RiceCookies
Onshi
Update: Yet another sleepy idea. Having realized that many people would like to join in but lack the skill required, I decided, why not hold a New Classic Lunatic-Standard-Practice Contest? That's a mouthful... The top contestant for each shot type will be determined by their highest score across all 6 stages. No prizes though, sorry. Unless you consider being able to express your love for the community by working on your gaming skills a prize?
To participate, all you have to do is send a screenshot of your score!
Deadline is the 15th November, after which I'll try to send Nitorium a message linking to this thread.
The point is to challenge yourself and have fun while at it.
And for those who think they can't beat a stage: the game saves your practice score even if you lose all your lives.
A save file with the practice mode fully unlocked for all characters has been provided. It's at the bottom of the post. If you would like to use it, copy your score.dat to a safe place and put this one in to your game folder instead.
*If more then a few people participate, then it'll be the top 3 for each shot type. If very few people participate then it'll be just top 3.
Original title was 'Mission: Route out New Classic's Lunatic, and cheer up Nitorium?'
A idea my sleep deprived brain come up with.
I initially had no interest in the contest as it's way above my skill level and I have no idea how to use a recording software, but it'd be sad to see it cancelled just like that. Now, rather then learning how to make videos in a few days, I would prefer to put that time in to figuring out how to beat the hardest difficulty with the deadline right around the corner...
I'm wondering if anyone else wants to join me on the quest to beat lunatic before the deadline? Score doesn't matter if no one can clear the game.
As for how this can be made possible? Well, here are some things that might be worth investigating:
- In other games, some spell cards have blind spots...
- TASs probably exist at this point but usually pull off tricks not viable for humans, usually.
- All those replays by skilled players, though most of them are bound to aim for a high score rather then being optimized for survival.
- Hitboxes? Since the game had to be remade from scratch, hitbox sizes must have changed, possibly giving way to 'dodges' not possible in the original.
Shot types:
Items:
Stage 2: Extra bomb after beating Daiyousei.
Stage 3: Extra life after beating mid-stage Meiling.
Stage 4: Extra bomb after beating Koakuma.
Stage 5: Extra life after beating mid-stage Sakuya.
Stage 6: Extra bomb after beating Sakuya.
Life extends every 20,000,000 points. I got my first one at stage three before the mid-boss, the second one on Koakuma, third one on Patchouli (Challenge mode)... but it seems skilled players can get one by the end of the first stage.
The Embodiment of Scarlet Devil (New Classic) article on wiki has some more info, though 'main article' links just redirect to EoSD.
Safe spots: W.I.P.
Stage tips:
I'd also offer beating the score on my save as way to participate... but I don't think anyone who has tried lunatic before would have trouble with that, since I only beat the game in challenge mode to unlock all the stages for practice. So, not that interesting.
(The Medelin Project is partially on hold till the end of the contest.)
To participate, all you have to do is send a screenshot of your score!
Deadline is the 15th November, after which I'll try to send Nitorium a message linking to this thread.
The point is to challenge yourself and have fun while at it.
And for those who think they can't beat a stage: the game saves your practice score even if you lose all your lives.
A save file with the practice mode fully unlocked for all characters has been provided. It's at the bottom of the post. If you would like to use it, copy your score.dat to a safe place and put this one in to your game folder instead.
*If more then a few people participate, then it'll be the top 3 for each shot type. If very few people participate then it'll be just top 3.
Original title was 'Mission: Route out New Classic's Lunatic, and cheer up Nitorium?'
A idea my sleep deprived brain come up with.
I initially had no interest in the contest as it's way above my skill level and I have no idea how to use a recording software, but it'd be sad to see it cancelled just like that. Now, rather then learning how to make videos in a few days, I would prefer to put that time in to figuring out how to beat the hardest difficulty with the deadline right around the corner...
I'm wondering if anyone else wants to join me on the quest to beat lunatic before the deadline? Score doesn't matter if no one can clear the game.
As for how this can be made possible? Well, here are some things that might be worth investigating:
- In other games, some spell cards have blind spots...
- TASs probably exist at this point but usually pull off tricks not viable for humans, usually.
- All those replays by skilled players, though most of them are bound to aim for a high score rather then being optimized for survival.
- Hitboxes? Since the game had to be remade from scratch, hitbox sizes must have changed, possibly giving way to 'dodges' not possible in the original.
Shot types:
Reimu with the Spirit Amulet: Passive damage when one isn't directly under the boss in the form of the homing shots (Homing Amulet), long invincibility frames during the bomb (Dream Seal, ~4 seconds). For the people who just want to work on strategies, probably.
Reimu with the Dream Amulet: Her shot (Persuasion Needle) has the best spread in the game, with decent damage too, but her bomb (Evil-Sealing Circle, ~2 seconds) has shorter invincibility. Great for those who want to do challenge runs.
Marisa with Magic Amulet: Her shot (Magic Missile) requires being right under the boss, and the lower your power the more precise you have to be, but it does damage bosses quickly. The stars of her bomb (Stardust Reverie, ~3 seconds with an asterisk) can still be on screen and erase the danmaku they come in contact with, but as for the starless spots? Be prepared to dodge again anything that spawns there. For those who want to do a challenge run in a challenge run.
Marisa with Love Amulet: The lasers (Illusion Laser) can be spread out for dealing with lots of low health enemies, or can be concentrated to deal precise damage to bosses quickly. The shot spread is decent too. Her bomb (Master Spark) has longest invincibility frames (almost 5 seconds) and deals a lot of damage. Great for starting off.
Items:
Stage 2: Extra bomb after beating Daiyousei.
Stage 3: Extra life after beating mid-stage Meiling.
Stage 4: Extra bomb after beating Koakuma.
Stage 5: Extra life after beating mid-stage Sakuya.
Stage 6: Extra bomb after beating Sakuya.
Life extends every 20,000,000 points. I got my first one at stage three before the mid-boss, the second one on Koakuma, third one on Patchouli (Challenge mode)... but it seems skilled players can get one by the end of the first stage.
The Embodiment of Scarlet Devil (New Classic) article on wiki has some more info, though 'main article' links just redirect to EoSD.
Safe spots: W.I.P.
Stage tips:
Stage 5:
[The world]: The closer you are to the top of the screen, the higher will Sakyua drop her knifes. After that, quickly moving back to very bottom of the screen should give you a bit extra time to dodge.
If you happened to know any safe spots or have any advice, please share them.I'd also offer beating the score on my save as way to participate... but I don't think anyone who has tried lunatic before would have trouble with that, since I only beat the game in challenge mode to unlock all the stages for practice. So, not that interesting.
(The Medelin Project is partially on hold till the end of the contest.)
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