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Found 74 results

  1. Version  

    3 downloads

    Release Information Type: Horror, RPG Developer: Bawu Team Publisher: Bawu Team Release: 29 june 2018 Language: English Description “Welcome to Koumakan, Marisa. Hope you didn't come here to steal stuff……” ·Play as Kirisame Marisa, steal stuff with joyful melodies. ·Some shoujo are not happy with your action, try not to get caught by them or you will see…… ·Find items that can help you get through this, use them sparely though. ·After stealing all the things you need, exit out of there safely! Will you successfully steal all the things and leave without any worry? Or you will get caught and face some thing you don't want to face? All in《Happy Stealing with Kirisame Marisa》. Caution:《Happy Stealing with Kirisame Marisa》 is a Touhou fan-made horror game powered by Unreal4, Children under the age of 10 are invited to play with their parents. Made by Bawu Team Origin by ©Team Shanghai Alice/Zun Thanks to Baldi's Basics in Education and Learning This game follows the Touhou Project Steam Publishing Statute Please support the devs by buying the game on Steam if you can: https://store.steampowered.com/app/880490/__Happy_Stealing_with_Kirisame_Marisa/
  2. Version  

    17 downloads

    Release Information Type: Action/Platform Developer: 黄昏フロンティア Publisher: DLsite Release: 2 nov 2018 Language: English Description Twilight Frontier's latest release is here! A Touhou Project inspired work: "MarisaLand Legacy" Eat mushrooms to increase your height in this easy to control 2D side scrolling action game! Story When Marisa was engaged in dubious mushroom magic like always,she accidentally ate a mushroom that "suppresses her magic and makes her 2 heads tall," so she goes on an adventure to find and regain her former body. Eat whatever mushroom you can find and become bigger! But it's not only her height which has changed, the number of players too! Marisa's adventure starts once more...!! Marisa will appear in sizes from 2 to 8 heads tall. Enjoy couch-coop multiplayer with all your friends! (Not Online. Real human interaction!) 64 stages in total! 32 Normal + 32 Hard (unlocked upon clearing normal) Please support the devs by buying the game on Steam if you can: https://store.steampowered.com/app/961510/MarisaLand_Legacy/
  3. Version  

    19 downloads

    Release Information Type: Platforming/Action Developer: Kirisame Jump Publisher: Kirisame Jump Release: 4 June 2018 Language: English Description RAIN Project is a Touhou fangame re-imagined as a platforming boss-bash! After a ritual gone wrong, the newbie shrine maiden Sanae awakes in a world of fantasy. With only the storms to guide her, Sanae sets off to scale a towering mountain in search of answers. Explore vibrant landscapes, out-smart troublesome enemies, and take town powerful bosses as you venture into the lands of Gensokyo. For Touhou fans and newcomers alike If you've never heard of Touhou, don't worry! RAIN Project will provide a warm welcome for newcomers to the series. We hope to build a world where anyone can jump in and immerse themselves in the fantasies of Gensokyo as they play. If you're a Touhou veteran, then welcome back. RAIN Project is a re-imagination of the Touhou formula as a 2D platformer. Get ready to experience boss fights, spell cards, and beautiful danmaku. RAIN Project takes place before the events of Mountain of Faith -- Sanae arrives in Gensokyo, only to find her memories lost and the gods of Moriya shrine out of control! Can Sanae cast away her common sense and regain control of Youkai mountain? Explore the beautiful lands of Gensokyo Gensokyo is a land of fantasy and adventure, and we've built a world to show this off. Levels are vast and sprawling, containing multitudes of enemies as well as NPCs. Optional side quests await anyone seeking a challenge. Face off aganist breathtaking bosses Of course, the highlight of every Touhou game -- the bosses! In RAIN Project, boss fights emphasize speed and planning, while keeping the sense of scale and awe from the original Touhou designs. From small minibosses to epic showdowns, take on the intricate spellcards and many beautiful danmaku patterns. Please support the devs by buying the game on Steam if you can: https://store.steampowered.com/app/810780/RAIN_Project__a_touhou_fangame/
  4. Version  

    11,892 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  5. Version  

    35,587 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  6. Version 0.7.0

    87 downloads

    Information Type: RPG Author: Sci Language: English Platform: Windows (Won't work with Mac users unless they use that Wine magic) What the heck is this? Moriya Shrine: The Game is a meme game made in RPG Maker. The story takes place in the past, starting at around October 2017, following through various events in the Moriya Shrine Discord server's history. With a few exaggerations, of course. Follow the wacky adventures of Sci and the Hug Crew as they go about solving various incidents throughout the Shrine, while protecting their friends through the power of hugs! This game encourages exploration and is loaded with secrets and hidden things off the path of the main story. This game is still a work in progress. As such, the game only goes up to the end of Chapter 7. More progress will steadily be made over time. Save often. You'll never know when a technical issue could pop up. Click here for a work-in-progress guide. Installing the Game The downloaded game first comes as a .exe file. Run the file and the game will start unpacking into its own folder in the desired directory. Inside that folder is a "Game.exe", which launches the game. This game will be quite loud when first opened. Prepare your volume mixer for trumpets. Basic Controls Arrow Keys: Navigate menus, move Z, Space or Enter: Select X or Esc: Cancel, open menu Shift: Sprint (in battle: make stuff go by faster) Ctrl: Skip through text Q and W can be used to easily switch through party members in the Status or Equipment menu. Left and Right Arrows in the battle menu cycle through party members. Left Arrow while Sci is selected will reveal the option to escape. Right Arrow essentially skips that party member's turn. This game is also playable with a controller, apparently. Disclaimer As this is a meme game, just about all the graphics and audio are not mine. All material used belongs to their respective owners and no copyright infringement is intended. Also yes, the game is quite huge, sitting at nearly a gigabyte in size. There's a lot in there. Warning: May be cringy. Do contact me if you have any issues or would like to report any oversights or bugs. My Discord is Sci#5089. I would also love to know what you think!
  7. Version  

    4,548 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: Comiket 89, on December 30, 2015 Language: Japanese (English patch included but not installed) AKA Gensou Ningyou Enbu - Yume no Kakera Installation Instructions Refer to the video at the bottom of the page, courtesy of Drunken_Flower. The base game is also included with this download. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Description This is the expansion to the popular fangame, Touhou Puppet Dance Performance. It plays very similarly to the base game with the main differences being the story plays out in a slightly different order, and puppets featuring Touhou characters from 14.5 and 15 are now included, which the previous game did not have. Additionally, new areas can be found in the expansion, as well as a new puppet type, the Warped type. In this game's story, the player character finds themself transported to Gensokyo, to learn that a strange incident is occurring; many puppets shaped like familiar Touhou characters are running around Gensokyo, and no one knows where they're coming from. At the same time, people have learned to tame these puppets, and many are using them to battle one another in a form of new sport. Regardless, the player cannot return home until the incident is resolved; they decide to use these puppets to help solve the incident, so that they can return to the outside world (why would you ever do that though). For those who don't know anything about Touhou Puppet Dance Performance, it's basically Touhou in Pokemon form with a few key differences, those being that the equivalent to what IVs are in Pokemon are visible in TPDP. Instead of being a numerical value between 1 and 31, it's a letter grade between S and E-, S being the best a stat can be and E- being the worst a stat can be. The way moves are learned and EVs are gained is also significantly different; when you hit the requirements for learning a new move, you can learn it through the Edit screen of your puppet where you can learn a skill from the entire list of what's available to the puppet at that level, though they cost PP to learn which is gained through winning battles. You can also use PP to reinforce stats, which is basically EVs except you have objective control over them. Evolutions are handled in the form of style changes that every puppet has available from level 30 onward. Every puppet gets the option to evolve into any of three forms, two of which range across Power, Speed, Assist, or Defense, depending on the puppet. In Shard of Dreams, a new Extra style is available as the third option for any puppet to evolve into. For example, Chen at level 30 can choose to evolve into either Extra Chen, Speed Chen, or Assist Chen. You can only style change once though; the only way to reverse it is through reincarnation which is only available postgame. https://youtu.be/uO6S2akrRes
  8. Version  

    9,309 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 84, on August 12, 2013 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shinmyoumaru Sukuna (Final Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each Description Gensokyo is full of sounds of dissonance as an uprising takes place - Youkai are rebelling, and tsukumogami are turning up, evidently feeling it's "their time." The sky carries the sounds of a huge building, and the weapons of our three protagonists are acting strange - they'll have to decide if they want to risk rolling with the punches, or discarding their bewitched implements for something more reliable they know they can trust as they investigate the uprising - what's causing these otherwise weak youkai to feel they are now capable of turning Gensokyo upside-down...? Unique Gameplay Mechanics POC Bonuses * In this game, there's a new way to earn Life and Bomb pieces - you want to auto-collect lots of items in a single visit to the top of the screen. * Each time you pass the POC to auto-collect items, your pass is judged, and you will receive a Bonus designation of 0.5, 0.8, 1.2, 1.6, or 2.0, depending upon how many items you attract on that pass. * If you get a bonus of any sort, you'll receive a Bomb Piece for the first four bonuses you earn, and then one Life Piece for the fifth, before the cycle repeats itself. * Every time you get a "Bonus 2.0" designation, you get a Life Piece regardless of where you are in the cycle, without interrupting it. * It's also worth noting that in this game, you only need 3 Life Pieces to put together an Extend. Shot Type Differences * Similar to TD, above, characters have two shot types, and the stronger one switches depending on whether you're Focused or not. * Your chosen shot type also happens to affect who you face off against as the mid- and main boss of stage 4. Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice. * It has 100% Extra availability and clearance. * Main game clearance is spotty; Easy and Normal are cleared as all characters and shot types, but Hard only has one clearance as Marisa A; Lunatic is entirely devoid of any clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14 (DDC) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy DDC on Steam here: https://store.steampowered.com/app/1043240/__Double_Dealing_Character/?snr=1_7_7_230_150_1
  9. Version  

    8,208 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 80, on August 13, 2011 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Youmu) Shot Types: 2 Each (Simultaneously) Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got. * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused). * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items. Divine Spirits * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function. -> Blue Spirits add to your point value and Trance Gauge (more about that below). -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8. -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card). -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them. -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.) Trance * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3. * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button. You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb). * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however. * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames. * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get. * Regardless of how you entered Trance, the gauge will be totally empty afterward. Youmu's Sword * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo. * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times). Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards. * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.) * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
  10. Version  

    4,263 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  11. Version  

    3,144 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai 7, on March 7, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Hatate Himekaidou (Rival Reporter) Character Information Playable Characters: 2 (Aya, Hatate) Shot Types: 2 Each (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.) Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war? Unique Gameplay Mechanics Photograpy * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of. Orientation Flip * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]). Switching to Hatate * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key. The Differences Between Aya and Hatate * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed. * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully. * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait. * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets. Scorefile * This scorefile was provided by Drizzle. * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip Steam Release If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1
  12. Version  

    926 downloads

    Release Information Type: Visual Novel Developer: すいかやさん Publisher: すいかやさん Release: Comiket 77, on December 30, 2009 Language: English-Patched Description Shin Gyakuten Touhou, literally translated as True Turnabout in the Eastern, is a visual novel legal thriller adventure developed by すいかやさん featuring the cast of Touhou Project. The player assumes the role of Aya Shameimaru as a defense attorney to prove their clients not guilty using investigation, evidence, and cross-examination. Courtroom sessions are generally made up of testimonies consisting of statements by witnesses and Aya may cross-examine the witness to locate a contradiction by showing a piece of evidence. Shin Gyakuten Touhou is the completion of the original game (Comiket 74, 2008) with three primary cases and an extra trial where Aya faces overwhelming evidence as an unpopular celestial Tenshi is accused of stealing. How it Works: If you've ever played the Pheonix Wright: Ace Attorney series then you'll be right at home here. If not, then know that it is a Text-based game. Text, as in, a lot of the game is reading, so yeah. This is the basic order of events; Crime is commited. Girl is arrested. Girl gets Aya to help prove that they're innocent. Aya goes around collecting evidence, and talking to witnesses. You go to court and listen to witness testimony. You try and use evidence to prove that they're lying/made a mistake. Rinse & Repeat, hope that truth prevails.
  13. 1,498 downloads

    Release Information Type: Breakout Developer: Zun Publisher: Zun Release: 1997 Language: English-Patched Character Information Playable Characters: 1 (Reimu) Shot Types: 1 (All your shots can do is change the trajectory of the Yin-Yang Orb and absorb bullets; they can't damage enemies or flip tiles.) Description The strength of the seal that keeps demons and other evil creatures from entering Gensokyo via the Hakurei Shrine, which also serves as an entrance to the "outside world" as you and I know it - has been diminishing. Reimu decides to go in of her own volition to see whether the cause is in there, and needs beaten up. (It does.) Unique Gameplay Mechanics Breakout * The screen never scrolls; this is built in the style of breakout games such as "Arkanoid," featuring a large Yin-Yang Orb that Reimu hits around the screen with her techniques. The Yin-Yang Orb and Bombs (under specific situations) are the only things that can damage enemies. However, you can also be crushed by the orb if you let Reimu get hit by it. Reimu's Abilities * Reimu will fire her shot upwards when you hit Z. This shot cannot damage enemies, but it can erase a bullet it hits and change the Yin-Yang Orb's movement when it connects. * She can also use her gohei for similar, more direct purposes when you hit X while standing still. She will swing her gohei back and forth once, her first swing being stronger than her second (her second swing can't deflect bullets either). * Combining movement, Z and X can make her do various other tricks, like a Slide Kick (moving + X), a Flip Kick (Slide + X at the end without pressing left or right (or pressing the opposite direction)), and a Shot Barrage (Slide + Z at the end). Bombs * Even the earliest game had a Bomb system, despite how different it is than the rest. You start the game with a single bomb, the amount can't be changed. You can only receive a bomb if Reimu gets hit, but regular tiles can give you a bomb too if you're lucky. To use a bomb, press left, right and Z at the same time, or Z and X twice. Bombs will hit most, if not all, onscreen tiles once, and if the orb comes into contact with Reimu while it is active, the orb will be launched instead. Bombs can only damage bosses if you have no lives left. Scorefile * This scorefile provided by GlitchyMissingno. * Since there are no unlocks in HRtP, this scorefile is basically here exclusively for formality's sake. Th01 Scorefile (HRtP) [GlitchyMissingno].zip
  14. Version  1.1

    735 downloads

    Release Information Type: 2D Bullethell Developer: Shijimi Nono Publisher: Shijimi Nono Release: January 28th, 2019 Language: English Patched Controls: ARROW KEYS to move Z to shoot X to bomb C to Z-Spell(explained in description) Autocollect: Holding shift and entering focus mode autocollects all items in a large radius of your character. Playable Characters: Reimu Hakurei Marisa Kirisame Sakuya Izayoi Kaguya Houraisan (Unlocked by 1CC on any difficulty) Description Time has stopped in Gensokyo, so the girls go out to investigate. Unique Mechanics Z-Spell, to Z-Spell you hit C when the gauge shown in the second screenshot has all of the jewels filled with color, these are very powerful character specific bombs that don't consume anything from your bomb gauge, as well as not causing you to fail the spellcard bonus like a normal bomb would. These jewels fill up as you kill enemies and collect items, and fill up a lot faster when you collect jewels that spawn from bullets being deleted from your natural bombs.
  15. 1,066 downloads

    Release Information Type: Bullet Hell Developer: Zun Publisher: Zun Release: 1997 Language: English-Patched Character Information Playable Characters: 1 (Reimu) Shot Types: 3 Description After returning from a training session, Reimu finds that her shrine has been overrun by ghosts and youkai! Excited by this chance to test her fledgling abilities, she mounts her flying turtle, Genji, and grabs her exceedingly powerful Yin-Yang Orbs so she can go investigate. Unique Gameplay Mechanics No Boss Health Gauges * Aside from being the first bullet hell game in the series, this game has another unique functionality: Unlike the rest of the series, bosses don't have health bars in this game. Introduction of Extra Stage * This was the first game in the series to use the concept of an "Extra" stage. Scorefile * This scorefile was provided by GlitchyMissingno. * It has 100% completion status; Extra is available for all shot types. Th02 Scorefile (SoEW) [GlitchyMissingno].zip
  16. Version  

    25,126 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  17. Version  

    10,311 downloads

    Release Information Type: Versus Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Year: Comiket 68, on August 14, 2005 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss) Character Information Playable Characters: 16 (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki) Description Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs to be dealt with. Unique Gameplay Mechanics Charge Type One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button. * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope. * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks. The Battle Gauge and Its Usage * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below). * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels. * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use). * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets). -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like. -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below. * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one. * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one. Other Ways to Attack Your Opponent Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell: * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each. * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way. * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb. Scopes and Spirits * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating. * Destroying spirits causes a small explosion that can destroy nearby bullets. * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets! Scorefile * This scorefile was provided by an unknown source. * It unlocks Komachi and Shikieiki for all modes. * It unlocks the Prismriver sisters for Match Play. * Extra is available for everyone. * It is cleared on Normal ("Narcissus") with everyone except Shiki. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip
  18. Version  

    774 downloads

    Release Information Type: 2D Action/Platformer Developer: LION HEART Publisher: LION HEART Release: Comiket 84, August 12, 2013 Version: 1.10 Language: Japanese (English - Steam) Character Information Playable Characters: 1 (Tenshi) Controls (These are the defaults) W: Up A: Left S: Down D: Right J: Attack/Confirm K: Blade/Cancel L: Dodge U: Style Change O: Spellcard Spacebar: Jump ESC: Pause Description There are four styles which can be fully customized to possess whatever bullet/spellcard type you wish. Important: Dashing through an enemy's attack animation will trigger a scarlet aura around the enemy. Attack the enemy with the Sword of Hisou to trigger a weather change effect. This is necessary at some points in the game to proceed. Scarlet mist on the ground are sources of large revenue. Use Sword of Hisou on them. You cannot activate them if you have full charge. Bosses sometimes will appear with different spellcards depending on how well you're faring. Taking multiple hits will result in your screen glowing red on the edges. This means you are close to death. To reverse the effect, you must stop receiving hits to regenerate constitution. Bullets/Spellcards can be bought with points that you have accumulated in the pause menu. The game's Steam page (please buy it if you can): https://store.steampowered.com/app/994020/Tempest_of_the_Heavens_and_Earth/
  19. Version  

    4,620 downloads

    Release Information Types: Bullet Hell Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 69, on December 30, 2005 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Aya Shameimaru (Sole Playable Character) Character Information Playable Characters: 1 (Aya) Shot Types: 1 (Landscape-Oriented Photos) Description Bunbunmaru Newspaper reporter Aya Shameimaru is out looking for a scoop. Playing as Aya, you will find plenty of interesting Gensokyo girls to look into. Unique Gameplay Mechanics Why Photography? Doesn't She Shoot? * I don't shoot, I snap. This is Aya's basic principle when going out for a scoop - you will immediately notice there's no possible way to actually fire back at the enemies. This isn't because Aya is incapable of an offensive (one play of PoFV would disprove that theory); rather, the storyline reason provided is that she simply doesn't want her own bullets to appear in her photos. Indeed, she's not interested in actually defeating her subjects - she's out for a scoop, not a battle. * The way unlocking new Levels works is, Aya wants a particular number of photos of each spell card (each Scene), ranging from 3 early on in the game, to as many as 10 for particularly interesting girls late in the game. Meet Aya's quota, and she'll declare victory on her own; just clear enough scenes overall, or a quota of scenes specifically from the previous Level, and you will unlock a new Level to investigate. Charging & Snapping * Aya's camera must be fully-charged to 100% in order to snap a picture with it. It'll charge at a slow rate on its own regardless of your movement speed, but if you can find a good safe spot, you can have Aya dedicate additional energy to charging it faster: -> Hold [Shift] to Focus, which will slow her down, and display her hitbox. -> Hold [Shift] AND Snap [Z] to force Aya to quite nearly a full stop to dedicate all her available energy to charging the camera as fast as possible. * Once the camera's charged, you must let go of the Focus button, then press and hold Snap [Z] to bring up the viewfinder. You can move the frame around a bit before you release the button to snap the picture, but the longer you expose the film, the smaller the frame gets - if you expose it too long, it becomes overexposed, and Aya is forced to drop the picture entirely. Snapping for Success * Aya's main aim is to photograph the girl herself (the boss), although anything Aya considers "beautiful" is also permitted and encouraged to be in the photo as well; she considers the bullets, other targets, and of course herself, to be beautiful. * However, if the photo does not at least capture the boss, Aya will not hesitate to drop the photo, declaring your pathetic attempt a "Failure." * If you do capture the boss in the photo, then Aya bothers to record the shot, and it gets pinned to the wall outside the playfield. She'll also check the logistics of the picture, including where the boss is in the frame, as well as awarding bonuses for snapping beautiful bullet patterns, beautiful spell circles, and also her beautiful self, if you can squeeze her in there somewhere. Snapping for Defense * Since Aya refuses to return fire, and will not use her spell cards, your camera also becomes your means of defense. So when you're out there snapping pictures, you must think of your camera's defensive properties. Any bullets you capture in a photo are cleared from the screen, and moreover, they're converted to additional camera-charging energy. If the shot is a Failure (and chances are, most defensive snaps are probably Failures), Aya won't need extra energy to record the shot - energy gain from bullets is double for Failure shots, meaning you can be up in that girl's face again in no time. Scorefile * This scorefile was provided by Drizzle. * It has true 100% completion status, meaning that all stages are both available and cleared. Th09.5 (StB) Scorefile [Drizzle].zip
  20. 1,140 downloads

    Release Information Type: Bullet Hell Developer: Zun Publisher: Zun Release: 1998 Language: English-Patched Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each Description Youkai have once again begun to swarm the Hakurei Shrine, prompting Reimu and Marisa to separately head for a lake in the mountains - the apparent source of a tremendous power surge. The two reach a gateway underneath the lake which transports them to an odd fantasy world - the location of the mansion Mugenkan, where the mastermind supposedly lurks. Unique Gameplay Mechanics Introduction of Focusing * This is the first bullet hell game in the series where you can Focus, which will slow you down for easier bullet-dodging (although your hitbox doesn't become visible when doing this as it does later on in the series). Hidden Rank System * As unbelievable as it may sound, this entry in the series brings with it a Rank system. Basically, the better you play in one run (collect lots of items, gain lives, don't bomb or die), the higher the Rank will be, the harder attacks will become, while dying and scoring little with decrease the Rank. This mechanic disappears after Touhou 7 - Perfect Cherry Blossom. Dream Bonus * For all your scoring needs, this game introduces the Dream mechanic. Aside from Power and Point items, the Dream item makes its appearance. These items increase your Dream by a set amount per item, maxing out at 12800. This value is added to the Point item's, so for example, grabbing a Point item at the top of the screen (51200 points) with 12800 Dream will bring the item's value to 64000. Scorefile * It has 25% completion status (Extra is only unlocked for Reimu A). -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th04 scroefile (Derllyn).zip
  21. Version  

    384 downloads

    Release Information Type: Realtime Strategy Developer: Tasogare Frontier Publisher: Tasogare Frontier Release: 2007 Language: English-Patched Other Vitals Playable Characters: 32 (Colored by type; see "RPS Information," below.) EOSD Team Meiling, Sakuya, Patchouli, Flandre Hakurei Team Cirno, Alice, Marisa, Reimu, Suika PCB Team Chen, Ran, Youmu, Yuyuko, Yukari IN Team Tewi, Reisen, Eirin, Kaguya, Mokou PoFV Team Medicine, Yuka, Aya, Komachi, Shikeiki MoF Team Minoriko, Hina, Nitori, Sanae, Kanako Special Extras (2) (Available only in Free Select Mode) Keine, Suwako RPS Information The three unit affinities work like a game of Rock, Paper, Scissors, and knowing which unit type is better than another can help you make decisions as to which units to buy when you're playing on a difficulty that gives you info as to which enemies are next, so you can attack or defend better: * Melee is strong against Danmaku * Danmaku is strong against Flying * Flying is strong against Melee Spellcards You'll have 5 spellcards that you can use a single time each if you really get in a pinch that grant temporary bonuses; use them depending on exactly what kind of pinch you're in. From left to right: * Fire: Damages all enemies in an amount equal to half their max HP (also damages offscreen enemies). * Water: Respawn rate of dead units is increased tenfold. * Wind: Increases all animation speeds for your units (movement and attack speeds). * Metal: The bookshelf becomes temporarily invulnerable: enemies cannot steal books. * Earth: Your units gain temporary invulnerability; nothing can harm them. Special Note When computer-controlled, Marisas don't bother with attacks: instead, they go straight for the bookshelf (this applies to all difficulties, so be careful when you're up against a large wave of Marisas!) Special Modes Once you meat the games as all teams and earn Free Select, you also unlock the special Extra modes: *100k Mode. Start with 100,000 coins. *Swarm Mode. Waves contain even more enemies. *Thief Mode. None of the enemies bother attacking: like Marisas, they will now all rush for the bookshelf. *Dual Mode. Waves will now consist of a mix of 2 different characters. *Surround Mode.Each wave will now come from absolutely everywhere instead of having one particular offscreen area where they spawn from. *Boss Rush Mode. "Regular" waves will now consist of 3 normal-level boss characters, and "boss" waves will now consist of one giant boss. *Tower Defense Mode. Your units spawn on top of platforms with no way down; enemies will rush for the bookshelves. *Endless Mode. Even after the clock reaches midnight, the waves will just keep coming. Description * Please note that this game ONLY runs in an unchangeable 1024x768 resolution; if your monitor's resolution is smaller, there is absolutely no way to change the game's resolution to fit; even attempting to fullscreen it or force 640x480 through compatibility options does not work. Plot Point: Patchouli is sick and tired of Marisa stealing books from the library (tell me something I don't know), so she decides to strengthen its defenses by creating magical dolls to guard the books. Unfortunately, Marisa stole the book Patchy wrote on how to make the dolls, so everyone else knows how to make them too. Patchy's only hope is to create as many dolls as she can to defend her last stronghold that is the library. How It Works: You start with some gold to purchase your initial supply of units, which spawn at start point(s); each unit is unique, is one of three types (melee, danmaku, or flying), and has special abilities. You have as much time as you like to determine starting units and positions before starting. To begin, hit the large [Start] button in the lower-right to start the clock and the battling. As each wave of enemy units attacks, you can either let your units' proximity reactions go, or you can tell individuals or highlight groups of units and command them to go on the offensive. Defeating enemy units awards you more gold to make more units so you can handle larger and more powerful enemy groups, whereas if you neglect your duties, the enemies will make it to the bookshelves you're defending - if they steal all the books, it's game over. When the clock in the upper-right hits midnight, you get a wave of boss-type Marisas as the final wave. If you manage to fend that off without losing all your books, you win! Character Info: At first, you only start with Patchy's own EoSD team, but beating the game as each new team unlocks the next on the list; if you beat the game as all six normal teams, you unlock the 2 special characters and the ability to create a custom team with any characters you want using Free Select Mode. Difficulty Info: The game comes with 4 difficulty settings (Easy, Normal, Hard, and Lunatic). The difficulty you choose determines the following things: * Total time. Easier settings are shorter and less involved; higher difficulties last much longer (the clock moves much slower), forcing more strategy on your part as to who to upgrade or purchase more units for. * Time and warnings between waves. Easier settings provide more time between waves, and provide more info as to what they consist of (Easy tells you everything, including exact character, type, and where they're coming from; upping your difficulty tells you less and less until you get to Lunatic, which tells you absolutely nothing). * Wave strength. Easy is very forgiving; upping your difficulty means stronger waves appear sooner and more frequently. * Accessibility of the bookshelf to enemies. Easy puts tons of obstacles in the way, Lunatic hardly gives the enemies anything to walk around at all
  22. Version  

    18,391 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  23. Version  

    4,820 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Comiket 67, on December 30, 2004 Language: English-Patched (Mizuumi.net 1.1) Silhouette On Cover: Suika Ibuki (Final Boss) Character Information Playable Characters: 11 (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika) Description There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast. Unique Gameplay Mechanics No Profiles * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe. Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks. * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip
  24. Version  

    87 downloads

    Release Information Type: Platform Developer: ??? Publisher: ??? Release: ??? Language: English Character Information Playable Characters: a lot (Satori, Koishi, Utsuho, Orin, Zero Apparently, and probably others that I haven't unlocked) Default Controls Arrow keys to move, Z button to shoot. Description Plot Point: Use the touhous to fight for the magic of friendship. Again. There isn't really much to say about this game aside from some of it is hilariously hard and funny. How it works: The game plays like megaman 2. Run left and right, shoot enemies and jump.
  25. Version  

    202 downloads

    Release Information Type: 2D Puzzle Action Adventure Developer: Blue Mica Publisher: Blue Mica Release: Comiket 78, August 13, 2010 Version: 3.1.2 Language: English Ver. 1.0 AKA Ojou-sama no DokiDoki Dai Sakusen - Norowareta Aka no Yakata Character Information Playable Characters: 3 (Remilia, Flandre, Yuyuko) Description Plot Point: Residents of Gensokyo have been invited to Remilia's tea party at the Scarlet Devil Mansion. There they enjoy themselves and have a wonderful time. Midway through the party, Remilia decides to depart to her room and rests for the duration of the day. Eventually, she is woken up by noises during her sleep. Curious as to what caused such ruckus, Remilia hastily invesigates the source. She finally meets up with her colleagues and finds out that eveyone has been shrunk and the whole mansion has been twisted in architecture. Thus Remilia decides to investigate this eerie incident and put an end to it. How it Works: You work your way through rooms which possess various puzzles and enemies you must traverse. Basically the main secret to winning is opening chests (yellow dots on the room map; also not the case for Flandre's story) so that you can collect keys and other important items needed to open other rooms. This game ensures that you practice the utmost vigilance as you must possess patience and fine dexterity to surpass the numerous obstacles. Extra Notes: After completing Remilia's route. You will unlock the option of playing the "Extra" mode or "Clock Tower". "Extra" is basically Flandre's route which tells her side of the story during the night of the incident. Be cautious that difficulty is immensely increased but Flandre's superior power over her sister can compensate for that. "Clock Tower" is a Time Attack mode which involves you climbing the clock tower (10+ floors) and and setting a record of how fast you can clear it. Any of the three characters can used for this option; however, Flandre must be unlocked by beating the clock tower first. This is also where Yuyuko tells her side of the story.
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