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Found 94 results

  1. Version  

    7,273 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai 7, on March 7, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Hatate Himekaidou (Rival Reporter) Character Information Playable Characters: 2 (Aya, Hatate) Shot Types: 2 Each (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.) Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war? Unique Gameplay Mechanics Photograpy * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of. Orientation Flip * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]). Switching to Hatate * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key. The Differences Between Aya and Hatate * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed. * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully. * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait. * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets. Scorefile * This scorefile was provided by Drizzle. * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip Steam Release If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1
  2. Version  

    25,796 downloads

    Hey there, hold up a minute! Although this "game" is technically playable by itself, its primary function is that it is an expansion for Scarlet Weather Rhapsody. To unlock the entire roster of 20 characters for play, you must tell Soku where your copy of SWR is located. Instructions for how to do this can be found right below. Release Information Type: Fighting Publisher: Tasogare Frontier & Team Shanghai Alice Release: Comiket 76, August, 2009 Language: English-Patched (Gensokyo.org 1.1a) Silhouette On Cover: Cirno (Newly-Playable Character) Character Information Playable Characters: 20 (Reimu, Marisa, Sanae, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi, Meiling, Cirno, Suwako, Utsuho) Description Three of our girls (Cirno, Meiling, and Sanae) have spotted a giant silhouette in the distance, and have decided they're going to figure out what it is. Mods * SokuRoll (1.3) Have you been having trouble with lag? SokuRoll forces the network coding to behave in a smoother manner, rollback-wise, to greatly reduce or even eliminate lag. Run this after running the actual game. Please keep in mind that if you use SokuRoll, you can only play with others who are also using it. Unique Gameplay Mechanics Same Mechanics as SWR * As this game functions as an expansion to SWR, it uses the same mechanics; see SWR's entry above for information on the game's functionalities. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It provides 4 copies of every card in the game so you can build decks more easily. Th12.3 (Soku) Scorefile [Koumakan.jp].zip
  3. Version  

    19,644 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 80, on August 13, 2011 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Youmu) Shot Types: 2 Each (Simultaneously) Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got. * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused). * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items. Divine Spirits * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function. -> Blue Spirits add to your point value and Trance Gauge (more about that below). -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8. -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card). -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them. -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.) Trance * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3. * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button. You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb). * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however. * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames. * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get. * Regardless of how you entered Trance, the gauge will be totally empty afterward. Youmu's Sword * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo. * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times). Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards. * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.) * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
  4. Version  

    12,059 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Comiket 67, on December 30, 2004 Language: English-Patched (Mizuumi.net 1.1) Silhouette On Cover: Suika Ibuki (Final Boss) Character Information Playable Characters: 11 (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika) Description There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast. Unique Gameplay Mechanics No Profiles * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe. Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks. * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip
  5. Version  

    30,545 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  6. Version  

    110,977 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  7. Version  

    2,416 downloads

    Release Information Type: Action/Platform Developer: MyACG Studio Publisher: MyACG Studio Release: 11 Jan, 2018 Language: Chinese (default), English (switchable in options) version: 3.1.0 The game has all the DLC. Description "The Disappearing of Gensokyo" is a Touhou Project doujin game made with our love and heart, we hope you enjoy it. A game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". Fight against different kinds of enemies, and defeat the powerful bosses of Gensokyo! We hope this game will be a good experience for those who are both new and knowledgeable of Gensokyo - the world of Touhou Project! The game's Steam page (please buy it if you can): https://store.steampowered.com/app/776490/__The_Disappearing_of_Gensokyo/
  8. Version  

    29,135 downloads

    Release Information Type: Bullet Hell Developer: Publisher: Zun Release: 2008 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Utsuho Reiuji (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description A geyser has erupted from the ground near the shrine. However, although Reimu would've been content to open a spa for the hot water it spews, it's also spitting out earth spirits, which is a problem. Reimu and Marisa don't know the way to old or new Hell, so they recruit an assistant (of your choice) and head down to stop the cause of the issue before it gets out of control. Unique Gameplay Mechanics Assistance * Picking your shot type is a complicated matter in this game, because not only are you choosing your method of fire, you're also picking your assistant, and your choice will provide you with some manner of added ability that will help you out. Pick wisely between your choices! -> Reimu with Yukari: If you're close to the edge of the screen, your shots wrap around, and you can also screen-wrap warp by letting go of all non-movement buttons (in other words, stop shooting or focusing) and double-tapping in an offscreen direction. (It'd be wise to make sure there aren't any bullets over there first!) -> Reimu with Suika: You can auto-collect all onscreen items simply by letting go of all non-movement buttons (again, just stop shooting and focusing for a moment). This is a great ability for newbies! -> Reimu with Aya: You gain a third ridiculously-fast level of movement; to activate this, let go of all non-movement buttons (once more, stop shooting and focusing). -> Marisa with Alice: You can bring your Power level all the way up to 8.0, which allows more firepower and more liberal bomb usage. -> Marisa with Patchouli: You can change the formation of your option orbs by pressing [Fire] & [Focus] simultaneously. In cycle order, Fire formation is forward-focused, Water is for area coverage, Wood takes care of strange angles, Metal fires sideways, and Earth fires backward - if you know the game and its bosses really well, this gives you all the options you could possibly need, and you can annihilate everything in no time flat. -> Marisa with Nitori: Instead of acting like a bomb usually does, your bomb is instead a defense barrier, which allows you to take a hit while it's up, which consumes its energy. Our smart kappa has installed an additional feature - if it turns out you didn't need it, then the energy normally used to protect you is returned to you - you are reimbursed half the original cost. Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but it's only cleared with Reimu A and B. * Game clearance is spotty, with only Normal being cleared by all characters and shot types. Easy is only missing Reimu C, but there's next to no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th11 (SA) Scorefile [Dark Kijin].zip
  9. Version  

    47,918 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  10. Version  

    31,260 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
  11. Version  

    9,888 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  12. Version  

    4,697 downloads

    Release Information Type: Vertical Bullet Hell Shooter Developer: danmaq Publisher: danmaq Release: Comiket 71, December 31, 2006 Language: English-Patched Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb ?: Fire Hakurei Orb Shift: Focus Movement Esc: Pause Ctrl: Skip Dialogue Home: Take Screenshot R: Return to Title F12: Shutdown Game Description Plot Point: Everyone's favorite Ordinary Magician, Marisa Kirisame, decides to head to the Hakurei Shrine to pester Reimu. But when she arrives, everything is quiet and the shrine is locked down. Sensing an incident in the air, Marisa takes to the sky. 4 different scenarios await her as she fights to uncover those responsible for the incident and heads to an epic battle that will decide the fate of Gensokyo. The story is a well done and thought provoking masterpiece that challenges what we think and feel about the mythical land. How It Works: Concealed the Conclusion is a 2D vertical shooting game. It plays much like Imperishable Night. Marisa is the only playable character but has four different shot types to choose from. Some fans would be pleased to know that Love Sign, Penetration Type is featured with everyone's favorite rainbow colored beam of destruction, Master Spark. Each shot type also determines which scenario is chosen. Just like the Official Touhou Games, there are six stages to fight through. An extremely important note concerns the player's hitbox. In this game, it is a lot smaller than the Official games. But, the hitboxes of almost everything else(bullets, knives, falling cats, lasers, Klondike bars) are bigger to balance it out. Hakurei Orbs: This is one of the most important items in the game. Just like the time orbs in Imperishable Night, they are awarded for different tasks. Capturing Spell Cards, grazing bullets and destroying bullets all award these orbs. Last Spells also make an appearance, if enough orbs have been collected. But, the most important purpose of the Hakurei Orbs is that they decide how much time a player gets to fight the final boss. ((Thanks to Dratini Farmer for writing this!)) Hakurei Items Hakurei items collected to increase spell card bonuses, gain extra points at the end of each stage, unlock Last Spells, and extend the time limit for the Stage 6 boss fight. They are gained by capturing Spell Cards, destroying bullets with the Hakurei orbs, and grazing. Unfocused grazing yields 1 Hakurei item, but when the Hakurei gauge is full, any grazing will give three. Bombing reduces the player's Hakurei by 3%, while dying will reduce it by 9%, or 18% if the Hakurei gauge was full. The Hakurei Gauge appears around Marisa's sprite and will fill as you take ungrazed actions such as shooting or grazing. When the gauge is full, you can fire Hakurei orbs to turn bullets into Hakurei items. The first press releases the orb, while the second detonates it. Missing will result in an almost complete drain of the gauge. Launching the orb costs 1% of your gauge. Bombing puts a 20% penalty on the gauge. Dying, death-bombing, or failing a Last Spell will cause it to reset and disable it for 6 seconds after the invincibility period, rendering you unable to collect Hakurei items. Dev Site: https://danmaq.com//!/thC/ https://github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01
  13. 62 downloads

    Release Information Type: 2D Shooting (others) Developer: Ephemeral Entertainment Publisher: Ephemeral Entertainment Release: 16 ago 2019 Language: English (+ others) Description Touhou Gyakumyouran ~ Ephemeral Unnatural Balance (東方逆妙乱 ~ Ephemeral Unnatural Balance) is a Touhou Project fan game. STORY A peaceful spring in the land of Gensokyo descends into chaos. The balance of power has been suddenly reversed! The strong are now weak, and the weak are now strong. It's another incident, and incidents like this are usually resolved in a snap. This time, Gensokyo's usual heroines find themselves weaker than a common fairy. Since the likes of Reimu and Marisa are in no condition to solve an incident, three atypical protagonists step in to save Gensokyo. GAMEPLAY Each character has their own unique firing pattern. Pick the one you enjoy the most and dodge your way through the six-stage main game. After you've successfully cleared the main scenario, use your honed skills to challenge the unlockable Extra stage. The main game has four difficulties to choose from, and the Extra stage has two, so you can tip Gensokyo's scales back into balance regardless of your skill level. DISCORD Sometimes the best way to fix something is to shatter it completely. That's why you can harness the power of the incident (and the Balance Gauge) to activate Discord Mode. Using this new mode will temporarily increase both risk and reward. Patterns will become more intense, but if you manage to survive the barrage you will be rewarded with additional lives (and a much higher score). Players who want a higher challenge can enjoy Dissonant Mode, where Discord is permanently enabled. While playing in Dissonant Mode, the Balance gauge is used to power Flash Bombs instead. A Flash Bomb will clear bullets in a radius around you. If a regular enemy is caught in the radius of one, that enemy will be marked. Marked enemies will drop additional items, including extra life and bomb pieces if the enemy is sufficiently powerful. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/834580/__Ephemeral_Unnatural_Balance/
  14. Version  

    738 downloads

    Release Information Type: Action/Platform Developer: 黄昏フロンティア Publisher: 黄昏フロンティア Release: Reitaisai 3, on May 21, 2006 Language: English Description Tired of Marisa and Alice constantly borrowing and sometimes stealing books from her library, Patchouli Knowledge stashes her books collection deep inside a fortress filled with traps. The game starrs Marisa and Alice where the player can switch between either girl at any time in the current stage (except in Patchouli's castle). The girls have their own lifebar and different shot types. Marisa fires a magic burst suitable for dealing with hordes of enemies, while Alice fires a rapid laser beam making her good in destroying weak enemies. The player must battle through eight stages, fighting a boss at the end of each stage and stealing their weapons before reaching Patchouli's fortress for final showdown.
  15. 309 downloads

    Release Information Type: Horror Developer: 3rd eye project Publisher: Sony Music Entertainment (Japan) Inc. / UNTIES Release: 30 sep 2019 Language: English Description A 2D exploration/horror game starring the Touhou Project's Koishi Komeiji. Use her Third Eye to explore a mental world entirely unlike reality. "This is an irreversible experience. You can't unlearn it." A 2D exploration/horror game starring the Touhou Project's Koishi Komeiji. Use her Third Eye to explore a mental world entirely unlike reality. Please support the devs by buying the game on Steam if you can: https://store.steampowered.com/app/1131900/3rd_eye/
  16. Version  

    1,373 downloads

    Release Inflormation Type: Role-Playing Game Developer: Ankake Spa Publisher: Ankake Spa Year of Release: Comiket 86, August 16, 2014 Language: Japanese (translated to english) Character Information Playable Characters: 2 (Remilia Scarlet,Sakuya Izayoi) Default Controls Z- Regular attack X- Second attack ability C- Third attack ability V- Menu S- Spellcard like ability Spacebar- Jump (Glides if you are Remilia.) Description Plot Point: The game starts out allowing you to choose between Sakuya, or Remilia, their storylines vary depending on what character you pick. The game's plot starts out as an attempt to cure Remilia's boredom by hunting Gensokyo's Superstitions of giant monsters, but soon scales into a full mystery adventure. From discovering hoaxes to rescuing lost maidens. Remilia and Sakuya are determined to solve the mysteries plaguing Gensokyo. How it works: The game starts slow so the player can get acquainted to the gameplay easily. There's a level select map and different locations are unlocked and re-locked depending on where you are in the story line. The mansion can be returned to, to save the game with patchouli. Rinnosuke's shop will become available later in the game. There's a leveling system to unlock new skills and raise the stats of the character you've chosen and the combo system increases the exp and money you gain from cutting down various enemies. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/845880/Touhou_Scarlet_Curiosity/
  17. 50 downloads

    Release Information Type: SRPG Developer: Re零同人社 Publisher: Re零同人社 Release: 18 mar 2019 Language: English (can switch to JP/CN) Description Story Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson. What is different is that Reimu and Marisa use dummies called “Nil Souls” to defeat opponents this time. Come on! Let’s choose your soldiers , pick up your weapons , dodge opponents’ bullets and beat them down. We firmly believe that this brand new scarlet mist anomaly will keep company with you during your playing of about 20 hours. 1.A unique system including turn base and barrage — turn-based barrage system. 1-1 What is the turn-based barrage system? To cut a long story short, it is a system syncretizing turn-based game and barrage. A system in which the barrages will move according to preset trajectory after players complete operation. A systemwhichletsplayersthink twice before every character’s every step so that their characters won’t be hurt by changing barrages. So this unique system requires players to have the ability of deducing situation they will face after several rounds and scan changes of battlefield in the dynamic perspective.Just think about how you try to guess your friend’s next step when playing chess, then you may understand the system better. ▲ This turn-based barrage system nearly like this in the game. 1-2 How can I enjoy the turn-based barrage system? The answer is the diversity of barrage itself. In this aspect, TouHou Project’s official games and other barrage games have given us a lot of reference. Barrages in the game can be classified as:regular barrages,random barrages,tracking barrages and blocking barrages.Meanwhile, bosses’skills can add more changes to barrages. Let’s see two examples. Rumia can hide barrages, which means palyers can’t see her barrages completely. As a result, players have to deduce trajectory of barrages according to their acquaintance with barrages and then dodge them. Hon Meirin is good at knockback, so chances are that even if players have dodged barrages, Hon Merin can still use her skills to beat them back to the area surrounded by barrages or even to a barrage. We hope that we can combine bosses’skills with rules of barrages to create more plentiful experience. ▲ Tetris barrages? Are you kidding me?(´_ゝ`) 1-3 How can we cope with barrages? We provide three ways:dodge,just stand stillandelimination.Here we don’t to talk about the first and second ways more. As for the third way, players’ characters will have the ability of eliminating barrages. For example, we design some skills which allow players to eliminate barrages in a certain area, and some spell cards which can attack bosses while eliminating barrages in a large area. We believe that properly using skills of eliminating barrages while attacking bosses, together with barrage itself, will create something interesting. We hope we can make the system more attractive as possible as we can. ▲ Oh~ my friend, are you annoyed with being surrounded by barrages? Here is Master Spark, eliminates abundant barrages in a line, releases powerful blast to the maximum and leaves no side effects at the same time. Are you sure you can refuse such a mighty spell card? ▲ Besides active attacking skills, some supporting skills also have the effect of eliminating barrages. How to use these skills properly will become the core of the system 2.Six kinds of skills, weave , combine and mutate. We will spend most of time on developing skills in the following days. After all, combos between skills decide whether the game is attractive. So far, we’ve designed and classified skills as following: ▲ Attack,Instant damage without any cost. Meanwhile you can also recover your mana. But it will be restricted by distance. ▲ Defensive skills,Reduce damage from bosses’ attack. ▲ Barrage skills,Bosses only at present. Bosses will use barrages to fulfill the battlefield, surround players’ characters and finally kill them. ▲ Spell card,High damage, high cost and various additional effects. ▲ Summons skills,Bosses only. Bosses will summon servants to raise their damage. ▲ Supporting skills,Skills of coping with different situation and raising combating effect. 2-1 System of opponents’ skills As for opponents’skills, we preset three motivating method:RA(random and active),CA(conditional and active),andCP(conditional and passive).ere is brief explanation: Generally, opponents will randomly launch a skill randomly every round. When some conditions are met, opponents will launch one or several active skills. When some conditions are met, one or several passive skills will be motivated.种被动。 ▲ ur anonymous Rumia is killed by opponent’s combo of barrages, spell cards and environment restriction. 2-2 System of players’ skills or four skills. Attack has restriction on scope, skills will cost characters’ mana and defense has no restriction. Besides all above, there are other several rules: Restriction on scope. Some skills only have certain effective rounds. Some skills have CD. Some passive skills cannot be motivated inbattles but they will take effect continuously (For example, floating opponents won’t be influenced by environment.) What’s more, in our next developing step, we are considering letting players themselves choose skills ▲ Marisa can’t release ‘Master Spark’ due to CD of five rounds. 2-3 Servant system ——Icing on the cake To keep players from being bored with the pattern of fighting against bosses, bosses will summon two to four servants to combat together. Every servant has its respective action bar, which means players should regard each servant as an opponent. Servants have their own action patterns as well as interactive(with their masters of course) action patterns. How and when to cope with these servants properly will also be an interesting core remaining to be pondered on. So far, we can show you following information…… ▲ Reimu andher servants —— Red and white magatamas ▲ Marisa and her servants——Casket of Star ▲ Patchouil and her servants——Philosopher’s Stone 3.team , items and storyline exploration 3-1 System of team ‘TouHou Nil Soul’ is a turn-based barrage game requiring all characters ally against opponents. At most five characters are permitted in one team. More characters will be unlocked with the exploration of storyline. Each character has different position and feature. Using these features properly to foster strengths and circumvent weaknesses will make your combat more efficient. What’s more, each character will have following designing: Potential combating statistics. Three or four innate skills(we will improve this aspect in the following editions) Three slots for: weapons, armors and accessories. ▲ You can check and adjust characters’ status when you configure team for next battle. Grey characters are unavailable. 3-2 System of items We design the system of items of course. Putting different items into right slots can considerably raise characters’ statistics, which will do help to your following battles. Here is some information about items: The only way to gain items so far is: First, win a battle. Second, go to Kourindouand get some dormant items. Third, infuse ‘Nil Soul’ into items and waken them. Now you can use them. Wakened items have random statistics. Different levels will randomly drop different items. For example, if you get a Reimu’s weapon in ‘Hakurei Shrine’, then next time you may see this weapon in another level instead of ‘Hakurei Shrine’. The reason why we design this mechanism is that we hope we can avoid letting players play one level repeatedly just for one specific item. So far, each character has her private weapon but armors and accessories can be used universally All dormant items you get from all levels will only exist before next time you get new dormant items. In other words, if you don’t waken dormant items you get from the last battle during the period between the last battle and next battle, these dormant items will be replaced by new dormant items ▲ fter you win a battle, you can get some dormant items in Kourindou. Since the ‘Nil Soul’ is finite, it deserves to think twice before wakening items. 3-3 System of levels We design a map ranging from Hakurei Shrine to Scarlet Devil Mansion.What’s more, you will see some special landmarks on this map, they correspond to battlefields in official games.Yes, those familiar opponents will challenge you when you exploring the map. Here is the explanation in detail about this system: You can only unlock next area by defeat the boss of this area. You can challenge every area repeatedly. You will get random items from different area. Story of each area will only be motivated the first time you challenge the area What’s more, we are trying our best to polish this aspect and enrich players’ experience of exploring the map. ▲ Once you’ve explored the whole map, you will get a picture of part of Gensoukyo. By the way, we haven’t designed this picture completely on the basis of official games. 4.ther things we think we should display here 4-1 Characters in the official game ‘the Embodiment of Scarlet Devil’ are all available. Besides Reimu and Marisa, nine characters in ‘the Embodiment of Scarlet Devil’ will appear in our game. They will be unlocked with players’ exploration of storyline. ▲ The deblocking of two vampire bosses has some special conditions so we decide not to display their images here. 4-2 Humorous storyline We fill this game with a great deal of stories. While enjoying the main line, we hope these stories can make you smile knowingly. Yes, it is just a relaxing game, a pleasant game from the beginning to the end. So, you can motivate any story as you wish. 4-3 Salute the original music——Remix based on original music In recent years, the mainstream of composing TouHou fan music is reshaping original music. Actually, we’ve chosen a different way when we developing game music. We decide to use the remix adaption of original music (which is closer to original music). So far, we’ve completed 23 songs. Well, that’s not the end. This number is still raising. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/941300/_TouHou_Nil_Soul/
  18. Version  

    62,012 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  19. Version  

    27,255 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 5, on May 28, 2008 Language: English-Patched (Gensokyo.org 1.1) Silhouette On Cover: Tenshi Hinanawi (Final Boss) Character Information Playable Characters: 15 (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi) Description An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident. Unique Gameplay Mechanics Spell Card Deck * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku. * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu. Craft your decks any way you want. * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color: -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super. -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility. -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks. Weather * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It unlocks Iku and Tenshi. * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip
  20. Version  

    22,444 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 76, on August 15, 2009 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Byakuren Hijiri (Final Boss) Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, andwe can't do anything about that because they don't do standalone patches anymore. Character Information Playable Characters: 3 (Reimu, Marisa, Sanae) Shot Types: 2 Each Description There's an odd ship flying around up in the sky, and it's rumored to house treasure! Our girls eagerly fly off to investigate, as it's a win-win situation either way - either they get rich, or they discover and stop the scheme of whomever might be on board. For the first time in the series, new shrine maiden Sanae joins the quest, and it's become clear by now she becomes a regular. Unique Gameplay Mechanics UFOs * Certain enemies with UFO marks above their heads will drop little UFOs when defeated, which then start randomly floating around the screen. Some change colors as they fly around, others don't. * If you can collect 3 UFOs in a row of the same color, or one of each, doing so summons a large UFO that starts absorbing all onscreen items. If you let it fill itself up to capacity, you get an additional prize on top of what you get for shooting it down! (Don't take too long to destroy it though, or it'll leave, taking anything it absorbed with it - this is especially important for bosses, as UFOs will instantly disappear when a boss entrance is flagged.) In this way, you can pick and choose what you need when you need it! Red UFO (Extra Lives) (Summoned By 3 Small Red UFOs) Fill It Up: 1 Life Piece, Score Multiplier (1x or 2x) Shoot It Down: 1 Life Piece, 1 Small Red UFO Green UFO (For Bombs) (Summoned By 3 Small Green UFOs) Fill It Up: 1 Full Bomb, Score Multiplier (2x) Shoot It Down: 1 Bomb Piece, 1 Small Green UFO Blue UFO (For Points) (Summoned By 3 Small Blue UFOs) Fill It Up: Score Multiplier (8x) Shoot It Down: 1 Small Blue UFO Flashing UFO (For Special Effects) (Summoned By 1 Small UFO of Each Color) Fill It Up: 1 Small Flashing UFO, Score Multiplier (4x) Shoot It Down: 1 Small Flashing UFO, Item Packet Contents Reversed When Returned (Power <-> Point) Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, although it's only cleared with Sanae B. * Game clearance is only half-done, but uniform; both Easy and Normal are done with all characters and shot types. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12 (UFO) Scorefile [Dark Kijin].zip
  21. 420 downloads

    Release Information Type: 2D Action/Platform Developer: Vaka Game Magazine, Team Ladybug Publisher: Why so serious?, PLAYISM Release: 26 Feb, 2019 Language: English (and other) Description Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action.  Developed by Team Ladybug, creators of multiple fantastic action games thus far. Story “...Now, let’s begin my world.” Remilia Scarlet, head vampire of the Scarlet Devil Mansion sends her maid Sakuya Izayoi with no warning to a world much like Gensokyo, but not quite. A world full of strange places, filled with strange youkai and her time manipulation sealed. What could Remilia’s end game be...? What's special about this game ・Time stop system from character's Ability and Gimmick maps that use special abilities like time stop. ・Adapt the "graze" system of the Touhou Project into a 2D game, giving you a sense of tension in approaching to the enemy. ・Graphics that bring out the appeal of Touhou world, such as attractive dot Graphics. A word from the publisher Team Ladybug began with "Pharaoh Rebirth," continuing with other enjoyable games including "Resurrection of Beldia" and "Shin Megami Tensei SYNCHRONICITY PROLOGUE." Since, I have been waiting in anticipation for their next project. This time, they have created a fan fiction game based off the world-renowned "Touhou Project." From the background to the character's movements and various skills, one can feel the creator's passion for games and love of the Touhou project. While it has a Metroidvania style, the game can easily progress without the insistence of repeat elements or collecting items. This has resulted in a spectacular game born from the game production skills cultivated by Team Ladybug. And I personally want to highlight the beauty of the anime sprite. You can see the attention to detail the creator put into not only the leading character's movements, but the effects and enemy characters. Touhou Luna Nights is not only for Touhou fans but one that can be enjoyed by anyone who loves 2D action games. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/851100/Touhou_Luna_Nights/
  22. 547 downloads

    Release Information Type: Action/Platformer Developer: Why so serious?, tea_basira Publisher: Why so serious?, PLAYISM Release: 13 ott 2019 Language: English (can switch to Jpn/Ch) Description Gensokyo Night Festival is a 2D action-exploration game set in the world of Gensokyo. Join Suika Ibuki as she wreaks havoc throughout Gensokyo against the backdrop of the festival held at Hakurei Shrine. Use Suika's powers of controlling "density" and "sparseness" to go up against all sorts of colorful enemies and gimmicks in this 2D combo based action game title. Join the almighty Suika on her journey through the beautiful world of Gensokyo. Consider supporting the devs by buying the game on Steam if you can: https://store.steampowered.com/app/1122050/Gensokyo_Night_Festival/
  23. 65 downloads

    Release Information Type: 3D Shooting, ARPG Developer: 巫女さん作法 Publisher: Phoenixx Inc. Release: 30 apr 2020 Language: English (+ others) Description This is a free-flying Hunting Action RPG!Attack from the air and hunt down your targets as Reimu or Marisa! ◎Combat System ◆Regular Attacks You have two types of regular attacks: Melee and shooting. Hit with melee attacks to charge your Shot Gauge. ◆Spell Cards Hit with shooting attacks to charge your Spell Gauge. Spend your Spell Gauge to use Spell Cards, unleashing beautiful and devastating danmaku patterns to overwhelm enemies! ◆Grazing Grazing means to barely avoid an enemy attack. This charges your Shot Gauge. ◆Destructible Body Parts Enemy bodies have parts that can be destroyed to net you materials used in weapon crafting. Break those parts and get those mats! ◎Equipment System Use materials to upgrade your equipment and make your Spell Cards fancier and more powerful! ◎Story Invader weapons called Metal Spiders have appeared in Gensokyo! Why are they popping up around the Human Village? Reimu and Marisa set out to the Human Village to get to the bottom of the incident! ・Story scenes feature all characters in Live2D! The story is set after the events of Forbidden Scrollery and Legacy of Lunatic Kingdom, but you don't have to be familiar with either of those stories to enjoy this one! The game's Steam page (please buy it if you can): https://store.steampowered.com/app/1222050/Touhou_Mechanical_Scrollery/
  24. Version  

    12,162 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 12, on May 10, 2015 Language: English-Patched (MotK 1.00) Silhouette On Cover: Sumireko Usami (Final Boss) Character Information Playable Characters: 14 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko) Description Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong... Unique Gameplay Mechanics Occult Orbs * Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself. * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights. * If you have more lights than your opponent, then you get the orb. * Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light! * Any attack that requires Orbs will be stronger the more Orbs you have. * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while. * If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs. Mystery Spots * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles! Spell Bar * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar. * When it's full, you can use the spell card you chose before the battle. * If you charge it twice, that makes it even more powerful! * When you use your card, it drains your spell power entirely. Health Bar Coloration * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks Sumireko. * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.5 (ULiL) Scorefile [Wolfdragon Rex].zip
  25. Version  

    2,914 downloads

    Release Information Type: SRPG Developer: さんぼん堂 Publisher: さんぼん堂 Release: Reitaisai 14, May 7, 2017 Language: Japanese (english patch v0.2) Description Fantasy Maiden Wars Dream AKA Gensou Shoujo Taisen Yume is the fourth as well as the final game of the series. The fourth part retells the story of Undefined Fantastic Object, Mystic Square, and an original arc loosely based on Yumetagae Kagaku Seiki - Changeability of Strange Dream, a doujin album by Team Shanghai Alice which was released on 2004. The main gameplay remains the same, the game follows a basic structure of Super Robot Wars; the character receives introductory dialogue and leading to the scenario on the battlefield. Battles take place on a grid-based battlefield, with additional mechanics for danmaku, bombs and spell cards, with turns being given for players and enemies. Player can transfer save data from the third game, Gensou Shoujo Taisen Ei (Eternal), allowing player to retain items, upgrades, and database information as well as gain some bonuses. Note: The unnamed link is the MEGA link for the patch, it's not a direct download so you can still see what it is before downloading it.
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