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Alfa35

Shrine Denizens
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About Alfa35

  • Birthday 05/08/2022

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  1. Exactly this, both of them are complete opposites, in a good way, basically they're built different from each other
  2. I see, it's alright, thank you for letting me know, as for the genre, I'll try listening to some of it
  3. To summarize my opinion, Shinra-Bansho is like a chill/wholsome version of Akatsuki Records
  4. Does anyone know the source of the music used in recent TH M-1 GP PVs? The music usually starts during/after the first 5 second of the video 12th 13th 14th 15th 16th 17th The music was somehow alluring and I also wanna know the genre used in that kind of format in the music. If anyone knew about it, please let me know, any replies are appreciated, thanks in advance.
  5. Sub-missions: Daiyousei - Green (Talking to Cooper sitting near the point-shop boxes) Ringo - Yellow (Talking to Remilia sitting in the table, near the point-shop boxes) Seija - Black (Walking down the ramp) (Edit: Complete the main mission first) Any - Dark Brown (1st - House near path to Museum | 2nd - Behind the Apartment | 3rd - Behind both house & fence)
  6. This game has a lot of potential for a sandbox game, too bad it was already released like that (unfinished), apparently it has mod support as intended, but wasn't available This is surprisingly lightweight in terms of file size & ram usage which I really like it The english translation was barely understandable though (I guess they tried lol) The difficulty could've been something like this: (Idk if the NPC's AI should also improve as difficulty increases) Arcade - Receive less damage, can save anywhere (including changing maps & payphones) Easy - Receive normal damage, can save only from payphones or travelling to different map Normal - Receive high/realistic damage, can save only from payphones or travelling to different map Hard - Receive high/realistic damage, can save only from travelling to different map Lunatic - Receive high/realistic damage, saving disabled/lose progress on death Daiyousei's ability is buggy as heck, if you mark all targets, then change to different map, the markings will persist unless you die or re-load the map/save NPCs AI are kinda janky, you can exploit their AI to use it against them, bosses are basically bullet-sponges or walking-tanks and abusing their AI is the only way to beat them, would've been great if their health is equal to the player, but has good AI (can dodge, take cover, etc-etc.) I wouldn't recommend buying it on steam, as the price isn't worth it for a sandbox game that only had few amount of objective added to it with extremely short gameplay (would've been great with mod support), basically this is like Ravenfield (with 'Mercenary Online' gameplay), but has no mod support, it would be only good if the price was based on the game's content & gameplay, but both doesn't match unfortunately, and good thing I tried playing it from this site. To summarize (TL;DR), this game was basically like a demo, too short for a price that big. Edit: Changed my mind on this after seeing this post, this is a good move The criticism given in the steam version basically summarizes my problems I had with the game I checked Ureasoft in steam, I saw there was E.E.R.I.E 2, I hope it has more content and add things that the first game never had, too bad it's not gonna be lightweight anymore This is accurate asf lmao As for #3, this is correct if you're doing 'Normal' mode (hardest diff), but if you're doing 'Arcade' mode (easiest diff), you can simply bring 4-6 meds and then beat the shit out of him with kicks (hold 'switch weapon' to unequip weapon for melee mode) also using bullet reversal ability helps too Also initiating a melee attack will stop you from moving, but if you want to do it while moving, simply do a flying kick (Sprint > Jump > Kick mid-air), kicking an enemy is forgiving since it simply spawns a hitbox around you which makes you hit them even if you kick in any direction, as long as you're near the enemy when doing a melee attack Edit: Discovered exploits Camera-clipping - Since the game is mainly 3rd-person shooter, the camera will be behind the player's shoulder, which means if you walk near the wall, the camera clips inside, if the camera itself already gives you the advantage to peek behind walls, this exploit will give you more advantage to peek through walls Wall-banging (regardless of bullet have piercing ability or not) - bullet comes out of the gun's barrel, but you can clip your gun through by simply sticking through a wall and aiming towards enemies behind the wall, instead of the bullet hitting the front wall, the bullet will come out behind the wall, giving you advantage to safely hit the enemy without getting hit back, this is gives you big advantage against bosses Wall-banging kick - Initiating a melee attack (kicking), the player will spawn a large hitbox, which will hit enemies even if you're behind them, you can do this through walls as well, as long as the enemy is near your hitbox regardless of wall's thickness, you will still be able to hit them through walls High-jumping - This game's physics is fucky (idk if the physics was from Unity, or custom-made by player), if you jump while moving towards a ledge (small rock, debris, box (prop or not), props, car, wall, floor bump, etc-etc.), sliding forward and/or jumping through them will launch you above slightly far (depends on your speed), requires timing depends on the size of the ledge, helps you bypass obstacles inside the map, through it's very useless against invisible walls when trying to go out-of-bounds
  7. https://en.touhouwiki.net/wiki/DynaMarisa_3D Guide: https://en.touhouwiki.net/wiki/DynaMarisa_3D/Weapons https://en.touhouwiki.net/wiki/DynaMarisa_3D/Weapon_Modifiers
  8. Touhou meets EDF, I did not expect to see this exist As someone who's a big fan of both EDF & Touhou, this is like two birds in one stone Though this was like a lite-version counterpart, this is just as addicting as EDF series Surprisingly, this game had no manual weapon reload feature, so I had to empty the ammo to reload it forcibly, and can't adjust screen resolution, so I had to use third-party software (Sizer) to adjust its size by force I kinda wish there are more games like these, this game was really fun, despite lacking in features & overall content that older EDF games had, but it was understandable, considering this game was very old and was like a fan-made parody of early EDF games EDIT: Discovered two abusable in-game features, which was Bunny-hopping and Stun I-frame For bunny-hopping, you could do this by jumping while sprinting, the sprinting speed preserves when you jump again in correct timing, which takes practice, shooting while moving slows you down, so doing it while bunny-hopping will preserve your speed, you can also bunnyhop in any direction as long as you don't sharply turn, this is good for fleeing from/rushing through targets while attacking them, this kind of multi-tasking is good for speedrun (specifically TAS) And for Stun I-frame, you get stunned when you get blown-up by an explosive projectile from any sources (from yourself, teammate, or enemy), but you're also invincible while being stunned, this is a good way to avoid insta-death attacks, especially against giant mechs in master difficulty (hardest), bring your weakest rocket launcher (obtained from stage 1 easy), and bring any rapid-firing weapon with Vampirizer, blow yourself up and get stunned when they're about to wind-up their attack, then heal yourself with the other weapon that had vampirizer to compensate for the damage you got from blowing yourself up In EDF, there are some farmable stages like UFO, ant-hill, and a beach full of red ants, DynaMarisa 3D also had these similarities, which is good for obtaining strongest weapons available Stages good for farming OP weapons: 01, 02, 07, 08, 13, 17, & 20-23 In EDF, Rapier are really OP close-combat weapons, same with DynaMarisa 3D's Qi-Gong/Chi-Kung verions, they're quite good with faster reload or increased damage, but they're more deadlier with piercing (crowd control) and vampirizer (heal while attacking)
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