SateriCat17
Neko Youkai Meijin
So, this is another Touhou fangame concept of mine, though this one is a bit different. I envision it as a partial-horror action open-world game with Hina as the protagonist.
In the game, it is set in a different version of Gensokyo which is far larger (and is even connected to the ocean) and which is dangerous to live in even for youkai, gods, and fairies. Hina in this world is a sort of despised wandering hero, who travels around Gensokyo gathering misfortune by defeating great monsters more powerful than the youkai. These monsters are extremely powerful and are considered to be sort of like "daimyo" or otherwise as rulers of various "fiefs". Many of them look like traditional depictions of youkai or as eldritch-like beings.
Of course, Hina in this world is despised because of her collection of misfortune being considered to be taboo and with her fights against the monsters involving using the misfortune she's gathering in order to help her defeat them. The Hina of this world also takes on a more stoic "lone wolf" personality. Of course, despite many despising her, some of the youkai and even some of the few humans in this Gensokyo consider her to be a selfless hero for fighting against the tyranny of the monsters which threatens the freedom of Gensokyo.
Some of the youkai and humans, including alternate versions of characters such as Alice, Marisa, Nitori, and even Eiki, would decide to help Hina in the course of her journey.
The main story of the game otherwise would be Hina's quest to defeat a particularly powerful monster who is seeking to destroy Gensokyo itself by gathering various other monsters under their rule. The story would probably also have some form of relation to dreams (hence part of the title's meaning), but I'm not too sure yet.
But anyway, in regards to the gameplay itself, as I mentioned, I envision it as an open-world game with high-paced action. It would have various elements of sword gameplay with a sort of "magic system" using the gathered misfortune in different "spells". Though I don't know too much about either of those games, I think it'd probably be like that of a cross between Dark Souls and Bayonetta.
The visuals of course would have a more gothic style with a dark atmosphere.
I've had the idea of Hina for the protagonist of a dark horror-esque Touhou fangame for a while, but I decided to develop some of the basic ideas behind the concept and turn it into something for this thread.
In the game, it is set in a different version of Gensokyo which is far larger (and is even connected to the ocean) and which is dangerous to live in even for youkai, gods, and fairies. Hina in this world is a sort of despised wandering hero, who travels around Gensokyo gathering misfortune by defeating great monsters more powerful than the youkai. These monsters are extremely powerful and are considered to be sort of like "daimyo" or otherwise as rulers of various "fiefs". Many of them look like traditional depictions of youkai or as eldritch-like beings.
Of course, Hina in this world is despised because of her collection of misfortune being considered to be taboo and with her fights against the monsters involving using the misfortune she's gathering in order to help her defeat them. The Hina of this world also takes on a more stoic "lone wolf" personality. Of course, despite many despising her, some of the youkai and even some of the few humans in this Gensokyo consider her to be a selfless hero for fighting against the tyranny of the monsters which threatens the freedom of Gensokyo.
Some of the youkai and humans, including alternate versions of characters such as Alice, Marisa, Nitori, and even Eiki, would decide to help Hina in the course of her journey.
The main story of the game otherwise would be Hina's quest to defeat a particularly powerful monster who is seeking to destroy Gensokyo itself by gathering various other monsters under their rule. The story would probably also have some form of relation to dreams (hence part of the title's meaning), but I'm not too sure yet.
But anyway, in regards to the gameplay itself, as I mentioned, I envision it as an open-world game with high-paced action. It would have various elements of sword gameplay with a sort of "magic system" using the gathered misfortune in different "spells". Though I don't know too much about either of those games, I think it'd probably be like that of a cross between Dark Souls and Bayonetta.
The visuals of course would have a more gothic style with a dark atmosphere.
I've had the idea of Hina for the protagonist of a dark horror-esque Touhou fangame for a while, but I decided to develop some of the basic ideas behind the concept and turn it into something for this thread.