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Do Touhou and gacha work together? (2022 - Touhou LostWord, Danmaku Kagura - closed/going to be revived, Arcadia Record)

I don’t know if ZUN is a little bit involved in Touhou Lost Word but if it’s the case, I think that it explains why there isn’t any PC-98 characters

ZUN said that he doesn’t even want to talk about PC98 era and want people to don’t pay attention to it 

(sad for me  :TenshiCry: )

 
I don’t know if ZUN is a little bit involved in Touhou Lost Word but if it’s the case, I think that it explains why there isn’t any PC-98 characters

ZUN said that he doesn’t even want to talk about PC98 era and want people to don’t pay attention to it 

(sad for me  :TenshiCry: )
Source for you claiming that he doesn't want to talk about PC-98?

Also, ZUN and a producer for Danmaku Kagura (That isnt DeNA) came together to talk about Kagura and some other things. This is someone's translation of some snippets: https://twitter.com/richard_effendi/status/1597935033654075392

 
There is also discussion the new Rhythm Mini-game will be added on JP soon this month. Given the pace in which Global has adopted stuff from JP, it is very possible the mini-game may come to Global in late December or early January next year. Or maybe the rule of quickly porting stuff to Global only applies to EFES/SFES banners and EX stages?

 
The art style of the rhythm mini-game remind me of the Scarlet Ghetto Patrol music video

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I think that Touhou Lost Word is getting better and is one of the best Touhou mobile game even if it would be so much nice to have some Dokkan Battle animations for the spellcards

 
Holy mother of seal cubes, it's been 3 weeks since I have last updated this. I really must come back to bringing the news, as even just in the past few days there has ben a lot going on and soon to come. rather fitting with the maintenance on Global in a matter of hours.

 
Alright, the time has come. News roundup before Christmas:

News and updates

There has been maintenance break today. Now let's see what it brought to us:



Also this meme to end the day:

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News round-up

Oh wait, there's nothing really interesting happening in this game. Mostly event reruns and more character alts being shoved into the EoSD (A6) universe (we just got EoSD Youmu and Yuyuko these days...)

At least the DanKagu successor has been released, even if I have not heard anything of that game ever since...

End notes

Just as I realized, I have not updated this thread for over half a year. To be frank, with all the boring bullshit and/or repetitive activities going on in the game, I really did not feel like there was any incentive to keep going. Things got so bad that I even got to the point where I am skipping story and event cutscenes - something I would have thought unacceptable to do just a year prior. I still keep playing the game, but by now it is mostly due to sunken cost fallacy. Meanwhile, I have tried out other games, and I am just 1 step away from completely uninstalling it and saying "Fuck it, I'll just go play Azur Lane instead" (which I already started since May - oh, the irony; going from mocking the game to playing it unironically...).

Because at least that other one keeps being interesting, and when making the transition from LW, you realize how backwards the Touhou-themed game is (also yes, AL players are rather spoiled and always eating well - from huge cast to events that contain mini-games to a more interesting way of pulling, upgrading and enhancing characters, and an abundance of Live2D animations that are more than just a floating GIF). It may also be a bias on my side, but I would still say that AL is a superior game to LW. But that may also be from being an independent IP, supported by a big company that can pump tons of money into it to make the game as flashy as possible. Surely, it is very silly, stupidly hyper-sexualized game at some points, and with some stuff that you would prefer not to have been in your game, but it is still much more entertaining than whatever is going on right now in LW (even if I still have my love for Touhou as a series and universe). 

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When one of you main community complains is the fact that a Live2D skins is "not L2D enough" and "do not have enough jiggle physics", after your game being considered to be one that has not only set, but also always raised the bar in terms of high quality Live2D animations for their characters, then there is something going on...


I kept making jokes earlier this year that LW earned its 2 million players after 3 years. Meanwhile, AL got 5 million players ON THE JP SERVER ALONE in a matter of weeks after release. So there's that... A game that just came from a non-existent until that moment IP managed to beat a game made under the logo that had 20 years of fame and recognition. Not that it makes the game automatically superior, just an interesting bit of data to put into perspective.

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Anyway, good luck and see you another time. Peace!

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Also screw this, HMS Hood, Ise, Jean Bart and Ulrich von Hutten (not in the order of images) ftw 
 
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Touhou LostWord is dead 
[Well, the game is still going, but I stopped played about a couple weeks ago]

I have stopped playing the game about a couple weeks ago. The process of parting ways started three weeks ago, with the receival of a new phone, on which I have decided not to install LostWord. I did continue not playing a little bit on emulator, but then I stopped for good. And one of the reasons for doing so, outside sheer boredom and repetitive nature of the game, was due to the fact I have been playing it in parallel with another game - Azur Lane. 

In the following bit, I will answer a number of questions/criteria based on my experience playing that game until now:

1) "15 minutes maximum on dailies. If you take more than this, I will drop you so fast"

Daily missions are very fast. Once you 3-star clean a stage, you can auto-play skip it next time, getting the rewards directly.

2) "at least decent writing. Bad writing puts me off a lot"

I am not very familiar with the game writing, as I have skipped every cutscene until now. Therefore, I have no idea how good it is. However, I know a few things:

  • the main campaign is just a retelling of the Pacific War from American perspective, except with ship-girs instead of the actual warships
  • Operation Siren is the second campaign, which I guess is supposed to be the war against the alien invasion
  • events - I have skipped the lore for pretty much all of them, but apparently some tend to be more serious, while others are silly
  • miscellaneous (Secretary quests, campaign missions, etc) - still, I do not know how well they are written, although some of the Quests end up with the involved character getting some personality development  
  • character personalities - kind of bland, usually characters represent a type of personality, to which the writers are trying to add some references to the history of that warship to make it more appealing to the history nerds playing (such as myself...)



3) "challenge content must be optional or not intensely grindy. I’m no pro"

There is not too much challenge content in the game, as far as I am aware. Meta Showdown exists, but it is completely optional, and it still offers you the same amount of points whether you won or lost. Events may have special stages once you finish the main story, but those are optional as well (the only thing you may play them for is to get some shiny decoration)

4) "gacha system with good rates. I shouldn’t feel like a max rare character is unobtainable without whaling"

I would call the gacha here generous enough. To be fair, given the huge number of characters and the fact I am unfamiliar with most of them or how good they are on some supposed Tier List, I am just happy to get whatever. Especially during event banners, it is actually very easy to get different kinds of interesting units (after all, in full honesty, I am playing Azur Lane more as a waifu collection game rather than something very serious; whatever comes, very well). Plus, it is interesting that you can get units from outside the gacha as well - such as from cleaning levels/"dungeons". They may not be good units, but even weak units have their use as enhancement fodder or method to get exchange currency. 

5) "no overtly sexualized designs that I constantly have to see. A couple is okay, but I don’t wanna shoulder check every time I open it"

Yeah, this is where Azur Lane utterly fails. Personally, I am ok with a number of designs in this game, but I can perfectly see why some people are completely put off. I do have my own limit, don't get me wrong. And definitely prefer when characters are not having exaggerated proportions, barely wear any clothes, or are nothing but fapping-bait. Probably one of the weaker aspects of the game if that's not your cup of tea. Combined with shallow personalities/personalities made to be more fanservice rather than acting like a realistic person... yeah
Quick-fire round of notes:

  • I see that the animal theme seems to be mostly, if not exclusively applied on the design of Japanese warships
  • as for other "assets", that is rather universal; increased assets usually go to the bigger displacement warships (the bigger/heavier the warship class, the larger the proportions), despite there being some exceptions both ways 
  • big booba/hips/thighs usually go to sometimes heavy cruisers, battlecruisers, battleships and aircraft carriers (of course, with exceptions - looking at you, Nagato...)
  • smaller/loli proportions are usually allocated to small warships - submarines, torpedo boats, destroyers and light cruisers (of course, with exceptions here as well - looking at you, whole Dido-class light cruisers and others...)
  • some ships do stay in medium proportions/lack of exaggerations, but those tend to be more rare

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I still like Ise though. Ise is fine as she is, at medium premium (image from the anime adaptations)

6) "good gameplay. I like team building and strategy mainly"

I am not very familiar with what means "good gameplay" in such games, but from experience until now, I really did not have any issue right now with team building. I can still win any stage until now with whatever combination of units, and I like that the game actually encourages you to build a full 6 characters party (compared to LW, where you an still nuke with just 1 unit in the pasty). As for harder content, the game usually gives you a "Recommended" function, in which it auto-assigns the strongest units you have. Which is pretty useful, to be honest. 

 
If I may but in and give a Gacha game recommendation, CountVonNumeror, Then allow me to recommend Limbus Company by Project Moon.

I'll use your structure to give my own arguments as to why I believe it to be a good fit for you.

1) Dailies

What counts as dailies could be completed in 15 minutes of actually seriously playing the game tops. If you don't even have that much time you can still do two of the five dailies in less than a minute. Autoskip is also available and gives you more resources for using it at the cost of using more of your energy.

2) Writing

 All of the playable characters are literary references, and it shows. That includes you, the executive manager named Dante. Speaking of them, you get zero input into their actions; thus you are playing as the protagonist, and not something more akin to a player avatar. Assuming that is not enough, one of the first stages is spent explaining how your bus runs on humans like it is a Youkai.

Intervallo's (Events) are replayable (just without the event rewards) and even mandatory as they technically serve as extra story between the Canto's (chapters) and as of now have ranged from violent chicken to a beach episode to being abducted to make Christmas presents out of your flesh. While the hardest events (Namely, Refraction Railways and technically Hard Mirror Dungeons) are a separate screen. In-story your people go through them, but they are not mandatory.

Characters undergo development, though they are very slow in doing so. Still, you'll definitely notice it by the time you reach Intervallo 2, named the Magic Hellbus S.E.A. (They even had time to provide fanservice for the fans of their previous game.)

3) Challenging Content

 Any time you read "Proelium Fatale: lasciate ogni speranza, voi ch'entrate" prepare to get absolutely annihilated; Or at least a very difficult fight. Except for maybe the first two time. They're also unskippable as they're related to the story, so I hope you've learned the mechanics and have Identities that counter it (Well, the base Identities can hold their own as well, but it is going to require some planning and grinding.) But the absolute worst is kept in the Refraction Railways, which is not mandatory and the rewards are given for just beating the railway, not how fast you can do it.

4) Gacha Rates

 If my spending habits could veer farther away from the bloodthirsty sadist that would be great, but the Gacha (and the currency used for it) is very liberal. with a conversion rate of 130 Gacha currency (called Lunacy in the game) for one pull, it is more generous than the typical Hoyo game. And if you pull enough you can literally buy the identity you want at the dispensary with enough bad luck later. (They don't appear there immediately for reasons you can probably guess.) Also, once you have the identity, you have the ability to make it the best it can possibly be. (Your bad luck can be used for this too!)

As for the chances of getting a character you want, my last ten pull had two of the lesser 00 and one guaranteed 000.

5) Sexualization

 You have to actively search for it, even though it has more content warnings than side effects on your average painkiller (that was a sentence someone actually said once.) Though you are going to find a couple. (even though lust is a sin type, those that use it typically have bloodlust, and not the kind of lust most associated with the word.)

6) Gameplay

And while I'm at it, how friendly it is to people who come back after being away a long time.

 Team building is sort of the main reason to even pull for identities (though my own lamentation earlier says that you can get pretty far being a Waifu hunter.) and strategy on a turn-based scale (though the word turn-based is half-correct, as speed die are a thing.) are at your disposal, though you get the explanation in a fight you're expected to lose (the very first one), so they're not exactly the best at explaining things. You're going to be doing a lot of reading, that is for sure.

You do not get a welcome back package of any kind, just what everyone else gets, and people get enough for one ten pull doing absolutely nothing except claim maintenance with five of those, and the seasons for the battle pass take a long time, so missing a couple of weeks of dailies and weeklies will not shoot down your chance of getting a max level battle pass.

Also, there are mechanics in place to facilitate both team-building (the way the developers intended) and Solo (the way some hardcore players wanted) teams. So you can take your pick.

7) Peculiarities

 There are only 12 people in the playable roster. And that is never going to change, as far as we know. Well, except for allied combatants, maybe, but twelve people, discounting Dante because they do not actually fight, in a Gacha game is very small. Instead, you get alternate versions of those twelve to build your team from, with each sinner only being able to take on one identity at a time. In this sense, it seems like Lost Word, but that is it.

This isn't about Touhou anymore, now is it?

 
I wasn't expecting a Limbus Post here......

Well, since I'm showing my face here in this thread again, I just want to say that leveling up in Limbus is awful. Fine for the early game, but when you start chapter 4... Yikes...

 
By the way, what is the state of Tohou LW, DanKagu, Arcadia Record and whatever other mobile games have appeared? I stopped playing LostWord in March this year (holy shit, it's been 9 months already), and I have no idea what happened to the rest of the games.

 
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