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Hi, I'm working on a Touhou Crossover fan game! (The crossover being touhou and my characters well character for the first one)

So I'm an upcoming Touhou Crossover fan game (it's free for a reason)
I so far have a composer
A map maker
A programer
A artist
A 3d modeler
And things are going great!
I would like to share my progress if that's alright
The crossover will feature a character of mine as playable:
(To be showen soon, but he will be showen when he is arted. Please have patience)
(My characters are male, by the way, the others will be in the sequel)


I wanna say something kinda touching ever since i played touhou doom i was inpsired to make my own touhou crossover with a male playable char but based on the things i enjoy in gameplay!
 
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Note: the modeling is to be done for free, and this will be of 100 characters (im sure you know why as were all touhou fans here we know theres alot of characters in touhou)
Also: once the modeling is done ideally, it must be put in a free-to-get source to comply with ,Zuns guidelines please
 
the modeling is to be done for free, and this will be of 100 characters
So you came here to beg for free labor with no proof of concepts or information about the game in hopes that we'd blindly volunteer ourselves for what'll likely be 100s of hours of work? Great plan you've got there, absolutely no way something of the likes would fail.
 
So you came here to beg for free labor with no proof of concepts or information about the game in hopes that we'd blindly volunteer ourselves for what'll likely be 100s of hours of work? Great plan you've got there, absolutely no way something of the likes would fail.
Yeah I was thinking that, usually with these types of things you'd put together a demo with placeholder assets out first at the very least
 
So you came here to beg for free labor with no proof of concepts or information about the game in hopes that we'd blindly volunteer ourselves for what'll likely be 100s of hours of work? Great plan you've got there, absolutely no way something of the likes would fail.
I'm also curious
Ok so this is gonna be based on Devil May Cry (combo-wise) and god hand (the wheel)

Now I should make one thing clear, I'm paying for the gameplay and maps, and even concept art and ui for this if you really wanna know how much I spent already?

Over 800 dollars

So maps so far are ofc demo maps and not real

I just need a 3d modeler to handle the Touhou models

Now things are lenient, this is gonna take a while over time, so would it be cool if I use this thread to showcase progress as things go on?

So far, the test map for Touhou 6 is done

And half of Touhou 11s (its up to the old capital atm)

This year's plan atm, is to get models and then the ui

(Citation: Not all models, by the way, if you are looking to model it can be 1-2 weeks or so per a model i am very patient)
 
So you came here to beg for free labor with no proof of concepts or information about the game in hopes that we'd blindly volunteer ourselves for what'll likely be 100s of hours of work? Great plan you've got there, absolutely no way something of the likes would fail.
I understand where you're coming from, but I do have a lot of things noted down for concepts for the boss fights

And the male playable characters' combo list is all noted down (And yes, I'm paying for his model, don't worry, I just have a pipeline thing going)

So July: underground map/ touhou 11 map

August: Bamboo forest of the lost + enetai

I also wanna note that I have the story all story boarded, I'm the sole writer of it, so I'll be taking care of the entire dialogue stuff, story, and directing

Next year?: now this is where gameplay is planned to begin

Starts with: movement (To be clear it aint just walking, there's also some other parts of it, like a blur that needs its own testing so things are not to fast)

Then the combat and combos!
 
i'm no modeler but still, what kind of 3D action game are we talking about?


WHAT
Oh, and to answer your question, low poly for touhous

And 3d action game, as in: character action game with combos im that much inspired by devil may cry, ninja gaiden and god hand (the wheel thing ill showcase it if you wanna know what im talking about)
 
Oh, and silly me, here's my Discord if anyone wants to ask me more questions there!
ragnatheedgeblood

(The file attached is my Discord) Or if you want, send a pm and I'll be happy to share more and more of the concepts
 

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Oh, and silly me, here's my Discord if anyone wants to ask me more questions there!
ragnatheedgeblood

(The file attached is my Discord) Or if you want, send a pm and I'll be happy to share more and more of the concepts
Interesting Hope it goes well
Can you tell me more about the story
And what gameplay opportunities does the story allow?
 
Just show us a screenshot of your work at this point. Why are you all like "we have rebuilt the colossus of rhodes and we need YOUR help"
 
Interesting Hope it goes well
Can you tell me more about the story
And what gameplay opportunities does the story allow?
Why, thank you for asking me!
Sure! Let's start with it
The story is a prequel to the sequel coming out
So in this story your playing as the villain of the next story
Stage-wise, it goes like this

The objective is to seek out the strongest foe of the area
So like touhou 6: flandre scarlet
Touhou 11: Utsuho Reiuji
Now it's not always that, as some have different traits, which depend on the stage
Touhou 8 has a twist and turn, where, cirno comes back to fight with 4 of her other friends: wriggle kyokyo mystia and Rumia ofc this will be the introduction of the team fights

Mecheic wise i have these noted down:
rumia she will charge at you like a bull with her ball and have some combo thing where her attacks have a darkness effect thing, simple enough for a first boss

Cirno will have a freeze meter thing if you get hit by too many ice attacks your gonna get frozen for a time

Sakuya will ofc have time stopping and you have to dodge out of the way quickly lest you be pelted by knives

Remilia has a fate thing where if you use the same combo over and over, she will just predict your movements

Flandre has a planned boredom meter if that fills up she will yawn and then instantly kill you out of boredom, so with her, you just have to keep comboing her to keep her entertained


Gameplay wise i plan to offer a lot of combos for fun, flashy things, and even effects to! depending on what's used

 
could you send us an image of any of the progresses you and your team made?
Just show us a screenshot of your work at this point. Why are you all like "we have rebuilt the colossus of rhodes and we need YOUR help"
Here's a screenshot of the underground map. This is the parsee bridge section
 

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So you paid all the other workers and the one important thing that would turn the game into a touhou fan game, the characters, you're trying to cut costs on? Usually this is the other way around...
:Sanae:
 
So you paid all the other workers and the one important thing that would turn the game into a touhou fan game, the characters, you're trying to cut costs on? Usually this is the other way around...
:Sanae:
I have some good news! I have found a modeler atm and might wanna change this thread from the ask for help to a progression showcase if that's even possible (forgive me as I'm new to this and idk how to edit the top thing or so)
 
Why, thank you for asking me!
Sure! Let's start with it
The story is a prequel to the sequel coming out
So in this story your playing as the villain of the next story
Stage-wise, it goes like this

The objective is to seek out the strongest foe of the area
So like touhou 6: flandre scarlet
Touhou 11: Utsuho Reiuji
Now it's not always that, as some have different traits, which depend on the stage
Touhou 8 has a twist and turn, where, cirno comes back to fight with 4 of her other friends: wriggle kyokyo mystia and Rumia ofc this will be the introduction of the team fights

Mecheic wise i have these noted down:
rumia she will charge at you like a bull with her ball and have some combo thing where her attacks have a darkness effect thing, simple enough for a first boss

Cirno will have a freeze meter thing if you get hit by too many ice attacks your gonna get frozen for a time

Sakuya will ofc have time stopping and you have to dodge out of the way quickly lest you be pelted by knives

Remilia has a fate thing where if you use the same combo over and over, she will just predict your movements

Flandre has a planned boredom meter if that fills up she will yawn and then instantly kill you out of boredom, so with her, you just have to keep comboing her to keep her entertained


Gameplay wise i plan to offer a lot of combos for fun, flashy things, and even effects to! depending on what's used

Wait you are already planning a sequel?
Also very interesting ideas
Just a question will there be any normal boss fight No gimmicks?
 
Very ambitious, good luck with that. Although it would be nice to see progress on the maps, you did say that the test map for th06 is done.
Looking forward to this project!
 
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