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Noobfield's fangame and fanwork spitballing thread

i'll start with something i already posted before in my art thread but i'll expand upon it.

The trenches:

It would be basically horror touhou-inspired shmup where you travel across the "trenches" (a gargantuan and long forgotten megastructure larger than the andromeda galaxy, rumors claim that it was a megastructure to fight things like nanomachine swarms causing the heat death of the universe.). You are essentially part of a mercenary, miner or cultist fleet looking for money and resources while beating cosmic horrors, other rival groups and gods. Endless mode is basically playing as a dying god fending off endless hordes of mercenaries while travelling through the megastructure (there could be a ending to endless mode but i just made this up on the spot.)

Edit: I have some mechanics such as "Assault mode" and "Hypershield Defence Screen". The former is basically charging at your enemy to deal MASSIVE amounts of damage in a meelee/point blank fight and HDS are essentially shields or countermeasures for enemy barrages to make the game easier, such as temporary shields that block enemy bullets or "ECM modules" that disrupt bullet behaviour.

You would travel across the space through points of interest, each point of interest houses enemies and bosses. Ranging from mercenary and corporate leaders to people that follow some kind of satanic AI that wants to take over the entire universe. Points of interest are a myriad of locations such as abandoned research facilities, debris fields and population centers on the megastructure.

It could theorically have touhou characters within it's plot, but i'm unsure about that.
 
Just a thread for anyone to talk about their own ideas and what not when it comes to fangames, fanworks and what not.
I had an idea to make a platformer touhou game but i dont think i will ever learn coding so it will stay being an idea

Touhou X: Shadow Torment
Starting with a cutscene of when a spirit from another world comes to Gensokyo, defeats Reimu, hides her and shapeshifts into looking like her

After which there are 3 character options on the screen, Marisa Kirisame, Sakuya Izayoi and Sanae Kochiya
Sakuya and Sanae are locked at first so Playing as Marisa is the only option

Each character would have it's own normal attack and a spell card/bomb as well as dash

Every character will have at first 2 sections
1. normal gameplay
2. section against the imposter trying to hunt the main cast

If you lose all lives as certain character, instead of game over the character will just escape to eientei due to heavy injuries (the entity doesn't know spell card rules, of course)

Depending on how many characters you managed to win and which character you managed to win as you will get separate ending

There will be multiple endings, depending on the route:
Worst ending: no character successfully made it
Solo endings: success with the solo routes (additional level with 2 sections when you win as one character)
Duo endings: success with the duo route which will look different, you would either control 2 characters in one level or one character in each level (then control 2 characters in one further level)
Best ending: the true ending, when you have success with all characters, you would first have 3 levels with each character then a final boss fight where you control all characters in one section

Alghough when you would have to control more than one character then there would be an option to switch between each, with each character having their own reason for you to switch to them in certain occasions

Losing all lives in solo/duo/trio route would result in Worst ending
 
I had an idea to make a platformer touhou game but i dont think i will ever learn coding so it will stay being an idea

Touhou X: Shadow Torment
Starting with a cutscene of when a spirit from another world comes to Gensokyo, defeats Reimu, hides her and shapeshifts into looking like her

After which there are 3 character options on the screen, Marisa Kirisame, Sakuya Izayoi and Sanae Kochiya
Sakuya and Sanae are locked at first so Playing as Marisa is the only option

Each character would have it's own normal attack and a spell card/bomb as well as dash

Every character will have at first 2 sections
1. normal gameplay
2. section against the imposter trying to hunt the main cast

If you lose all lives as certain character, instead of game over the character will just escape to eientei due to heavy injuries (the entity doesn't know spell card rules, of course)

Depending on how many characters you managed to win and which character you managed to win as you will get separate ending

There will be multiple endings, depending on the route:
Worst ending: no character successfully made it
Solo endings: success with the solo routes (additional level with 2 sections when you win as one character)
Duo endings: success with the duo route which will look different, you would either control 2 characters in one level or one character in each level (then control 2 characters in one further level)
Best ending: the true ending, when you have success with all characters, you would first have 3 levels with each character then a final boss fight where you control all characters in one section

Alghough when you would have to control more than one character then there would be an option to switch between each, with each character having their own reason for you to switch to them in certain occasions

Losing all lives in solo/duo/trio route would result in Worst ending
Interesting. I like it! reminds me of sonic.exe for some reason lol. I'd play it with some friends.
 
I had an idea to make a platformer touhou game but i dont think i will ever learn coding so it will stay being an idea

Touhou X: Shadow Torment
Starting with a cutscene of when a spirit from another world comes to Gensokyo, defeats Reimu, hides her and shapeshifts into looking like her

After which there are 3 character options on the screen, Marisa Kirisame, Sakuya Izayoi and Sanae Kochiya
Sakuya and Sanae are locked at first so Playing as Marisa is the only option

Each character would have it's own normal attack and a spell card/bomb as well as dash

Every character will have at first 2 sections
1. normal gameplay
2. section against the imposter trying to hunt the main cast

If you lose all lives as certain character, instead of game over the character will just escape to eientei due to heavy injuries (the entity doesn't know spell card rules, of course)

Depending on how many characters you managed to win and which character you managed to win as you will get separate ending

There will be multiple endings, depending on the route:
Worst ending: no character successfully made it
Solo endings: success with the solo routes (additional level with 2 sections when you win as one character)
Duo endings: success with the duo route which will look different, you would either control 2 characters in one level or one character in each level (then control 2 characters in one further level)
Best ending: the true ending, when you have success with all characters, you would first have 3 levels with each character then a final boss fight where you control all characters in one section

Alghough when you would have to control more than one character then there would be an option to switch between each, with each character having their own reason for you to switch to them in certain occasions

Losing all lives in solo/duo/trio route would result in Worst ending
Platformers seem surprisingly easy to make. I was able to follow along this tutorial and make the game in 2 days... I think, because that was like one or two months ago. After that I started trying to remake the game from memory twice or thrice, that helped me understand Godot quite a bit.


Well, the easiest are probably 2D vertical space shooters, but those don't have awesome Brackeys tutorials made for them. Slap on free assets (with the right license), a space background (easy to make), program in some simple movement and you have a very basic game. After that one could figure out how to implement danmaku... because, to be honest, Danmakufu makes my head spin. Too advanced for my current level.
 
Platformers seem surprisingly easy to make. I was able to follow along this tutorial and make the game in 2 days... I think, because that was like one or two months ago. After that I started trying to remake the game from memory twice or thrice, that helped me understand Godot quite a bit.


Well, the easiest are probably 2D vertical space shooters, but those don't have awesome Brackeys tutorials made for them. Slap on free assets (with the right license), a space background (easy to make), program in some simple movement and you have a very basic game. After that one could figure out how to implement danmaku... because, to be honest, Danmakufu makes my head spin. Too advanced for my current level.

Oooooooooooh. We could DEFINITIVELY make a game like yumechud or i said, i'm no game dev but i could be a writer. Hell, maybe even a FNaF-esque touhou liminal-space centered horror game (I still have to drop the idea itself first though) if y'all would be interested or available to.
 
Oooooooooooh. We could DEFINITIVELY make a game like yumechud or i said, i'm no game dev but i could be a writer. Hell, maybe even a FNaF-esque touhou liminal-space centered horror game (I still have to drop the idea itself first though) if y'all would be interested or available to.
My hands are currently full with the Medelin idea, the best I can do is give advice and maybe help a little with one or two things, though do note I'm a beginner too.
But it'd definitely be fun to see more Moriya members working on their own games.
 
Platformers seem surprisingly easy to make. I was able to follow along this tutorial and make the game in 2 days... I think, because that was like one or two months ago. After that I started trying to remake the game from memory twice or thrice, that helped me understand Godot quite a bit.


Well, the easiest are probably 2D vertical space shooters, but those don't have awesome Brackeys tutorials made for them. Slap on free assets (with the right license), a space background (easy to make), program in some simple movement and you have a very basic game. After that one could figure out how to implement danmaku... because, to be honest, Danmakufu makes my head spin. Too advanced for my current level.

Thanks, maybe i will watch it tommorow and consider starting making one, although i hope i wont get burned out and overwhelmed yet again cuz i've tried to make a game dozens of times and the same problem made me quit
 
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