Ken Hisuag
Moriya Music Man
That went fairly well, actually. I don't mind the coding-esque style, and everything seems to embed just fine. This next post is not on the archive site, but was initially posted just before the migration (I kept a copy of the post as a precaution).
After seeing today's announcement, I was hesitant to do a feature today just in case, but I'm presuming it will still be here afterwards, so here we go.
We conclude this month's series with one last OST, Silent Hill 4: The Room. I specifically say "OST," due to a peculiarity of this entry that is not usually relevant to my features. Usually "OST" can be synonymous with "soundtrack," with the distinction being that the former technically refers to official releases, while the latter consists of what is actually present in the media. Occasionally, unused tracks or bonus arrangements are included in an OST, but usually sequestered off from the main body of the soundtrack contained therein. In the case of Silent Hill 4, however, the OST album is apparently rife with compositions that have no presence in the game itself, and are mixed into the actual soundtrack without proper attribution.
While not technically a problem, the situation did force me to consider what my intent with these features is. It is not particularly rare for me to share unused tracks, but more as a bonus than as necessarily representative of the actual soundtrack. Yet in this case, I'm not sure that the additional compositions aren't intended to contribute to the overall experience; they may be mere extras that didn't make the cut, or they may be important context to the rest. I saw a comment somewhere that claimed Yamaoka composed his music for this particular game before he'd been told anything about it (or something along those lines); if that is true (and I don't know if it is), then perhaps the OST represents the full soundtrack as a project, even if only parts of it were applied to the game. Ultimately, I can't be sure.
Based on what I could verify, at least one of these tracks is not used in-game, and three of them definitely are; the remaining one I couldn't find conclusive citation for. All bear the characteristics of Yamaoka's style, if not the series as a whole.
At its core, the horror genre is defined by its intent to disturb and unsettle; literally, to horrify. As one who bases their epistemology and worldview upon the Bible, I tend to view horror as lacking in edifying application, and my reservations are only reinforced by the frequent presence of more obviously problematic elements (such as the common association between horror and sexual immorality). That being said, I desire my convictions to be objectively founded, rather than impulsive. I've previously demonstrated how the horror aesthetic can be applied beyond the confines of its initial function, and with this feature series I've attempted to engage it closer to home to respect its more technical accomplishments. I still hesitate to acknowledge potential of productivity, as even in the examples I've engaged with there remains the question of whether whatever achievements were present could not have been otherwise accomplished. Nevertheless, I can and will offer my appreciation where it is due: Akira Yamaoka is a talented composer, and his compositions are uniquely effective in what he intends for them. I respect what he has accomplished, even if it is outside of what I would normally be comfortable engaging with.
After seeing today's announcement, I was hesitant to do a feature today just in case, but I'm presuming it will still be here afterwards, so here we go.
We conclude this month's series with one last OST, Silent Hill 4: The Room. I specifically say "OST," due to a peculiarity of this entry that is not usually relevant to my features. Usually "OST" can be synonymous with "soundtrack," with the distinction being that the former technically refers to official releases, while the latter consists of what is actually present in the media. Occasionally, unused tracks or bonus arrangements are included in an OST, but usually sequestered off from the main body of the soundtrack contained therein. In the case of Silent Hill 4, however, the OST album is apparently rife with compositions that have no presence in the game itself, and are mixed into the actual soundtrack without proper attribution.
While not technically a problem, the situation did force me to consider what my intent with these features is. It is not particularly rare for me to share unused tracks, but more as a bonus than as necessarily representative of the actual soundtrack. Yet in this case, I'm not sure that the additional compositions aren't intended to contribute to the overall experience; they may be mere extras that didn't make the cut, or they may be important context to the rest. I saw a comment somewhere that claimed Yamaoka composed his music for this particular game before he'd been told anything about it (or something along those lines); if that is true (and I don't know if it is), then perhaps the OST represents the full soundtrack as a project, even if only parts of it were applied to the game. Ultimately, I can't be sure.
Based on what I could verify, at least one of these tracks is not used in-game, and three of them definitely are; the remaining one I couldn't find conclusive citation for. All bear the characteristics of Yamaoka's style, if not the series as a whole.
At its core, the horror genre is defined by its intent to disturb and unsettle; literally, to horrify. As one who bases their epistemology and worldview upon the Bible, I tend to view horror as lacking in edifying application, and my reservations are only reinforced by the frequent presence of more obviously problematic elements (such as the common association between horror and sexual immorality). That being said, I desire my convictions to be objectively founded, rather than impulsive. I've previously demonstrated how the horror aesthetic can be applied beyond the confines of its initial function, and with this feature series I've attempted to engage it closer to home to respect its more technical accomplishments. I still hesitate to acknowledge potential of productivity, as even in the examples I've engaged with there remains the question of whether whatever achievements were present could not have been otherwise accomplished. Nevertheless, I can and will offer my appreciation where it is due: Akira Yamaoka is a talented composer, and his compositions are uniquely effective in what he intends for them. I respect what he has accomplished, even if it is outside of what I would normally be comfortable engaging with.
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