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what happened to stage 5 bosses having gimmicks?

Buwako

True God of the Boriya Shrine
the stage 5 bosses were known for having little unique gimmicks that could mess with the player, but we havent really had a stage 5 boss that does something like that since DDC.

sakuya - time stop
youmu - slowdown
reisen - messing with the position of bullets
sanae - she didn't really have much of a gimmick
orin - im not sure how much this one counts but her corpse fairies
shou - again there's not much of a gimmick here. while she is known to have curvy lasers thats not really unique to her nor was it the first time curvy lasers were a thing
futo - nothing really, unless you count the boat she used for like 2 spellcards
seija - flipping the screen and movements
clownpiece - nothing, she's just hard
mai and satono - i wouldn't say they do anything unique since they arent the first to be a duo in the same stage and moving around a lot has been done before.
mayumi - i guess if im gonna count orin then i would have to count the haniwa doll things... but orin already did something like that so its nothing really "unique"
megumu - no gimmick
toyohime - once again, nothing. she's just stupidly hard (but so is pretty much all of th20)

so we havent really had anyone with an interesting ability since seija. do you think we will get someone with a funy gimmick when th21 comes out?
 
the stage 5 bosses were known for having little unique gimmicks that could mess with the player, but we havent really had a stage 5 boss that does something like that since DDC.

sakuya - time stop
youmu - slowdown
reisen - messing with the position of bullets
sanae - she didn't really have much of a gimmick
orin - im not sure how much this one counts but her corpse fairies
shou - again there's not much of a gimmick here. while she is known to have curvy lasers thats not really unique to her nor was it the first time curvy lasers were a thing
futo - nothing really, unless you count the boat she used for like 2 spellcards
seija - flipping the screen and movements
clownpiece - nothing, she's just hard
mai and satono - i wouldn't say they do anything unique since they arent the first to be a duo in the same stage and moving around a lot has been done before.
mayumi - i guess if im gonna count orin then i would have to count the haniwa doll things... but orin already did something like that so its nothing really "unique"
megumu - no gimmick
toyohime - once again, nothing. she's just stupidly hard (but so is pretty much all of th20)

so we havent really had anyone with an interesting ability since seija. do you think we will get someone with a funy gimmick when th21 comes out?
Probably just ZUN running out of ideas for the gimmicks. I mean, him using a different gimmick for a stage 5 boss for TH21 is still possible, as you said (I mean, he is ZUN after all).
We'll just have to see, I suppose.
But, besides with DDC, I haven't really thought about how some of the stage 5 bosses have their own unique mechanics.
 
I find this honestly disappointing, imo it would be best that all bosses and midbosses had their gimmick atleast in one spellcard, for example rumia with her darkness manipulation making your screen slightly darker.
 
I find this honestly disappointing, imo it would be best that all bosses and midbosses had their gimmick atleast in one spellcard, for example rumia with her darkness manipulation making your screen slightly darker.
That would be cool, but if ZUN did that, Touhou games would probably come out every 5-6 years rather than every 2-3. lol
 
y'know that one WBaWC glitch that slowly makes your screen darker?
idk anything about Touhou past PCB, all i know are some characters in further games and that Touhou IN is the incident of night not perishing (sometimes i can't get to play the games, even tho i want to, i don't feel like playing 'em)
 
idk anything about Touhou past PCB, all i know are some characters in further games and that Touhou IN is the incident of night not perishing (sometimes i can't get to play the games, even tho i want to, i don't feel like playing 'em)
I believe I've tried every official Touhou game at least once besides StB, DS, VD, and 100thBM.
(Yes, even HRtP, which I seemed to have been much better at when I first tried it.)
 
i quit HRtP because i couldn't get past first 5 stages of hell and makai :RemiSob:
Well, it's not like I got very far in that game either. I probably got up to the 2nd or 3rd stage until I either lost or gave up.
This was back when I was VERY new to the Touhou games.
Regardless, I was still surprisingly good at it to some extent or another. Last time I tried it about a month or two ago though, I was absolutely terrible at it. Couldn't even get past the 1st stage.
 
i quit HRtP because i couldn't get past first 5 stages of hell and makai :RemiSob:
HRtP takes a lot of getting used to, but once it clicks you'll start doing much better. It took me dozens of attempts replaying stages 1-5 before I got the feel of using Reimu's slide kick and amulets the optimal way. If you're starved for lives, try to focus on flipping as many tiles as possible without letting the orb hit the ground; the points you get from flipping tiles increases exponentially and can yield multiple lives on tile-heavy stages. Bombs are also really good at helping with that, just be sure to use them right after you hit the orb back up into the air for those exponential point gains.

Can't really help much on bosses, you've just gotta figure the patterns out and do your best to dodge. If you're down to no lives left bombs will directly deal damage to bosses; The idea is that you'll want to go into those fights with at least 5-6 lives, chip away as much health as possible, then use the bombs you get from losing all your lives to finish off the boss. You'll ideally have a few leftover to use on the next stages to replenish your lives, rinse and repeat until the game is finished.
 
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