kanedafanatic
Made more sense to put Tetsuo instead of Kaneda.
Says in the title: I'm asking for those who played (or not; feel free to be part of this) for some rules. I'm not saying there's any obligated way to play the game. Rather: what would y'all suggest for a challenge run that strikes the balance between freedom and fun but also skill and strategy? Something that targets actual skill and thought without going in the domains of boring meta-builds, cheesing, or constant double-or-quit half-strategies.
Thing is I very much like that game. It's really big, it has plenty of content and a story that interests me. Character building is also something I want to experiment further by molding the characters to my playstyle and their nature. What I am still pondering about is how I can make the game hard enough to incite a challenge without losing my interest or my patience. Previously, I lost interest after making my own challenge run it was... not fun. Stopped right in the middle of a battle in the half-point of the second arc and never touched it since.
I won't beat around the bush: I was pretty strict on myself. It was very much if not a perfectionist run:
- Hard difficulty. Allowed to reduce difficulty for a single fight but a cooldown of three chapters most follow suit before reducing enemy again.
- No "deaths" excepted at the "final" and Extra bosses (e.g.: Remilia, Flandre). It makes sense that you lose characters on the former since the last battle before the incident closes. The former is because there's a windows of time for the characters to recover and go on to battle the last enemy of the arc.
- 80% or 4/5 of bonus objectives completed until the end of the arc.
- Spellcards must be caught when possible.
- If any of those rules are broken: arc reset.
In an attempt to make it challenging, I just made it into a chore. After writing those down, I realized how bad those rules (or how tedious) they are. Still to this day, I'm figuring for find the right balance between both. Before you ask: yes, I really spent a LOT of time in the first arc to get a particular bonus objective because of the arc reset.
Difficulty-wise, what I'm about to say is super obvious but: difficulty doesn't make any of us into a better player. More like: higher the difficulty, more intense the shakedown on your strategy (and characters) it will be. Scaling in this game can be odd at times; you can be cruising in one chapter and completely out-paced in the other. As such, what matters is if you can survive at the end of the day (at least for me.)
I assume I told enough details but in case if this isn't precise enough, feel free to question me about it. Curious to see what others have to say.
Thing is I very much like that game. It's really big, it has plenty of content and a story that interests me. Character building is also something I want to experiment further by molding the characters to my playstyle and their nature. What I am still pondering about is how I can make the game hard enough to incite a challenge without losing my interest or my patience. Previously, I lost interest after making my own challenge run it was... not fun. Stopped right in the middle of a battle in the half-point of the second arc and never touched it since.
I won't beat around the bush: I was pretty strict on myself. It was very much if not a perfectionist run:
- Hard difficulty. Allowed to reduce difficulty for a single fight but a cooldown of three chapters most follow suit before reducing enemy again.
- No "deaths" excepted at the "final" and Extra bosses (e.g.: Remilia, Flandre). It makes sense that you lose characters on the former since the last battle before the incident closes. The former is because there's a windows of time for the characters to recover and go on to battle the last enemy of the arc.
- 80% or 4/5 of bonus objectives completed until the end of the arc.
- Spellcards must be caught when possible.
- If any of those rules are broken: arc reset.
In an attempt to make it challenging, I just made it into a chore. After writing those down, I realized how bad those rules (or how tedious) they are. Still to this day, I'm figuring for find the right balance between both. Before you ask: yes, I really spent a LOT of time in the first arc to get a particular bonus objective because of the arc reset.
Difficulty-wise, what I'm about to say is super obvious but: difficulty doesn't make any of us into a better player. More like: higher the difficulty, more intense the shakedown on your strategy (and characters) it will be. Scaling in this game can be odd at times; you can be cruising in one chapter and completely out-paced in the other. As such, what matters is if you can survive at the end of the day (at least for me.)
I assume I told enough details but in case if this isn't precise enough, feel free to question me about it. Curious to see what others have to say.
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