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  1. 6 points

    Version 1.0.0

    59 downloads

    The first album of the Moriya Records music circle that recently started up in the community, where talented artists of the Moriya Shrine get together and collaborate to create touhou remixes. We even have our own bandcamp, linked here: https://moriyarecords.bandcamp.com/album/melodic-procrastination
  2. 6 points
    I am Avvercus. I know tidbits about touhou and have been interested in learning more about it for a while. My favorite character is Marisa~
  3. 3 points

    Version  

    6,961 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  4. 3 points

    From the album: Shinki

    I don't remember the author
  5. 3 points
    Hi! I'm dnf. Figured I should make my own intro post, so here goes: I've been into Touhou for years, gosh. I think my very first encounter with it was when I was in high school; I saw a couple classmates bent over a laptop playing Scarlet Weather Rhapsody and got curious about it so they told me about the series. I discovered the rest of the games from there. I like the fighting games, but I'm utter garbage at them, so I still prefer the danmakus. The first one from Touhou that I played was Perfect Cherry Blossom, and it's still one of my favorites today! I've never really interacted with the Touhou fandom until now that I recently got back into playing it because of the newer games, so this is the first time I'm in a forum. Though, I do lurk on /r/Touhou, Touhou Overdose (Discord server), and the Moriya Shrine Discord and ping my friends occasionally for 2hu memes. My favorite danmakus are Perfect Cherry Blossom (bias since it's the first one I played + that damn music), Imperishable Night (first game I 1cc'd!), and Double Dealing Character (OST is one of my favorites + those weird spells from the stage 5 & 6 bosses). My favorite characters are Marisa, Seija, and Junko. As for other interests, I play a lot of rhythm games! (Mostly on mobile though because my laptop is super lowspec.) I also read/watch a lot of shonen and seinen animanga. Aaand I'm the type of person who keeps up with the latest tech news, too (especially Android and Linux stuff). It's nice to be here with y'all!
  6. 3 points
    Well, to put my thoughts on these in turn . . . 1) You aren't missing much. To be frank, Zun's plots are generally excuse plots. His dialouge has some offbeat humor, but intricate plots and compelling characters simply isn't something he does. There's a reason fanmade material can have such a wide range. 2) That's unfortunate. I'ld understand if you aren't a fan of fighters or IaMP/SWRs' setup, but they are a decent look at the roster's personalities. They are part of the reason why the 6-8 cast is as popular as they are, and more consistent in fan-portrayals than some of the later ones. (I also personally prefer the older fighters to the newer ones, but that's opinion) They are not essential by any means though, just a good point of reference. 3) Understandable, given that there isn't a whole lot to gotten aside from the massive number of characters. There are a few print works however, that are of some help. Only some help, however, as many of the one that would explore the lore are written by in-universe characters, and thus, not entirely reliable. Grimoire of Marisa and Bohemian Archive in Japanese Red are examples, the former being Marisa commenting on the Spellcard system and the magic used by others, the second being Aya's newspaper (unfortunately known for stretching the truth). Most other printworks are comedic, slice of life style. The notable exception however, is Silent Sinner in Blue, which is a fairly serious and dramatic story, which, while rather mediocre in my opinion, is probably as definitive as you can get with the 6-8 cast. Given how loose the plot is between the games, the PC-98 is hardly essential for understanding anything in rest of the series. There are only four characters returning from that era, Reimu, Marisa, Yuuka Kazami, and Alice Margatroid. Reimu and Marisa are the same, though Marisa started as a rival working for/aprentice of one of the era's main villains; Mima. Yuuka was a villain from the fourth game, and knowing this explains Reimu's reaction to her in PoFV, the only game in which she has reapeared. Alice appeared in the fifth game, then became a reoccuring character for a while (6-11), and reversing Yuuka, knowing this explains some of Alice's behavior. When it comes down to it, though, only a handful of characters have well-defined personalities, and the setting and lore are often frustratingly vague. A lot of what the fanbase will talk about is just commonly accepted headcanon, rather than actual "top order canon" material. Even most of the official print works aren't written by Zun, and are quite loose with established rules and knowledge about the setting (hence the usual comedic angle).
  7. 2 points
    I'm curious about supporting Zun . Like how do you support him ? Buying his products ? Or just being a part of the community ? Again , I'm just wondering.
  8. 2 points
    The other day I was talking with some of my card/board gaming friends, and I said "we need to play the touhou card game that I have never even heard of but almost invariably exists somewhere" Touhou community never disappoints. Thank you for bringing this to my attention.
  9. 2 points
    I'm very bad for give explanations , So I'm going to quote the touhouwiki. Some popular Cirno videos: The ⑨ Anniversary Edition
  10. 2 points
    sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
  11. 2 points
    Out of the Touhou games I've played (everything up to 11 so far (not counting some spin-offs), currently playing through 12), my favourite is definitely Imperishable Night. I too could write an essay about why I think this game is one of the best in the series (in my opinion), but that's something for another time. Admittedly, the fact that IN is also the only Touhou game that I've beaten the extra in so far probably contributes more than a little to my liking of this game and its characters. The Embodiment of Scarlet Devil also deserves an honourable mention for being the game that got me so captivated with the franchise to begin with, plus it has a top tier soundtrack.
  12. 2 points
  13. 2 points
    -Death metal -Marisa Kirisame why can I picture these things together so easily
  14. 2 points

    Version  

    822 downloads

    Release Information Type: Single-Screen Beat-'Em-Up Developer: Lion Heart Publisher: Lion Heart Release: Comiket 76, August 15, 2009 Version: 1.21 (Includes Training & Desperate Mode) Language: English (Well, everywhere you really need it.) Character Information Playable Characters: 3 (Alice, Marisa, Patchouli - you pick a pair) Description Concept: Each area is a single screen with some platforms and monsters; defeating everything clears the stage. There are five chapters, consisting of 5 stages each, complete with a boss fight as the final stage of each chapter. How It Works: You choose a pair of girls to play as, and control both. You start off in control of the girl you picked first (called your "master") but you can switch with your other character (called your "slave") anytime you want. Both girls have their own independent HP gauges, but share their CP and the SP gauge. Your Chain Points (CP) are used to swap girls and for directional button special moves, and recharge themselves after you don't do either for a bit. Your max CP is extended by 1 for each boss you defeat. Your SP can be used to use spell cards, or resurrect a dead partner (First Aid). Advanced Strategy Slave Orders By default, your Slave's function is set to "follow," where they follow you closely so you can swap easily. However, if you hold Down and hit [Swap], you change the order to "ambush," where the Slave stays put until you swap or change the order back, allowing you to use advanced tactics to backstab enemies, or bat them back and forth for huge damage. Slaves waiting patiently under ambush orders regenerate HP. First Aid It's hard to do without your partner. If they should perish in battle, you can stand over their body and hold Down and hit [Spell Card] to sacrifice one spell card to resurrect your partner. Training You can use Training on any non-boss stage; when choosing a stage, hit [Swap] instead of [Attack] to confirm. In Training, enemies don't move or attack, and you can practice all you want; just pause and exit when done. Please note that if you try to use Training Mode on a boss stage, it will crash the game. Boss Rush If you've earned the True End on any difficulty for a pairing (by beating the Secret Chapter), you earn the right to attempt the Boss Rush with that pairing for that difficulty; when selecting your stage, hit left from 1-1 to highlight and choose Boss Rush. Desperate Mode If you manage to get the True End on Lunatic with a pairing, you earn a fifth ridiculously hard difficulty setting for that pairing called Desperate Mode, which will be found under the selection for Lunatic difficulty.
  15. 2 points
  16. 1 point

    Version  

    1,936 downloads

    Release Information Type: Strategy RPG(SRPG) Developer: さんぼん堂 Publisher: さんぼん堂 Release: Comiket 78, 2010 Language: English-Patched Version 1.02 Version: 1.1.2 Other Vitals Playable Characters(Reimu & Marisa's Story) Reimu, Marisa, Nitori, Alice, Keine, Cirno, Daiyousei, Rumia, Youmu, Akyu, and Sakuya. *Playable Characters(Sakuya's Story) Sakuya, Koakuma, Patchouli, Remilia, Meiling, Alice, Flandre, and Komachi. *Please Note: This game can be played with a Playstation controller. Description Plot Point: This game retells Embodiment of Scarlet Devil with the trademark red mist acting in the beginning as the catalyst for plot development; however, there are surprisingly many plot twists, character developments and cameo guest appearances from other games as well as portraying a prologue to Mountain of Faith's story. Altogether, the storyline is beautiful and much more rich in drama compared to the original Embodiment of Scarlet Devil. How It Works: This is a fantastic little SRPG done in the style of the "Super Robot Taisen" series. It works like you would expect a traditional SRPG to, except with expected Touhou elements; for example, if an enemy puts up a danmaku field, your girls will take penalties if they wander in without Focusing first, which negates said penalties. (Your girls can move much further per turn when Unfocused, of course.) For each exchange you get into, you can also freely enable or disable the nicely-animated scenes (which take a while to load, but are well-done; I usually enable them for exchanges with bosses). Super Robot Taisen's "Wife" System also makes an appearance in this game, enabling your girls to learn special abilities beyond normal skills. Also available are things like upgrading your girls' stats and skills, and four difficulties to choose from (you can also pick Reimu or Marisa as the protagonist). If you clear the game, it is planned to allow your game-clear save to be able to carry over to the game's future sequel. Notes * English manual included.
  17. 1 point
  18. 1 point
    At the moment I believe the Akurasu wiki page for the games and their Discord might be the best spots on any updates regarding the translation. http://akurasu.net/wiki/Gensou_Shoujo_Wars/Translation https://discordapp.com/invite/SBH6szW
  19. 1 point
  20. 1 point
  21. 1 point

    Version  

    335 downloads

    Release Information Type: 2D Puzzle Action Adventure Developer: Blue Mica Publisher: Blue Mica Release: Comiket 78, August 13, 2010 Version: 3.1.2 Language: English Ver. 1.0 AKA Ojou-sama no DokiDoki Dai Sakusen - Norowareta Aka no Yakata Character Information Playable Characters: 3 (Remilia, Flandre, Yuyuko) Description Plot Point: Residents of Gensokyo have been invited to Remilia's tea party at the Scarlet Devil Mansion. There they enjoy themselves and have a wonderful time. Midway through the party, Remilia decides to depart to her room and rests for the duration of the day. Eventually, she is woken up by noises during her sleep. Curious as to what caused such ruckus, Remilia hastily invesigates the source. She finally meets up with her colleagues and finds out that eveyone has been shrunk and the whole mansion has been twisted in architecture. Thus Remilia decides to investigate this eerie incident and put an end to it. How it Works: You work your way through rooms which possess various puzzles and enemies you must traverse. Basically the main secret to winning is opening chests (yellow dots on the room map; also not the case for Flandre's story) so that you can collect keys and other important items needed to open other rooms. This game ensures that you practice the utmost vigilance as you must possess patience and fine dexterity to surpass the numerous obstacles. Extra Notes: After completing Remilia's route. You will unlock the option of playing the "Extra" mode or "Clock Tower". "Extra" is basically Flandre's route which tells her side of the story during the night of the incident. Be cautious that difficulty is immensely increased but Flandre's superior power over her sister can compensate for that. "Clock Tower" is a Time Attack mode which involves you climbing the clock tower (10+ floors) and and setting a record of how fast you can clear it. Any of the three characters can used for this option; however, Flandre must be unlocked by beating the clock tower first. This is also where Yuyuko tells her side of the story.
  22. 1 point
    Heh heh, so I'm not the only one with exploding kittens here I see Also I'm going to be getting this (the base set) around Christmas time so I might post a little review of it myself once I've tried it out a bit - having looked into it, I certainly think the base game does look very good. As for the expansions, I'm not really sold on the first expansion, however from what has been shown of the second expansion so far it looks a lot more interesting, so I might get that one once it releases and we can see all the cards.
  23. 1 point
    Keeping the month going . . .
  24. 1 point
    Interesting. I made a point of listening to a few and particularly your arrangement of Alice in Wonderland (one of my favorite pieces from the series). It's a rather different style than I usually hear of the usually somber piece, and was quite pleasant. Switching the melody between different instruments on occasion certainly got my attention, and was interesting to hear.
  25. 1 point
  26. 1 point
    name 5 of the hardest touhou games for you mine are: 1. LOLK 2. UFO 3. SA 4. HRTP 5. WBaWC Demo (on lunatic)
  27. 1 point
    That's too bad. I ended up with a good set of players though.
  28. 1 point
  29. 1 point
    Game is great if you like the pichuun sound. Fun to play, with a better UFO mechanic. Only downside is that it's unnecessarily brutal. I'm aware that the game takes place in hell, but Stage 4 has a Boundary of Wave and Particle set of nonspells and cheap shots. Along with it, Stage 5 has some cheap patterns in the spell as well. Stage 6 boss was only fair because of spirits swarming the battlefield to assist you.
  30. 1 point
  31. 1 point
    Strange though it may sound (and perhaps not quite what you intended), but I feel Touhou would actually work well with the LEGO games of recent years. The large cast, the tendency towards humor over seriousness, the many locales and stories, all lend very well towards the series' bizarre, multi-layered appeal. Most other cross overs I could think are more for the sake of seeing the Touhou cast portrayed with the writing quality of other series, such as Trails in the Sky. One thing that has crossed my mind however is Undertale, specifically crossing over with Subterranian Animism, as there's few parrallels to be drawn between the Underground and Deserted Hell.
  32. 1 point
  33. 1 point
    It seems like you are trying to download "Komeiji Satori no Jousou Kyouiku" For me it works fine. I can clearly see that you have Opera browser installed. Have you tried using Opera browser?
  34. 1 point
    Cool I wonder if there are any 2hus associated with my birthday *checks* *sees Kurumi* *looks up who the hell is Kurumi* aaaaaaaaaand it's a PC-98 character... from the one PC-98 game I haven't even played... Well at least I know who Rinnosuke is
  35. 1 point
    Thanks, Kurzov! ^_^ The new file works perfectly! You have my respect.
  36. 1 point
    (/ ‘з’)/ I used to listen to Kirby music before I started listening to Touhou music. I don't listen to it that much anymore, but I wanted to share something I don't know how to bring the video here, so I just put links
  37. 1 point
    I'VE FINISHED EXAMS YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  38. 1 point

    Version  

    182 downloads

    Release Information Type: 2D Shooting (others) Developer: danmaq x DANGOYA Publisher: danmaq x DANGOYA Release: Comiket 82, on August 11, 2012 Language: Japanese Description Suddenly Nitori and her friends were sucked into a mysterious hole. Now they travel through unknown plains and trying find a way back to Gensokyo. Mythical Mirror features similar gameplay to Touhou Eiyashou, where the player can choose a team of two characters; Cirno-Suwako, Nitori-Momiji and Keine-Mokou, each having distinct attack types. The bombs also show different behavior and damage depending on the character. When playing with the character pairs, one character fires when unfocused, while the other switches in and fires when focused, with a reduction in movement speed.
  39. 1 point
    oh i found the yuka patch and its like marisa's shots but re designed i thought she would get her shot from PoFV
  40. 1 point
    I think Keine would help the most by just removing sonic's bad past history. Sure, that doesn't mean correcting it, it just means making it never happen in the first place, but it's better than... letting that thing happen. (However, I have no idea about the longevity of Keine's effects, they may just be temporary.) She probably could correct it if it were a night of the full moon, when she gains the ability to create history instead of just removing it, but again I have no idea if her effect would last or not.
  41. 1 point
    Game won't play, gives me this error. I have all the files in the folder downloaded so not exactly sure what I'm missing. OS is Windows 10 (English) if that helps.
  42. 1 point
    Sounds fair enough, to me. Alrighty, think I’d rather play the games with only using one finger to control the arrow keys. That’s basically what I do, already.(Focus Mode is vital to my survival, haha.) Would you rather Have a strong tolerance towards pain. Or have a strong tolerance towards lunacy?
  43. 1 point
    According to Alternative Facts in Eastern Utopia, Tengu (the ruler of youkai mountain) is a hierarchical society and Hell is a meritocratic society. So... If i have to choose I'll rule over youkai mountain since hierarchical society sounds easier to rule (I think since I don't really understand how these society works) Which do you prefer: Going to Chernobyl with Utsuho or going to Antarctica with Cirno
  44. 1 point
  45. 1 point
    Well, as I said, the fighters aren't essential, so if fighters aren't your thing, you can skip them. There isn't really any continuity you're missing out on. IaMP is harder to get into than the others though, due to it's unique gimmick with the controls (changing between melee and ranged attack based on the distance between opponents) takes a lot of getting used to. SWR switches to a more "conventional" control scheme, using command normals rather than the gimmick (and has a different gimmick). I have no idea what's up with your anti-virus. Sadly, false positive are a thing we have deal with, and coming up with a way around it is tricky. (and not my area of expertise) I think you're talking about the Z-input (forward/back,down,diagonal), which honestly . . . really ticks me off. It's never felt natural to me in all my time playing fighters. I've never been precise enough to make it work on joystick, and I've never quite gotten it into my muscle memory for keyboard. Thankfully, I've only ever played one character (Seth from UNIB) who actually needs the move in that slot. While not canon, many of the characters are given a good portrayal in Sengoku Gensokyo (though, all cards on the table, I am nostalgic regarding the game), if you're willing to look at fan portrayals.
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point
    Since there already was one for orchestras and metal, I decided to start one for Piano and violin sonatas. It's more or less the genre I listen to the most. This one is pretty popular but by no means is it any less amazing. It's Marasy's cover of Dream Battle. I feel like the arpeggio at the start really sets the mood and it only goes up hill from there. The transition to the main melody is superb as well. It's one of my favorite covers from Marasy.
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