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Hi, I'm working on a Touhou Crossover fan game! (The crossover being touhou and my characters well character for the first one)

Yk
Ok so this is gonna be based on Devil May Cry (combo-wise) and god hand (the wheel)

Now I should make one thing clear, I'm paying for the gameplay and maps, and even concept art and ui for this if you really wanna know how much I spent already?

Over 800 dollars
Im just curious why the 3D guy wouldn't get paid while the rest does, arguably he is the most important member of the team. Also telling him to make all the models open source, the literal thousand of hours work, is just rubbing salt into the wound.

Also there were no mentions of it but will the rest of the assets also be open source?
 
Oh ya i should have mentioned the 3d person is indeed getting paid 2 dollars a model sorry i did not clarify that its a reasonable deal that works within my budget

before you ask it's low-poly models for the touhous if u wonder the style
 
Yk

Im just curious why the 3D guy wouldn't get paid while the rest does, arguably he is the most important member of the team. Also telling him to make all the models open source, the literal thousand of hours work, is just rubbing salt into the wound.

Also there were no mentions of it but will the rest of the assets also be open source?
Oh, and assets that will be used from open source will be stuff like a broom for Marisa or something like that, like if it does not really need to be modeled, it's not necessary, ya know
 
Oh, and assets that will be used from open source will be stuff like a broom for Marisa or something like that, like if it does not really need to be modeled, it's not necessary, ya know
No no, im asking wether the rest of the game files will be available for free like the 3D models
 
Very ambitious, good luck with that. Although it would be nice to see progress on the maps, you did say that the test map for th06 is done.
Looking forward to this project!
I will warn that Touhou 6's test map does not have a fitting style for the cottage for Alice or Marisa's house. The Mansion 2 is a placeholder atm I have planned a redecoration phase or that one phase that games do to fully have immersion

So for this so far it will go as follows

Change Alice's cottage to look like it does in canon

same for marisas house here

And the mansion? Well, that thing is gonna be big, and i mean big

But, this phase only happens once all maps have tested gameplay, which then I can slowly get things fixed to have the proper Touhou style they have in the games

So ya but then there is yet another phase after this..

The action game character theme song! For the main character's theme song

I did say Devil May Cry inspired me, so I plan to get a full-on vocal paid for him!
 
I will warn that Touhou 6's test map does not have a fitting style for the cottage for Alice or Marisa's house. The Mansion 2 is a placeholder atm I have planned a redecoration phase or that one phase that games do to fully have immersion

So for this so far it will go as follows

Change Alice's cottage to look like it does in canon

same for marisas house here

And the mansion? Well, that thing is gonna be big, and i mean big

But, this phase only happens once all maps have tested gameplay, which then I can slowly get things fixed to have the proper Touhou style they have in the games

So ya but then there is yet another phase after this..

The action game character theme song! For the main character's theme song

I did say Devil May Cry inspired me, so I plan to get a full-on vocal paid for him!
Yeah i'd rather see something first before getting my hopes up. Good luck on your project though!
 
Yeah i'd rather see something first before getting my hopes up. Good luck on your project though!
No worries, I'll be updating this thread periodically with map progress, speaking of!

Old capital, no palace yet, because that's gonna be well coming up next week!

But as you requested, here is Touhou 6
An overview shot and the mansoin i was talking about being a placeholder
 

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No worries, I'll be updating this thread periodically with map progress, speaking of!

Old capital, no palace yet, because that's gonna be well coming up next week!

But as you requested, here is Touhou 6
An overview shot and the mansoin i was talking about being a placeholder
Now that's good, we can finally see the thing
 
Wait you are already planning a sequel?
Also very interesting ideas
Just a question will there be any normal boss fight No gimmicks?
Back to this indeed I am :)
I even have more crossovers planned in the future, expect me to be reusing these models again and again!
Same for maps, maybe aside from a couple of changes here and there, but I won't really change it unless it's necessary
Line up for another one after the open world
(This one is just simply an incident resolver its built with the same character creator in the open world tho the gameplay for the player would just be a Dark Souls-esque thing)
So crossover line up
one based on megaman x where it ends with zero having to stop x (its story i based on a canceled megaman x game)
And a sonic one this ones gameplay will be sorta mixed with adventure and frontiers (story wip this will not be touched on till i even make it past 2 of the line ups already btw)
Anyways speaking of
Loading ui is gonna be based on Sonic Adventure 2
The ui for the playable one will be based on Godhand
So you have 2 meters of health on top
Bottom will be used as your phase meter
And above it is what I'll call your combo rank star thing. Each time you get a good combo, you get a symbol for your special moves!
If u do well enough, you can get up to 3
There is 10 for this one for a reason tho
(file attached should be the ui for god hand to tell you)
(Instead of a skull, the playbles symbol will be there btw)
 

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Now that's good, we can finally see the thing
Why, thank you! Please be patient for more updates, as things are very slow in development, like I said, I will show the playable guys' look once he's arted so far, he's just in line behind others first (they were once for this game but are moved to the sequel if you wonder)
 
There def will be mini bosses and some bosses, like hong meiling id say, will have no gimmicks. It all depends on the character my goal with the gimicks is to stay true to each character
Makes sense thank you for answering
 
Yeah, this whole thing sounds like a bloated, overhyped mess of a game. All of what I'm seeing in this thread is a bunch of loose ideas that aren't even complete or strung together properly; It's just a bunch of "yeah, it'll be like this game that I really enjoy" or "here's a very specific gimmick for a specific enemy" and nothing more. The project comes off as 'Generic 3rd Person Action Game: Touhou Edition' with element stitched together like a Capcom-typed Frankenstein's Monster. It sounds more like fan fiction than proper game development.

You're paying a 3D modeler less than seven times the US minimum wage at $1.00 an hour (assuming it takes two hours to make one model, and that's being extremely generous) but you've somehow story boarded and written this epic tale that'll take place across multiple games like it's the Oddworld Quintology. You say you're trying to keep the game's production cheap, but you have big plans that'll require a lot of time and money before they become realized. And all of this on your first title, when you've likely no experience with game designing, making, or directing.

I say this not to be a jackass, but to play Scarlet Devil's advocate for how this thing'll likely crash and burn. I'm no game designer, but I'd at least recommend you downscale the project to something that's a little more manageable and realistic. Most folks that get into making fangames don't start with massive chronologies, but small 20 minute microgames like the ones you see submitted to Touhou Game Jam. It's one thing to be excited about having a good idea for a fangame (trust me, I'd love nothing more than Touhou Punch-Out), but it's another to go off half-cocked and spend $1000 on something you can't even give complete details for.
 
Yeah, this whole thing sounds like a bloated, overhyped mess of a game. All of what I'm seeing in this thread is a bunch of loose ideas that aren't even complete or strung together properly; It's just a bunch of "yeah, it'll be like this game that I really enjoy" or "here's a very specific gimmick for a specific enemy" and nothing more. The project comes off as 'Generic 3rd Person Action Game: Touhou Edition' with element stitched together like a Capcom-typed Frankenstein's Monster. It sounds more like fan fiction than proper game development.

You're paying a 3D modeler less than seven times the US minimum wage at $1.00 an hour (assuming it takes two hours to make one model, and that's being extremely generous) but you've somehow story boarded and written this epic tale that'll take place across multiple games like it's the Oddworld Quintology. You say you're trying to keep the game's production cheap, but you have big plans that'll require a lot of time and money before they become realized. And all of this on your first title, when you've likely no experience with game designing, making, or directing.

I say this not to be a jackass, but to play Scarlet Devil's advocate for how this thing'll likely crash and burn. I'm no game designer, but I'd at least recommend you downscale the project to something that's a little more manageable and realistic. Most folks that get into making fangames don't start with massive chronologies, but small 20 minute microgames like the ones you see submitted to Touhou Game Jam. It's one thing to be excited about having a good idea for a fangame (trust me, I'd love nothing more than Touhou Punch-Out), but it's another to go off half-cocked and spend $1000 on something you can't even give complete details for.
You may of miss read game line-up does not = the story goes across all those, that's just plans to do with the very models after there's not gonna be story boarded till I finish the first and 2nd one anyway

I do understand where that misunderstanding comes from but after the sequal it, they are their own things

And please be more patient, like I said, this will be a while, besides it's meant to be made within the span of like 2-3 years,

Ik your doubtful, probably because you have heard of things like this before that never saw the light of day, but please, I urge you to have patience with me, as next year will be the year gameplay is not only showcased, but ill have test demos out for everyone here to try!

So please give me time
 
I have few questions about the project:
1. What will be crossovering with touhou there?
2. Will there be Touhou pc98 characters?
2.5. If so, will there be playable Yumemi and Chiyuri?
 
I have few questions about the project:
1. What will be crossovering with touhou there?
2. Will there be Touhou pc98 characters?
2.5. If so, will there be playable Yumemi and Chiyuri?
1. My characters will be crossovering with Touhou (They are built to be gritty action characters
2. Thats a maybe i dont wanna go overboard as i think Windows era has enough characters, that's a might for the sequel
3. my character is the one who will be playable
 
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