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Touhou Koumakyo - The Embodiment of Scarlet Devil 3D  


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About This File

Release Information
Type: 3D Danmaku
Developer: Unknown
Publisher: Unknown
Release: January 9, 2012
Version Number: 1.00f
Language: Japanese

Default Controls
Z Slow character
X Bomb
C Skip Text
Space Pause (Characters autofire)

Description

Plot Point: The exact same as the original game.
How it Works: Once you pick your character and shot type, you'll be taken to the first stage(again, just like the original). Your character will move forward  and fire on their own, so instead of moving forward and backward, you will move up and down. Just like in the original, easy mode has five stages while the rest of the difficulties have six.

The game was released on January 9, 2012 and comes with more significant features. The developer has adjusted the difficulties and bullet barrages. Now the bosses will be much more difficult to overcome and sometimes need more bomb than ever before. No more continues in EX Mode, additional BGM's and text for each stages. The biggest upgrade is visual effects where full 3D shaded has been applied and replacing cell shaded. Player can also switch between 3rd or 1st person view. For maximum effects the game also has FSAA option, but this will require high end graphic cards.

What's New in Version     See changelog

Released

No changelog available for this version.

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Pros and Cons

+Game is fun and exhilarating to play.
+Remixed BGM of Embodiment of Scarlet Devil, giving it more of a modern feel.
+Game isn't as difficult as the description makes it out to be. Whether you're someone who's beaten EoSD or is a newcomer to this sort of thing, it's fit for you.
+Even though it looks kinda retro, it's still beautiful to this day.
+Every character and enemy fully modeled? Heck yeah!
+It even has a 3D Background for the title?!

-Title screen is sometimes laggy, and sometimes not. You have to pray you don't get the laggy one, as it is very slow and janky.
-Game kept crashing after Stage 1 on a lesser model computer.
-Render distance + non-focus = blindspot danmaku. While it's easy to get used to holding the shift button, it's hard to let go, as you can barely see upcoming attacks.
~Rather nitpick-y, but there's no English Patch.

Final Thoughts
Game is fun, not too much to it. It's still EoSD when you get to the center of it, but it's 3D. While the jump from "Time-Stop in 2D" to "Time-Stop in 3D" (probably) feels jarring, it provides a fresh perspective on the game itself. It honestly deserves a bit more attention than it has right now, and that's from someone who doesn't downright love EoSD (not even a top 5 for me...)

Score
Design: 7/10 - EoSD menu to it's core. HUD is very out of the way, which is a double-edged sword.
Bullets: 8/10 - While I don't know if it's 3D Modeled or not, they still look good in attacks.
Characters: 7/10 - Once again, EoSD. Was almost a five for my least favorite character being here, but from the screenshots, they look nice.
Gimmicks: 6/10 - The statement "they move on their own" in the description is inaccurate. You can move in all dimensions. Arrow keys are up, down, left, right, as you'd expect. Z is to move backwards and A is to move forwards. There are a bunch of other buttons that do things, but you can't really tell what until you properly test it. Otherwise, solid movement, and easy to understand (moving-wise).
Overall: 8/10 - That's some Aya-grade work in the description, ngl.

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