Turbonator
Onshi
player->GetEyeAngles.y() += Math::RandomInt(-60,60);
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player->GetEyeAngles().y = player->TargetFeetYaw()
void resolver(CBase_Player* player){
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
NormalizeAngles(player->GetEyeAngles);
player->GetEyeAngles->y = Math::RandInt(-60,60);
}