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Found 89 results

  1. Version  

    588 downloads

    Release Information Type: Realtime Strategy Developer: Tasogare Frontier Publisher: Tasogare Frontier Release: 2007 Language: English-Patched Other Vitals Playable Characters: 32 (Colored by type; see "RPS Information," below.) EOSD Team Meiling, Sakuya, Patchouli, Flandre Hakurei Team Cirno, Alice, Marisa, Reimu, Suika PCB Team Chen, Ran, Youmu, Yuyuko, Yukari IN Team Tewi, Reisen, Eirin, Kaguya, Mokou PoFV Team Medicine, Yuka, Aya, Komachi, Shikeiki MoF Team Minoriko, Hina, Nitori, Sanae, Kanako Special Extras (2) (Available only in Free Select Mode) Keine, Suwako RPS Information The three unit affinities work like a game of Rock, Paper, Scissors, and knowing which unit type is better than another can help you make decisions as to which units to buy when you're playing on a difficulty that gives you info as to which enemies are next, so you can attack or defend better: * Melee is strong against Danmaku * Danmaku is strong against Flying * Flying is strong against Melee Spellcards You'll have 5 spellcards that you can use a single time each if you really get in a pinch that grant temporary bonuses; use them depending on exactly what kind of pinch you're in. From left to right: * Fire: Damages all enemies in an amount equal to half their max HP (also damages offscreen enemies). * Water: Respawn rate of dead units is increased tenfold. * Wind: Increases all animation speeds for your units (movement and attack speeds). * Metal: The bookshelf becomes temporarily invulnerable: enemies cannot steal books. * Earth: Your units gain temporary invulnerability; nothing can harm them. Special Note When computer-controlled, Marisas don't bother with attacks: instead, they go straight for the bookshelf (this applies to all difficulties, so be careful when you're up against a large wave of Marisas!) Special Modes Once you meat the games as all teams and earn Free Select, you also unlock the special Extra modes: *100k Mode. Start with 100,000 coins. *Swarm Mode. Waves contain even more enemies. *Thief Mode. None of the enemies bother attacking: like Marisas, they will now all rush for the bookshelf. *Dual Mode. Waves will now consist of a mix of 2 different characters. *Surround Mode.Each wave will now come from absolutely everywhere instead of having one particular offscreen area where they spawn from. *Boss Rush Mode. "Regular" waves will now consist of 3 normal-level boss characters, and "boss" waves will now consist of one giant boss. *Tower Defense Mode. Your units spawn on top of platforms with no way down; enemies will rush for the bookshelves. *Endless Mode. Even after the clock reaches midnight, the waves will just keep coming. Description * Please note that this game ONLY runs in an unchangeable 1024x768 resolution; if your monitor's resolution is smaller, there is absolutely no way to change the game's resolution to fit; even attempting to fullscreen it or force 640x480 through compatibility options does not work. Plot Point: Patchouli is sick and tired of Marisa stealing books from the library (tell me something I don't know), so she decides to strengthen its defenses by creating magical dolls to guard the books. Unfortunately, Marisa stole the book Patchy wrote on how to make the dolls, so everyone else knows how to make them too. Patchy's only hope is to create as many dolls as she can to defend her last stronghold that is the library. How It Works: You start with some gold to purchase your initial supply of units, which spawn at start point(s); each unit is unique, is one of three types (melee, danmaku, or flying), and has special abilities. You have as much time as you like to determine starting units and positions before starting. To begin, hit the large [Start] button in the lower-right to start the clock and the battling. As each wave of enemy units attacks, you can either let your units' proximity reactions go, or you can tell individuals or highlight groups of units and command them to go on the offensive. Defeating enemy units awards you more gold to make more units so you can handle larger and more powerful enemy groups, whereas if you neglect your duties, the enemies will make it to the bookshelves you're defending - if they steal all the books, it's game over. When the clock in the upper-right hits midnight, you get a wave of boss-type Marisas as the final wave. If you manage to fend that off without losing all your books, you win! Character Info: At first, you only start with Patchy's own EoSD team, but beating the game as each new team unlocks the next on the list; if you beat the game as all six normal teams, you unlock the 2 special characters and the ability to create a custom team with any characters you want using Free Select Mode. Difficulty Info: The game comes with 4 difficulty settings (Easy, Normal, Hard, and Lunatic). The difficulty you choose determines the following things: * Total time. Easier settings are shorter and less involved; higher difficulties last much longer (the clock moves much slower), forcing more strategy on your part as to who to upgrade or purchase more units for. * Time and warnings between waves. Easier settings provide more time between waves, and provide more info as to what they consist of (Easy tells you everything, including exact character, type, and where they're coming from; upping your difficulty tells you less and less until you get to Lunatic, which tells you absolutely nothing). * Wave strength. Easy is very forgiving; upping your difficulty means stronger waves appear sooner and more frequently. * Accessibility of the bookshelf to enemies. Easy puts tons of obstacles in the way, Lunatic hardly gives the enemies anything to walk around at all
  2. 307 downloads

    Release Information Type: Fighting Game (Smash Bros. style.) Developer: Kamo Publisher: Kamo Release: Reitaisai 7, on March 14, 2010 Language: English main menus, Japanese level select text. Extras * I've played through and unlocked all of the normal characters for you in this copy; if you want the two secret characters though, you have to do Extra Mode yourself. Description What It Is: Think about "Cirno Climbers," above. Now also think about "Super Smash Bros." How could you possibly combine these two ideas, you might ask? This game is a beautiful marriage between the two ideas, and probably could not have been done any better (except maybe for some network support?). Up to four players can play simultaneously (assuming you have enough USB ports for that many controllers and have Joy-to-Key), or you can play the single-player game. Yukiyama Rantou Chiruno Kuraimaazu (English: Snowy Mountain Brawl Cirno Climbers) is the direct sequel to original Chiruno Kuraimaazu with more characters. There are three game modes: Arcade Mode, a single player mode with 4 difficulties and eight stages where the player must reach the top of the mountain and defeat the boss; Extra Mode, that can be unlocked once Arcade Mode has been completed, that's harder than lunatic but two hidden characters are available once completed; VS Mode is a battle mode where up to 4 players compete aganist each other. Each player has a damage total, represented by a percentage, which rises as damage is taken.
  3. Version  

    543 downloads

    Release Information Type: 3D Action Platformer Developer: あんかけスパ Publisher: あんかけスパ Release: Comiket 81, December 30, 2011 Version: 1.20 Language: English Default Controls Z: Confirm / Slash X: Cancel / Jump ?: Special Attack A: Switch Specials S: Sky Sword View: 6 Roots of Perception Description Plot Point: One day at Hakugyokuro, Yuyuko is once again attempting to dodge her sword training, claiming that "Youmu's instructions are getting us nowhere." Youmu responded with "Well then, what must I do to make it worthwhile?" Then, Yuyuko gave Youmu the task of defeating Reimu, claiming that if Youmu is capable of such a task, Yuyuko might pay attention to her sword training. It seems as though Yuyuko is just finding another way to dodge her training, but Youmu seems to be taking it seriously. Can Youmu really go against the odds and defeat the Hakurei Shrine Maiden? How It Works: You play as Youmu, you run around stages, and slash the crap out of anything that gets in your way as you progress on your quest to find and defeat Reimu. You start off with 3 SP of which to use your 3 special attacks with; these can be increased by finding and destroying 3 yellow pots in each stage to obtain 3 parts of a new SP orb. Note that SP regenerates rather quickly. Scattered about the levels you will find different colored pots: Green pots contain items that restore your health; either by 50 or 150. Blue pots only serve to boost your combo count. Yellow pots, as stated above, contain a Soul Piece; collect 3 to get an extra soul point for using your specials. Youmu also has a spellcard, which can be used when the gauge below your healthbar is full. Activate it, hit someone with it, and watch everything die. Note that if you use Sky Sword View: 6 Roots of Perception and don't hit anyone initially, the bar will not reset to 0; instead it will reset to 1 strike on any enemy = able to use. Youmu will also get extensions to her combo. I know not what affects this; all I know is that it seems to happen more quickly the more you use her spellcard. Use that damn thing every opportunity, and don't worry about not having it for the boss: the bar fills up instantly when entering the boss room!
  4. Version  

    2,323 downloads

    Release Information Type: 2D Action/Platform Developer: Frontier Aja Publisher: Frontier Aja Release: Comiket 81, on December 31, 2011 Language: English Description Koumajou Densetsu I & II Premium Pack is a collector's edition which consists of two games; Akeiro no Koukyoukyoku (Comiket 77) and Yougen no Chingonka (Comiket 79). Koumajou Densetsu is an action platformer developed by Frontier Aja, featuring Touhou characters and the gameplay is based on classic Castlevania games. In the Premium Pack all games have been patched to their final version along with multilanguage options. The collector's edition also includes digital artworks, unreleased rough sketches and mini OSTs.
  5. Version  

    1,918 downloads

    Release Information Type: Strategy RPG(SRPG) Developer: さんぼん堂 Publisher: さんぼん堂 Release: Comiket 78, 2010 Language: English-Patched Version 1.02 Version: 1.1.2 Other Vitals Playable Characters(Reimu & Marisa's Story) Reimu, Marisa, Nitori, Alice, Keine, Cirno, Daiyousei, Rumia, Youmu, Akyu, and Sakuya. *Playable Characters(Sakuya's Story) Sakuya, Koakuma, Patchouli, Remilia, Meiling, Alice, Flandre, and Komachi. *Please Note: This game can be played with a Playstation controller. Description Plot Point: This game retells Embodiment of Scarlet Devil with the trademark red mist acting in the beginning as the catalyst for plot development; however, there are surprisingly many plot twists, character developments and cameo guest appearances from other games as well as portraying a prologue to Mountain of Faith's story. Altogether, the storyline is beautiful and much more rich in drama compared to the original Embodiment of Scarlet Devil. How It Works: This is a fantastic little SRPG done in the style of the "Super Robot Taisen" series. It works like you would expect a traditional SRPG to, except with expected Touhou elements; for example, if an enemy puts up a danmaku field, your girls will take penalties if they wander in without Focusing first, which negates said penalties. (Your girls can move much further per turn when Unfocused, of course.) For each exchange you get into, you can also freely enable or disable the nicely-animated scenes (which take a while to load, but are well-done; I usually enable them for exchanges with bosses). Super Robot Taisen's "Wife" System also makes an appearance in this game, enabling your girls to learn special abilities beyond normal skills. Also available are things like upgrading your girls' stats and skills, and four difficulties to choose from (you can also pick Reimu or Marisa as the protagonist). If you clear the game, it is planned to allow your game-clear save to be able to carry over to the game's future sequel. Notes * English manual included.
  6. 2,469 downloads

    Release Information Type: Bullet Hell Developer: Zun Publisher: Zun Release: 1998 Language: English-Patched Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each Description Youkai have once again begun to swarm the Hakurei Shrine, prompting Reimu and Marisa to separately head for a lake in the mountains - the apparent source of a tremendous power surge. The two reach a gateway underneath the lake which transports them to an odd fantasy world - the location of the mansion Mugenkan, where the mastermind supposedly lurks. Unique Gameplay Mechanics Introduction of Focusing * This is the first bullet hell game in the series where you can Focus, which will slow you down for easier bullet-dodging (although your hitbox doesn't become visible when doing this as it does later on in the series). Hidden Rank System * As unbelievable as it may sound, this entry in the series brings with it a Rank system. Basically, the better you play in one run (collect lots of items, gain lives, don't bomb or die), the higher the Rank will be, the harder attacks will become, while dying and scoring little with decrease the Rank. This mechanic disappears after Touhou 7 - Perfect Cherry Blossom. Dream Bonus * For all your scoring needs, this game introduces the Dream mechanic. Aside from Power and Point items, the Dream item makes its appearance. These items increase your Dream by a set amount per item, maxing out at 12800. This value is added to the Point item's, so for example, grabbing a Point item at the top of the screen (51200 points) with 12800 Dream will bring the item's value to 64000. Scorefile * It has 25% completion status (Extra is only unlocked for Reimu A). -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th04 scroefile (Derllyn).zip
  7. 6 downloads

    Release Information Type: Action/Platform Developer: Estheone Publisher: Estheone Release: 2013 Language: English Description Wandering Souls is a 2013 action role playing game developed by Estheone using RPG Maker VX. The player takes the role of three characters; Reimu, Marisa and Sakuya as they try to collect all wandering souls and travel to Edge of Heaven to find out who is responsible for the incident of Kekkai (barriers). The player starts with Reimu while Marisa and Sakuya will join later. Only one can fight while others act as supporting characters. Each character has a different special move, weapon and accessories; but have the same basic moves such as double jump, air dash and hyper mode. There are four barriers and each require different conditions to be unlocked. Sometimes enemies drop money and the player can use it to purchase items, weapons or accessories at Rinnosuke's shop. Wandering Souls also features hidden paths, an extra final boss and new game modes with higher difficulties which can be unlocked upon game completion.
  8. Version  

    15,568 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 76, on August 15, 2009 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Byakuren Hijiri (Final Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sanae) Shot Types: 2 Each Description There's an odd ship flying around up in the sky, and it's rumored to house treasure! Our girls eagerly fly off to investigate, as it's a win-win situation either way - either they get rich, or they discover and stop the scheme of whomever might be on board. For the first time in the series, new shrine maiden Sanae joins the quest, and it's become clear by now she becomes a regular. Unique Gameplay Mechanics UFOs * Certain enemies with UFO marks above their heads will drop little UFOs when defeated, which then start randomly floating around the screen. Some change colors as they fly around, others don't. * If you can collect 3 UFOs in a row of the same color, or one of each, doing so summons a large UFO that starts absorbing all onscreen items. If you let it fill itself up to capacity, you get an additional prize on top of what you get for shooting it down! (Don't take too long to destroy it though, or it'll leave, taking anything it absorbed with it - this is especially important for bosses, as UFOs will instantly disappear when a boss entrance is flagged.) In this way, you can pick and choose what you need when you need it! Red UFO (Extra Lives) (Summoned By 3 Small Red UFOs) Fill It Up: 1 Life Piece, Score Multiplier (1x or 2x) Shoot It Down: 1 Life Piece, 1 Small Red UFO Green UFO (For Bombs) (Summoned By 3 Small Green UFOs) Fill It Up: 1 Full Bomb, Score Multiplier (2x) Shoot It Down: 1 Bomb Piece, 1 Small Green UFO Blue UFO (For Points) (Summoned By 3 Small Blue UFOs) Fill It Up: Score Multiplier (8x) Shoot It Down: 1 Small Blue UFO Flashing UFO (For Special Effects) (Summoned By 1 Small UFO of Each Color) Fill It Up: 1 Small Flashing UFO, Score Multiplier (4x) Shoot It Down: 1 Small Flashing UFO, Item Packet Contents Reversed When Returned (Power <-> Point) Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, although it's only cleared with Sanae B. * Game clearance is only half-done, but uniform; both Easy and Normal are done with all characters and shot types. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12 (UFO) Scorefile [Dark Kijin].zip
  9. Version  

    32,245 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  10. Version  

    22,460 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
  11. 5 downloads

    Release Information Type: Action Developer: Ocean Dreams Publisher: Ocean Dreams Release: 2009 Language: English Description Desperation of Alcoholic Dream is a Touhou project fangame developed by Ocean Dreams, the player must help Suika travel around Gensoukyou to find her missing gourd. Suika will have her punch attack, magic and charge attack. Suika also has a special attack called "last spell" which is able to attack all opponents on screen. The game consists of six levels and before starting a mission, playing the tutorial mode is strongly recommended. Please note that the game comes with Perpetua font, place this into Windows font folder to display ingame text.
  12. Version  

    69,843 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  13. Version  

    9,222 downloads

    Release Information Type: RPG Developer: FocasLens Publisher: FocasLens Release: Comiket 89, on December 30, 2015 Language: Japanese (English patch included but not installed) AKA Gensou Ningyou Enbu - Yume no Kakera Installation Instructions Refer to the video at the bottom of the page, courtesy of Drunken_Flower. The base game is also included with this download. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Description This is the expansion to the popular fangame, Touhou Puppet Dance Performance. It plays very similarly to the base game with the main differences being the story plays out in a slightly different order, and puppets featuring Touhou characters from 14.5 and 15 are now included, which the previous game did not have. Additionally, new areas can be found in the expansion, as well as a new puppet type, the Warped type. In this game's story, the player character finds themself transported to Gensokyo, to learn that a strange incident is occurring; many puppets shaped like familiar Touhou characters are running around Gensokyo, and no one knows where they're coming from. At the same time, people have learned to tame these puppets, and many are using them to battle one another in a form of new sport. Regardless, the player cannot return home until the incident is resolved; they decide to use these puppets to help solve the incident, so that they can return to the outside world (why would you ever do that though). For those who don't know anything about Touhou Puppet Dance Performance, it's basically Touhou in Pokemon form with a few key differences, those being that the equivalent to what IVs are in Pokemon are visible in TPDP. Instead of being a numerical value between 1 and 31, it's a letter grade between S and E-, S being the best a stat can be and E- being the worst a stat can be. The way moves are learned and EVs are gained is also significantly different; when you hit the requirements for learning a new move, you can learn it through the Edit screen of your puppet where you can learn a skill from the entire list of what's available to the puppet at that level, though they cost PP to learn which is gained through winning battles. You can also use PP to reinforce stats, which is basically EVs except you have objective control over them. Evolutions are handled in the form of style changes that every puppet has available from level 30 onward. Every puppet gets the option to evolve into any of three forms, two of which range across Power, Speed, Assist, or Defense, depending on the puppet. In Shard of Dreams, a new Extra style is available as the third option for any puppet to evolve into. For example, Chen at level 30 can choose to evolve into either Extra Chen, Speed Chen, or Assist Chen. You can only style change once though; the only way to reverse it is through reincarnation which is only available postgame. https://youtu.be/uO6S2akrRes
  14. Version  

    5,028 downloads

    Release Information Type: Photography Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Reitaisai 7, on March 7, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Hatate Himekaidou (Rival Reporter) Character Information Playable Characters: 2 (Aya, Hatate) Shot Types: 2 Each (Landscape- and Portrait-oriented photos; press [Flip] to switch. Aya takes 4:3 photos, Hatate takes panoramic pics.) Description There's a new reporter in town - a newer, more modern reporter sporting a cell phone cam - and she's trying to steal Aya's scoops! Can Aya possibly put the word "friendly" before "rivalry," or will it end in all-out war? Unique Gameplay Mechanics Photograpy * As was Shoot the Bullet before it, DS is a photography game. Thus, everything listed in Shoot the Bullet's Unique Gameplay Mechanics section applies here; see that game's entry on the Classic Era page. However, there are also a few additions to take note of. Orientation Flip * In this game, you can flip the orientation of the shutter frame back and forth between Portrait and Landscape anytime you want by hitting the [X] key (aka [Flip]). Switching to Hatate * Once you clear the Spoiler 4 stage, you will unlock Hatate for play, who comes complete with a tutorial stage (S-5) that teaches you how she's different from Aya. Aside from her unique Spoiler stages, Hatate can try out any main-game stage Aya can play. To switch between Aya and Hatate on the Scene Select screen, hit the [C] key. The Differences Between Aya and Hatate * Recharge Speed: Hatate wins this one, hands-down. She charges at double Aya's speed. * Zoom Functionality: Aya is far more able to take pictures from a distance; Hatate's zoom function sucks awfully. * Starting Orientation: This is a tie, as you can pick anytime, but Aya starts in landscape, and Hatate starts in portrait. * Frame Size: This is also a matter of preference - Aya takes standard 4:3 photos, Hatate takes panoramic pics. These both have certain advantages and disadvantages, depending on who you're up against, although if you're concerned about defensive snapping, Aya can snap larger holes in swaths of bullets. Scorefile * This scorefile was provided by Drizzle. * It has true 100% completion status - all scenes are available and cleared as both girls with score requirements met. Th12.5 (DS) Scorefile [Drizzle].zip Steam Release If you would like to support ZUN, you may buy Double Spoiler on Steam here: https://store.steampowered.com/app/1100170/_/?snr=1_7_7_230_150_1
  15. Version  

    17,181 downloads

    Hey there, hold up a minute! Although this "game" is technically playable by itself, its primary function is that it is an expansion for Scarlet Weather Rhapsody. To unlock the entire roster of 20 characters for play, you must tell Soku where your copy of SWR is located. Instructions for how to do this can be found right below. Release Information Type: Fighting Publisher: Tasogare Frontier & Team Shanghai Alice Release: Comiket 76, August, 2009 Language: English-Patched (Gensokyo.org 1.1a) Silhouette On Cover: Cirno (Newly-Playable Character) Character Information Playable Characters: 20 (Reimu, Marisa, Sanae, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi, Meiling, Cirno, Suwako, Utsuho) Description Three of our girls (Cirno, Meiling, and Sanae) have spotted a giant silhouette in the distance, and have decided they're going to figure out what it is. Mods * SokuRoll (1.3) Have you been having trouble with lag? SokuRoll forces the network coding to behave in a smoother manner, rollback-wise, to greatly reduce or even eliminate lag. Run this after running the actual game. Please keep in mind that if you use SokuRoll, you can only play with others who are also using it. Unique Gameplay Mechanics Same Mechanics as SWR * As this game functions as an expansion to SWR, it uses the same mechanics; see SWR's entry above for information on the game's functionalities. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It provides 4 copies of every card in the game so you can build decks more easily. Th12.3 (Soku) Scorefile [Koumakan.jp].zip
  16. Version  

    8,542 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Reitaisai 12, on May 10, 2015 Language: English-Patched (MotK 1.00) Silhouette On Cover: Sumireko Usami (Final Boss) Character Information Playable Characters: 14 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko) Description Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong... Unique Gameplay Mechanics Occult Orbs * Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself. * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights. * If you have more lights than your opponent, then you get the orb. * Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light! * Any attack that requires Orbs will be stronger the more Orbs you have. * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while. * If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs. Mystery Spots * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles! Spell Bar * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar. * When it's full, you can use the spell card you chose before the battle. * If you charge it twice, that makes it even more powerful! * When you use your card, it drains your spell power entirely. Health Bar Coloration * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks Sumireko. * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.5 (ULiL) Scorefile [Wolfdragon Rex].zip
  17. Version  

    13,679 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 80, on August 13, 2011 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Youmu) Shot Types: 2 Each (Simultaneously) Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got. * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused). * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items. Divine Spirits * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function. -> Blue Spirits add to your point value and Trance Gauge (more about that below). -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8. -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card). -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them. -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.) Trance * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3. * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button. You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb). * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however. * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames. * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get. * Regardless of how you entered Trance, the gauge will be totally empty afterward. Youmu's Sword * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo. * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times). Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards. * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.) * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
  18. 401 downloads

    Release Information Type: Action/Platformer Developer: Why so serious?, tea_basira Publisher: Why so serious?, PLAYISM Release: 13 ott 2019 Language: English (can switch to Jpn/Ch) Description Gensokyo Night Festival is a 2D action-exploration game set in the world of Gensokyo. Join Suika Ibuki as she wreaks havoc throughout Gensokyo against the backdrop of the festival held at Hakurei Shrine. Use Suika's powers of controlling "density" and "sparseness" to go up against all sorts of colorful enemies and gimmicks in this 2D combo based action game title. Join the almighty Suika on her journey through the beautiful world of Gensokyo. Consider supporting the devs by buying the game on Steam if you can: https://store.steampowered.com/app/1122050/Gensokyo_Night_Festival/
  19. Version  

    42,172 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  20. Version 0.9.0

    156 downloads

    Information Type: RPG Author: Sci Language: English Platform: Windows (Won't work with Mac users unless they use that Wine magic) What the heck is this? Moriya Shrine: The Game is a meme game made in RPG Maker. The story takes place in the past, starting at around October 2017, following through various events in the Moriya Shrine Discord server's history. With a few exaggerations, of course. Follow the wacky adventures of Sci and the Hug Crew as they go about solving various incidents throughout the Shrine, while protecting their friends through the power of hugs! This game encourages exploration and is loaded with secrets and hidden things off the path of the main story. This game is still a work in progress. As such, the game only goes up to the end of Chapter 9. More progress will steadily be made over time. Save often. You'll never know when a technical issue could pop up. Click here for a work-in-progress guide. Installing the Game The downloaded game first comes as a .exe file. Run the file and the game will start unpacking into its own folder in the desired directory. Inside that folder is a "Game.exe", which launches the game. This game will be quite loud when first opened. Prepare your volume mixer for trumpets. Basic Controls Arrow Keys: Navigate menus, move Z, Space or Enter: Select X or Esc: Cancel, open menu Shift: Sprint (in battle: make stuff go by faster) Ctrl: Skip through text Q and W can be used to easily switch through party members in the Status or Equipment menu. Left and Right Arrows in the battle menu cycle through party members. Left Arrow while Sci is selected will reveal the option to escape. Right Arrow essentially skips that party member's turn. This game is also playable with a controller, apparently. Disclaimer As this is a meme game, just about all the graphics and audio are not mine. All material used belongs to their respective owners and no copyright infringement is intended. Also yes, the game is quite huge, sitting at a gigabyte in size. There's a lot in there. Warning: May be cringy. Do contact me if you have any issues or would like to report any oversights or bugs. My Discord is Sci#5089. I would also love to know what you think!
  21. Version  

    3,752 downloads

    Release Information Type: Vertical Bullet Hell Shooter Developer: danmaq Publisher: danmaq Release: Comiket 71, December 31, 2006 Language: English-Patched Default Controls Arrow Keys: Movement Z: Fire / Select X: Bomb ?: Fire Hakurei Orb Shift: Focus Movement Esc: Pause Ctrl: Skip Dialogue Home: Take Screenshot R: Return to Title F12: Shutdown Game Description Plot Point: Everyone's favorite Ordinary Magician, Marisa Kirisame, decides to head to the Hakurei Shrine to pester Reimu. But when she arrives, everything is quiet and the shrine is locked down. Sensing an incident in the air, Marisa takes to the sky. 4 different scenarios await her as she fights to uncover those responsible for the incident and heads to an epic battle that will decide the fate of Gensokyo. The story is a well done and thought provoking masterpiece that challenges what we think and feel about the mythical land. How It Works: Concealed the Conclusion is a 2D vertical shooting game. It plays much like Imperishable Night. Marisa is the only playable character but has four different shot types to choose from. Some fans would be pleased to know that Love Sign, Penetration Type is featured with everyone's favorite rainbow colored beam of destruction, Master Spark. Each shot type also determines which scenario is chosen. Just like the Official Touhou Games, there are six stages to fight through. An extremely important note concerns the player's hitbox. In this game, it is a lot smaller than the Official games. But, the hitboxes of almost everything else(bullets, knives, falling cats, lasers, Klondike bars) are bigger to balance it out. Hakurei Orbs: This is one of the most important items in the game. Just like the time orbs in Imperishable Night, they are awarded for different tasks. Capturing Spell Cards, grazing bullets and destroying bullets all award these orbs. Last Spells also make an appearance, if enough orbs have been collected. But, the most important purpose of the Hakurei Orbs is that they decide how much time a player gets to fight the final boss. ((Thanks to Dratini Farmer for writing this!)) Hakurei Items Hakurei items collected to increase spell card bonuses, gain extra points at the end of each stage, unlock Last Spells, and extend the time limit for the Stage 6 boss fight. They are gained by capturing Spell Cards, destroying bullets with the Hakurei orbs, and grazing. Unfocused grazing yields 1 Hakurei item, but when the Hakurei gauge is full, any grazing will give three. Bombing reduces the player's Hakurei by 3%, while dying will reduce it by 9%, or 18% if the Hakurei gauge was full. The Hakurei Gauge appears around Marisa's sprite and will fill as you take ungrazed actions such as shooting or grazing. When the gauge is full, you can fire Hakurei orbs to turn bullets into Hakurei items. The first press releases the orb, while the second detonates it. Missing will result in an almost complete drain of the gauge. Launching the orb costs 1% of your gauge. Bombing puts a 20% penalty on the gauge. Dying, death-bombing, or failing a Last Spell will cause it to reset and disable it for 6 seconds after the invincibility period, rendering you unable to collect Hakurei items. Dev Site: https://danmaq.com//!/thC/ https://github.com/danmaq/touhou-ctc-danmakufu/releases/tag/v2.01
  22. 208 downloads

    Release Information Type: Visual Novel Developer: FinnKaenbyou Publisher: FinnKaenbyou Release: ??? Language: English Description In Miko We Trust is a freeware fan VN, in which Miko Toyosatomimi takes the world of American politics by storm. Her Vice President is an ordinary, uninteresting high schooler who has no chance to steal her column inches - in other words, you. Traverse the pitfalls of politics and find adventure, danger, and maybe even...love?! What the hell is in this thing - Be the second in command of America (technically)! - Serve with the most aggressive Secretary of Defense since the Bush administration! - Get pestered repeatedly by the director of the CIA! - Foil a wicked plot to overthrow the government! - Three different endings (and one bad ending)! - About 2-3 hours of playtime! - Miko is the President what else do you want
  23. 71 downloads

    Release Information Type: Platform Developer: LION HEART Publisher: LION HEART Release: Comiket 71, December 29, 2006 Language: English Description Concept: If you've ever played the old NES title "Joust" and the old arcade game "WonderBoy," combine the thoughts of these two games, and you'll have a general idea what kind of game this is. It's basically a time killer, although it's a very addictive one. It involves killing endless swarms of Alice's Shanghai Dolls. How It Works: You hit "Start" and pick one of the stages to attempt. Things start off slow at first to put you in the mood; single enemies pop up, and you throw your magic stars at them to kill them (they'll also drop gold bars for you to pick up for extra points). You get five hearts, which means your game is over when you've been hit 5 times. As you survive longer, a greater variety of dolls start spawning faster and in greater numbers, until they start filling the screen. As you'd assume from the title, there is no way to actually win; you simply score as high as you possibly can (the addictive aspect of the game). To keep things interesting, there are several types of dolls with different capabilities, and every once in a while, Alice herself flies across the top of the screen to throw dolls at you; shoot her down for bonus points. For more details on the modernization features, see "Advanced Strategy" under the gameplay screenie. Modernization Features As this is a 2006 release (by Lion Heart, no less, famous for producing "Mystical Chain;" see above), simply running, jumping, and throwing normal stars forward are not your only options; a few modern amenities have been added to the addictive old-school gameplay: * Aim Shots: By holding any direction, any stars you fire will go in that general direction. You can aim shots upward, for example, to hit enemies on platforms above where you stand, or jump over an enemy and fire downward at it! * Charge Shot: If you hold the "Attack" button briefly, you will charge for a more powerful shot; it can be held as long as you like (just release the button to fire it). Charge Shots can be aimed like normal shots, and will go farther to give you more bang for your buck. Charge Shots can form combos. * Comboing: If you charge a shot, fire, and hit a doll with it, if there are other dolls standing within the blast radius (whether it's horizontal or vertical), those dolls will die also, creating an additional explosion (and if other dolls are standing in that blast, they'll die too, and so on!). You can wipe out entire platforms worth of dolls this way (or clear out the bottom floor). Gold dropped by chained dolls is worth more, depending which number in the chain the doll was. * Chaining: If you keep your calm, and are accurate with your shots and don't miss, the game will count each consecutive doll you kill in a Chain, which makes kills worth progressively more points until you break your Chain by either taking a hit yourself, or firing a shot and missing. Charge shots also count in Chains (so don't miss with those, either). * Drop Down Through Platforms: If you're on a platform you can jump up through, you can drop back down through it, too, by double-tapping the Down button. * Slide: You can slide by holding Down and hitting Jump. Sliding is basically a way to sidestep out of difficult situations; you can pass through enemies without taking damage this way. Once you learn exactly how far a slide will take you, it proves an invaluable way to escape in addition to jumping. Doll Colors The color of the doll's uniform indicates how it moves around and whether it will try to follow you around: * Green: Shy doll. These can't jump high or far, and they don't follow you around. They also can't jump off whichever platform they're on (like green koopa troopas in Super Mario Bros). * Yellow: Normal doll. These jump just a bit higher and farther than a green doll, and can jump off (but not through) their current platform, but they don't follow you around either. * Red: Intelligent doll. Red dolls are capable of the same speed of movement as normal yellow dolls, but these will follow you around if they spot you, and are capable of vertical jumps through platforms upward and dropping downward to stay on your tail as necessary. * Blue: Super doll. Blue dolls jump higher and farther than red dolls, and follow you around with great fervor once they see you. Like red dolls, they can jump up and down through platforms as well. * Black: Miniboss doll. A while after the screen has become infested with dolls, it starts to shake; this is your indication a black miniboss doll is present: as they are heavy (like Metal Mario), their jumping causes the screen to shake. These take a bunch of hits to kill, unlike regular dolls, and are worth a lot of points when you kill them. As stated before, there's no way to actually "win;" you just keep going until the dolls become too much to handle and all your hearts disappear off your life gauge. Never end~
  24. 18 downloads

    Release Information Type: 2D Shooting (others) Developer: ドリル乳繰り Publisher: ドリル乳繰り Release: 2015 Language: Japanese, English Description A rumour spread around that a certain mythical place exists where you can eat, drink and dance your heart out. It seems our ordinary magician, Kirisame Marisa had obtained this information from an unknown person and carefully told Reimu to avoid the Tengu from hearing about it so it wouldn't spread uncontrolled. Marisa claimed she had never seen the person around and she also looked quite foreign. Our girls didn't exactly knew what to do with the information, except laugh at it as it was some sort of tale a child would come up with. However, that 'tale' was soon to come alive. Touhou Hou Enbu is a vertically scrolling shooter developed by ドリル乳繰り and inspired by Uwabami Breakers. The game features three stages with two playable characters, each having distinct attack types and partners. Reimu covers a wide area of the screen and is supported by Yakumo Ran, while Marisa relies on her speed and is supported by Alice. Touhou Hou Enbu is supported by original music from Imperishable Nights, Uwabami Breakers and several doujin albums.
  25. 2,378 downloads

    Release Information Type: Bullet Hell Developer: Zun Publisher: Zun Release: 1998 Language: English-Patched Character Information Playable Characters: 4 (Reimu, Marisa, Mima, Yuuka) Shot Types: 1 Each Description While our girls are still recovering after the arrival of the youkai, demons from the realm of Makai now begin trying to invade. Once again, Reimu decides to cut off the invasion at the source. Each for their own reasons, Marisa, Mima, and Yuuka also decide it's in their best interests to investigate. Unique Gameplay Mechanics Soundtrack Inclusion * Being the last PC-98 era game, this title includes all of the tracks from the previous games. All of them, even the unused ones. Dream Bonus 2.0 * Mystic Square includes the Dream mechanic as well, but it functions quite different this time around. The gauge above the Power meter is your Dream gauge, and it can be filled up in many ways, such as collecting a Point item at its maximum value, or grabbing a Dream item, which brings it to Max immediately. It will also gradually increase on its own if enemies are onscreen during a stage portion. Bombing, dying or letting point items fall (only when it isn't full) will decrease the gauge. The higher your Dream is, the lower the Point of Maximum Value will be at. * Reaching Max Dream will erase all bullets, and will make all point items be worth a lot more, anywhere on the screen.
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