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Found 84 results

  1. Version  

    879 downloads

    Release Information Type: Turn-based RPG Developer: KAMO Publisher: KAMO Release: Comiket 83, on December 30, 2012 Language: Japanese/English-patched Starting Members Reimu, Marisa, Sakuya, Sanae, and Youmu Recruitable Characters Rumia, Cirno, Meiling, Patchouli, Remilia, Fladre, Chen, Letty, Alice, Lunasa, Merlin, Yuyuko, Ran, Wriggle, Mystia, Keine, Tewi, Mystia, Reisen, Eirin, Kaguya, Mokou, and Suika Original Characters Rinka Shichine, and Mumu Fugen Description Plot Point: A mist is spreading, causing locals in Gensokyo to fall into a deep endless sleep. Yukari gathers and guides the few remaining souls who remain awake to fight their way through endless waves of enemies as they wake up their friends and bring down the mastermind of this whole incident How it Works: You start out the game with Yukari on the left most part of the field. You have the ability to summon any one of the five starting characters to defend Yukari and help in advancing through the dungeon all the way to a gap leading to the next dungeon after defeating the dungeon's leader. *Things to take note of* The Title Screen: The left button in the main menu starts the game from the last save made (It automatically saves your progress when you quit the game). The right button deletes your current save file(do take note that you are only given one save here, and that any progress you've made like unlocked items or recruited characters are lost aside from the progress made when you do so). Character Deployment: All characters are manually deployed. There's a limit on the number of characters you can deploy at once, based on the current level of the dungeon which increases as you advance through the stage. Not-so-gentle Winds: Every turn a large gust of wind will blow through the field, damaging any units you currently have deployed. Enemies do not take damage from these winds, and the damage itself is based on the stage level. This wind is not present in most dream stages. Making friends along the way: There will be gaps that pop up after progressing enough through a dungeon. Clicking it will open up a dungeon selection menu, send your deployed units in to clear the dungeons. Clearing the sub-dungeons between every main dungeon unlocks playable characters as well as giving you a hoard of useful items. Leveling up: Do your best to keep your force at full strength. Move at a timely pace and manually level up your characters as they do not level up on their own. Enemies grow stronger and even stronger variants appear as you progress. Keep your units above their level to ensure that your units can take them head on, but don't over-invest on characters as their cost may go too high, leaving no room for assisting units. Items: This is a very fundamental point for the game. As you fight enemies, you'll begin to see your units acquire items from their kills. When a unit is not deployed or is recovering, you can edit their inventory and drag in items to increase their strength. Common items drop from enemies all the time, and can even be compressed to take up less space and make room for more items. Special items: There are common, uncommon, and unique items in the game. The unique items are the best versions of the stat specific items that give the highest bonus that can possibly be given by a single item at once. Only one of each unique item can drop, and are only obtainable from dream battles. Selling and compressing items: on the right side of the items menu are two things: the item press and the selling compartment. Items that are compressible can be dragged unto the press to make them smaller for a price. You can also sell unneeded items for a rather small sum of money, and if you sell enough items, you're given a consumable item that can be used to expand a unit's inventory by 1 small square.
  2. Version  

    57,632 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  3. Version  

    5,174 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 10, on May 26, 2013 Language: English-Patched (MotK 1.05) Silhouette On Cover: Kokoro Hata (Final Boss) Character Information Playable Characters: 10 (Reimu, Marisa, Nitori, Koishi, Ichirin, Byakuren, Futo, Miko, Mamizou, Kokoro) Description Seeing all these incidents occurring out of their control, the Human Village has fallen into a state of disorder and nihilism. Believing that some religion could restore order, some of Gensokyo's most prominent representatives of Shinto, Buddhism, and Taoism take this opportunity to convert the public to their faith by demonstrating their abilities in battle to a live audience to promote faith in their religion. Unique Gameplay Mechanics Aerial Combat * Contrary to the past fighting games in the series, characters now participate in aerial combat. The center of the field is the neutral area, essentially where the "ground" was in past games. You can move up and down, and anytime you're moving vertically, you're grazing. Popularity * If your Popularity hits 100%, you can unleash your Last Word spell card on your opponent! (If you do this, both combatant's Popularity goes back down to 0% afterward.) * Popularity is also used as a time-out tiebreaker. * Popularity goes up or down based upon the actions the combatants take. For example: -> First Attack: The first to land a hit receives +10% Popularity. -> Counterattack: When you counter, you gain +5% Popularity, and your opponent loses -5% Popularity. -> Elegant Flurry: When your opponent is stunned, you receive a bonus of +5% to +9% Popularity, depending on how stunned you leave them. -> Guard Crush: If your spirit bar depletes entirely by guarding too much, your guard is crushed, and you'll lose -5% popularity. -> Defensive: Defending too often won't please the crowd; your popularity goes down -5%. Religion * You can change your characters' attacks in the Profile menu. This is important because attacks may add/subtract religion affiliation between Shinto, Buddhism, and Taoism. * There also exist items you can equip that don't have any battle effect, but change religious affiliation. * When a religious affiliation gains enough faith, your character's attacks change. To wit: -> Shinto: Your attacks start homing in slightly. -> Buddhism: Your attacks gain more power. -> Taoism: Your attacks gain more area of effect. Scorefile * This scorefile was provided by an unknown source. * It unlocks Kokoro. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13.5 (HM) Scorefile.zip
  4. Version  

    11,636 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 80, on August 13, 2011 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Youmu) Shot Types: 2 Each (Simultaneously) Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got. * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused). * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items. Divine Spirits * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function. -> Blue Spirits add to your point value and Trance Gauge (more about that below). -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8. -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card). -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them. -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.) Trance * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3. * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button. You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb). * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however. * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames. * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get. * Regardless of how you entered Trance, the gauge will be totally empty afterward. Youmu's Sword * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo. * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times). Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards. * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.) * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
  5. Version  

    5,968 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  6. Version  

    191 downloads

    Release Information Type: RPG Developer: Moe Touhou Publisher: Moe Touhou Release: December 10th, 2009 Language: English Patched This game requires you to switch your computer's locale to "Simplified Chinese PRC." Other locales will not work, and AppLocale will not make it work, either. The Artifactgaming Link doesn't have the BGM problem the Mega Link has... but it still needs "Simplified Chinese PRC" Description Plot Point: The season is summer, but for some reason snow is still falling. Marisa's Detective Agency (Marisa, Alice, Patchouli, Flandre) has been holed up in the Hakurei Shrine, and Reimu wants them to stop freeloading, so she kicks them out and tells them to go find out why it's still snowing. However, before they leave Mokou & Keine show up and request that the Detectives go find Mokou's "fiery core" that has gone missing. Mokou, who can't fight without her core, decides to go with the girls, and leaves Keine at the shrine with Reimu as a "registration fee". How it Works: It plays like a basic role-playing game for the most part. You go around fighting battles (with enemies that are seen on the field), buying equipment & spellcards, and making items at Reimu's shrine through alchemy.
  7. Nitorium

    MariAri

    Version  

    129 downloads

    Release Information Type: Mouse-Controlled Puzzle Developer: Desunoya (ですのや) Publisher: Desunoya (ですのや) Release: 2007 Version: 1.11b Language: English-Patched Description Plot Point: It was a day like any other, Alice was in her home, reading, when Marisa came over. Marisa wants Alice's help doing something, so they head off. However, they hadn't gotten very far before a yandere (in-game description) Patchouli had cursed Alice because she wanted to ruin their date! Now Marisa's hat can't be taken off of Alice's head (Alice was wearing Marisa's hat because it was sunny outside)! How it Works: Marisa & Alice is a puzzle game based off of "Mario & Wario". You use Shanghai to break blocks, hold Alice still, & to turn Alice around to help solve puzzles that will lead a blind Alice to Marisa, while simultaneously picking up gold stars (generally 3 per stage) that are used to unlock the boss stages. Extra Note: "Lesson Mode" isn't actually a lesson or tutorial or anything like that. It's actually (as I believe) a harder challenge mode.
  8. Version  

    475 downloads

    Release Information Type: Visual Novel Developer: カスガソフト Publisher: カスガソフト Release: Reitaisai 6, 2009 Version: English 1.0 Language: English-Patched AKA Isogashii Hito no Tame no Koumakyou Description Plot Point: Remilia gets bored, so she decides to hold an "event" for more or less, Reimu & Marisa. Whomever can reach Remilia first, by walking through the EoSD stages, gets a prize. Reimu and Aya team up, while Marisa takes Alice with her. How it Works:This game is a visual novel, so their isn't actually much gameplay. You read text/listen to the voices, and choose one out of two options every now and then. One choice will always give you a "Bad Ending" while the other let's you continue on in the story (besides when you select Reimu or Marisa). Extra Notes: To Save anywhere in the game, hold the "Shift" key, and press any of "F1-F12". To Load these files just press the "F1-F12" without holding Shift. EoSD for the Busy Extra Plot Point: Like the first game, but with noticeably more Flandre. That is all. It's a completely different game, by the way. Not an expansion or whatever. Extra Notes: You can still save and load in the same manner as the first game. You can enable "Fast Voices" by entering in the Konami Code when you first start up the game, during the Kasugasoft logo. If you do it right you'll hear a tone.(Up, Up, Down, Down, Left, Right, Left, Right, B, A)
  9. Version  

    854 downloads

    Release Inflormation Type: Role-Playing Game Developer: Ankake Spa Publisher: Ankake Spa Year of Release: Comiket 86, August 16, 2014 Language: Japanese (translated to english) Character Information Playable Characters: 2 (Remilia Scarlet,Sakuya Izayoi) Default Controls Z- Regular attack X- Second attack ability C- Third attack ability V- Menu S- Spellcard like ability Spacebar- Jump (Glides if you are Remilia.) Description Plot Point: The game starts out allowing you to choose between Sakuya, or Remilia, their storylines vary depending on what character you pick. The game's plot starts out as an attempt to cure Remilia's boredom by hunting Gensokyo's Superstitions of giant monsters, but soon scales into a full mystery adventure. From discovering hoaxes to rescuing lost maidens. Remilia and Sakuya are determined to solve the mysteries plaguing Gensokyo. How it works: The game starts slow so the player can get acquainted to the gameplay easily. There's a level select map and different locations are unlocked and re-locked depending on where you are in the story line. The mansion can be returned to, to save the game with patchouli. Rinnosuke's shop will become available later in the game. There's a leveling system to unlock new skills and raise the stats of the character you've chosen and the combo system increases the exp and money you gain from cutting down various enemies. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/845880/Touhou_Scarlet_Curiosity/
  10. Version  

    1,119 downloads

    Release Information Type: 2D Action/Platformer Developer: LION HEART Publisher: LION HEART Release: Comiket 84, August 12, 2013 Version: 1.10 Language: English (can switch to JP/CN) AKA Tenjou no Tempest - Suppression by Celestial. Lullaby for Gaia Description A bizarre phenomenon is occurring in Gensokyo when the land is ravaged by relentless earthquake. Tenshi Hinanawi flies down from heaven to investigate this incident and to relieve her boredom. Tenjou no Tempest, literally translated as The Tempest of Heaven and Earth, is a side scrolling action platformer adapting some elements of Touhou Hisouten. The game uses specific weather effects from ice, gusts of wind, thunder and rain. Every enemy has a specific weather effect associated with them, and killing an enemy by countering their attacks unleashes their weather condition. Also, most obstacles and stages must be overcome by using the proper weather effects. There are four styles which can be fully customized to possess whatever bullet/spellcard type you wish. Important: Dashing through an enemy's attack animation will trigger a scarlet aura around the enemy. Attack the enemy with the Sword of Hisou to trigger a weather change effect. This is necessary at some points in the game to proceed. Scarlet mist on the ground are sources of large revenue. Use Sword of Hisou on them. You cannot activate them if you have full charge. Bosses sometimes will appear with different spellcards depending on how well you're faring. Taking multiple hits will result in your screen glowing red on the edges. This means you are close to death. To reverse the effect, you must stop receiving hits to regenerate constitution. Bullets/Spellcards can be bought with points that you have accumulated in the pause menu. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/994020/Tempest_of_the_Heavens_and_Earth/
  11. 221 downloads

    Release Information Type: Action/Platformer Developer: Why so serious?, tea_basira Publisher: Why so serious?, PLAYISM Release: 13 ott 2019 Language: English (can switch to Jpn/Ch) Description Gensokyo Night Festival is a 2D action-exploration game set in the world of Gensokyo. Join Suika Ibuki as she wreaks havoc throughout Gensokyo against the backdrop of the festival held at Hakurei Shrine. Use Suika's powers of controlling "density" and "sparseness" to go up against all sorts of colorful enemies and gimmicks in this 2D combo based action game title. Join the almighty Suika on her journey through the beautiful world of Gensokyo. Consider supporting the devs by buying the game on Steam if you can: https://store.steampowered.com/app/1122050/Gensokyo_Night_Festival/
  12. Version  

    7,295 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 12, on May 10, 2015 Language: English-Patched (MotK 1.00) Silhouette On Cover: Sumireko Usami (Final Boss) Character Information Playable Characters: 14 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko) Description Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong... Unique Gameplay Mechanics Occult Orbs * Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself. * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights. * If you have more lights than your opponent, then you get the orb. * Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light! * Any attack that requires Orbs will be stronger the more Orbs you have. * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while. * If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs. Mystery Spots * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles! Spell Bar * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar. * When it's full, you can use the spell card you chose before the battle. * If you charge it twice, that makes it even more powerful! * When you use your card, it drains your spell power entirely. Health Bar Coloration * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks Sumireko. * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.5 (ULiL) Scorefile [Wolfdragon Rex].zip
  13. 10 downloads

    Release Information Type: Action/Adventure MetroidVania Developer: Marokaka Publisher: Marokaka Release: 2011 Language: English Patched Playable Characters: Remilia, Patchouli, Sakuya, Meiling, Flandre, Cirno and Koakuma. Note: Cirno and Koakuma have to be unlocked. Description Boho Koumakyou - Scarlet Family is the first game of the series starring the cast of Touhou Koumakyou. Boho Koumakyou are free roaming, two dimensional platformer games with an emphasis on an exploratory action-adventure structure. Set in a massive underground maze, the map is largely contiguous, offering no breaks in play and unlocked as the player progresses through the game.
  14. Version  

    684 downloads

    Release Information Type: RPG, SRPG & RTS Developer: Kouryokutei Publisher: Kouryokutei Release: Reitaisai 11, on May 11, 2014 Language: Japanese (English patched) Description In Gensokyo there is a mysterious treasure and our heroines are trying to obtain it. There are 50 characters to choose from, online co-op mode, more accesories and weapons, fusing and blending items. Patches: English patched and with the Extra contnent patch
  15. Version  

    14,234 downloads

    Hey there, hold up a minute! Although this "game" is technically playable by itself, its primary function is that it is an expansion for Scarlet Weather Rhapsody. To unlock the entire roster of 20 characters for play, you must tell Soku where your copy of SWR is located. Instructions for how to do this can be found right below. Release Information Type: Fighting Publisher: Tasogare Frontier & Team Shanghai Alice Release: Comiket 76, August, 2009 Language: English-Patched (Gensokyo.org 1.1a) Silhouette On Cover: Cirno (Newly-Playable Character) Character Information Playable Characters: 20 (Reimu, Marisa, Sanae, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi, Meiling, Cirno, Suwako, Utsuho) Description Three of our girls (Cirno, Meiling, and Sanae) have spotted a giant silhouette in the distance, and have decided they're going to figure out what it is. Mods * SokuRoll (1.3) Have you been having trouble with lag? SokuRoll forces the network coding to behave in a smoother manner, rollback-wise, to greatly reduce or even eliminate lag. Run this after running the actual game. Please keep in mind that if you use SokuRoll, you can only play with others who are also using it. Unique Gameplay Mechanics Same Mechanics as SWR * As this game functions as an expansion to SWR, it uses the same mechanics; see SWR's entry above for information on the game's functionalities. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It provides 4 copies of every card in the game so you can build decks more easily. Th12.3 (Soku) Scorefile [Koumakan.jp].zip
  16. Version  

    17,281 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  17. Version  

    14,614 downloads

    Release Information Type: Versus Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Year: Comiket 68, on August 14, 2005 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss) Character Information Playable Characters: 16 (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki) Description Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs to be dealt with. Unique Gameplay Mechanics Charge Type One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button. * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope. * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks. The Battle Gauge and Its Usage * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below). * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels. * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use). * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets). -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like. -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below. * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one. * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one. Other Ways to Attack Your Opponent Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell: * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each. * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way. * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb. Scopes and Spirits * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating. * Destroying spirits causes a small explosion that can destroy nearby bullets. * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets! Scorefile * This scorefile was provided by an unknown source. * It unlocks Komachi and Shikieiki for all modes. * It unlocks the Prismriver sisters for Match Play. * Extra is available for everyone. * It is cleared on Normal ("Narcissus") with everyone except Shiki. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip
  18. Version  

    5,964 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: ??? Language: English Patched Keyboard Controls Arrow keys - Movement (Z) - Select (X) - Cancel (C) - Swap Items (A/D) - Navigate Menu left/right (S/Space) - Open Menu Gamepad Controls Direction Pad - Movement (A) - Select (B) - Cancel (X) - Swap Items (L/R) - Navigate Menu left/right (Y/Start) - Open Menu Description Storyline: Touhou Puppet Dance Performance (TPDP) starts off with the player character being transported to Gensokyo through unknown circumstances by Yukari. Seemingly there to help solve an incident that occured recently that involves mysterious puppets that seemingly came out of nowhere. These puppets represent all of the maidens of Gensokyo, and its up to the player to solve the incident whilst finding a way back home. Gameplay: Plays heavy similar to Pokemon. If you've ever played Pokemon, you'll quickly grasp this game. A few key differences though. All the "IV" stats are now shown through Ranks (C-S+) "EV" stats, movesets, and even abilities can be changed on the dime using the PP that puppets receive throughout each fight. All "HMs" are replaced by key items that serve the same purpose. Puppets are caught through something called soul threads, these require you to set, then KO the puppet to catch them. Completely opposite to Pokemon. A whole new type table (See "Other Sources" for info on how to see this type table) Other Sources: A good site for extra helpful information on TPDP is of course, the TPDP wiki. Link here. Here you can view the puppet dex, type table, abilities, and even the locations for the puppets.
  19. Version  

    1,961 downloads

    Release Information Type: 2D Action/Platform Developer: Frontier Aja Publisher: Frontier Aja Release: Comiket 81, on December 31, 2011 Language: English Description Koumajou Densetsu I & II Premium Pack is a collector's edition which consists of two games; Akeiro no Koukyoukyoku (Comiket 77) and Yougen no Chingonka (Comiket 79). Koumajou Densetsu is an action platformer developed by Frontier Aja, featuring Touhou characters and the gameplay is based on classic Castlevania series. In the Premium Pack all games have been patched to final version along with multilanguage option. The collector's edition also includes digital artworks, unreleased rough sketches (which i translated all the folder's names of) and mini OSTs (which i corrected some of the errors in the names of). The translated and fixed extra stuff is in their correspective download, while the game still has the untouched folders and soundtrack names.
  20. Version  

    35,889 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  21. Version  

    998 downloads

    Release Information Type: Action, RPG Developer: Kouryokutei Publisher: Kouryokutei Release: 2012 Language: English Version: 1.02 Character Information (Alice, Aya, Cirno, Eiki, Eirin, Flandre, Iku, Kaguya, Kanako, Koishi, Komachi, Letty, Lily White, Marisa, Meiling, Minoriko, Mokou, Momiji, Mystia, Nitori, Utsuho, Rin, Patchouli, Reimu, Remilia, Rumia, Sakuya, Sanae, Satori, Shizuha, Suwako, Tewi, Tenshi, Reisen, Youmu, Yuuka, Yuyuko) Controls Mouse: Movement Mouse Wheel: Dodge Roll Left Click: Attack Right Click: Weapon Special Spacebar: Menu P: Pauses Game ?: Locks cursor in place Description Concept: A large cave sporting many different environments has popped up, and the girls are very eager to explore it! As time goes on, fake girls show up, and the cave is proving to have corrupting qualities. Think of Touhou Hack and Slash in terms of general gameplay. How It Works: As noted from the title, this game is reminiscent of Blizzard's Diablo. You explore the one dungeon (the cave) and kill monsters in a hack and slash style. At first you control Reimu and Marisa, but you can swap partners with any of the girls in town and the other areas you will unlock. You can switch places with your partner as well, allowing you to build your own two-person team. Patches: The game should hopefully be patched in English and with the Oni patch.
  22. Version  

    3,450 downloads

    Release Information Type: Vertical Bullet Hell Shooter Developer: danmaq Publisher: danmaq Release: Comiket 71, December 31, 2006 Language: English-Patched Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb ?: Fire Hakurei Orb Shift: Focus Movement Esc: Pause Ctrl: Skip Dialogue Home: Take Screenshot R: Return to Title F12: Shutdown Game Description Plot Point: Everyone's favorite Ordinary Magician, Marisa Kirisame, decides to head to the Hakurei Shrine to pester Reimu. But when she arrives, everything is quiet and the shrine is locked down. Sensing an incident in the air, Marisa takes to the sky. 4 different scenarios await her as she fights to uncover those responsible for the incident and heads to an epic battle that will decide the fate of Gensokyo. The story is a well done and thought provoking masterpiece that challenges what we think and feel about the mythical land. How It Works: Concealed the Conclusion is a 2D vertical shooting game. It plays much like Imperishable Night. Marisa is the only playable character but has four different shot types to choose from. Some fans would be pleased to know that Love Sign, Penetration Type is featured with everyone's favorite rainbow colored beam of destruction, Master Spark. Each shot type also determines which scenario is chosen. Just like the Official Touhou Games, there are six stages to fight through. An extremely important note concerns the player's hitbox. In this game, it is a lot smaller than the Official games. But, the hitboxes of almost everything else(bullets, knives, falling cats, lasers, Klondike bars) are bigger to balance it out. Hakurei Orbs: This is one of the most important items in the game. Just like the time orbs in Imperishable Night, they are awarded for different tasks. Capturing Spell Cards, grazing bullets and destroying bullets all award these orbs. Last Spells also make an appearance, if enough orbs have been collected. But, the most important purpose of the Hakurei Orbs is that they decide how much time a player gets to fight the final boss. ((Thanks to Dratini Farmer for writing this!)) Hakurei Items Hakurei items collected to increase spell card bonuses, gain extra points at the end of each stage, unlock Last Spells, and extend the time limit for the Stage 6 boss fight. They are gained by capturing Spell Cards, destroying bullets with the Hakurei orbs, and grazing. Unfocused grazing yields 1 Hakurei item, but when the Hakurei gauge is full, any grazing will give three. Bombing reduces the player's Hakurei by 3%, while dying will reduce it by 9%, or 18% if the Hakurei gauge was full. The Hakurei Gauge appears around Marisa's sprite and will fill as you take ungrazed actions such as shooting or grazing. When the gauge is full, you can fire Hakurei orbs to turn bullets into Hakurei items. The first press releases the orb, while the second detonates it. Missing will result in an almost complete drain of the gauge. Launching the orb costs 1% of your gauge. Bombing puts a 20% penalty on the gauge. Dying, death-bombing, or failing a Last Spell will cause it to reset and disable it for 6 seconds after the invincibility period, rendering you unable to collect Hakurei items. Dev Site: https://danmaq.com//!/thC/ https://github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01
  23. Version  

    12,952 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 84, on August 12, 2013 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shinmyoumaru Sukuna (Final Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each Description Gensokyo is full of sounds of dissonance as an uprising takes place - Youkai are rebelling, and tsukumogami are turning up, evidently feeling it's "their time." The sky carries the sounds of a huge building, and the weapons of our three protagonists are acting strange - they'll have to decide if they want to risk rolling with the punches, or discarding their bewitched implements for something more reliable they know they can trust as they investigate the uprising - what's causing these otherwise weak youkai to feel they are now capable of turning Gensokyo upside-down...? Unique Gameplay Mechanics POC Bonuses * In this game, there's a new way to earn Life and Bomb pieces - you want to auto-collect lots of items in a single visit to the top of the screen. * Each time you pass the POC to auto-collect items, your pass is judged, and you will receive a Bonus designation of 0.5, 0.8, 1.2, 1.6, or 2.0, depending upon how many items you attract on that pass. * If you get a bonus of any sort, you'll receive a Bomb Piece for the first four bonuses you earn, and then one Life Piece for the fifth, before the cycle repeats itself. * Every time you get a "Bonus 2.0" designation, you get a Life Piece regardless of where you are in the cycle, without interrupting it. * It's also worth noting that in this game, you only need 3 Life Pieces to put together an Extend. Shot Type Differences * Similar to TD, above, characters have two shot types, and the stronger one switches depending on whether you're Focused or not. * Your chosen shot type also happens to affect who you face off against as the mid- and main boss of stage 4. Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice. * It has 100% Extra availability and clearance. * Main game clearance is spotty; Easy and Normal are cleared as all characters and shot types, but Hard only has one clearance as Marisa A; Lunatic is entirely devoid of any clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14 (DDC) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy DDC on Steam here: https://store.steampowered.com/app/1043240/__Double_Dealing_Character/?snr=1_7_7_230_150_1
  24. Version  

    19,421 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
  25. Version  

    5,100 downloads

    Release Information Type: Bullet Hell Boss Attack Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai 11, on May 11, 2014 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Seija Kijin (Sole Playable Character) Character Information Playable Characters: 1 (Seija) Shot Types: 1 (Eventually with 9 Items) Description Everyone's favorite inversion-inclined dancing amanojaku, Seija, has been going around appropriating various other Gensokyo girls' special items. She has a reason for doing this (at least, supposedly), but the other girls don't particularly care; now that Seija is a repeat offender (having also technically been the mastermind behind the events of DDC), Reimu has issued an unusual order to defeat Seija using unprecedented danmaku - patterns each of the girls considers to be impossible to beat. Figuring that if they can cheat, she can too, Seija figures she can utilize the powers of the items she obtains to defeat all this unfair danmaku. Unique Gameplay Mechanics Cheat Items * The girls you're facing off against are literally cheating to defeat you. Fortunately, Seija's got a few tricks up her sleeve - the items she has grant her abilities to bypass or destroy danmaku in various ways, such as hiding from it temporarily, being able to screen-side-wrap, use bombs, or die more than once. * When you're on the scene select screen, you can pick which two items you carry into each battle. * At first, you'll only have a slot for a Main Item, but later on, you gain a Sub-Item slot, granting you the ability to use the secondary function of an item placed in that slot. Item Levels & Item Clearance Tracking * For each unique item-scene clear, the item used gains experience, and with enough XP, it levels up, which allows you to do things like use the item more times or make each use last longer, allowing you to alleviate further frustration by allowing for better resources to use in later, tougher scenes. * As you use items to clear scenes, the game remembers which items you've cleared which scenes with. * If you can manage to clear a scene without ever using an item (possible on every scene, but naturally, later ones are very hard to do this with), you'll receive a special No-Item Clear designation, and all items you have at the moment you clear the scene will be checked off for that scene, since you proved you don't need any special help to beat that scene. This means that if you didn't have an item when you No-Item Cleared a scene, you'll have to go back and clear it again for it to count for the new items. Nicknames * You can also earn achievements called "Nicknames" for fulfilling criteria as you play the game. See if you can unlock all 60! Scorefile * This scorefile was provided by Dark Kijin. * It unlocks all 10 Days of the story for play. (All are cleared on at least some base level, but not all have No-Item Clears.) * However, it does not have all the Nicknames; it's missing the ten Secret Nicknames. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.3 (ISC) Scorefile & Data.zip Steam Release ISC is now on Steam. If you would like to support ZUN, you may buy ISC here: https://store.steampowered.com/app/937570/__Impossible_Spell_Card/.
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