You play as Flandre as she tries to break out of the Scarlet Devil Mansion. The gimmick here is the addition of a hyper system that gets triggered when its meter reaches 495.
v0.99 improves the hyper system and changes the game completely, basically it takes a lot of queues from DFK BL's implementation; each meter refill gives you a bomb/hyper stock that's interchangeable (only on Flandre B/C), when you're at the hyper state unfocused shots cancel out enemy bullets and focusing while in that state increases a "recharge" meter that gives you up to a full recharge. The game effectively tells you to chain hypers for scoring.
There are 3 shot types, and what's interesting is that each one has it's own calculation of recharging hyper. These shots include:
- Magical Girl Type (Yes that is the name)
- Attack Power: ★★★
Attack Range: ★★★★
Operability: ★★★★★ - During hyper, bullets that weren't cancelled gets fired along yours
- When hyper ends, the graze counts isn't reset to 0
- Bomb extend every 20mil
- Hyper recharge calculation: Enemy bullets * multiplier / 100
- Specialty: Auto bomb (Once you get hit a bomb stock gets used instead of a life stock, but there's no bullet clear and the invul window is much shorter)
- Only shot type where hyper and bombs aren't interchangeable
- Attack Power: ★★★
- Destruction Type
- Attack Power: ★★★★★
Attack Range: ★★
Operability: ★★★ - When hyper is ended prematurely, recharge gets calculated using this formula:
(Enemy amount) * (√enemy bullet amount) - Hyper recharge calculation: 495 * multiplier / 100
- Specialty: Bomb Recharge
- Attack Power: ★★★★★
- Madness Type
- Attack Power: ★★★★
Attack Range: ★★★★★
Operability: ★ - When hyper is ended prematurely, recharge gets calculated using this formula:
(Enemy amount) * (√enemy bullet amount) * 0.5 - Bomb Extend every 40mil
- Hyper Recharge calculation: (Enemy amount) * (√enemy bullet amount)
- Specialty: Bomb Extend
- Attack Power: ★★★★