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How to make p resolver?

But what if we did something like this?

Code:
player->GetEyeAngles().y = player->TargetFeetYaw()
 
Last edited by a moderator:
I think I got this figured out

Code:
void resolver(CBase_Player* player){
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
	NormalizeAngles(player->GetEyeAngles);
  	player->GetEyeAngles->y = Math::RandInt(-60,60);
}
 
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