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20,931 downloads
So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0- 10 comments
- 30 reviews
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- 28
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- cursor
- animated-cursor
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1,197 downloads
Pretty true to its name, this gives you an input display that you can drag around, and even customize a little. Since it reads from the game's memory rather than directly from your controller inputs, it can also show you replay inputs. It auto-detects any of the games it's compatible with when it's opened, so you don't need to connect it to anything or give it any information. The author acknowledges that the reason it doesn't have anything for the photography games by default is because those games don't map all the input values properly. Stuff You Can Customize > KeyUpImg: The image used for un-pressed keys. > KeyDownImg: The image used for keys being held down. > BGColor: The general background color of the window, which uses hex values. > Button positions are mapped to X/Y coordinates relative to the top-left of the window; the window will expand to fit things that have positive coordinates, so you can make your buttons as large as you want or customize where everything is however you like. (To remove a button from being able to be seen, you can just give it negative coordinates; it's programmed not to display anything with negative coordinates.) > The Address List lists per-line a game's executable name and the address of its input bit vector. You can add or remove as many entries as you like, as long as you make sure it will work. Valid addresses start with 0x, followed by 6-8 hex-digits. This allows compatibility with future games. Support List: Th06 (EoSD), Th07 (PCB), Th08 (IN), Th09 (PoFV), Th09.5 (StB), Th10 (MoF), Uwabami Breakers, Th11 (SA), Th12 (UFO), Th12.5 (DS), Th12.8 (FW), Th13 (TD), Th14 (DDC), Th14.3 (ISC), Th15 (LoLK) Th16 (HSiFS) and Th16.5 (VD) -
Version 12
2,594 downloads
This is a tool that will allow you to extract, modify, and repack game data. Specifically, what this tool can get for you is: > th*.dat files - Game Archives (Can Extract & Repack) > .anm files - Image Archives and Animation Data (Can Extract, Convert to .png, Repack) > .ecl files - Stage Scripts (Can Dump & Recompile) [These files are what contain the contain enemy layouts and danmaku patterns.] > .msg files - Dialogue (Can Dump & Recompile) > .std files - Background Scripts (Can Dump & Recreate) We've included the latest version of the GUI, which is found in the Bin folder. At the moment, the GUI supports all of the non-Retro bullet hell and photography games (no fighters); it's important to note that for games the GUI doesn't support, you can still run the appropriate command line executable to get your data the hard way. Source: https://github.com/thpatch/thtk -
Version v01
4,458 downloads
The primary purpose of these patches is to make it so that the games have reduced input delay. Instructions on how to apply the patches is included, and instead of asking you to get the new EoSD dll file separately (as TouhouWiki does), we have included it here. However, these patches also come with the other following features: * Enables use of Ctrl to fast-forward replays in games before this was a thing. * Fixes display glitches in PCB Cherry values and UFO scores. * Option to select full-screen or windowed in games before this was a thing. * You can elect to fix the MoF Marisa B power glitch. * You can change the size of the games' windows in windowed mode. Support List: Th06 (EoSD), Th07 (PCB), Th08 (IN), Th09 (PoFV), Th09.5 (StB), Th10 (MoF), Uwabami Breakers, Th11 (SA), Th12 (UFO), Th12.5 (DS), Th12.8 (FW), Th13 (TD), Th15 (LoLK) -