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Touhou Mods in Rivals of Aether

Garison DeCrick said:
Ah yes, "Shining Cstl" my favorite Touhou location lol. Ignoring the typo, I absolutely love how the stage looks.
Pretty sure "Cstl" is an abbreviation to make the stage's name fit on the select screen. You can see he did a similar thing before where it says "Bamboo Forest of the Lost" on the image for the item's workshop thumbnail, but the actual item itself is just called "Bamboo Forest".

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I feel I should use my own twitter more but idk what to even put on there.

 
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I guess I should update this thread.

Here's a new thing Oligarchomp made, a heavyweight character:

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He also made a Dream World stage a while back. But for me it lags like hell. The effect where the moving platform is visible through the stage is cool, but it's doing some funky stuff my CPU doesn't like.

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I suppose I oughta drop an update on how my own project is going, huh? It's been about 2 months since I officially revealed it... in game development terms, that's not a long time, but it feels like it's been absolutely ages to me! I don't know how soon I can get it finished; this is due both to important things happening at college right now and due to motivation to work on sprites. However, the spritework is getting close to finished, which means the project as a whole is getting close to finished. So although I've been taking my sweet time, I hope you'll bare with for a bit longer!

 
It's taken a while, but it's finally here...

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https://steamcommunity.com/sharedfiles/filedetails/?id=2494517317

Well, where do I start? Making the sprites was a lot of work, but it was certainly a learning experience, and a gratifying result - I've never done large pixel art like for the portrait art before, but I have to say I'm very pleased with how it turned out. But you may notice that this time, there's no video. Why? Well, to be honest, I don't enjoy making them, and it takes a lot of time, so I'd rather not make a trailer like I have for my past mods. This makes presenting the character a bit harder, but I hope that with new art, as well as some other quality changes like a preview of special moves in the item description, people will be enticed enough to try it. This does leave the problem that I then don't have a way to announce it on my Youtube channel, so maybe I'll make a different kind of video, going over moves or something, later on. Or I might just not.

...speaking of that special move preview, how about showing that off though?

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On top of the visual changes, there are also a number of other quality improvements, such as more colours, new/reworked moves, and support for abyss runes, some of which are very entertaining indeed. Oh, and she can also wall cling now! Seeing as she's a thief, I thought it was fitting for her.

help I didn't mean for this image to be so big

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She also has a secret taunt, but since it's an animation it's not that easy for me to show here, so... go find it yourself, I guess?

Well I suppose all that's left to mention is what I'm thinking of next? To be honest, I can't see myself making anything new for Rivals of Aether anytime soon. If I were to make something new though, it would be new stage for her, as she hasn't got one yet.

 
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