Sakuyafan22
Elegant Dungeon Crawling Artist
Since my Touhou game threads have been doing well, I decided to post a thread where people can discuss games in general.
If anyone has something they want to share, feel free to do so.
The game that graces this first post is E.Y.E Divine Cybermancy, a cyberpunk FPS RPG that's similar to Fallout.
The player assumes the role of a member of a secret society that suffered amnesia after a mission gone awry. The protagonist then participates in a series of missions that point to events that had occurred in his past, eventually leading to three endings.
The campaign is short, taking place in a variety of locales that you unlock for side missions later.
Unfortunately, the overall plot isn't explained in the conversations with NPC's around you. You actually have to go out of your way to find the important parts of the story yourself.
The campaign as three endings. Completing them grants access to a secret fourth ending.
The player has access to different types of firearms and melee weapons, as well as spells and bio-technology enhancements.
However, the player can only carry what they can fit in a small grid inventory. That goes for both weapons and their corresponding ammunition.
Spells are purchased from a merchant and can be equipped to a command wheel, and technological abilities are gained as you upgrade your cybernetics.
Other upgrades are obtained via white briefcases that give a random experiment when collected from fallen enemies.
The player gets stronger by increasing their stats as they level up, complete experiments and upgrade their enhancements.
The character stats are important as they determine what weapon/spell they can use, as well as improving other actions like hacking.
The player has complete freedom to build their character however they please. Aside from restrictions if they lack value in certain stats, there's really no right or wrong way to approach the game.
That being said, the game has a steep learning curve. Enemies respawn constantly and your stats won't be noticeably stronger until you start leveling up.
The player has only a certain amount of lives until they die (losing exp points every time to the point where it becomes a huge loss) and there's a karma system where there's a chance you suffer a permanent detriment to one of your stats at random until you find the experiments that cure them.
If you stick to it long enough, you'll become an unbeatable powerhouse that can wipe the floor with almost any enemy easily.
The side missions are where the real meat of the game is. The player selects the map they want to play and are given a random list of tasks to complete.
These missions can be done in single-player or multiplayer. For those so inclined, there's also PVP.
The game also supports modding custom maps, although only a few were made.
Bottom line, it's a fun, unique experience that's challenging and encourages the player to experiment with how they play.
If anyone has something they want to share, feel free to do so.
The game that graces this first post is E.Y.E Divine Cybermancy, a cyberpunk FPS RPG that's similar to Fallout.
The player assumes the role of a member of a secret society that suffered amnesia after a mission gone awry. The protagonist then participates in a series of missions that point to events that had occurred in his past, eventually leading to three endings.
The campaign is short, taking place in a variety of locales that you unlock for side missions later.
Unfortunately, the overall plot isn't explained in the conversations with NPC's around you. You actually have to go out of your way to find the important parts of the story yourself.
The campaign as three endings. Completing them grants access to a secret fourth ending.
The player has access to different types of firearms and melee weapons, as well as spells and bio-technology enhancements.
However, the player can only carry what they can fit in a small grid inventory. That goes for both weapons and their corresponding ammunition.
Spells are purchased from a merchant and can be equipped to a command wheel, and technological abilities are gained as you upgrade your cybernetics.
Other upgrades are obtained via white briefcases that give a random experiment when collected from fallen enemies.
The player gets stronger by increasing their stats as they level up, complete experiments and upgrade their enhancements.
The character stats are important as they determine what weapon/spell they can use, as well as improving other actions like hacking.
The player has complete freedom to build their character however they please. Aside from restrictions if they lack value in certain stats, there's really no right or wrong way to approach the game.
That being said, the game has a steep learning curve. Enemies respawn constantly and your stats won't be noticeably stronger until you start leveling up.
The player has only a certain amount of lives until they die (losing exp points every time to the point where it becomes a huge loss) and there's a karma system where there's a chance you suffer a permanent detriment to one of your stats at random until you find the experiments that cure them.
If you stick to it long enough, you'll become an unbeatable powerhouse that can wipe the floor with almost any enemy easily.
The side missions are where the real meat of the game is. The player selects the map they want to play and are given a random list of tasks to complete.
These missions can be done in single-player or multiplayer. For those so inclined, there's also PVP.
The game also supports modding custom maps, although only a few were made.
Bottom line, it's a fun, unique experience that's challenging and encourages the player to experiment with how they play.
