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Showing content with the highest faith level on 04/26/2024 in all areas

  1. i replaced my tamagochi's battery i'll probably never see the light of day ever again...
    2 points
  2. Version  

    292 downloads

    Release Information Type: RTS Developer: あいしやす.fla Publisher: あいしやす.fla Release: Reitaisai 10, May 26, 2013 Language: Japanese Description The game follows a basic structure: the player chooses a leader, a desired map and enters the battlefield. The battle takes place in a square grid where each unit occupies one square. Each unit can move up to a fixed amount of squares along the battlefield and perform one action: attack, cast a spell and defend. Victory is achieved when all enemy units have been destroyed or their headquarters is captured. Patche Con Wars formerly was a free browser game, and the Reitaisai version requires the Adobe AIR application. The game features 24 playable leaders and 30 stages in campaign mode.
    1 point
  3. I really like this Touhou EP I found. Not really much Touhou music with a garage/psychadelic rock sound to em. Can't really find the band anywhere else. Their Heian Alien remix is one of my favorites
    1 point
  4. Polls close! Coming in dead last with -69 votes, dead meme. First place? Remilia lures a lecherous weirdo into a dark ally before draining him like a capri-sun. The vampire princess is drinking good tonight. I will say I am proud all the options appealed to everyone, and the one that won out was the option I came up with. Glad to see I'm improving at baiting ya'll. This week's bad Touhou Opinion is: Which character is most likely to have canonically eaten a human? = Flandre 'I never met a human who wasn't a meal.' = Mima 'How would I even eat someone? I don't have a digestive tract.' = Mystia 'Its not cannibalism if she's not human.' = Ran 'Chen! I brought home a happy meal! He's still smiling.' = Seija 'Sure you're tasty, haven't you ever bitten off a hangnail before?' = Yuugi 'The cowardly are meant to feed the strong' = Yuuka 'I prefer my humans grass fed and free range.' = Yuyuko 'Won't you ease her hunger?'
    1 point
  5. Very cool topic! I read through most of the other replies, and I think you all have amazing ideas :) I especially love that idea, ReisenFanatic :D Feels like so many games these days are about violence so that sounds cool. Me personally, I always wanted to make a big open world game (map is like 2 km wide) in which there is no real objective except survival. You get to start at a human village, and try to make friends or enemies or whatever. I am thinking about a HUGE emphasis on npcs that adapt to the environment. For example if you help out certain people, their enemies start to hate you. Or if crop yields are getting low, villagers start blaming each other. You can even spread rumors that people may or may not believe! It's probably nearly impossible to make such a complicated system, but I like to imagine :) Anyways, the character and settings. Since I only play touhou 4, the main character is mountain youkai Orange. She might pass as a human to most, but needs to be a bit careful near people like Reimu. Overall nobody is really hostile at the start, but environmental factors (famines, rain, earthquakes), player interactions, and npc actions slowly shape relationships. It all depends how you react. You could be a helpful person that is friends with everybody. You could be a secret murderer that the police keep struggling to catch. It's your game, your world, your life! Writing this during class so I might be making no sense right now hehe. Thanks again Yumetou for the interesting question :P
    1 point
  6. an educational game featuring well-known touhou OCs (apple girl + half human half kappa half unoriginal) and unused and not well known 2hus (rin satsuki, yatsuhashi...) the game is a platformer, shooter, quiz game, rhythm game amalgamation-whatever (just like most edutainement stuff), it's kinda long and it teaches morals (like good manners, empathy, being yourself...) by first having dialogue, then the gamplay, then repeat the last steps differently (because the world is complex!) and finally a quiz and A REALLY CATCHY SONG!!!!!! it's gonna be called "rin moves to mysteryland!" because why not slip in a touhou 4kids patch reference? and eventually, it's gonna be for toddlers who just got to school and (i really love this) *fake cough* PRETEENS!!!!! BECAUSE THEY NEED A LITTLE REVIEW OF THEIR LESSONS (if you know what i mean)!!!!!! and if that actually exists, send me a link. it's for... research purposes. i love edutainement games.
    1 point
  7. All right, full post about the concept now: This could actually be a very nice game that combine various gameplay from the mainline game. For example, there's a series of "scene" that are related to the UFO incident, so during those scene you have to play around UFO token to get through (whether aiming for score using blue one, or surviving use red/green, or even trying to break as many as you can). Another example would be the "season" incident, where you have to use you're season release to survive/score as many point as you can. You could even have "survival" challenge where you must last a specified amount of time (much like PoFV). I am getting hyped just thinking about the possibility, image this one: Cirno having to use her GFW ice power to protect an ally (that doesn't move, so there's no annoying random). Or having to use "cherry border" to survive deadly spells (collecting cherry item + unfocus shot to charge it). Having smaller incident also make it easy to justify having a larger cast, and I like the idea of having only some character available for some scene. It can play pretty well into the story, as well as offering some variation into the gameplay. I do think the game should force the player to try out each character at least once, in a kind of "invisible tutorial" way where you force the player to do ~2 scene, but the first one is easy and builds of the character strength (ex: Youmu can take out multiple "strong" fairy in a single charged slash), and the second increase the difficulty a bit using the character's weakness (ex: Youmu's has to get closer, so the player must now learn when to get close, and when to get away). Regarding accessibility, I think simply having difficulty setting would be enough. Currently, this is what makes the Photo games inaccessible to newcomers (only ISC is good since you can "choose" your difficulty depending on which item you use, or not). Maybe give the option to increase the amount of lives for longer survival-scene / boss-scene, or have broze-silver-gold ranks for score-scene. Such game would take a lot of work, depending on the number of character, scenes and difficulty/rank. One can dream (thanks for sharing that dream).
    1 point
  8. Short post (may post more later): This sounds like a neat concept at glace. Careful. Many of those who are saying this just don't play because they hate losing. To them, losing = they are bad. They prefer saying they are bad, when losing once or twice is perfectly normal for arcade game like those. One of my friend, who had never played any shmups and isn't that good in video games managed to get to PCB stage 3 without using continue on Easy (the game closed because of sticky keys, unfortunately). Pretty sure anyone that actually bother playing the game can 1CC on Easy fairly quickly (probably in about 3 runs). Sure, having a PointDevice mode like LoLK makes the game much more accessible, since anyone with enough persistence can get to the end, without losing progress. A bit of randomness is necessary to keep the player on their toes. Otherwise, when you memorized the game, it become boring pretty quickly. Sure, there can be BS random, but that's what bombs are for. The games aren't that bad with BS random, until you start playing on Lunatic where some part are too tight (like you sometime get in a spot where if you don't move, you get hit, but if you move, you move pass the gap and hit the next bullet. This happens especially with Marisa fast speed and fat hitbox).
    1 point
  9. I'd want to make a vertical shmup, like mainline Touhou games, but instead of a traditional arcade experience, I'd want to make it a series of score attack challenges, time trials, mini stages, pattern trials, and boss scenes all broken up in a way the scene shooters break up content. I'd contextualize them as things happening around Gensokyo and its connected regions, and you're working towards solving an incident by having multiple smaller problems. There'd be multiple characters to select for the scenes, but Global progress is shared, so you can complete it all with your preferred character and not have to repeat content. With incidents happening all over, I'd make it fairly non-linear, but have character locked to a certain region (set of content) until you finish most of it. Example is have say, Sanae/Aya locked to Youkai Mountain's region completing content until she's done, and then you'd be able to use her in other regions because she's solved what was happening there. You'd be able to swap do different regions anytime to progress on them, so there'd be freedom in how you eventually complete the game. I'd want to make it fairly beginner-friendly (because think how many times you've seen "I like Touhou, but I'm just not good at shmups"). I wanna aim for something that teaches and eases people into the genre and rewards them for their time spent with things like achievements, or extras like characters, or dialogue scenes (Touhou is known mostly for its characters first and foremost, and it's important to keep that in mind when making something). Also, no micro-dodging projectiles with semi-random speeds and trajectories for hours on end. That should be a lesson, but not the only lesson for the entire game. The Story is that someone is working behind the scenes to wear out Reimu with multiple smaller incidents (idea is to reintroduce characters who'd have a grudge against her conspiring together), so other characters from all over can work together or solo to solve it. I wanna avoid the weird situation in mainline where every character seems to complete the incident, but it's obviously intended for Reimu to be the one who does it. Having tons of smaller incidents everywhere lets other characters have a chance at being playable without having to center an entire plot onto them, and can give them interactions too.
    1 point
  10. War of teh ultinate wed new season dropped yo
    1 point
  11. I don’t think it’s a secret I have a fascination with Mima. The fact she was such a key part of the franchise and just fell off the map never fails to stir my fascination. But my boys Juunimeta and Eulogous have expanded that interest into the general 98 era. If I did a fan game, it’d probably be based on that part of the history. There’s a $5 game on Steam I can’t remember the name of. The premise is simple; you play as the Devil who has purchased a rundown apartment block. You attract various monsters to live in your apartments, keep them happy and use them to fight adventurers and heroes come to loot your stuff. I think a concept like that would fit Touhou well. Imagine playing as a vengeful Mima come back into Gensokyo to rescue your apprentice from the evil shrine maiden who has bewitched her with concepts like ‘friendship’ and ‘Youkai are bad, m’kay?’ You would go through a series of stages you could customize for a sidescrolling dungeon, and populate it with various types of ghosts, youkai and demons to defend it. Some could work well together, while other types hate each other. You could customize rooms to optimize your monster choice or throw in traps. Cast spells to give minions an edge. Recruit various characters from the PC-98 and Windows era as a dungeon boss, all as various heroines or generic fantasy characters fight their way into your dungeon. With the end goal of traversing the levels and making a dungeon so deadly, it takes down Reimu herself. All to bathe the land in darkness and rescue your surrogate daughter. Juuni, Eulo and I were chatting the other week over what Yumeko would look like were she reintroduced. The idea gave me a concept for a 98-focused RPG adventure. Yumeko the Sword-Maid wakes up in a world I can only describe as ‘the dimension of irrelevance’. In this strange new world, you have to recruit allies like Elly, Gengetsu and Satsuki, marching your way through a dull hellscape to try to find your way back to Gensokyo. The only way back is the Yin-Yang orb, which Mima tells you can grant wishes. Would probably put a lot of focus on character-interactions, maybe with a morality system which affects the ending. For instance, if you ignore Mima, she decides to become the god of this new world. If you have high affinity and low morality with her, she may choose to train you as her shrine maiden. Or if you have high affinity and high morality, she will use her wish to see Marisa one last time to say good-bye.
    1 point
  12. Hope I'm not too late, but for all who couldn't get it to work, I made a step-by-step guide. It looks quite long, but this process shouldn't be too time consuming. I'm also up for giving you my "fixed" game to see if that works, or make a video guide. [Start] Download the CtC from moriya shrine. Extract Run the game and press all. The game should crash because of the other scripts included. [Cleaning up] Go to the "script" "Len_05" is causing the crash. Delete (or move if you can fix it?) "Len_05" from the folder (and all the other scripts so you don't have to select). --> "Genmu" crashes, "player4" doesn't show up (not a script most likely) and "img" is just an image. The game should not crash now (though it's still in hyperspeed). To fix that, we need the Vsync patch. -->Actually recommend at least trying the game like this (with english patch which will I will show later on), it's pretty fun even if it's crazy (challenge mode!). You can do this with EoSD too. Navigating the menu is of course pain tho. [Vsync Patch --> Won't work yet] Get the Vsync patch from: https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches Search for it on the site Extract the download either in the game directory or elsewhere. Go in vpatch_rev4 in the download Copy "vpatch.exe", "vpatch.ini" and "vpatch_th_dnh.dll" Paste them in the game directory (Where the "th_dnh.exe" is and make sure it's named that way). Run "vpatch.exe" You'll get an gibberish error with "th_dnh.exe" and "UPX" That means you'll need to decompress the .exe file. [Decompressing] Go and get the program from the link (https://github.com/upx/upx/releases) or find your own. Or just download what I decompressed here: https://drive.google.com/file/d/1eLupoMLdYRbPXXI69CN-SFlx8nB4WJ44/view?usp=sharing [Optional] Check Phar's message here: https://www.shrinemaiden.org/forum/index.php?topic=1846.0 Click the link he sent about a conversation: http://www.shrinemaiden.org/forum/index.php?topic=357.msg18764#msg18764 [UPX instructions] Extract the contents. Run UPX in command prompt. -->cd (directory) / Example: C:\Users\User\Desktop\Setup for CtC\upx-3.96-win64 --> upx.exe You'll see the instructions. (A friendly tip: Copy the exe file in an location with easier path for upx, cause the original folder for CtC has spaces, which are a pain) Decompress the .exe file. --> upx.exe -d [location of th_dnh.exe] / Example: upx.exe -d C:\Users\Kasper\Desktop\th_dnh.exe (Placed it in the desktop for a reason, check for spaces) The .exe file should have been decompressed successfully. You'll know cause it'll be larger, around 1.400-1.500 kb. Move the decompressed th_dnh.exe back to the game directory (or overwrite the original if you copied). Launch "vpatch.exe"(this is what you'll be using to launch from now on). The game should not run at hyperspeed now and you can finally play (Would recommend the english patch). - - - - [Changing locale (windows 10)] --> only if it doesn't work in your language, it does for me. Go to control panel. Go in "Clock and Region". Click "Region". Go to the "administrative" tab. Click "Change system locale" Choose japanese and restart your computer. [English patch] Get the patch from here: https://github.com/danmaq/touhou-ctc-danmakufu/releases / https://drive.google.com/file/d/0BzXuiQtM784manVsd1Z2dVRYS00/view Extract it in a new folder and read the readme file. BEFORE YOU COPY! (you can just get the original back in the zip file if you did) Go in "script" --> "ctc" --> "DATA" Delete "THH.MENU.dat" --> It causes some very weird options in the menu, do mind it's still perfectly functional with it of course. After deleting, copy the "player" and "script" files into the game directory, and overwrite everything.
    1 point
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