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Showing content with the highest faith level on 09/08/2022 in all areas

  1. I don't know where to start since the subject of this topic is about a lot of interesting things... So, I think that this white tights thing is related to loli only since the 2000s because of sweet lolita fashion (this fashion consists of dressing up like a Victorian era little girl or just an angelic porcelain doll) so it's kinda an efficient way to make a character looking like a little girl or a pure girl. Otherwise, this black tights thing is also a sexualised concept in the anime universe (as in My Hero Academia for Ochako Uraraka) : it's oftenly linked to mature women, office or teacher's uniform, etc... as in the drawing of Eiki that CountVonNumenor used in his answer, here, Eiki looks like an office working lady. Anyway, I prefer that people have this kind of "preference" 'cause it's never related to loli (even if I find it kinda weird... ) Now, about the sexualisation of the fictional characters, you better know that it's not a new phenomena, it's in fact the best technique that character designers uses to make a manga or a videogame popular, I already compared some videogames or manga together and I noticed that videogames where female characters were not designed in an obscene way were not popular but when there is a lot of fan service content, the videogame or manga in question gets quickly popular (as for Kobayashi's Dragon maid or Cobra to mention an old anime). After all, most of the otaku loves manga for the characters...
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  2. Another quick news roundup, given that maintenance starts in a matter of hours: News and updates Not too much besides the maintenance summary, to be honest. Epic Prayer continues, we are getting Fantasy Rebirth for Yuyuko and Suwako, new Scarlet Devil Tower content, retro SA Satori banner and 2nd rerun (third time overall) of Phantom-Human Maid for a Day (get ready to experience again all the Meiling abuse). Community discussions and memes Again, no big discussions going on these days. Instead, I will skip to the memes. Old discussion, but it is dubious how much Space/Hifuu Yorihime resembles the Yorihime design from KKHTA Not necessarily about Touhou LostWord, but still in the realms of gacha games. One day, we might even happen to have this discussion about LostWord itself...
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  3. From the album: Hopefully Daily Suwako

    #136 September 6 2022
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  4. I was watching a video recently, and noticed a very interesting discussion in regards to what advantages a series could benefit from if the creator offers creative liberty to the fans to create content related to that franchise. In this thread, I will share two relevant comments on the issue, an argument and a counter-argument in regards to how good/useful this sort of liberty is. In favor of creative liberty for the fans to create derivative works: "Touhou Project is a case study if what the world would look like, if people weren't unreasonably possessive of their IPs. There's no other particular reason why Touhou in particular took off like this other than ZUN being extremely permissive regarding fan works. Because let's face it, Touhou games aren't phenomenal and the world and its characters aren't particularly interesting compared to everything else. It's fans that made it into what it is, because the original creator allowed it to happen. And it all benefited ZUN in the end - so it really begs the question, why many companies and authors will witchhunt every form of fanwork they encounter and in 99% of cases for profit fan works would be instantly shut down rather than treating them as free advertisement or, at the very least, trying to work out a deal with the people who work on them. I'm yet to see another franchise where the majority of commercial content is fan work that the IP holder has nothing to do it, but allowed its release regardless." "A perfect example of what not stifling your fandom via endless copyright threats can do for you. ZUN has basically ensured immortality for the series. Even if he decides to drop the project, the fans will damn well still have oodles of ideas for a long time yet." "I'm all but certain that companies nowadays are allergic to money. So many bad releases, so many shut down fan projects, and so much bad press with their audience. It's easy to just listen to the fans and get super popular off of the fandom, but then most companies would rather see it as "we're not getting money right now." Then what happens? Everyone gets mad, and no one buys their stuff. The most frustrating part is that the companies that do give their fans leeway show that it brings success by the boatload. But because the likes of Nintendo or Capcom or whoever can get away with it, other companies think that throwing out copyright strikes is the wave. They don't realize that they are successful despite copyright striking everyone, not because of it." And in conter argument, or why big names/franchises may not want to be associated with fanworks: "There are several reasons if you're looking for an explanation as to why not everyone like fanworks (should also mention that ZUN isn't the most permissive as his guidelines can be fairly strict). Ultimately it's a person/company by person/company thing. Generally for companies, it usually comes down to either a desire to control the narrative of their works (I doubt Sega would've wanted their children's game mascot to be associated with furry porn for example) or because they don't need "free advertisement" and thus are able to view fanworks as infringement. An example of the last one would be Nintendo. Sure, you can find someone out there who got into a Nintendo game through fanworks or a meme or YTP but if we're being honest with ourselves, Nintendo doesn't need that promotion. Everyone and their grandparents know about Nintendo. Your meme about the new Mii game might drive some sales their way but for the most part, anyone who could get it (Switch owners), already knows about it and has likely already come to a decision about buying it. Bringing up Nintendo has a lot of baggage here but I'm just speaking loosely and not about a specific circumstance." "I bring them up just because they're very Japan-focused and Japan doesn't have fair use.. As for creators, it's usually because they either don't want their art to be tainted or they don't want to be possibly loosing out on money or on opportunities that a fanwork may take away. Don't have many examples of this on hand but fanfiction is historically writhe with this kind of tension. ZUN's in a fairly special position since he's in Japan and can just make up his own rules about how his IP can be used, he's a part of the doujin scene and just turning a profit in that is an achievement (in other words, his mentality is different from a company), and he doesn't seem extremely concerned with the artistic consistency/canon of Touhou as much as other world builders may be. I do think that it's a bit dismissive to discount the unique aspects of Touhou though." "ZUN isn't unique in his handling of fanworks even within his scene so there's obviously something that makes Touhou stand the test of time. Granted, when it comes to being okay with fanworks, he's in the same league as JK Rowling who became a billionaire or something off of books so there has to be some level of truth in how instrumental fan engagement can be as well." Overall, what do you think about the issue at hand? Personal, I like the idea of giving the fans freedom to create their own works. Like the first argument says, that is basically free advertisement fot your series, which in turn may bring in more curious people to visit the source material. This might be a very naive and optimistic view though, given how for example in the case of Touhou, many people (most according to some) will see the the fan-made content, but will only stop there without actually getting to check out the source material and official works. Which guess would bring a fair point to both sides of the discussion... This discussion can be expanded to other franchises as well, and I could talk about other series too as in my years going from one fandom to another, I have seen the whole spectrum of approaches companies and IP owners decided to take in regards to what the fans are producing (Star Wars, Warhammer 40K, BattleTech/MechWarrior, Valve and their games).
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  5. Sorry if this is the wrong topic, I am new here. There is an interesting formality to white tights under dresses like a complete erasure of carnality that really gives off the sweet, innocent aesthetic. Even though the characters are hundreds of years old they still look like children (zun's benign, though accidental effort to make his characters clean) I am against the sexualization of these children as our brains walk a line of nurturing and evil, many in the anime community take the evil side because they (usually) like the manipulation, the brain's feeling to breed, the things that make up a drawing perfectly crafted by perverts and virgins of a loli character. It is a line that drives men to which fate they choose. Why watch shows that contain high school girls? Well, the audience for these types of content were made for teenagers that've hit puberty. Was the brain made to develop itself and it's presences on these dipictions of characters in media? This continues later on to life for some; their brains are programmed. I feel as if people drive their ability to nurture and export that unused energy on something they shouldn't (of something that is horribly morally incorrect) that is lolicon. May their motivation be sinister or be simple as just a hourly happiness fix. I don't know. White tights refects some that are within morales. You can say the same thing about black tights (I have a preference of them being completely opaque). Everything is elegant though not meant to be.. Am I protecting those in my own way?  (not the best example but I can't find any good images on safebooru, I am too nit-picky)
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