yamaxanadutabacco
Onshi
Hi there. About six months ago, I came up with the idea of creating a Black Souls-inspired fangame and then I started throwing out some concepts, but I was thwarted by the lack of my own skills and interested people around me who could work on pure enthusiasm. So recently I remembered this idea and decided to turn to you in search of talented people who could work for "thank you bro" and food.
There is need in composers, programmers, mappers, artists who can maybe work in BS artstyle (I just like how it looks, it's so dirty and stuff, very atmospheric), maybe writers (but i can handle the writing, i have a little experience and I study a lot about writing).
So there is little plot concept:
Gensokyo, New Year's Eve. Reimu and Marisa just finished preparing for the last festival of the year during the day, stopping by the human village to gather food. That evening, Yukari drops by the festivities and, congratulating Reimu on the festival, hints that something very exciting is about to happen. Then a strong, frosty wind blows, and Reimu wakes up. Unaware of the difference, the priestess goes about her daily business until Marisa visits her and asks how the New Year's preparations are going. Suspecting something is wrong, Reimu looks at the calendar and notices that the date is December 31st. Believing this to be just another incident, the heroine decides to investigate and punish the culprit for taking away precious memories of a happy New Year's holiday. It turns out that the cycle was created due to certain events unfolding in the outside world, leading to catastrophic consequences for Gensokyo. Specifically, for some reason, the Hakurei barrier cracked, and on the night of December 31st to January 1st, the concept of emptiness began to penetrate Gensokyo, absorbing everything around it and threatening to erase Gensokyo altogether.
And there are HUGE spoilers ahead, I don't want to reveal all the cards at once (although it would be worth it to get people interested). We can talk about it later, but the plot may be seem poorly written. And it is at this stage of writing.
Now about general concept:
Overall, the gameplay will be similar to the Black Souls series. You can increase your relationship with certain characters using currency, and summon others during battles. Different builds are welcome.
There will be bonfires (of course!) in the form of memory points, and if Reimu loses, she will return to these, keeping all her accumulated progress.
There needs to be multiple endings, one of which will be as false as possible, while the others will gradually shed light on what is happening around.
To achieve the best ending, the player will have to run around the entire game world and improve relationships with characters, collecting their fragments of memories, presented in the form of books, and transferring them to the shelves in a special section of the library, from where Patchouli could then transform the conceptual into the spiritual and transmit it to all the inhabitants of Gensokyo, resolving the incident.
The game will feature a currency called Spiritual Sparks, which can be spent on consumables, equipment, and leveling up relationships with characters. Each time the player restarts, they will lose all accumulated spiritual sparks, but Reimu's equipment and level (not other characters') will miraculously remain. The game will have a limited amount of equipment and spells for each character. However, the overall design of the party will depend on the choice of party members and equipment (this is questionable, as Reimu could go solo, but that would make equipment management not a bit easier).
We need to implement a systemic progression, like in Black Souls. The cycle itself starts in the morning and ends at night, so point progress will be tied to the time of day. The more you complete, the later the time. This will be reflected by the clock in Patchouli's library. As you progress, various subtle points of interest will appear within the locations, and fragments of character memories will appear and disappear.
Perhaps we should consider implementing the sanity system from BS2, but:
A) It's difficult to fit into Toho's lore and concept, and
B) It's blatant plagiarism.
Therefore, the game will be quite simplified to some extent. However, the gameplay will require some skill from the player, so that the game is not rushed and remains true to the spirit of Dark Souls. The Humanity mechanic will be a state of spiritual emptiness. When this happens, Reimu will lose a third of her stats, and her "Humanity" can be replenished with a Light Amulet.
That's all for now. I thought it would be really interesting and unusual to look at Touhou from this angle of dark fantasy with horror elements. If some Japanese guy could do this and create something new from something old, then how can we be any worse? Yes, I am writing here in all seriousness, assuming that people here know what Black Souls is or have at least heard of it. Can't be blamed I guess...
Also, forgive me if this is written in a jumbled or unclear manner. The reason is that I'm Russian, and I used a translator in places where my own knowledge and experience are lacking.
Can't wait for your suggestions and thoughts about this, guys!
There is need in composers, programmers, mappers, artists who can maybe work in BS artstyle (I just like how it looks, it's so dirty and stuff, very atmospheric), maybe writers (but i can handle the writing, i have a little experience and I study a lot about writing).
So there is little plot concept:
Gensokyo, New Year's Eve. Reimu and Marisa just finished preparing for the last festival of the year during the day, stopping by the human village to gather food. That evening, Yukari drops by the festivities and, congratulating Reimu on the festival, hints that something very exciting is about to happen. Then a strong, frosty wind blows, and Reimu wakes up. Unaware of the difference, the priestess goes about her daily business until Marisa visits her and asks how the New Year's preparations are going. Suspecting something is wrong, Reimu looks at the calendar and notices that the date is December 31st. Believing this to be just another incident, the heroine decides to investigate and punish the culprit for taking away precious memories of a happy New Year's holiday. It turns out that the cycle was created due to certain events unfolding in the outside world, leading to catastrophic consequences for Gensokyo. Specifically, for some reason, the Hakurei barrier cracked, and on the night of December 31st to January 1st, the concept of emptiness began to penetrate Gensokyo, absorbing everything around it and threatening to erase Gensokyo altogether.
And there are HUGE spoilers ahead, I don't want to reveal all the cards at once (although it would be worth it to get people interested). We can talk about it later, but the plot may be seem poorly written. And it is at this stage of writing.
Now about general concept:
Overall, the gameplay will be similar to the Black Souls series. You can increase your relationship with certain characters using currency, and summon others during battles. Different builds are welcome.
There will be bonfires (of course!) in the form of memory points, and if Reimu loses, she will return to these, keeping all her accumulated progress.
There needs to be multiple endings, one of which will be as false as possible, while the others will gradually shed light on what is happening around.
To achieve the best ending, the player will have to run around the entire game world and improve relationships with characters, collecting their fragments of memories, presented in the form of books, and transferring them to the shelves in a special section of the library, from where Patchouli could then transform the conceptual into the spiritual and transmit it to all the inhabitants of Gensokyo, resolving the incident.
The game will feature a currency called Spiritual Sparks, which can be spent on consumables, equipment, and leveling up relationships with characters. Each time the player restarts, they will lose all accumulated spiritual sparks, but Reimu's equipment and level (not other characters') will miraculously remain. The game will have a limited amount of equipment and spells for each character. However, the overall design of the party will depend on the choice of party members and equipment (this is questionable, as Reimu could go solo, but that would make equipment management not a bit easier).
We need to implement a systemic progression, like in Black Souls. The cycle itself starts in the morning and ends at night, so point progress will be tied to the time of day. The more you complete, the later the time. This will be reflected by the clock in Patchouli's library. As you progress, various subtle points of interest will appear within the locations, and fragments of character memories will appear and disappear.
Perhaps we should consider implementing the sanity system from BS2, but:
A) It's difficult to fit into Toho's lore and concept, and
B) It's blatant plagiarism.
Therefore, the game will be quite simplified to some extent. However, the gameplay will require some skill from the player, so that the game is not rushed and remains true to the spirit of Dark Souls. The Humanity mechanic will be a state of spiritual emptiness. When this happens, Reimu will lose a third of her stats, and her "Humanity" can be replenished with a Light Amulet.
That's all for now. I thought it would be really interesting and unusual to look at Touhou from this angle of dark fantasy with horror elements. If some Japanese guy could do this and create something new from something old, then how can we be any worse? Yes, I am writing here in all seriousness, assuming that people here know what Black Souls is or have at least heard of it. Can't be blamed I guess...
Also, forgive me if this is written in a jumbled or unclear manner. The reason is that I'm Russian, and I used a translator in places where my own knowledge and experience are lacking.
Can't wait for your suggestions and thoughts about this, guys!

