For as long as I've been following VGM as a hobby, I have remained intimidated by the Final Fantasy series. Nobuo Uematsu is possibly the second biggest name in the industry (next to Koji Kondo), yet when I initially went hunting for examples of his work, I wasn't initially appreciative of it. With the passing of time, I've come to the conclusion that this first impression had little to do with the quality of compositions themselves, and were more caused by my lack of familiarity with the hardware limitations and arrangement styles of the times; more specifically, I was told to start with FFVI & FFVII, and subsequently lacked some of the background knowledge I should have had. Nonetheless, this initial experience has kept me distant from the series, and it remains one of the most major blind spots in my VGM repertoire. So this month, I'm going to try and remedy that.
We start with the very first entry of the series, understandably but retrospectively ambiguously titled Final Fantasy (commonly clarified today as Final Fantasy I). As an NES game, this first soundtrack was composed in early chiptune form (I think it's 8-bit, but that term suffers from its own ambiguity; also it only seems to be three-channel, and I thought NES could handle four-channel?). Each piece features a melody line, harmony line, and base line; while relatively simple, these tracks remain memorable through their imaginative progression and carefully curated tone. I was surprised to realize I recognized the motif of Opening, though I couldn't say where I knew it from. Despite not hearing much about this particular entry in the past, it seems to me that several significant leitmotifs originated from it, making it indispensable context to the evolution of the series' music.