When
Game of the Year soundtrack nominations were announced, I was somewhat disappointed; I could think of several soundtracks that seemed deserving of the recognition that weren't included, and the only represented option that I'd heard something about before (in the context of its music) was
Xenoblade Chronicles 3. However, I hadn't actually heard music from any of them, so I determined to make an effort toward familiarizing myself with some of them, as to be able to make a more informed assessment.
To start with, I had to prioritize, because time was limited (I wanted to be done by year's end). I hadn't heard anything about
Metal: Hellsinger or
A Plague's Tale: Requiem (I hadn't even known they existed), but I
did remember hearing about
Innocence back when it released. In what may be irony, it was my extremely limited knowledge of that game that discouraged me from prioritizing the sequel's soundtrack; I'd considered the original's story to be rather pretentious, and I hadn't heard anything about its music, so I decided to forgo it entirely.
Hellsinger, on the other hand, seemed a reasonably sized soundtrack to start with, compared to the much larger soundtracks of the other entries. Unfortunately, it turned out to be almost entirely screamo/death metal, which is basically the only music I don't listen to at all. It wasn't
bad quality (I believe it to have been well composed), but I wouldn't have been able to do a proper feature for it.
That left me with the three games I'd actually heard of. I planned to listen through them one at a time and do a feature for each, but for some reason I ended up listening to all three simultaneously with differing levels of engagement according to my initial perceptions. I had high hopes for
Xenoblade Chronicles 3, both because I'd heard good things about it from other sources, and because of the association with Yasunori Mitsuda. However, I discovered it to be heavily reliant on leitmotifs, to the point that lack of familiarity with the accompanying story
and preceding entries made it impossible to appreciate properly. Unfortunately for me, I lack that familiarity. I'd like to maybe return to this series some day, but it would require quite the time investment.
Elden Ring was an unfortunate circumstance of faulty expectations. The first few tracks in the OST (I would presume the title theme, menu theme and possibly a prologue cutscene theme) are standard VGM, with limited progression but a discernible melody; this set my expectations for the rest of the soundtrack. Unfortunately, the rest of the album's first half was entirely area themes. I respect that, for a game about a dying world, the music for said world should be depressing in nature; however, I was still expecting something recognizable. The area themes lack melody entirely, and have extremely limited progression, occasionally straying into the realm of true ambience. While the second half of the soundtrack seemed more promising, the first half had exhausted my patience for the dark style of the music, and with time growing shorter I chose to give up on it. I have wanted to look into the
Dark Souls soundtracks for a while, so hopefully I'll get to that next year.
With all that, we come to the final nomination. I've mentioned before my high regard for the story of
God of War (2018), and I was exciting for the release of
Ragnarök. I did not, however, expect anything too noteworthy for its soundtrack. Similar with the previous two titles, I had limited familiarity with the foundational entries, in this case the original
God of War trilogy, so while I respected and appreciated the soundtrack of
(2018), I didn't find it especially memorable. My experience with
Ragnarök, on the other hand, has impressed me greatly. While heavily reliant upon ambience (as one would expect), the game employs strong melody and progression in its music. More importantly, its utilization of its leitmotifs is masterful, limited enough to be kept track of, but strong enough to bring cohesiveness to the soundtrack. Of all five nominations, this was the soundtrack that I enjoyed listening to the most; it still wouldn't have been among my first choices, but I'm glad it was brought to my attention.