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Showing content with the highest faith level since 01/29/2020 in all areas

  1. 3 points



    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
  2. 3 points
    Hello, I'm Abdul Karim Khalifatullah from Indonesia. Nice to meet you all. I make some memes, but I don't know it's funny or not.
  3. 2 points
    Hello, I'm a new-ish Tohuou fan who joined this forum via discord on the 21st of February, 2020. I may not have much experience of playing any Touhou-themed games (besides the Touhoumon(Touhou Puppet Play rom-hacks of Pokemon)). I first learned about the series on Youtube (as per most North American fans(I'm from Canada)). I will like to play mostly fangames and the occasional spin-off eventually. I hope to be a great member of the community and make lots of friends (even though I'm not that artistic, I will be pretty funny for memes or jokes)
  4. 2 points
    My first one was Phantasmagoria Of Flower View
  5. 2 points
    I've been really enjoying Touhou: Luna Nights by Team Ladybug. It's a metroidvania roughly following a twist on the events from Embodiment of Scarlet Devil. You play as Sakuya. Here's a trailer...
  6. 2 points
    Any certain game genre?
  7. 2 points
    I like these tracks. I've heard the first one before but the other two are new to me as far as I know. Been playing the same few games recently so I didn't come across any new tracks that way. I'll post this one instead
  8. 2 points
    Hello I am a violinist and I am looking for an audience here is my first video about the theme of Keiki's : https://www.youtube.com/watch?v=QZUoQZaNt6o
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  10. 1 point



    Release Information Type: Vertical Bullet Hell Shooter Developer: danmaq Publisher: danmaq Release: Comiket 71, December 31, 2006 Language: English-Patched Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb ?: Fire Hakurei Orb Shift: Focus Movement Esc: Pause Ctrl: Skip Dialogue Home: Take Screenshot R: Return to Title F12: Shutdown Game Description Plot Point: Everyone's favorite Ordinary Magician, Marisa Kirisame, decides to head to the Hakurei Shrine to pester Reimu. But when she arrives, everything is quiet and the shrine is locked down. Sensing an incident in the air, Marisa takes to the sky. 4 different scenarios await her as she fights to uncover those responsible for the incident and heads to an epic battle that will decide the fate of Gensokyo. The story is a well done and thought provoking masterpiece that challenges what we think and feel about the mythical land. How It Works: Concealed the Conclusion is a 2D vertical shooting game. It plays much like Imperishable Night. Marisa is the only playable character but has four different shot types to choose from. Some fans would be pleased to know that Love Sign, Penetration Type is featured with everyone's favorite rainbow colored beam of destruction, Master Spark. Each shot type also determines which scenario is chosen. Just like the Official Touhou Games, there are six stages to fight through. An extremely important note concerns the player's hitbox. In this game, it is a lot smaller than the Official games. But, the hitboxes of almost everything else(bullets, knives, falling cats, lasers, Klondike bars) are bigger to balance it out. Hakurei Orbs: This is one of the most important items in the game. Just like the time orbs in Imperishable Night, they are awarded for different tasks. Capturing Spell Cards, grazing bullets and destroying bullets all award these orbs. Last Spells also make an appearance, if enough orbs have been collected. But, the most important purpose of the Hakurei Orbs is that they decide how much time a player gets to fight the final boss. ((Thanks to Dratini Farmer for writing this!)) Hakurei Items Hakurei items collected to increase spell card bonuses, gain extra points at the end of each stage, unlock Last Spells, and extend the time limit for the Stage 6 boss fight. They are gained by capturing Spell Cards, destroying bullets with the Hakurei orbs, and grazing. Unfocused grazing yields 1 Hakurei item, but when the Hakurei gauge is full, any grazing will give three. Bombing reduces the player's Hakurei by 3%, while dying will reduce it by 9%, or 18% if the Hakurei gauge was full. The Hakurei Gauge appears around Marisa's sprite and will fill as you take ungrazed actions such as shooting or grazing. When the gauge is full, you can fire Hakurei orbs to turn bullets into Hakurei items. The first press releases the orb, while the second detonates it. Missing will result in an almost complete drain of the gauge. Launching the orb costs 1% of your gauge. Bombing puts a 20% penalty on the gauge. Dying, death-bombing, or failing a Last Spell will cause it to reset and disable it for 6 seconds after the invincibility period, rendering you unable to collect Hakurei items. Dev Site: https://danmaq.com//!/thC/ https://github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01
  11. 1 point
    NGL I really love Chrono Trigger's OST. So many good timeless pieces with a random battle theme that you just wanna dance to because its so catchy. And the OST just had so much life to it.
  12. 1 point


    Dōngfāng Mùhuàjì Chūnxuěpiān ~ Fantastic Danmaku Festival Part II (東方幕華祭春雪篇~ Fantastic Danmaku Festival Part II, lit. "Eastern Curtain Fire Festival Spring Snow Record") is a Chinese Touhou Project fangame made by Touhou Makukasai Team. It is a direct sequel to Fantastic Danmaku Festival and features a story based on Perfect Cherry Blossom, albeit with some changes. Fantastic Danmaku Festival Part II issues 4 playable characters: Reimu Hakurei, Marisa Kirisame, Sanae Kochiya and Youmu Konpaku.
  13. 1 point

    1 download

    Artist: Foxtail-Grass Studio Year: 2011-08-13 (Comiket 80) Track Count: 4 Track List: アサガオ 日陰と帽子と風鈴と 氷だらけのアイスコーヒー 雨のにおいに誘われて
  14. 1 point



    Release Information Type: SRPG Developer: さんぼん堂 Publisher: さんぼん堂 Release: Comiket 96, August 12, 2019 Version: contains patches up to 1050 Language: Japanese Description A compilation of the four Gensou Shoujo Wars games, some sprites and CG might have been remade and some extras might have been included. Japanese Title: 幻想少女大戦コンプリートボックス
  15. 1 point
    Anyone think Koishi is a cute name ? I've had this in mind for awhile so I'm curious about everyone's opinions .
  16. 1 point
    From what I've played, Komachi is my favorite. Her spiritmaku and her ability to explode them with her 236C is really appealing to me.
  17. 1 point
    The patch that allows the English translation messes with the original game in a way that some antiviruses don't like (generating what's known as a "false positive")... An actual infection would probably consist of over half of the AVs used in VirusTotal reporting a problem. ~ Kurzov
  18. 1 point
    At the moment I believe the Akurasu wiki page for the games and their Discord might be the best spots on any updates regarding the translation. http://akurasu.net/wiki/Gensou_Shoujo_Wars/Translation https://discordapp.com/invite/SBH6szW
  19. 1 point
    Do you know where the best spot would be to lurk for updates on the situation?
  20. 1 point
    Not yet. I believe some folks are still working on a translation patch. The latest update post I found was from Maidens of the Kaleidoscope from September 2019, saying they're waiting till the game stops getting officially updated, since the process in patching in the translation requires editing the .exe file. You can read a separate translation of the game UI and such on the Akurasu Wiki for the meantime. Hoping they can get it done soon as well.
  21. 1 point
    It was really hard to make it, i hope you like the video :
  22. 1 point
    In the interests of keeping this thread alive, I will take this opportunity to share the work of Tim Follin. I can't tell if the Follin Brothers are the most under-rated VGM composers of all time, or if people just don't talk about them because of how bad the games tended to be.
  23. 1 point
    With dlc vol 1 over, a new day of speculation begins, who do you think will be the next character. My vote is Masterchief and Reimu . ps I loved all of the new fights and they have been really fun to play.
  24. 1 point
    Everything. I also love how nice people are in this fandom and who they respect ZUN and other fans/creators.
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    Release Information Type: Mouse-Controlled Puzzle Developer: Desunoya (ですのや) Publisher: Desunoya (ですのや) Release: 2007 Version: 1.11b Language: English-Patched Description Plot Point: It was a day like any other, Alice was in her home, reading, when Marisa came over. Marisa wants Alice's help doing something, so they head off. However, they hadn't gotten very far before a yandere (in-game description) Patchouli had cursed Alice because she wanted to ruin their date! Now Marisa's hat can't be taken off of Alice's head (Alice was wearing Marisa's hat because it was sunny outside)! How it Works: Marisa & Alice is a puzzle game based off of "Mario & Wario". You use Shanghai to break blocks, hold Alice still, & to turn Alice around to help solve puzzles that will lead a blind Alice to Marisa, while simultaneously picking up gold stars (generally 3 per stage) that are used to unlock the boss stages. Extra Note: "Lesson Mode" isn't actually a lesson or tutorial or anything like that. It's actually (as I believe) a harder challenge mode.
  28. 1 point
    It's a false positive most likely. It's also easy to assume it is a false positive since only 1 of 70 virus scanning engines detected it as a trojan while the rest have not. If a few more were to detect it, then maybe there is something wrong. Either way, it's best to be careful with running any executable you download off the internet.
  29. 1 point



    Release Information Original Title: 東方リズムカーニバル!紅 (Touhou Rhythm Carnival! Kurenai) Genre: Rhythm Game Developer: Focas Lens Publisher: Focas Lens Released: 2012 (Reitaisai 9) Language: English (Patched) Description Plot Point: Aya Shameimaru was finding stories to make into articles for her paper. However, finding fresh and good stories was no easy work. Then she became inclined to go to the Scarlet Devil Mansion she happened to pass by. Aya had a hunch that something interesting was going to happen, so she decided to visit. Controls: Z = A button, Confirm, Advance X = B button, Cancel, Go back Spacebar = Pause button Arrow Keys = Used to move around the menu and is also used in some minigames. P = Screenshot (saved in the Screenshot folder as a BMP) How It Works: Essentially, it's a rhythm game. You pick a scenario (minigame) to play, press buttons in time with the beat, and win. And by win, I mean you get points for your timing, and at the end you get a medal (bronze, silver, gold) based on your performance. Each minigame uses its own keys out of the typical Touhou controls (such as Z, X, and the arrow keys) depending what is necessary to do during that minigame.
  30. 1 point



    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
  31. 1 point



    Release Information Type: 2D Puzzle Action Adventure Developer: Blue Mica Publisher: Blue Mica Release: Comiket 78, August 13, 2010 Version: 3.1.2 Language: English Ver. 1.0 AKA Ojou-sama no DokiDoki Dai Sakusen - Norowareta Aka no Yakata Character Information Playable Characters: 3 (Remilia, Flandre, Yuyuko) Description Plot Point: Residents of Gensokyo have been invited to Remilia's tea party at the Scarlet Devil Mansion. There they enjoy themselves and have a wonderful time. Midway through the party, Remilia decides to depart to her room and rests for the duration of the day. Eventually, she is woken up by noises during her sleep. Curious as to what caused such ruckus, Remilia hastily invesigates the source. She finally meets up with her colleagues and finds out that eveyone has been shrunk and the whole mansion has been twisted in architecture. Thus Remilia decides to investigate this eerie incident and put an end to it. How it Works: You work your way through rooms which possess various puzzles and enemies you must traverse. Basically the main secret to winning is opening chests (yellow dots on the room map; also not the case for Flandre's story) so that you can collect keys and other important items needed to open other rooms. This game ensures that you practice the utmost vigilance as you must possess patience and fine dexterity to surpass the numerous obstacles. Extra Notes: After completing Remilia's route. You will unlock the option of playing the "Extra" mode or "Clock Tower". "Extra" is basically Flandre's route which tells her side of the story during the night of the incident. Be cautious that difficulty is immensely increased but Flandre's superior power over her sister can compensate for that. "Clock Tower" is a Time Attack mode which involves you climbing the clock tower (10+ floors) and and setting a record of how fast you can clear it. Any of the three characters can used for this option; however, Flandre must be unlocked by beating the clock tower first. This is also where Yuyuko tells her side of the story.
  32. 1 point


    Release Information Type: Puzzle Developer: Tasogare Frontier Publisher: Tasogare Frontier Release: Comiket 82, August 11, 2012 Language: Japanese Description As Satori your job is provide instructions to your sister, solve puzzles, collect hidden items and and eventually reach the exit. Koishi can move stones, arrow signs and other obstacles that block her step.
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  34. 1 point
    I used 9zip and 7zip to finally convert the album. Ah, technology
  35. 1 point
    I found a revamped version of the Touhou Launcher that supports up to TH 17, I'll leave it here just in case someone wants it.
  36. 1 point



    Brew Information Designation: Shooting Game Brewed: 2007 Palette: Mostly Domestic, Some Foreign (i.e., not enough Japanese to really make a difference) Made By: The Drinking Party Brew Statistics Drunkards: 1 (Isami) Weaponry: Are those chopsticks...? (Yes, yes they are.) POC: lolwut? (Am I drunk? There're no pickups...) Description What a Friend of a Friend Told Me Happened: Boss: Hey there Isami. Isami: Oh! Hey there. *Minimizes Solitaire window* Boss: I've seen you at the bar a couple times. Isami: ...Have you? Boss: Yeah. Nothin' wrong with a good drink after work though. And actually, I wanted to tell you about this really great bar I heard about. Here's the address. *Slips her a paper* Isami: Uh-huh...thanks and stuff, but what's so great about the place?...THIS...IS...SPARTAAAAA!! Boss: Uh...not quite. I heard that if you drink 'till dawn there, you'll see a weird world of danmaku, whatever that is. Isami: Danmaku? I've heard of that...I think...is that some kind of sushi? Or was it a soup? Boss: I'm sure Chuck Norris knows; I keep hearing only the really serious drinkers go there. Isami: Okay, then, it's settled! I'll head out there tonight! LEEEEROOOOOOY JEEEENKIIIIIIIIINS!!! ...It's...kind of like that. ...I think. In All Seriousness As should have been made quite clear by the main entry, this game is absolutely, positively not to be taken seriously; the idea for this 100% free game came up during a drinking party between Zun and several of his friends (seriously!!); it has only one difficulty setting and one character. (Thus, it won't ask you to select either; you hit "Game Start" and play begins immediately. The difficulty is somewhere around an ordinary Touhou game's [Normal] setting.) Your enemies are food and liquor items, and the game also has an appropriately bizarre scoring and shot powerup system, described below. These things being said, feel free to play while drunk or tired. Anyhow, here's how things work in this zany game. Reference the gameplay screenie above if necessary. * Shooting, Power, and the Beer Gauge: Hold [C] for rapid fire; hold [Z] to charge a barrage of chopsticks (you still hold [Shift] to Focus). You have a Beer Gauge on the right side of the screen; this starts off empty (you haven't drunk anything yet!!), and slowly fills as you destroy liquor items (beer mugs, sake jars, anything that makes a shattering noise when you destroy it; food items do nothing for your Beer Gauge). You gain more shot power for each liter of beer you consume, up to 3 liters. There are no power-up pickup items. * Bombing: If you bomb (hit [X]), you spray beer foam all over anything unfortunate enough to be directly above you. This costs you 1 liter of beer, and penalizes your maximum by 1/10th of a liter for the rest of the stage. * The Time Indicator: The entire left side of the screen is your Time Indicator; the current time, which is a white bar, slowly proceeds from your Entering Time (red bar at the bottom), toward Last Order time (pink bar further up the screen) and Closing Time (red bar at the very top). There are several reasons this is important. First of all, dying consumes some extra time (as it's hard for this drunk girl to pick her butt up off the floor). Second of all, some enemy waves don't appear until the previous wave has either all been destroyed or traveled off the screen, so you must act as quickly as you can, because if you don't get to the boss before Last Call, you get kicked out of the bar, immediately ending the game. As long as you get to the boss before Last Call, you can fight them all the way up until Closing Time (you have to beat them before the bar closes!), but if you die during a boss fight anytime after Last Call, you get kicked out of the bar at that point. * Scoring: The scoring system is similar to PoFV's combo system; as you continuously shoot down enemies with no break between, the Menu Category goes up, which makes everything worth more money. Er...yeah...your score is actually the bill Isami is racking up...good luck paying that off.
  37. 1 point



    Release Information Publisher: Zun & Aki★Eda Type: Manga Original Run: 2007 - 2009 Synopsis: It seems everyone's interested in going to the moon all of a sudden; Reimu receives a message telling her to train for the trip, and Remilia decides she wants to take over the lunar capital. Amidst all this, there is one who is escaping attention, manipulating events under the radar; someone who has a more subtle goal in mind: the Silent Sinner in Blue. The focus of this work is primarily on the Watatsuki sisters, Yorihime and Toyohime, as well as a moon rabbit we now call "Little Reisen." Series Notes: This story is one of three in the loosely interconnected storyline of "Touhou Bougetsushou," alongside the short novel "Cage in Lunatic Runagate".
  38. 1 point
    The Scorefiles should now be available again for most official games. Games not included yet are: Touhou 7: Perfect Cherry Blossom Touhou 15.5: Antinomy of Common Flowers Touhou 16: Hidden Star in Four Seasons If you own a Scorefile that improves upon the progress of an existing one or that could be added to one of the games mentioned above, we'd be glad to receive submissions.
  39. 1 point
    This is an example comment. This game is hard af...
  40. 1 point


    Release Information Publisher: ZUN Date of Release: May 21, 2006 Reitaisai 3 Tracks: 11 Track List 01. Hiroshige No.36 ~ Neo Super-Express 02. Blue Sea of 53 Minutes 03. Flight of the Bamboo Cutter ~ Lunatic Princess 04. Higan Retour ~ Riverside View 05. Legend of Aokigahara 06. White Flag of Usa Shrine 07. Reach for the Moon, Immortal Smoke 08. Retrospective Kyoto 09. Locked Girl ~ The Girl's Secret Room 10. Gensokyo Millennium ~ History of the Moon 11. The Purest Sky and Sea Synopsis: A continuation of the story of the girls from the world outside of Gensokyo. Having discussed what is going on, the girls decide to do some sightseeing, and board a train to their destination. During the 53-minute trip, they talk about the actual scenery above ground and how it compares to what they're seeing on the kaleido-screen on the train they're on.
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    Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock. (These don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs.) Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
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    Credits and Links: Kurzov and Feeva ~ Instructions and screenshots https://nc-roadgeek.neocities.org/mima/pc98-neko.html http://nenecchi.kirara.st/#PC-98 ~ source of the emulator. Keeps getting updates. Instructions:
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    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
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