CountVonNumenor
Onshi
Touhou already has a long history (over 25 years of counting the PC-98 games). And in all of these years, especially as it had the advantage of catching the years in which the Internet as we know it came to be, enjoyed great popularity especially in the early 2010s. However, I was recently thinking of something... How do you guys think Touhou would have been received if it appeared 20 years later? (for this scenario, we will be assuming 20 years from the release of EoSD, so let's say in 2022 instead of 2002)
I do not know for sure how it would perform if it came out these days, given the number of other franchises that seem to be getting the spotlight. However, if the series would catch even a small, cult audience, there would be chance in time to turn into at least an underground popular series.
As a bonus question: do you think there would be significant changes in the way ZUN would have done the programming, art, music and all that if the games appeared later than they actually did? Especially if ZUN might be getting any influence from the art style of other already popular games that would rival his little, newly released project. And what about his policy towards the fandom and fan-made content? Would it still be just as laxed, or there could appear differences? And would the series still remain an underground project of a creator that would prefer his series not to become mainstream/turn into a big franchise? Probably one advantage a 2022 instead of 2002 release of the Windows generation games would get the advantage of better developed technology, internet, social media and game-sharing platforms if there is one positive we could think of. Of course, most of these are impossible to predict, but they can be a fun thought exercise.
I do not know for sure how it would perform if it came out these days, given the number of other franchises that seem to be getting the spotlight. However, if the series would catch even a small, cult audience, there would be chance in time to turn into at least an underground popular series.
As a bonus question: do you think there would be significant changes in the way ZUN would have done the programming, art, music and all that if the games appeared later than they actually did? Especially if ZUN might be getting any influence from the art style of other already popular games that would rival his little, newly released project. And what about his policy towards the fandom and fan-made content? Would it still be just as laxed, or there could appear differences? And would the series still remain an underground project of a creator that would prefer his series not to become mainstream/turn into a big franchise? Probably one advantage a 2022 instead of 2002 release of the Windows generation games would get the advantage of better developed technology, internet, social media and game-sharing platforms if there is one positive we could think of. Of course, most of these are impossible to predict, but they can be a fun thought exercise.