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jssf1992

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jssf1992 last won the day on June 21

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About jssf1992

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  • Birthday 10/11/1992

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  1. Hmm, Remilia gets high pretty often.
  2. About what I would expect. Alice is number one, as she should be. Watasuki is dead last, which is accurate.
  3. jssf1992

    E3 2019

    So, E3's going on and as usual there's a lot of announced stuff. What's everyone excited/hoping to see? Personally, the thing I'm happiest to hear so far is the announcement of a new Tales game.
  4. Well, as I said, the fighters aren't essential, so if fighters aren't your thing, you can skip them. There isn't really any continuity you're missing out on. IaMP is harder to get into than the others though, due to it's unique gimmick with the controls (changing between melee and ranged attack based on the distance between opponents) takes a lot of getting used to. SWR switches to a more "conventional" control scheme, using command normals rather than the gimmick (and has a different gimmick). I have no idea what's up with your anti-virus. Sadly, false positive are a thing we have deal with, and coming up with a way around it is tricky. (and not my area of expertise) I think you're talking about the Z-input (forward/back,down,diagonal), which honestly . . . really ticks me off. It's never felt natural to me in all my time playing fighters. I've never been precise enough to make it work on joystick, and I've never quite gotten it into my muscle memory for keyboard. Thankfully, I've only ever played one character (Seth from UNIB) who actually needs the move in that slot. While not canon, many of the characters are given a good portrayal in Sengoku Gensokyo (though, all cards on the table, I am nostalgic regarding the game), if you're willing to look at fan portrayals.
  5. Well, to put my thoughts on these in turn . . . 1) You aren't missing much. To be frank, Zun's plots are generally excuse plots. His dialouge has some offbeat humor, but intricate plots and compelling characters simply isn't something he does. There's a reason fanmade material can have such a wide range. 2) That's unfortunate. I'ld understand if you aren't a fan of fighters or IaMP/SWRs' setup, but they are a decent look at the roster's personalities. They are part of the reason why the 6-8 cast is as popular as they are, and more consistent in fan-portrayals than some of the later ones. (I also personally prefer the older fighters to the newer ones, but that's opinion) They are not essential by any means though, just a good point of reference. 3) Understandable, given that there isn't a whole lot to gotten aside from the massive number of characters. There are a few print works however, that are of some help. Only some help, however, as many of the one that would explore the lore are written by in-universe characters, and thus, not entirely reliable. Grimoire of Marisa and Bohemian Archive in Japanese Red are examples, the former being Marisa commenting on the Spellcard system and the magic used by others, the second being Aya's newspaper (unfortunately known for stretching the truth). Most other printworks are comedic, slice of life style. The notable exception however, is Silent Sinner in Blue, which is a fairly serious and dramatic story, which, while rather mediocre in my opinion, is probably as definitive as you can get with the 6-8 cast. Given how loose the plot is between the games, the PC-98 is hardly essential for understanding anything in rest of the series. There are only four characters returning from that era, Reimu, Marisa, Yuuka Kazami, and Alice Margatroid. Reimu and Marisa are the same, though Marisa started as a rival working for/aprentice of one of the era's main villains; Mima. Yuuka was a villain from the fourth game, and knowing this explains Reimu's reaction to her in PoFV, the only game in which she has reapeared. Alice appeared in the fifth game, then became a reoccuring character for a while (6-11), and reversing Yuuka, knowing this explains some of Alice's behavior. When it comes down to it, though, only a handful of characters have well-defined personalities, and the setting and lore are often frustratingly vague. A lot of what the fanbase will talk about is just commonly accepted headcanon, rather than actual "top order canon" material. Even most of the official print works aren't written by Zun, and are quite loose with established rules and knowledge about the setting (hence the usual comedic angle).
  6. Been busy/worn down (college is getting busy again). Well, essentially, we would have the set-up that more and more dissapearences are being noticed in the Village, and I would ask that everyone start by 1)telling everyone who their roleplaying and how they're going to get involved/interested in the event, and let them start RPing their involvement. It let's everyone find a fairly natural way to get involved instead of just being thrown together. I suppose I'll go ahead and ask if anyone would be interested in such.
  7. Something for April Fool's day
  8. With activity having increased it's past time that I brought this back. It's pretty clear what this whole idea is. So, this week, let's talk about some of the stuff that may or may not make us prefer one "era" of games over another. For clarity, Retro is the first five games, up until Mystic Square Classic is Embodiment of Scarlet Devil to Shoot the Bullet Modern 1 is Mountain of Faith to Double Spoiler Modern 2 is Great Fairy Wars until . . . where we are.
  9. I am uncertain what the status of that twitter page is. I assume that, like some other social media things, it has gone defunct as we lost older members. We don't often talk about Ace, mostly because there is no desire to discuss the event that precipitated his retirement. Initially, if remember correctly, Ace had some of the Touhou games, official and fanmade, on his blog before making the MS site on Weebly (this is actually where I first downloaded the games). Crafty made the new Discord server while Cirno took over the old one, then Crafty retired, and Cirno took over and merged them (I think). The "MoriyaShrineExtend" forum was the second forum after the first got taken down. (Hence Extend) Once it was near-dead due to inactivity, the last of us there gave up and switched to Discord. After a couple years (?) of hoping to revive it, Tormentium and Cirno decided to try it with a fresh slate. Depends on how strictly you define active.
  10. Hmm, I think I may come up with something, regarding some of the humans from the village going missing/being kidnapped.
  11. Oh, there's a lot of history, but I'll give a short version. While this forum is relatively recent, the original incarnation of the site and forum are from 2011 or early 2012 (not entirely sure). I joined the forum (as a normal member) in late 2012, and sadly am the only remaining member from that particular time.* There were two forums prior to this one, the original got taken down due to a malicious user, and the second died off due to inactivity before the first Discord was created (the current one is actually the second). None of the original creators remain, all having left or retired, and having passed on leadership. *There are a number from not long after, such as Ceje and Jmonkey
  12. Something I've mentioned here before is that Sengoku Gensokyo was one of the first touhou games I played, official or fan, and I do recommend it if you can get it working (sadly I can not). The other big one for me is Fantasy Maiden Wars Scarlet, which, while a bit of risk as to whether or not one would enjoy it, is worth a shot. It is a somewhat more serious take, but without becoming dark.
  13. I meant more in terms of consistency in RP. Well, in the heyday of the prior forum, there were a few more mods and the general idea was that if there were any conflicts in RPs that one would get ahold of a staff member to be a third party to mediate. It only ever happened once in the three+ years, though, so I'm not concerned.
  14. This has honestly been my trouble, as I'm really big on continuity and get really anxious about whether or not what I'm doing fits in. I am thinking up a possible scenario, going off of my general idea for roleplaying being "Tell the players the basic scenario, and let the first posts be players describing how thier characters get involved" which has worked for me in the past.
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