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  3. 1) Well, I know a bit of programming, but I'm a novice and certainly not prepared to do something under the pressure of having to work hard enough and regularly enough to live up to a boss's expectations. 2) I make pixel art sprites for my own projects but they're trash lol. 3) Actually, I can maybe offer a few pointers on this (although bullet hell is not the genre of game I'm normally interested in making). I can't say I'm really interested by your project, but I will at least post some of my thoughts on your project as feedback in the spoiler tab below. *protip - you can use the spoiler tab to hide massive text walls*
  4. Things like ̀ in names and japanese words is an emphasis for the right reading; There is a lot of text, so don't rush and read everything carefully and attentively - it is worth it, and here is everything I want you to know. Please, this is my lifework. Sorry for the clickbait. Of course, even if you make a dammaku game with better visuals, gameplay, lore and etc. than in Touhou, you can't really believe to rival such a colossal media franchise with more than 22 years of history by making just one game, right? But everything begins with something... Anyway, to the point: Greetings. I'm writer working on concepts of a dammaku game which is named "Maiden Deity: The Dragonfly's Dreams", and productive worktime is around 11 months so far, doing 95% of things solo. This game set in completely different universe with different characters, but, mostly in terms of game design, inspired greatly by Touhou (but not only by it), so this is the best place for me to make such a post. Also, this is not Len'en-like parody, but completely serious and different project. While game universe is also greatly inspired by Touhou, it has significant differences in details, as well as some completely unique ideas compared to it. Further, all characters are original completely, not a bit inspired by the universe of ZUN, even whatever similarities you may find, being very interesting and unique in all of their aspects, be it bio, design and etc., which I will show you below. To remain interested, look at this (you can zoom art to see every detail, just wait for its full loading): - Sketch of the 1st boss, kijimùna Shaggygа̀icho (wings will be removed); - Almost final art of the 2nd boss, mermaid Lady Yvѐtta Mizushì (will be number of changes, most importantly more lush tail) and her planned musical theme which will be renamed to "Surpassing Elegance ~ Splatter Dance". Currently I do not have rights on this song, but I plan to discuss it with the composer. Current state of the team: 1. Me - team lead; producing and publishing; writing; gameplay\level\character\music design; community management; advertising; russian and english translation; 2. Characters' portraits artist and designer, who done, for now, only 2 arts that you saw, and will continue to work only when I will form the rest of the team. His style and methods of work are perfect for me, so I don't need another man on this position; 3. I have composer and sound designer in mind (maybe you know Sylvysprit). Last time we spoke, she was interested to work with me, but we discussed only schedule and prices. I want to make a "big talk" only after forming the rest of the team. I'm looking for: 1) programmers of everything; 2) artists of backgrounds, sprites, interface, and the like; 3) gameplay and level designers. Also, even if you can't directly help in development, I welcome opinions, critique, proposals and etc. about my concepts and\or my way of work. Even if you will just say that "I like your character X a lot", it will already help me - however, I much more prefer elaborate opinions. To gain more of your interest, I will show you below: 1) A Short overview of game's characters, levels and music; 2) Short overview of the game universe in comparison with Touhou; 3) Features of the project; 4) Concepts of the game's universe, main heroine and first 3 levels (including midbosses, bosses, attacks and etc.); 5) Notes to programmers, artists, composer\sound designer, payment standing and thoughts on the success of the project. Important! - Everything is spoiler-free; - Please, pay high attention to the notes (to the right of the documents - just click on brown text to see a proper note) and hyperlinks; - The best way is to read trough Google Docs, not drive, since Table of Contents is available then, and docs look better in overall (formatting and etc.); - Main Heroine and 3rd boss currently don't have a sketch or art, but you may read about their visual design and look at design references (see "Pictures" on drive); - Even if you will not be impressed by, let's say, Main Heroine, and will think "nah, priestess bla-bla-bla", please read about other characters - currently, I am most proud of 3rd boss. Everyone has different tastes, but I also offer a variety of character types; - Main Heroine's and Levels' concepts have Shorten and Full versions. Choose Shorten first if you want to read less text and not interested in specific game design details and design of first 2 bosses; - There is too much of inspirational music to listen at once and some compositions are looped, so you may left most of the compositions for later; - Remember that english is not my main language, so maybe some wordings in these files are not perfectly beautiful, mostly regarding character's bio. It can be worked out, of course. General 1. A Short overview of game characters, levels and music 2. To break your bias about "Touhou clone", let me give you a Short overview of the game universe in comparison with Touhou 3. Features of the project Game universe 1. "Prehistory" 2. "Deities and other mystical creatures" 3. "Spirit" 4. "Spirit Battles" Main Heroine 1. Shorten 2. Full Level 1 1. Shorten 2. Full Level 2 1. Shorten 2. Full Level 3 Here I decided to leave only Full version, so be prepared for 14 pages 1. Full Development notes 1. Notes to programmers 2. Notes to artists 3. Notes to composer\sound designer 4. Payment 5. Thoughts on the success of the project There is a lot of writing done beyond the first Main Hero and 3 levels, but there is no sense to place it here (around 48 more pages currently, compared to 42 pages of content that I provided right here not counting documents in General and Development notes sections). Approximately 85% of full game writing is done. If you are interested, here is the overview of current writing and music progress, i'm not hiding anything. In any case, the closest goal right now is to make a demo of first 2-3 levels to allow crowdfunding, and for this writing is done fully - while making demo, I will, obviously, continue my work. Even 11 months was not enough, heh, but i'm close. Contacts Maiden Deity's Discord - https://discord.gg/9cUe696 Twitter - https://twitter.com/Ctrekoz Discord - Ctrekoz#5174 Or write a message here Thank you.
  5. There should be an English version. Look for Th09 (thpatch-en) in your folder.
  6. The conversations are in Japanese. Is there a way to change it to English or is it normally like this? Forgive my poor soul...
  7. Yesterday
  8. I added more screenshots, Now we have both versions (I edited my previous post too) Comparison 2 Original (Japanese): Official in-game translation: thcrap, Subtitle mode: Off thcrap, Language: English (Subtitle mode: On)
  9. That is, I'm going through the Music Collections. I should have clarified that.
  10. I'm working to add the track comments onto the files. Would anyone be interested in updated the downloads?
  11. Does anyone know where I can find a translation of ZUN's comments for the PMD releases? The Japanese transcripts are on the wiki, but I am unable to find reliable translations.
  12. Well, looks to me like the thcrap version is more polished, which is about what I expected. Thanks, this comparison was really helpful (although I should point out that you could've made it a bit better by putting the same text in each screenshot. As in, two of your screenshots have the 'maybe I'll possess you next' winning text and the other two have the 'You are only loved by animals' winning text'). But yea, "My sister is also loved by nothing but animals, so are you hated by humans, too?" is a much better translation than "Animals always love my sister but do you also hate humans?"
  13. Made the following changes to the permissions in the download section: Official Content > Games > Classic Era (TH6 - TH9.5) --> guests can't upload files anymore Official Content > Games > Retro Era --> guests can download now Official Content > Games > Modern Era & Modern Era 2 --> members can write comments Official Content > Music > ZUN's Music CDs ; Print Work OST & Akyuu's Untouched Score --> also comments for members Official Content > Print Works --> same as above Spin-off Content > Fangames > Miscellaneous --> guests can download now Spin-off Content > Fangames > Platforming/Action > 2.5/3D Platforming/Action --> also enabling downloads for guests
  14. Last week
  15. Comparison 1 Original (Japanese): Official in-game translation: thcrap, Subtitle mode: Off thcrap, Language: English (Subtitle mode: On)
  16. Version


    Release Information Type: Action/Platform Developer: GATLING CAT Publisher: GATLING CAT Release: Comiket 81, on December 31 2011 Language: Japanese Description Sanae & Momie - With Ibarakasen or sometimes known as "Sanamomie" is the next generation of Katsugeki Kidan's series but the story is not related. The game was developed using the same engine and requires players to eradicate demons by using 3 heroines: Momiji Inubashiri, Sanae Kochiya and Kasen Ibaraki. Each girl comes with different abilities and actions. Their special moves can be executed by pressing the direction key combined with the attack button ("shift" key by default). Momiji is a great destroyer and good for close range, Sanae is long range attacker with barrage bullets, and Ibaraki is a demon power user with medium strength.
  17. Version


    Release Information Type: Action, Platform Developer: LION HEART Publisher: LION HEART Release: Comiket 78, on August 14, 2010 Language: Japanese Description Sanae Challenge FUSION -Yurufuwa Sanapon Kyoutendouchi Dai Shinryaku! no Maki (English: Sanae Challenge! FUSION - The Story of the Loose-Soft Sanapon's Earthshaking Great Invasion!) or Sanae Challenge! FUSION for short, is an action platformer developed by LION HEART and also is a follow-up to Sanae Challenge!. The main gameplay remains the same, The player controls Sanae Kochiya along with Utsuho Reiuji, run around the map fighting Kedamas and sealing the locations where they spawn. Unlike the first game, there are eight stages in the game with boss battle at the end of each level. The kedamas no longer appear in random locations and sanae has limited jump ability.
  18. I'm not sure about the translation quality but personally i prefer the thcrap patch. actually, the official in-game translation only translate menus and dialogues. Official in-game translation: thcrap Patch:
  19. Version


    Release Information Type: Action, Platform Developer: LION HEART Publisher: LION HEART Release: Comiket 74, on August 16, 2008 Language: Japanese Description Sanae Challenge! - Dokidoki Sanapon Shinkou Nekosogi Dai Shouri! no Maki (English: The Heart Pounding Sanapon's Pop Faith - Welcome to the Great Victory!), or Sanae Challenge! for short, is an action platformer developed by LION HEART. Sanae Kochiya must run around the map defeating Kedamas and sealing their locations where they spawn. There are multi-coloured Kedamas which appear in random locations and they can be killed by shooting them with stars after they are knocked out. Sanae can beat the kedamas, shoot them or pull them into a tornado where the ability requires a combination of the directional keys, attack or jump. The game objective is closing a certain amount of gates, which appear in successive waves to unlock the next level.
  20. Version

    1 download

    Release Information Type: RPG, Rhytm Game Developer: コココソフト Publisher: コココソフト Release: Comiket 81, on December 30, 2011 Language: Japanese Description Sakuya's Tactics - The Phantom Of Green Faith or sometimes known as "Sakutaku" is the final completion of the Comiket 80 version. All game characters are based on Embodiment of Scarlet Devil. The game is a dungeon RPG and requires the player to press arrow keys which is similar to musical rythm games. To create greater chain damage, the player must press buttons at the right time. Even with simple gameplay mechanics, player's concentration is required because at higher levels the number of arrows will increase, coincide and move faster.
  21. Version


    Release Information Type: Shooting, RPG Developer: コココソフト Publisher: コココソフト Release: Comiket 82, on August 11, 2012 Language: Japanese Description Sakuya loses her ability, again. Therefore she must explore the dungeons once again to get it back. Sakuya's Crisis 2 - The Link Age of Servant Trial is the direct sequel to The Perfect Elegant Skill, a shooting RPG featuring the cast of Touhou Koumakyou. New in the game mechanics are four additional systems; Obstacles Destruction System (allows player to destroy everything including landscapes and objects, Time Keeper System (stop time for limited period), Girl Diet System (allows Sakuya to eat as much as possible) and Costume Change System. The game also provides backlog to read previous hints or dialogues. Missing Game.
  22. Game Update Released for my game: "Hex Before Christmas", new playable characters, Music, story cutscenes, new boss battle, UI and gameplay polish! Get the game on my itch.io: https://itch.io/jam/bscotch2019/rate/450902 please consider rating the game and leaving feedback to support the game.
  23. I'm glad it worked for you About Touhou 15.5, The last thing I found out was that it was announced for PS4 and Nintendo Switch, but release date hasn't been announced yet. Here is some information from the Touhou Wiki: https://en.touhouwiki.net/wiki/Antinomy_of_Common_Flowers
  24. Thank you so much. Your idea worked and i can get back to playing all the wonderful fan games i cant buy. You are a star, thank you. PS. do you know if Touhou 15.5 for Nintendo switch is coming to the west. i know it is on steam here in the UK and it dose have an official English language option. i would like it on the go with my other 6 touhou games on Switch
  25. I've been playing using the thcrap English patch but I was wondering if the subtitle mode that comes with the game is a good quality translation or not, and if people prefer to use the subtitle mode or the English patch. I don't really want to play all the story modes over again with subtitle mode just to see the difference...
  26. Which touhou character would you have game end you cause let's all be honest most of us will die if we somehow end up in Gensokyo
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