Reitisen
Onshi
Having played through the game and the rest of the Touhou series, I completely agree with a lot of the stuff said here.
It honestly feels like an imitation of POFV, but like a DLC with only added characters, minor mechanical additions, and some removals. There was nothing major in the SHMUP PVP from TH9.
I honestly wished that TH19 added something new that TH9 didn't have, but the only things added were the things listed above by other users.
Aside from net play mode being borked, I really wish that ZUN added something like actual spell cards that you initiate to attack opponents instead of using the boss system from TH9. Something like SWR/Hisouten in which you customize your decks and launch different attacks towards your opponent aside from relying on your attacker to flood the screen and hope your opponent gets cornered. Something more complex than onslaught mechanics.
Single-player gameplay is not so fun after fighting the same drivel of bullets and getting the powerup cards, which don't really change anything aside from giving you minor boosts/changes and or damage. It feels like the bullet battles are more geared towards playing against a human opponent than an AI, as the bosses themselves don't play by the same rules as you do and punish you for launching attacks.
I would rate TH19 to be the same, if not worse, than the fighting games. It relies on people to keep it going, as once you have beaten the AI, you really don't have anything else to beat aside from other humans who play on the same ruleset and can create dynamic fights. Without multiplayer, it's really just a one-off game that can't stand on its own legs, aside from the mainline SHMUP and some of the fighting games, which challenge you in actual difficulty/score rather than impossible fights that the AI can just zip through and crap on your screen. :SaguDown:
It honestly feels like an imitation of POFV, but like a DLC with only added characters, minor mechanical additions, and some removals. There was nothing major in the SHMUP PVP from TH9.
I honestly wished that TH19 added something new that TH9 didn't have, but the only things added were the things listed above by other users.
Aside from net play mode being borked, I really wish that ZUN added something like actual spell cards that you initiate to attack opponents instead of using the boss system from TH9. Something like SWR/Hisouten in which you customize your decks and launch different attacks towards your opponent aside from relying on your attacker to flood the screen and hope your opponent gets cornered. Something more complex than onslaught mechanics.
Single-player gameplay is not so fun after fighting the same drivel of bullets and getting the powerup cards, which don't really change anything aside from giving you minor boosts/changes and or damage. It feels like the bullet battles are more geared towards playing against a human opponent than an AI, as the bosses themselves don't play by the same rules as you do and punish you for launching attacks.
I would rate TH19 to be the same, if not worse, than the fighting games. It relies on people to keep it going, as once you have beaten the AI, you really don't have anything else to beat aside from other humans who play on the same ruleset and can create dynamic fights. Without multiplayer, it's really just a one-off game that can't stand on its own legs, aside from the mainline SHMUP and some of the fighting games, which challenge you in actual difficulty/score rather than impossible fights that the AI can just zip through and crap on your screen. :SaguDown:
) that I don't think I need to, but I'll still throw in my two cents about a rather peculiar thingy.