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Retro Era

retro-era-banner-v4_orig.png

The Retro Era is characterized by its primitive appearance and lack of spell cards.

TH1-TH5

Hey there, wait up a minute!

The retro Touhou games were released for the PC-98 system, not Windows, so in order to play any of this era’s games, you’re going to require an emulator

Want to download entire era instead of individually? Click below. 

Download Retro Era

5 files

  1. Touhou 5: Mystic Square

    Release Information
    Genre: Bullet Hell
    Publisher: Zun
    Year: 1998
    Language: English-Patched
    Character Information
    Playable Characters: 4
    (Reimu, Marisa, Mima, Yuuka)
    Shot Types: 1 Each
    Plot Point
    While our girls are still recovering after the arrival of the youkai, demons from the realm of Makai now begin trying to invade. Once again, Reimu decides to cut off the invasion at the source. Each for their own reasons, Marisa, Mima, and Yuuka also decide it's in their best interests to investigate.
    Unique Gameplay Mechanics
    Soundtrack Inclusion
    * Being the last PC-98 era game, this title includes all of the tracks from the previous games. All of them, even the unused ones.

    Dream Bonus 2.0
    * Mystic Square includes the Dream mechanic as well, but it functions quite different this time around. The gauge above the Power meter is your Dream gauge, and it can be filled up in many ways, such as collecting a Point item at it's maximum value, or grabbing a Dream item, which brings it to Max immediately. It will also gradually increase on its own if enemies are onscreen during a stage portion. Bombing, dying or letting point items fall (only when it isn't full) will decrease the gauge. The higher your Dream is, the lower the Point of Maximum Value will be at.
    * Reaching Max Dream will erase all bullets, and will make all point items be worth a lot more, anywhere on the screen.

    107 downloads

       (0 reviews)

    0 comments

    Updated

  2. Touhou 4: Lotus Land Story

    Release Information
    Genre: Bullet Hell
    Publisher: Zun
    Year: 1998
    Language: English-Patched
    Character Information
    Playable Characters: 2
    (Reimu, Marisa)
    Shot Types: 2 Each
    Plot Point
    Youkai have once again begun to swarm the Hakurei Shrine, prompting Reimu and Marisa to separately head for a lake in the mountains - the apparent source of a tremendous power surge. The two reach a gateway underneath the lake which transports them to an odd fantasy world - the location of the mansion Mugenkan, where the mastermind supposedly lurks.
    Unique Gameplay Mechanics Introduction of Focusing
    * This is the first bullet hell game in the series where you can Focus, which will slow you down for easier bullet-dodging (although your hitbox doesn't become visible when doing this as it does later on in the series).

    Hidden Rank System
    * As unbelievable as it may sound, this entry in the series brings with it a Rank system. Basically, the better you play in one run (collect lots of items, gain lives, don't bomb or die), the higher the Rank will be, the harder attacks will become, while dying and scoring little with decrease the Rank. This mechanic disappears after Touhou 7 - Perfect Cherry Blossom.

    Dream Bonus
    * For all your scoring needs, this game introduces the Dream mechanic. Aside from Power and Point items, the Dream item makes its appearance. These items increase your Dream by a set amount per item, maxing out at 12800. This value is added to the Point item's, so for example, grabbing a Point item at the top of the screen (51200 points) with 12800 Dream will bring the item's value to 64000.   Scorefile: * It has 25% completion status (Extra is only unlocked for Reimu A).
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th04 scroefile (Derllyn).zip

    109 downloads

       (0 reviews)

    0 comments

    Updated

  3. Touhou 3: Phantasmagoria of Dimensional Dream

    Release Information
    Genre: Versus Bullet Hell
    Publisher: Zun
    Year: 1997
    Language: English-Patched
    Character Information
    Playable Characters: 9
    (Reimu, Marisa, Mima, Ellen, Kotohime, Kana, Rikako, Chiyuri, Yumemi)
    Plot Point
    Some odd ruins have appeared a short distance from the Hakurei Shrine. Curious to investigate, our girls arrive almost simultaneously - only to discover that the ruin... doesn't seem to have an entrance. Then they discover an edict laid out: Only one person may enter the ruins, but they will be greatly rewarded. Seeing this, the girls decide to hold a competition, where the last one left standing will be allowed to go in and claim the prize.
    Unique Gameplay Mechanics
    (Work In Progress)
    Scorefile:
    * This scorefile was provided by GlitchyMissingno.
    * It has 100% completion status (both Chiyuri and Yumemi are unlocked). Th03 Scorefile (PoDD) [GlitchyMissingno].zip

    67 downloads

       (0 reviews)

    1 comment

    Updated

  4. Touhou 1: The Highly Responsive to Prayers

    Release Information
    Genre: Breakout
    Publisher: Zun
    Year: 1997
    Language: English-Patched
    Character Information
    Playable Characters: 1
    (Reimu)
    Shot Types: 1
    (All your shots can do is change the trajectory of the Yin-Yang Orb and absorb bullets; they can't damage enemies or flip tiles.)
    Plot Point
    The strength of the seal that keeps demons and other evil creatures from entering Gensokyo via the Hakurei Shrine, which also serves as an entrance to the "outside world" as you and I know it - has been diminishing. Reimu decides to go in of her own volition to see whether the cause is in there, and needs beaten up. (It does.)
    Unique Gameplay Mechanics Breakout
    * The screen never scrolls; this is built in the style of breakout games such as "Arkanoid," featuring a large Yin-Yang Orb that Reimu hits around the screen with her techniques. The Yin-Yang Orb and Bombs (under specific situations) are the only things that can damage enemies. However, you can also be crushed by the orb if you let Reimu get hit by it.

    Reimu's Abilities
    * Reimu will fire her shot upwards when you hit Z. This shot cannot damage enemies, but it can erase a bullet it hits and change the Yin-Yang Orb's movement when it connects.
    * She can also use her gohei for similar, more direct purposes when you hit X while standing still. She will swing her gohei back and forth once, her first swing being stronger than her second (her second swing can't deflect bullets either).
    * Combining movement, Z and X can make her do various other tricks, like a Slide Kick (moving + X), a Flip Kick (Slide + X at the end without pressing left or right (or pressing the opposite direction)), and a Shot Barrage (Slide + Z at the end).

    Bombs
    * Even the earliest game had a Bomb system, despite how different it is than the rest. You start the game with a single bomb, the amount can't be changed. You can only receive a bomb if Reimu gets hit, but regular tiles can give you a bomb too if you're lucky. To use a bomb, press left, right and Z at the same time, or Z and X twice. Bombs will hit most, if not all, onscreen tiles once, and if the orb comes into contact with Reimu while it is active, the orb will be launched instead. Bombs can only damage bosses if you have no lives left.   Scorefile: * This scorefile provided by GlitchyMissingno.
    * Since there are no unlocks in HRtP, this scorefile is basically here exclusively for formality's sake. Th01 Scorefile (HRtP) [GlitchyMissingno].zip

    134 downloads

       (1 review)

    0 comments

    Updated

  5. Touhou 2: The Story of Eastern Wonderland

    Release Information
    Genre: Bullet Hell
    Publisher: Zun
    Year: 1997
    Language: English-Patched
    Character Information
    Playable Characters: 1
    (Reimu)
    Shot Types: 3
    Plot Point
    After returning from a training session, Reimu finds that her shrine has been overrun by ghosts and youkai! Excited by this chance to test her fledgling abilities, she mounts her flying turtle, Genji, and grabs her exceedingly powerful Yin-Yang Orbs so she can go investigate.
    Unique Gameplay Mechanics
    No Boss Health Gauges
    * Aside from being the first bullet hell game in the series, this game has another unique functionality: Unlike the rest of the series, bosses don't have health bars in this game.

    Introduction of Extra Stage
    * This was the first game in the series to use the concept of an "Extra" stage.
    Scorefile:
    * This scorefile was provided by GlitchyMissingno.
    * It has 100% completion status; Extra is available for all shot types. Th02 Scorefile (SoEW) [GlitchyMissingno].zip

    82 downloads

       (0 reviews)

    0 comments

    Updated

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  • File Reviews

    • By TriggerSteam · Posted
      Definitely my favorite out of all the shooters!
    • By KirbyComment · Posted
      After having played the game for 10 hours, 7 of which reserved for the casual playthrough and the remaining 3 on low-level scoring, I can sadly say this one of ZUN's worst works so far. This review will be based solely on gameplay rather than story and characters because gameplay should arguably be deemed as far more important than anything else. The gameplay of the game is what decides your enjoyment of the game after all. This site also needs to describe a good overview for how the game actually feels to play. From this game I expected a photo game, with some kind of twist to it. This is all true in a sense, but not in the way I would expect it. I basically consider this DS and ISC put together, but done wrong. To clear a scene, all you need to do is deplete the health of the boss while requiring only one photo to be taken. This seems like a pretty strange choice, but I will not deem the game bad for this reason. I deem this game as bad for the mechanics and controls and overall bullet patterns that come along with it that are very broken and not well thought out. The following complaints are basically a result of ZUN not really caring about polishing his games anymore, which was apparently stated; he doesn't want to worry about his newer works so much as he makes them. Now moving on to the gameplay-flaws: - Tapping focus to aim at the boss disables your ability to take a photo at all. In StB and DS doing this would allow you to aim your frame at the boss, making it easier to make a photo of the boss. This is true in VD as well, except that you either can't make a photo right after releasing focus, or there is some fierce delay on it. - Holding Shift and the photo button allows you to be in charge speed in all other photo games, but in VD; as soon as you get 100% charge, you lose the ability to use charge speed and even holding focus allows you to take the photo. This means that more often than not your deaths may very well be caused by the change in movement speed you can't stop from happening. - Like I said, triggering a photo has delay, but it also doesn't seem to slow the game down. In fact I've seen it speed up before on Clownpiece's horizontal laser scene. - The teleport mechanic is practically speaking honestly by far the worst mechanic I've ever seen in Touhou. The inputs required are annoying and almost no pattern is designed with it in mind, except for the ones that are absolutely impossible without it. The scenes where the teleporting is required, it's really hard even using it correctly, due to it requiring double tapping to activate. To top it off, in the heat of the moment that you're in need to do alot of dodging, you can easily accidentally make the teleport activate by accident, resulting in death. This mechanic would have been much better if it was mapped to the C-button and single button press. - There is a clear quantity over quality; a wide range of the Touhou cast appears, but very little patterns are unique and mostly reused from other games. The third week also has 2 bosses on every scene, which would sound like it has potential to make for some really cool scenes, but every unique boss in reality uses the same pattern over and over. They are randomly placed with another boss in one scene, providing little to no variety. Some character combinations also match up badly with each other. Particularly the Hecatia+Suika scene is the worst offender of this problem. - Since patterns are all reused from other games, they aren't made with photo-play in mind, meaning making photos including the boss or high scoring photos is close to impossible on many scenes in the game, since they all force you to stay low. - Difficulty balance is all over the place. The scenes in Wrong-Saturday are the worst offenders of high difficulty, despite being situated in week 2 out of the 3 in the game. The plot-relevant scenes by comparison are a complete non-issue. The tedium in the week 3 scenes does not count towards the high difficulty of those scenes; it's artificial difficulty. - The most recent games had this nice addition of instantly canceling bullets when the boss dies. This is not the case in this game, which has caused me to die while the boss was already dead many times, including the scene in this video, doing it the exact same way. This one I don't mind as much, but I have to wonder why ZUN decided to get rid of a new mechanic that is convenient to the player. - The duo boss patterns, which there are ALOT of, are all extremely tedious, even with speedkilling strategies. Too much HP with usually not much going on so it's a drag. This is also because alot of them force you to stay low, making you unable to make photos of the boss to speed up the process, as mentioned before. - A few broken things which are just typical ZUN-programming, which I will excuse is that retrying by pressing Escape+R breaks the game, making it extremely unfriendly to resets. You are apparently also able to have infinite lives on a single scene because of this, which I find rather funny. Then also replays imply to allow for 12 characters even though you can only insert 8 when saving a replay. For anyone who thinks this game is good because of the story and characters, then I won't argue against it, if that's your cup of tea. I just think that in terms of gameplay this game really fails compared to every other game ZUN made so far. I hope people will see that this game isn't all as perfect as it seems. From a gameplay standpoint it really just looks like you'd think it's some sort of joke. One thing I can still say though is that the VD soundtrack is still very good, but unfortunately the gameplay around it just doesn't save it from a 1/5 rating. Here's hoping for games with more effort in the future.
    • By i_em_snek_and_i_boop_so_it_ok · Posted
      so far i cant play it because some wierd error. i open the th06e.exe file and it becomes full screen like it should,then it becomes small again and dissapears leaving a wierd error message that i cannaot understand. please help
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