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  1. 2 points

    Version  

    1,314 downloads

    Release Information Type: SRPG Developer: さんぼん堂 Publisher: さんぼん堂 Release: Comiket 96, August 12, 2019 Version: contains patches up to 1050 Language: Japanese Description A compilation of the four Gensou Shoujo Wars games, some sprites and CG might have been remade and some extras might have been included. Japanese Title: 幻想少女大戦コンプリートボックス
  2. 2 points

    Version  

    1,060 downloads

    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
  3. 1 point

    Version  

    6,342 downloads

    Release Information Type: Bullet Hell Freezing Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 78 on August 14, 2010 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Cirno (Sole Playable Character) Character Information Playable Characters: 1 (Cirno) Shot Types: 1 (With Level Up System) Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way! Unique Gameplay Mechanics Freezing * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets. What You Can Freeze and How It Works * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen. * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think. * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes). Hazards You Can't Freeze * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence. * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3. * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation. Motivation * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life. * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier! * Max Motivation is 1,000%, or 10 lives. Level Up System * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?) * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1. Scorefile * This scorefile was provided by Wolfdragon Rex. * It unlocks the Extra stage. * It has all routes cleared on Easy, and has three routes cleared on Normal (A1, B1, and C1); there are no clears on Hard or Lunatic. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th12.8 (FW) Scorefile [Wolfdragon Rex].zip Steam Release If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7
  4. 1 point

    Version  

    4,745 downloads

    Release Information Type: 3D Arena Fighting Developer: 領域ZERO Publisher: 領域ZERO Release: Retaisai 8, March 13, 2011 Version: 1.51 Language: Japanese Default Controls You can change these in the TSAConfig found in the game's folder, or using the in-game options menu. Arrow Keys: Move Character/Menu Navigation Z: Slide/Dash (Menus: Confirm) X: Ranged Attack ?: Melee Attack V: Shield (Menus: Cancel) S: Ascend ?: Descend Q: Lock On W: Center Camera A: Trigger/Shift; this is used for spell casting, as follows: -> A&X: Spell Card -> A&V: EX Spell Card -> A&C: High-Tension Spell Card -> A&Z: Climax Spell Card -> A&S: Mirage Slide Front -> A&D: Mirage Slide Rear Space: Change CPU Behavior Enter: Pause/Menu/Start Button Esc: Pause/Quit Description There are a total of 3 "game" items available for download, located below the game information. * Touhou Sky Arena -Hayate- (the original game) and Touhou Sky Arena -Kurenai- (the sequel) are individual, standalone games, which will each work fine by themselves if you like. However, having both is necessary if you want to link the games (thereby creating Matsuri). * The third item, Touhou Sky Arena -Matsuri-, is a game-linking patch that links Hayate to Kurenai, in effect forming one cohesive game; thus it requires you to have both games to work. To alleviate confusion, think of the process as a synthesis you'd do in a video game: Hayate and Kurenai are the base materials, and the Matsuri patch is what you actually perform the synthesis with in order to link the two games. * The individual games must both be formally installed for the Matsuri patch to read them; therefore, to enable you to create Matsuri, we cannot follow our usual extract-and-play format for Hayate and Kurenai - instead, in each game's download, what is provided is the game's installer and a bulk update patch that will bring that game fully up-to-date. Extras * Networking Instructions by Bp3500 * Custom BGM Guide * Spirit Orbs Translation How Character Selection Works From the top to the bottom of the picture seen on the right. Control: Set to 1P-4P, CPU, or an empty slot. Team: Set to Team A, B, C, or D. Character: Choose from the available characters, or pick Random. Type: Either shot type A or B. The only real difference between the two is the Ranged Attack (X) and Spell Card (A+X). This includes charged shots which are done by holding down the corresponding button(s) and letting go. Level: Set the handicap. More stars equals more health. Main Menu Explanation Arcade: Basically Story Mode; you play through that character's story. Sky Adventure (Matsuri Only): Each time you clear a stage, you get to pick from 2 places you want to go next. Vs: Select 1-4 players to fight. You can set teams or have a battle royale. Network: Play with other people online through the internet. You can host locally, or connect to the FlyNetwork System lobby. Survival: Fight endless battles which get harder with each victory until you're defeated to see how long you can survive. Tutorial: A ticker near the bottom will display various commands and teach you how to play/fight. Training: Set CPU actions and difficulty and practice with them to get used to the game. Play Recording: Keeps track of certain game statistics. Replay: Review saved replays. Options: Adjust a few in-game settings. Exit Game: Closes the game. Understanding the Tension Meter Each BGM possesses its own unique tension meter. Tension level affects play by enabling or disabling different abilities. As time passes, a little bar passes through the meter, indicating where the tension level currently stands. This process repeats when the music loops. Low Tension * Disables Fast Fly * Disables Mirage Slide Normal Tension * Characters have access to their typical ability set, minus the specials mentioned below. High Tension * Unlocks High-Tension abilities. * Melee Combo Extension (to 5 Hits) Climax Tension * Unlocks High-Tension & Climax abilities. * Melee Combo Extension (to 7 Hits) * Unlocks Finale Attack Individual Game Information & Downloads Touhou Sky Arena -Matsuri- Game included in the download Year of Release: 2012 Version: 1.58 This is a game-linking patch program. It performs the linking of Hayate and Kurenai (below). This makes all content from both games available, including all characters and stages. It also makes Sky Adventure mode available for play. This is a tool and hardly contains any content itself; it merely performs the synthesis. You must have both Hayate and Kurenai installed, as well as fully-updating both, before this patch can link the two games together. If you don't have both of them, download them below in their subsections. How Do I Use This? This is pretty easy to use. It should find both the component games just fine by itself if both are properly installed on your system; you can just tell it to go ahead and perform the linking process. It's important to note that once the games are linked, you can no longer play them in an un-linked manner (although, why would you want to do that when you have full access to everything this way?). So What Does It Do? Where's the Matsuri Folder? You won't have a combined Matsuri folder, nor an official Matsuri executable, when the merge is done; both of the component games will still exist in their usual folders (so in a physical, folder-visible sense, the games remain separate). Instead, what happens is, Matsuri will replace the individual games' executables with ones that are capable of reading data from the other game's folder on a technical level. Well Then How Do I Play Matsuri? You just run either Hayate or Kurenai with one of their newly-replaced replaced executables, and if everything was done correctly, Matsuri will automatically take over from there. The only difference the chosen executable makes is which opening video you'll see when you open the game. Combined Character List (18) Reimu, Marisa, Cirno, Sakuya, Youmu, Alice, Suwako, Utsuho, Aya, Sanae, Flandre, Suika, Reisen, Mokou, Koishi, Tenshi, Kogasa, Nue Combined Stage List (19) Training Room, Hakurei Shrine (Daytime), Hakurei Shrine (Evening), Forest of Magic (Daytime), Forest of Magic (Nighttime), Moriya Shrine (Daytime), Moriya Shrine (Cloudy), Scarlet Devil Mansion (Daytime), Scarlet Devil Mansion (Snowy), Scarlet Devil Mansion (Crimson Mist), Youkai Mountain, Hakugyokurou, Palace of Earth Spirits (Daytime), Palace of Earth Spirits (Nighttime), Eientei, Bamboo Forest, Bhava-Agra, St. Kawafune (Daytime), St. Kawafune (Nighttime) Matsuri's title screen, combining the two component games' title artwork. Note the "Matsuri" subtitle as well; these things indicate a successful merge. ^ | Link with Patch | / \ Standalone Game Standalone Game / \ Hayate's title screen, with standalone art. Note it has no subtitle, as it's the original game. Kurenai's title screen, with standalone art. Note the red "Kurenai" subtitle. Touhou Sky Arena -Hayate- Included (Includes Game Installer & Bulk Update Patch) Year of Release: 2011 Version: 1.51 This is the original game; it will work fine by itself. This is one half of the synthesis materials you need to create Matsuri. Characters in This Game: 10 Unique to This Game: 8 * Reimu * Marisa * Cirno * Sakuya * Youmu * Alice * Suwako * Utsuho Also in Kurenai: 2 * Aya * Sanae Stages in This Game: 12 Unique to This Game: 6 * Forest of Magic (Daytime) * Forest of Magic (Nighttime) * Scarlet Devil Mansion (Snowy) * Hakugyokurou * Moriya Shrine (Daytime) * Palace of Earth Spirits (Daytime) Also in Kurenai: 6 * Training Room * Hakurei Shrine (Daytime) * Hakurei Shrine (Evening) * Scarlet Devil Mansion (Daytime) * Moriya Shrine (Cloudy) * Youkai Mountain Touhou Sky Arena -Kurenai- Included (Includes Game Installer & Bulk Update Patch) Year of Release: 2012 Version: 1.51 This is the sequel; it will work fine by itself. This is one half of the synthesis materials you need to create Matsuri. Characters in This Game: 10 Unique to This Game: 8 * Flandre * Suika * Reisen * Mokou * Koishi * Tenshi * Kogasa * Nue Also in Hayate: 2 * Aya * Sanae Stages in This Game: 13 Unique to This Game: 7 * Scarlet Devil Mansion (Crimson Mist) * Eientei * Bamboo Forest * Palace of Earth Spirits (Nighttime) * Bhava-Agra * St. Kawafune (Daytime) * St. Kawafune (Nighttime) Also in Hayate: 6 * Training Room * Hakurei Shrine (Daytime) * Hakurei Shrine (Evening) * Scarlet Devil Mansion (Daytime) * Moriya Shrine (Cloudy) * Youkai Mountain
  5. 1 point

    Version  

    12,418 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 80, on August 13, 2011 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Miko Toyosatomimi (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Youmu) Shot Types: 2 Each (Simultaneously) Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers. Unique Gameplay Mechanics Focus-Based Shot Types * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got. * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused). * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items. Divine Spirits * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function. -> Blue Spirits add to your point value and Trance Gauge (more about that below). -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8. -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card). -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them. -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.) Trance * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3. * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button. You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb). * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however. * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames. * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get. * Regardless of how you entered Trance, the gauge will be totally empty afterward. Youmu's Sword * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo. * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times). Scorefile * This scorefile was provided by Dark Kijin. * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards. * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.) * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1
  6. 1 point

    Version  

    20,592 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 88, on August 14, 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip Steam Release If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.
  7. 1 point

    2,159 downloads

    Release Information Type: Bullet Hell Developer: Zun Publisher: Zun Release: 1998 Language: English-Patched Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each Description Youkai have once again begun to swarm the Hakurei Shrine, prompting Reimu and Marisa to separately head for a lake in the mountains - the apparent source of a tremendous power surge. The two reach a gateway underneath the lake which transports them to an odd fantasy world - the location of the mansion Mugenkan, where the mastermind supposedly lurks. Unique Gameplay Mechanics Introduction of Focusing * This is the first bullet hell game in the series where you can Focus, which will slow you down for easier bullet-dodging (although your hitbox doesn't become visible when doing this as it does later on in the series). Hidden Rank System * As unbelievable as it may sound, this entry in the series brings with it a Rank system. Basically, the better you play in one run (collect lots of items, gain lives, don't bomb or die), the higher the Rank will be, the harder attacks will become, while dying and scoring little with decrease the Rank. This mechanic disappears after Touhou 7 - Perfect Cherry Blossom. Dream Bonus * For all your scoring needs, this game introduces the Dream mechanic. Aside from Power and Point items, the Dream item makes its appearance. These items increase your Dream by a set amount per item, maxing out at 12800. This value is added to the Point item's, so for example, grabbing a Point item at the top of the screen (51200 points) with 12800 Dream will bring the item's value to 64000. Scorefile * It has 25% completion status (Extra is only unlocked for Reimu A). -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th04 scroefile (Derllyn).zip
  8. 1 point

    Version  

    5,400 downloads

    Release Information Type: Shooting Game Publisher: ZUN Date of Release: August 11, 2002 Comiket 62 Tracks: 17 Track List 01. A Dream that is more Scarlet than Red 02. A Soul as Red as a Ground Cherry 03. Apparitions Stalk the Night 04. Lunate Elf 05. Tomboyish Girl in Love 06. Shanghai Teahouse ~ Chinese Tea 07. Shanghai Alice of Meiji 17 08. Voile, the Magic Library 09. Locked Girl ~ The Girl's Secret Room 10. The Maid and the Pocket Watch of Blood 11. Lunar Clock ~ Luna Dial 12. The Young Descendant of Tepes 13. Septette for the Dead Princess 14. The Centennial Festival for Magical Girls 15. U.N. Owen was Her? 16. An Eternity that is More Transient than Scarlet 17. Crimson Tower ~ Eastern Dream...
  9. 1 point

    1,335 downloads

    Release Information Publisher: ZUN Date of Release: May 21, 2006 Reitaisai 3 Tracks: 11 Track List 01. Hiroshige No.36 ~ Neo Super-Express 02. Blue Sea of 53 Minutes 03. Flight of the Bamboo Cutter ~ Lunatic Princess 04. Higan Retour ~ Riverside View 05. Legend of Aokigahara 06. White Flag of Usa Shrine 07. Reach for the Moon, Immortal Smoke 08. Retrospective Kyoto 09. Locked Girl ~ The Girl's Secret Room 10. Gensokyo Millennium ~ History of the Moon 11. The Purest Sky and Sea Synopsis: A continuation of the story of the girls from the world outside of Gensokyo. Having discussed what is going on, the girls decide to do some sightseeing, and board a train to their destination. During the 53-minute trip, they talk about the actual scenery above ground and how it compares to what they're seeing on the kaleido-screen on the train they're on.
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