Corrections #2
My bad
Below are by AI (revisioned by me, it sucks in memorizing after multiple compacts)
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How dankagu-local stores player state — since you're on local, this is the relevant part.
It doesn't have a database. There are eight files in...
Me and AI both forgot something
fix by AI:
Corrections to my post above, one of them matters.
The claim that patching libil2cpp.so .text is "not difficulty, it's impossibility" is too strong. It holds on a stock client, which is why I still ship libil2cpp.so byte-identical: flipping one bit...
I made a independent Android implementation with a mock local server (based on recently released https://github.com/xapenny/dankagu-reborn) and it's working on most functions except shop emulation & event/gacha timeline emulation (or more)
TLDR:
Using a less limited AI (eg I use deepseek and it...
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