Well, at least we got FLAC tracks and JYUNYA accepts proposals for fixes and adjustments. If they have plans for Satsuki Rin they may publish it as a major update or as DLC. Not sure if ZUN really wants to bring her back. Perhaps in case more fans ask questions about her we will get some hints...
At least she is still in the code of classic version (open exe in hex editor and you can find 8D E1 8C 8E 20 97 D9 (冴月 麟 in Shift-JIS encoding).
She is also in New Classic version code, but scattered.
As there are some planned updates there is still a chance that she may be added. But I doubt...
2026 Update
The original article studied commercial development from the early 00s to the end of 2025 and it was finished in early 2026. There were some new related updates in the first half of 2026. Even though they don't change the trend they are still noteworthy. So there is an overview...
But there was a much more complicated incident related to commercial activities. The next year the 4th Houraisai (a Korean Touhou-only event) was held. Since 2023 Houraisai was openly supported by Doujin Co. but as the crowdfunding page for the third event says Doujin Company also supported the...
Talking about other Touhou collaborations BANDAI NAMCO added Touhou tracks to Ultra Kaiju Monster Rancher; Touhou tracks appeared in Arcaea. Phoenixx published AoCF on Nintendo Switch and distributed a special Touhou controller, published Touhou Gouyoku Ibun, supported Unknown X.
Playism...
During this period other companies made Touhou-related products too. For example SuperGroupies began to sell Touhou watches, backpacks and other things. Doujin stores continued to sell Touhou goods. Toranoana opened a Touhou portal on the site. Akiba Hobby was selling a lot of Touhou works and...
Formation of commercial network coordination
During this period many semi-official groups were formed and all of them were related to commercial activities. In addition some commercial gacha mobile games began to emerge.
The first group was Touhou Station. It was formed in 2017 and was...
But there were other incidents related to ZUN. In early 2011, Kousikibakat (カネコトレーディング) registered trademarks for Touhou Project (東方プロジェクト) and Team Shanghai Alice (上海アリス幻樂団). Their site was empty, and there was no good public information about their activities. Some people accused them to be...
Around that time there was another Touhou cafe collaboration by Good Smile Cafe with Touhou gacha.
Good Smile Company decided to produce Touhou figures in 2008 and they began to produce them in 2009. Around that time Griffon Enterprises began to produce Touhou figures, sold them in MESSE SANOH...
The History of Commercial Development of Touhou (early 2000-2025)
Chinese version of the article
Touhou Project is a popular series. There are a lot of Touhou goods, there are Touhou-only doujin event in Japan, China and Korea, there are Touhou conventions in the West and a lot of online...
That was quite an interesting article. It would be really interesting to see how this release would affect Chinese and Western communities on a long run. It is also important to note that this this is the first fully international release. Previous Steam releses were made mostly for Japanese...
To be honest I doubt that this could affect non-Chinese voters much. Yes, this fangame is popular but as I know it is not that popular in Japan (Mystia's Izakaya is somewhat popular in Japan, though). There are also some good Chinese Koishi-related fangames which are not well-known in the West...
I am not sure if this will help you, but there is ZUN art category on THB Wiki which has a lot of arts outside of the games and covers. Of course, most of arts in this category are from games but it is simpler to find ZUN artworks outside of the games this way.
There may be more ZUN arts and...
Hmm, I think we found a serious problem here. We don't know much about younger Touhou fans. We don't know which platforms they use the most and what kind of content they watch more. In Japan case it is somewhat easier because Twitter and Pixiv are still the main platforms for artworks. But we...
Hmm, I see. These fan animations could make this interpretation more popular. But I think TH14.5 could also boost this interpretation. It is difficult to check what was the main reason for this. (perhaps Pixiv tag analysis by year might help? I don't know).
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