ocean Blessings Halls - Marine Benefit

    Release Information
    Type: Shooting Game
    Publisher: nekofla
    Year of Release: Final Release – 2011
    Language: Japanese
    Silhouette on Cover: Mikoto Yaobi (Final Boss)

    Note: All information and photos submitted by ilikepie21k

    Character Information
    Playable Characters: 3
    (Reimu, Marisa, Sanae)
    Shot Types: 3 per character
    POC: Always On; Location depends on Hydrogen (Blue) Measurement Bar
    Boss Gimmicks
     
    Stage 4 Boss
    - Green and blue outlined bullets flicker in and out as they move.
    - During the 1st and 2nd spellcards, she attacks with familiars shaped as the 2 characters you aren’t playing as and in the last spellcard she attacks with your doppelganger.  
    Stage 5 Boss
    - Uses bubbles during her spellcards as her gimmick which serve a important purpose to your survival and her defeat.  
    Stage 6 Boss
    - Spawns fairies during her spellcards to attack you.
    - In her final spell, she uses fairies and bubbles in conjunction.  
    Extra Stage Boss
    - The extra boss possesses a handful of weird gimmicks. First one is the use of bubbles. How original.
    - Second, her nonspells have train-like wheels of bullets spinning across the screen.
    - Third gimmick is that during one of her survival spells, she moves around, clips off existing bullets around her, and spawns them elsewhere.
    - Fourth appears in her other survival spell. The bullets possess the same color as the background. (Reimu-Black, Marisa-White, Sanae-Rainbow) They won’t appear until they are within close proximity.
    - Her final gimmick possesses an interesting twist that should only be learnt by yourself...   Description
    Plot Point: Suddenly, a small lake in Gensokyo turns into a decently-sized salty sea. Reimu, Marisa, and Sanae plunge into the depths to explore and find out what is causing the sea's expansion.

    How it Works: Marine Benefit is a spinoff shooter game and so plays as any Touhou games, except for the addition of special new mechanics.

    Unique Gameplay Mechanics

    Hydrogen and Oxygen System: The Hydrogen and Oxygen System is your way of earning bombs and extra lives in this game. The Hydrogen (Blue) bar is your way of getting bombs and is increased by small and large H items. The Oxygen (Orange) bar is your way of getting lives and is increased by small and large O items. Both are also increased by grazing bullets. The latter method can be abused in a few stages to gain tons of resources and make this game ridiculously easy, even though it is a somewhat a difficult game. The Hydrogen bar is also your POC in this game, and it moves up and down, so adjust your strategy accordingly.

    147 downloads

       (0 reviews)

    0 comments

    Updated

  2. Uwabami Breakers

    Brew Information
    Designation: Shooting Game
    Brewed: 2007
    Palette: Mostly Domestic, Some Foreign (i.e., not enough Japanese to really make a difference)
    Made By: The Drinking Party
    Brew Statistics
    Drunkards: 1
    (Isami)
    Weaponry: Are those chopsticks...?
    (Yes, yes they are.)
    POC: lolwut?
    (Am I drunk? There're no pickups...)
    Description
    What a Friend of a Friend Told Me Happened:
    Boss: Hey there Isami.
    Isami: Oh!  Hey there.  *Minimizes Solitaire window*
    Boss: I've seen you at the bar a couple times.
    Isami: ...Have you?
    Boss: Yeah.  Nothin' wrong with a good drink after work though.  And actually, I wanted to tell you about this really great bar I heard about.  Here's the address.  *Slips her a paper*
    Isami: Uh-huh...thanks and stuff, but what's so great about the place?...THIS...IS...SPARTAAAAA!!
    Boss:  Uh...not quite.  I heard that if you drink 'till dawn there, you'll see a weird world of danmaku, whatever that is.
    Isami: Danmaku?  I've heard of that...I think...is that some kind of sushi?  Or was it a soup?
    Boss: I'm sure Chuck Norris knows; I keep hearing only the really serious drinkers go there.
    Isami:  Okay, then, it's settled!  I'll head out there tonight!  LEEEEROOOOOOY JEEEENKIIIIIIIIINS!!!

    ...It's...kind of like that.  ...I think.       In All Seriousness
    As should have been made quite clear by the main entry, this game is absolutely, positively not to be taken seriously; the idea for this 100% free game came up during a drinking party between Zun and several of his friends (seriously!!); it has only one difficulty setting and one character.  (Thus, it won't ask you to select either; you hit "Game Start" and play begins immediately.  The difficulty is somewhere around an ordinary Touhou game's [Normal] setting.)  Your enemies are food and liquor items, and the game also has an appropriately bizarre scoring and shot powerup system, described below.  These things being said, feel free to play while drunk or tired.

    Anyhow, here's how things work in this zany game.  Reference the gameplay screenie above if necessary.
    * Shooting, Power, and the Beer Gauge: Hold [C] for rapid fire; hold [Z] to charge a barrage of chopsticks (you still hold [Shift] to Focus).  You have a Beer Gauge on the right side of the screen; this starts off empty (you haven't drunk anything yet!!), and slowly fills as you destroy liquor items (beer mugs, sake jars, anything that makes a shattering noise when you destroy it; food items do nothing for your Beer Gauge).  You gain more shot power for each liter of beer you consume, up to 3 liters.  There are no power-up pickup items.
    * Bombing: If you bomb (hit [X]), you spray beer foam all over anything unfortunate enough to be directly above you.  This costs you 1 liter of beer, and penalizes your maximum by 1/10th of a liter for the rest of the stage.
    * The Time Indicator:  The entire left side of the screen is your Time Indicator; the current time, which is a white bar, slowly proceeds from your Entering Time (red bar at the bottom), toward Last Order time (pink bar further up the screen) and Closing Time (red bar at the very top).  There are several reasons this is important.  First of all, dying consumes some extra time (as it's hard for this drunk girl to pick her butt up off the floor).  Second of all, some enemy waves don't appear until the previous wave has either all been destroyed or traveled off the screen, so you must act as quickly as you can, because if you don't get to the boss before Last Call, you get kicked out of the bar, immediately ending the game.  As long as you get to the boss before Last Call, you can fight them all the way up until Closing Time (you have to beat them before the bar closes!), but if you die during a boss fight anytime after Last Call, you get kicked out of the bar at that point.
    * Scoring:  The scoring system is similar to PoFV's combo system; as you continuously shoot down enemies with no break between, the Menu Category goes up, which makes everything worth more money.  Er...yeah...your score is actually the bill Isami is racking up...good luck paying that off.

    84 downloads

       (0 reviews)

    0 comments

    Updated

  3. Ikusaaaaaaaan!

    Release Information:
    Type: Rhythm Bullet Hell Shooter
    Publisher: YuYuSanSan
    Date of Release: December 29th, 2016 (At Comiket 91)
    Version: 1.00
    Language: Japanese, with minor English
    Basic Controls:
    Note: These can be changed in the options screen.
    Arrow Keys: Movement/Menu Navigation
    Z: Fire (Hold for Rapid)
    X: Spellcard/Return (Menu)
    A: Fever
    S: Confirm (Menu)
    Esc: Pause
    Description:
    Plot Point: 
    After a huge earthquake shakes up Gensokyo, Iku Nagae ventures out to find the source of the blast, using her incredible fever skills. 
    Gameplay:
    This is a cross between a bullet hell and rhythm game. This game is
    unique because of Iku’s fever ability, which allows her to graze through 
    large waves of bullets safely without getting hit.
    It’s ideal to press the key to the rhythm of the theme playing for 
    points, extra lives, and efficient gameplay.
    Iku has three shot types: Straight, which shoots directly in front of her, 
    Wide, that shoots at a larger angle, and Rolling, which shoots in a 
    circular motion around her. 
    She also has three spell types: Bomb, which shoots a short range 
    projectile that explodes on contact, Thunder, which zaps the closest 
    enemy to Iku in a straight line, and Kaikou, which sends out homing 
    projectiles onto her enemies.
    Iku can choose any combination of shot and bomb types.
    In addition, Iku has 5 possible movement speeds, selectable before 
    beginning the game.
    The player can earn achievements, depending on each level you complete 
    and the difficulty. In addition, there are secret achievements for performing 
    specific actions in each stage.
    After completing each stage, a boss stage will appear. Survive their
    attacks to make it to the next stage!
    Menu Navigation:
    Game Start: Starts the game. Difficulties are Easy/Normal/Lunatic.
    Extra: Extra mode. Only available after 1ccing the game.
    Practice: Practice mode.
    Configuration: Adjusts the game to one’s preference.
    Replay: Shows past runs of the game.
    Chronicle: Shows high scores, play data, and achievements.
    End: Quits the game.
     

    71 downloads

       (0 reviews)

    0 comments

    Updated

  4. Shoot Shoot Nitori

    Release Information
    Type: Horizontal Bullet Hell Shooter
    Publisher: Twilight Frontier
    Date of Release: May 11, 2014 (at Retaisai 11)
    Version: 1.01
    Language: Japanese
    Default Controls
    Arrow Keys: Movement/Menu Navigation
    Z: Fire (Hold for Rapid)/Confirm (Menu)
    X: Release Weapons/Cancel (Menu)
    Enter: Confirm
    Esc: Pause/Cancel
    Description:
    Plot Point:
    Marisa, Koishi, and Seiga have stolen and spread Nitori's belongings all
    over Gensokyo! Determined to get her things back, Nitori sets out in hot
    pursuit.
    Gameplay:
    The player controls Nitori as she travels horizontally through the various
    stages. Shooting enemies or kappa crates will drop weapons for Nitori to
    collect. Like the Katamari games, Nitori’s weapons stick to her and each
    other, which increase her firepower. The more weapons collected, the
    larger her hitbox becomes and the slower she moves. Pressing release
    shoots all of her weapons forward, which will damage the enemies in
    front of her.
    If a weapon on Nitori gets hit by enemy fire, it will fall off. If Nitori
    herself gets hit, every collected weapon will fall from her body. Getting hit
    without a weapon will cause Nitori to lose a life.
    On certain intervals, Marisa, Koishi, and Seiga will appear. Shooting
    them will have a positive effect on Nitori (Shooting Marisa will drop
    collectible weapons, hitting Seiga enough will drop an extra life, shooting
    Koishi will increase points).
    At the end of each stage, a boss will appear. Defeating the boss will
    progress the game to the next stage.
     
    Menu Navigation:
    Note: All text is in Japanese.
    Start: Begins the game. Difficulties are Easy/Normal/Hard/Lunatic.
    Replay: Shows previously recorded playthroughs.
    Achievements: Shows collected achievements.
    Items: Shows everything that Nitori has collected. Hidden items are
    concealed by kappa boxes.
    Options: Adjusts in-game settings, including sound/music volume,
    window configuration, and controls.
    Exit: Closes the game.
    Pause Screen Navigation:
    Continue: Returns to the game.
    Options: Adjusts in-game settings.
    Screenshot: Allows for a screenshot of the game to be taken.
    Main Menu: Exits the current game and returns to the main menu.
     

    39 downloads

       (0 reviews)

    0 comments

    Updated

  5. Embodiment of Scarlet Devil 8-bit ver.

    Release Information
    Type: Vertical Bullet Hell Shooter
    Publisher: ???
    Year of Release:  June 2, 2013
    Language: Japanese
    Description
    Plot Point: The same as the original game. After a mysterious red mist 
    clouds over Gensokyo, Reimu Hakurei and Marisa Kirisame take it upon 
    themselves to investigate the cause of the incident. 
    Gameplay: It’s the Embodiment of Scarlet Devil, created to be reminiscent of classic 
    8-bit games.
    The game is almost identical to it’s original counterpart. Characters are 
    the same, as are shot types.
    However, there are a few differences. For starters, the game ends after 
    stage 3. There is a lack of a visible power gauge on the right side of 
    the screen, only one difficulty, and each bosses’s lifebar is
    replaced with a series of squares, similar to those of 
    early NES games. 
    After beating Stage 3, Omake mode is unlocked. 

    47 downloads

       (0 reviews)

    1 comment

    Updated

  6. Madara Sakura

    Release Information
    Type: Vertical Bullet Hell Shooter
    Publisher: YuYuSanSan
    Date of Release: August 8th, 2014 (at Comiket 86)
    Version: 1.00
    Language: Japanese
    Default Controls
    These can be changed at the options screen.
    Arrow Keys: Movement/Menu Navigation
    Z- Fire(Hold for Rapid)/Confirm(Menu)
    X-  Bomb/Cancel(Menu)
    C- Change Polarity 
    A- Fire Backwards
    Esc-  Pause

    Description:
    Plot Point:
    The cherry blossoms have stopped blooming in Hakugyokurou. Troubled
    by this, Yuyuko travels out to return spring to the afterlife.
     
    Gameplay:
    This game is a homage to the STG, Ikaruga.  By switching polarities,
    Yuyuko can absorb danmaku that match her color, instead of losing a life.
     

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Seihou 2: Kioh Gyoku

    Release Information
    Type: Vertical Bullet Hell Shooter
    Publisher: Amusement Makers
    Year of Release: 2001
    Language: Japanese
    Default Controls
    The Arrow Keys move the character around
    Z: causes a short barrage of shots to be fired; it may be held down for rapidfire
    X: releases a bomb, presuming that any are left in the inventory
    Shift: slows the character's movement and focuses their shots into a tighter area
    Esc: pauses the game and brings you to the in-game menu
    F12: takes a screenshot
    Description
    Plot Point: Since there are multiple paths, there is a slightly different story for each character. 
    How It Works: Kioh Gyoku is like PoFV. There are 5 bosses, a split screen, and character-specific abilities. Yuuka Kazami (Lovely Mound of Cherry Blossoms) appears in this game as a playable character.

    160 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Seihou 1: Shuusou Gyoku

    Release Information
    Type: Vertical Bullet Hell Shooter
    Publisher: Amusement Makers
    Year of Release: 2000
    Language: Japanese
    Default Controls
    The Arrow Keys move the character around
    Z: causes a short barrage of shots to be fired; it may be held down for rapidfire
    X: releases a bomb, presuming that any are left in the inventory
    Shift: slows the character's movement and focuses their shots into a tighter area
    Esc: pauses the game and brings you to the in-game menu
    Ctrl: fast-forwards through any dialogue
    Description
    Plot Point: VIVIT is a robot maid from a post-apocalyptic Earth that has since rebuilt with Saboten Energy. Her master sends her out on an errand, and she is attacked for seemingly no reason. After reaching her master, she learns that his daughter needs to be saved, and that VIVIT is the only one who can save her. 
    How It Works: Shuusou Gyoku is a standard danmaku game, although with VERY fast bullets. It does not run correctly on Windows 7 or XP (it requires Windows NT 4/2000 compatibility). There are 4 difficulties, 6 stages, with an Extra featuring Reimu and Marisa (Dichromatic Lotus Butterfly and Magus Ball), and 3 shot types. Stars are in place of point items. Graze and bombs are present in this game.

    162 downloads

       (1 review)

    1 comment

    Submitted

  9. Moedan

    Release Information
    Type: Vertical Bullet Hell Shooter
    Publisher: DNA Software
    Year of Release: 2005
    Language: Japanese
    Default Controls
    Arrow Keys: Movement
    Z: Fire / Select
    X: Bomb
    Shift: Focus Movement
    Description
    Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. Bombs clear bullets but do no damage. Alice Margatroid appears as a boss.

    Story Mode
    Story mode functions the same as the "Imperishable Night" Practice section. Flandre must clear 50 spellcards, but don't worry. There isn't a set order in which you must clear one, so you can always skip one you are having trouble with and go back to it later. If you time a spell card out, you get a gold medal instead of a silver one.

    Freeplay Mode
    Freeplay mode allows you to play the same spellcards from Story Mode, but you may add a few more options. You may increase the number of lives and bombs you start with, and you may choose as to whether or not to double the spellcard.

    237 downloads

       (1 review)

    0 comments

    Submitted

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