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General Games Thread

Sakuyafan22

Elegant Dungeon Crawling Artist
Since my Touhou game threads have been doing well, I decided to post a thread where people can discuss games in general.
If anyone has something they want to share, feel free to do so.

The game that graces this first post is E.Y.E Divine Cybermancy, a cyberpunk FPS RPG that's similar to Fallout.
The player assumes the role of a member of a secret society that suffered amnesia after a mission gone awry. The protagonist then participates in a series of missions that point to events that had occurred in his past, eventually leading to three endings.
The campaign is short, taking place in a variety of locales that you unlock for side missions later.
Unfortunately, the overall plot isn't explained in the conversations with NPC's around you. You actually have to go out of your way to find the important parts of the story yourself.
The campaign as three endings. Completing them grants access to a secret fourth ending.

The player has access to different types of firearms and melee weapons, as well as spells and bio-technology enhancements.
However, the player can only carry what they can fit in a small grid inventory. That goes for both weapons and their corresponding ammunition.
Spells are purchased from a merchant and can be equipped to a command wheel, and technological abilities are gained as you upgrade your cybernetics.
Other upgrades are obtained via white briefcases that give a random experiment when collected from fallen enemies.

The player gets stronger by increasing their stats as they level up, complete experiments and upgrade their enhancements.
The character stats are important as they determine what weapon/spell they can use, as well as improving other actions like hacking.
The player has complete freedom to build their character however they please. Aside from restrictions if they lack value in certain stats, there's really no right or wrong way to approach the game.

That being said, the game has a steep learning curve. Enemies respawn constantly and your stats won't be noticeably stronger until you start leveling up.
The player has only a certain amount of lives until they die (losing exp points every time to the point where it becomes a huge loss) and there's a karma system where there's a chance you suffer a permanent detriment to one of your stats at random until you find the experiments that cure them.

If you stick to it long enough, you'll become an unbeatable powerhouse that can wipe the floor with almost any enemy easily.
The side missions are where the real meat of the game is. The player selects the map they want to play and are given a random list of tasks to complete.
These missions can be done in single-player or multiplayer. For those so inclined, there's also PVP.

The game also supports modding custom maps, although only a few were made.

Bottom line, it's a fun, unique experience that's challenging and encourages the player to experiment with how they play.
 
i have 3 games

satisfactory, very fun 3d factory game with big numbers
the progression is just great
also has a massive map with tons of exploring to do
there's a lot of fun enemies too and alien stuff
the combat is very fun with a jetpack and rifle or rebar gun
and the developers communicate well

openttd, isometric transport sim
endlessly moddable but the core gameplay itself is fun
addicting

cubyz, new voxel exploration game
very early currently, survival has almost nothing implemented
but the generation is awesome and you can see extremely far due to LODs
good ore progression already
also literally infinite caves to the bottom and infinite skies to the top
mountains go up to 800 blocks iirc
 
I have a real gem for yous, 1000xresist. The ending to this game made me cry like a bitch, it's purely storytelling based so you wont do much gaming per say. Another amazing game is openttd a transport tycoon that is just utterly addicting
:Pache:
 
I have a real gem for yous, 1000xresist. The ending to this game made me cry like a bitch, it's purely storytelling based so you wont do much gaming per say. Another amazing game is openttd a transport tycoon that is just utterly addicting
:Pache:
I remember seeing the trailer for 1000xResist once upon a time. I liked the concept of the story. Definitely different from others of it's kind.
 
The next game I'd like to mention is Final Fantasy 12: Revenant Wings.
This was the first RTS game I've ever played and remains one of the best original DS games in my opinion.

Revenant Wings is a sequel to FF 12, taking place sometime after the prior game.
The mechanics is a simplified RTS system that's far better than the boring combat of the first game.
Like any RTS, the player sends units to fight enemy units and complete objectives.
The characters function as the leader of their own unit commanding their own group of Espers (monsters that function as the "soldiers" in the game).

There are different types of Espers. Most have their own abilities and are divided into three ranks.
The first rank are cheap soldiers that are basically cannon fodder. The second rank are stronger soldiers that have an ability.
The third rank is the toughest of the lot with several abilities at it's disposal. However you can only have one in your team.
Although there's no base building, you can bolster the number of soldiers at your disposal by capturing summoning gates.
These gates allow the player to summon Espers, give them temporary strength boosts, and organize the summon queue.

Like any Final Fantasy game, there's a long story driven campaign to play through, but there's also side missions that give a variety of rewards.
There's also decorations the player can earn by completing certain tasks. Said decorations can be used to decorate the airship that functions as the hub area for the player.

Overall, its a good game if you like a well written RTS that's easy to play.
 
This post will cover Blade Symphony, a multiplayer hack and slash game.

Blade Symphony is a multiplayer game where players compete in matches of pure skill against each other with a choice of four characters and several weapon types. Each character has different animations depending on the weapon while the weapons themselves have strengths and weaknesses.
However, the combat mechanics use attack combos that are divided into light, medium and heavy attacks.
The player can mix and match these combinations to create different attack patterns.
There are also directional power attacks, throwing weapons and maneuvers that help supplement your arsenal.

As the player gains experience they can level up and gain cosmetic items (or at least they used to. I don't know if that's still the case).
There are also a variety of game modes to choose from.
Duel for one on one matches, a type of capture the flag mode, and Free For All, a mode that the players can hang out together in a chat room and challenge each other to duels or just go ham and beat each other up.

There's also a practice mode where the player can fight bots after choosing a map.
The game also has mod support.

Unfortunately, meeting other players is rare and they tend to not stick around anymore.
Apparently the dev's shenanigans drove all the hard core players away.
Still, I'd argue it's still worth trying at least. It's genuinely fun.
 
This post will cover Mushihimesama, a bullet hell game.

Mushihimesama is a bullet hell game that's several stages long. The player chooses from three attack patterns and strengthens it by collecting special orbs from enemies during gameplay.
The story is short and simple. It's mainly told through screenshots seen in between the levels and the end scene.
The game features difficulty levels with their own scoreboard, the ability to save replays and a DLC that adds some "remixing" to the game.

The mechanics are your standard fare. You have the standard shot, bombs and continues to restart with.
If you like retro games with a colorful art style, I highly recommend this game.
You can find it on Steam.
 
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This post will cover Warhammer 40k: Fire Warrior, an FPS.

Recently Games Workshop has been rereleasing older Warhammer games for modern systems.
One of these games is Fire Warrior, an obscure game that had a reputation for being a janky mess during it's original release.
The game was touted as a "Halo killer" and was at the time was the only Warhammer FPS of it's kind.

Now the game has been given a new lease on life more than twenty years later and is gradually being patched to ensure the Steam port will function properly. It even features an options menu to select when booted up without having to tweak everything via external fixes.
While the game has been available on GOG for a number of years, I recommend checking out the Steam port if you don't want to switch between sites.

The story is about a lone Fire Warrior in service to the Tau empire attempting to save the leader of one of their planets from the Imperium, the human faction of the setting. Eventually, the player gets caught up in a Chaos incursion that threatens everyone involved.

If you've played Halo before, then I can tell you plainly that the mechanics are similar to the point of being outright copied.
Only being able to hold two weapons, regenerating shields, npcs having firefights while the player jumps in to help; the list goes on.
However, Fire Warrior has it's own charm and an underappreciated identity. The rerelease gives the player the chance to see what could've been if the original devs had more time and a bigger budget without the technical problems of the original release getting in the way.
The game also features PvP over LAN multiplayer.

That being said, the game won't be perfect, but if you like a retro sci-fi FPS with nostalgia and jank, then this might be the game to try.
The only real issue is that throughout the game you encounter pieces of what the original devs wanted to implement but couldn't.
The Steam port is only ten bucks.
 
This post will be about Crucible, a schmup game on Steam.

Crucible is a student project released on Steam for free some years ago.
It's short and bare bones, with no scoreboard or replay saving. However, it's perfect if you want to play a bullet hell that can be finished without the usual lengthy commitment. For a team of three, they did a good job and I encourage everyone reading this to try it at least once.
 
This post will cover An Oath to the Stars, a free schmup on Steam.
The story is about a mecha pilot who was betrayed and shot down by her comrade. She barely survives the attack and tries to hunt down the traitor in a quest for answers.
There are about ten or so levels in which you can play one at a time or all at once.
The mechanics are standard, except that instead of bombs you have a laser that can be fired continuously as long as it's meter is filled.
The meter is filled by destroying enemies.

At the end of each level is a boss. However, they can't be beaten by just shooting them. You have to hit their vulnerable spots in order to damage them.
The game is short--an hour long at least--but it's a fun game that's well done for a one man project.
There's even a multiplayer mode.
 
This post will cover Warhammer: Inquisitor--Martyr, an action RPG.

Like most action RPGs, you pick a class and strengthen skills with skill points as you level up.
While each class has class specific perks and abilities, the player has the freedom to make whatever build they please.
Each stat type has its own skill tree where different sections strengthen different aspects of the stat in question, leaving a lot of room for experimentation.
The game also features crafting in addition to socketing and enchanting equipment.

The main campaign is long, especially if you start the DLC content right away.
Randomly generated side missions appear on the map at all times, ensuring you'll always have something to do.
There's also "mini campaigns" where the player is assigned a mission by their superior in the Inquisition and play through a series of levels depending on their decisions.
Void Crusades are missions that are assembled from shards collected during gameplay. These shards construct a small campaign that offer large rewards.

The story is about a derelict vessel called the Martyr that had since become home to heretics and Chaos demons.
The master of the Martyr used it as an isolated laboratory in hopes of creating beings that could destroy Chaos permanently.
One such being survived the process and the Inquisitor must do all they can to prevent her from falling into the wrong hands.

While mainly single player, there is a multiplayer co-op mode. There used to be PVP, but it was removed.
The devs are still updating the game and adding new features and the occasional new class frequently.
 
This post will be about Warsim, a text game where the player assumes the role of a king or queen of a kingdom and tries to rule it until the time runs out or until death/ retirement.
The game boasts a large amount of procedural generation, however many aspects of the game are set in stone from the start.
The mechanics are simple yet repetitive, following the same flow every turn aside from some of the things you do during the in game year.

However, the game allows the player to tweak things during gameplay that allow gameplay to be simpler (or harder if you're a stickler for punishment).
When starting the game the player is allowed to customize the game as much as they want or use the established presets.
The extras menu boasts a "modding tool kit" where the player can create their own races, animals, monster body parts and jokes, adding variety to the gameplay and to the generation of the game world.
You can literally add aspects of Touhou to Warsim if you wanted to.
The game has some side modes to enjoy without having to start the game proper.

Bottom line, Warsim is a fun management simulator that you can buy for cheap on Steam.
The dev is working on another project at the time of this post, so be on the lookout for any updates about that if you want to support him further.
 
This post will shine some light on a Hololive fan game I came across yesterday, WOWOWOW Korone Box.
The game is a basic twin stick shooter where the player has to collect as many boxes as possible before they die.
The boxes contain a random weapon that the player uses until they collect the next box.
The more boxes collected and the higher the score, the faster you'll unlock new weapons to play around with.

It's perfect if you want to play as simple game to chill out with, but if you're looking for something with depth, this might not be the game for you.
You can find it on Steam and itch.io.
 
This post will cover Beyblade VForce: Ultimate Blader Jam for the Gameboy Advance.
For those who don't know, Beyblades are tops that are launched in an arena where they collide into each other until the last man standing wins.
The popularity of the tops and the Beyblade VForce anime helped propel them into the realm of video games.
One of these games was Ultimate Blader Jam.

Unlike other Beyblade titles, the focus wasn't on opponents battling with their tops.
It was --for lack of a better comparison-- a series of obstacle courses that required memorization of the map layout and dexterity.
The goal of each level was to spin your way to the end without falling off the map or emptying the spin meter.
The fullness of the spin meter depended on how well timed the player launched the beyblade onto the course;
after which it gradually decreases, causing the player to wobble and be easily knocked around.

At the end of every act is a boss battle, but they're not difficult.
There's also collectable items that unlock the game's sprite art in the gallery.
The game's story is just a narration recounting the major plot points of the anime with an instrumental of the theme song in the background.

It's a decent game, but something I can only recommend to casual puzzle enjoyers.
 
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