So, what are you guys thoughts on the demo of Touhou 19?
I have just finished the demo Story Mode with all 5 characters, and so far the game seems pretty much the same thing as PoFV, except slightly better/worse in some area. I did play in Japanese, so I might have missed some things. I didn't try to find out what the card did, so I can't talk about those.
The goods:
- Graphics are ok
- Soundtrack is ok. Nothing groundbreaking yet.
- Unlike PoFV, you now have 2 special attacks for your screen (Lvl1 and Lvl2 charge) and 2 special attacks to send to the opponent (Lvl3 and Lvl4). It's cool that the Lvl1 attack is now less powerfull. This could mean that we'd see less characters clearing all enemies with one attack.
- Clearing a stage with a "Perfect Victory" gives you a different card. It might get frustrating to try and unlock these, but we will see in the full game how card play out.
- Animals spirits seems to have various effect. This is cool, since the player can focus on taking down a specific type depending on the situation.
The neutrals:
- The slow mechanic can be good, but sometime it plays against you when you are trying to charge an attack Having a key for Shooting/Charging, a key for Slow and a key for Bomb might give more control to the player.
- Bombs are limited. This can make bad RNG more punishing, but it also means the match will take less time (In PoFV, have rechargeable Lvl2 attacks that clears bullets could drag on some games, until the bullet speed become really fast)
- This might be a Story Mode thing, but the character send a special spell card boss and when you kill it, the match automatically ends. If this is limited to Story Mode, it could be a nice thing since it makes the mode a bit more special.
- There's no Character Balance, but at the same time it was to be expected that Reimu and Marisa would be stronger than the other characters.
The bads:
- I never really had this issue before, but sometime the screen can be pretty hard to read when there's a lot spirit+bullet+special bullets+focus area. It makes things a bit chaotic.
- The controls. While you can now auto-fire, you can no longer use one key for shooting and charging. I think I'll get used to it, but being able to choose another control scheme similar to PoFV would be nice.
- Had a visual glitch that made the background look weird, like the bottom half of the background was vanishing. Might be just me.
- Bombs are pretty weak and don't clear much bullets.
So far, the game feels like just more PoFV, so if you liked that game you may like that one.
I have just finished the demo Story Mode with all 5 characters, and so far the game seems pretty much the same thing as PoFV, except slightly better/worse in some area. I did play in Japanese, so I might have missed some things. I didn't try to find out what the card did, so I can't talk about those.
The goods:
- Graphics are ok
- Soundtrack is ok. Nothing groundbreaking yet.
- Unlike PoFV, you now have 2 special attacks for your screen (Lvl1 and Lvl2 charge) and 2 special attacks to send to the opponent (Lvl3 and Lvl4). It's cool that the Lvl1 attack is now less powerfull. This could mean that we'd see less characters clearing all enemies with one attack.
- Clearing a stage with a "Perfect Victory" gives you a different card. It might get frustrating to try and unlock these, but we will see in the full game how card play out.
- Animals spirits seems to have various effect. This is cool, since the player can focus on taking down a specific type depending on the situation.
The neutrals:
- The slow mechanic can be good, but sometime it plays against you when you are trying to charge an attack Having a key for Shooting/Charging, a key for Slow and a key for Bomb might give more control to the player.
- Bombs are limited. This can make bad RNG more punishing, but it also means the match will take less time (In PoFV, have rechargeable Lvl2 attacks that clears bullets could drag on some games, until the bullet speed become really fast)
- This might be a Story Mode thing, but the character send a special spell card boss and when you kill it, the match automatically ends. If this is limited to Story Mode, it could be a nice thing since it makes the mode a bit more special.
- There's no Character Balance, but at the same time it was to be expected that Reimu and Marisa would be stronger than the other characters.
The bads:
- I never really had this issue before, but sometime the screen can be pretty hard to read when there's a lot spirit+bullet+special bullets+focus area. It makes things a bit chaotic.
- The controls. While you can now auto-fire, you can no longer use one key for shooting and charging. I think I'll get used to it, but being able to choose another control scheme similar to PoFV would be nice.
- Had a visual glitch that made the background look weird, like the bottom half of the background was vanishing. Might be just me.
- Bombs are pretty weak and don't clear much bullets.
So far, the game feels like just more PoFV, so if you liked that game you may like that one.
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