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Moriya Shrine

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Files posted by Moriya Shrine

  1. Touhou 06: Embodiment of Scarlet Devil [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 11, 2002
    Comiket 62
    Tracks: 17
    Track List
    01. A Dream that is more Scarlet than Red
    02. A Soul as Red as a Ground Cherry
    03. Apparitions Stalk the Night
    04. Lunate Elf
    05. Tomboyish Girl in Love
    06. Shanghai Teahouse ~ Chinese Tea
    07. Shanghai Alice of Meiji 17
    08. Voile, the Magic Library
    09. Locked Girl ~ The Girl's Secret Room
    10. The Maid and the Pocket Watch of Blood
    11. Lunar Clock ~ Luna Dial
    12. The Young Descendant of Tepes
    13. Septette for the Dead Princess
    14. The Centennial Festival for Magical Girls
    15. U.N. Owen was Her?
    16. An Eternity that is More Transient than Scarlet
    17. Crimson Tower ~ Eastern Dream...

    19,818 downloads

    10 comments

    Updated

  2. Touhou 8: Eiyashou - Imperishable Night

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 67, on December 30, 2004
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Kaguya Houraisan (Final Boss B)
    Character Information Playable Characters: 8
    (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.)
    Shot Types: 1 Each
    (So 2 when playing as a team.)
    POC: Focus-Activated before Max Power; Always On after Max Power is attained.   Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time?   Unique Gameplay Mechanics
    Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident.
    * Continues cost half an hour each.
    * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below.
    * If you never meet any quotas, you have enough time for exactly one Continue.
      Human/Youkai (H/Y) Teams
    * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai.
    * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in.
    -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses.
    -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time.
    * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs.
    * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses.
      Last Spell Cards
    * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score.
    * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card.   Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle.
    * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice.
    * [Difficulty-Character clearance is under review, but is not 100%.]
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip

    182,841 downloads

    77 comments

    Updated

  3. Touhou 9.5: Bunkachou - Shoot the Bullet

    Release Information
    Types: Bullet Hell Photography
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 69, on December 30, 2005
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Aya Shameimaru (Sole Playable Character)
      Character Information Playable Characters: 1 (Aya)
    Shot Types: 1
    (Landscape-Oriented Photos)   Description Bunbunmaru Newspaper reporter Aya Shameimaru is out looking for a scoop. Playing as Aya, you will find plenty of interesting Gensokyo girls to look into.   Unique Gameplay Mechanics
    Why Photography? Doesn't She Shoot?
    * I don't shoot, I snap. This is Aya's basic principle when going out for a scoop - you will immediately notice there's no possible way to actually fire back at the enemies. This isn't because Aya is incapable of an offensive (one play of PoFV would disprove that theory); rather, the storyline reason provided is that she simply doesn't want her own bullets to appear in her photos. Indeed, she's not interested in actually defeating her subjects - she's out for a scoop, not a battle.
    * The way unlocking new Levels works is, Aya wants a particular number of photos of each spell card (each Scene), ranging from 3 early on in the game, to as many as 10 for particularly interesting girls late in the game. Meet Aya's quota, and she'll declare victory on her own; just clear enough scenes overall, or a quota of scenes specifically from the previous Level, and you will unlock a new Level to investigate.

    Charging & Snapping
    * Aya's camera must be fully-charged to 100% in order to snap a picture with it. It'll charge at a slow rate on its own regardless of your movement speed, but if you can find a good safe spot, you can have Aya dedicate additional energy to charging it faster:
    -> Hold [Shift] to Focus, which will slow her down, and display her hitbox.
    -> Hold [Shift] AND Snap [Z] to force Aya to quite nearly a full stop to dedicate all her available energy to charging the camera as fast as possible.
    * Once the camera's charged, you must let go of the Focus button, then press and hold Snap [Z] to bring up the viewfinder. You can move the frame around a bit before you release the button to snap the picture, but the longer you expose the film, the smaller the frame gets - if you expose it too long, it becomes overexposed, and Aya is forced to drop the picture entirely.

    Snapping for Success
    * Aya's main aim is to photograph the girl herself (the boss), although anything Aya considers "beautiful" is also permitted and encouraged to be in the photo as well; she considers the bullets, other targets, and of course herself, to be beautiful.
    * However, if the photo does not at least capture the boss, Aya will not hesitate to drop the photo, declaring your pathetic attempt a "Failure."
    * If you do capture the boss in the photo, then Aya bothers to record the shot, and it gets pinned to the wall outside the playfield. She'll also check the logistics of the picture, including where the boss is in the frame, as well as awarding bonuses for snapping beautiful bullet patterns, beautiful spell circles, and also her beautiful self, if you can squeeze her in there somewhere.

    Snapping for Defense
    * Since Aya refuses to return fire, and will not use her spell cards, your camera also becomes your means of defense. So when you're out there snapping pictures, you must think of your camera's defensive properties. Any bullets you capture in a photo are cleared from the screen, and moreover, they're converted to additional camera-charging energy. If the shot is a Failure (and chances are, most defensive snaps are probably Failures), Aya won't need extra energy to record the shot - energy gain from bullets is double for Failure shots, meaning you can be up in that girl's face again in no time.   Scorefile * This scorefile was provided by Drizzle.
    * It has true 100% completion status, meaning that all stages are both available and cleared. Th09.5 (StB) Scorefile [Drizzle].zip

    34,588 downloads

    14 comments

    Updated

  4. Touhou Launcher

    Source: https://github.com/David-JonesDVN/Touhou-Relauncher
    This is a tool that gives you a panel from which you can run any official game you've got, as well as offering support for adding your own entries to a different tab for fangames.  Naturally, this does require you to tell the launcher where each and every one of your executables are, but that's about it for all the Windows games.  (Entries on the official games tab go from being black and white to lighting up in color as you tell the launcher where each game is.)  It's a bit fickle when it comes to the Retro Era games, as it can only be given a shortcut to Neko Project II (which is what will open when you click one of the retro games).  It also has the ability to download and extract replays to the appropriate games' folders, having its own built-in browser that goes to Gensokyo.org, RoyalFlare.net, and ThReplays.BlogSpot.com for easy acquisition.

    If you don't like the button images, don't fret; you can check an option in the Settings tab for custom game images so you can assign your own button images!  Instructions for how to format the pictures so that the launcher will read them properly are found in the Settings.
    Supports all official games up to WBaWC and any fangames you put on its Custom Games tab.

    14,811 downloads

    32 comments

    Updated

  5. Touhou 14: Kishinjou - Double Dealing Character

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 84, on August 12, 2013
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Shinmyoumaru Sukuna (Final Boss)
    Character Information Playable Characters: 3
    (Reimu, Marisa, Sakuya)
    Shot Types: 2 Each   Description Gensokyo is full of sounds of dissonance as an uprising takes place - Youkai are rebelling, and tsukumogami are turning up, evidently feeling it's "their time." The sky carries the sounds of a huge building, and the weapons of our three protagonists are acting strange - they'll have to decide if they want to risk rolling with the punches, or discarding their bewitched implements for something more reliable they know they can trust as they investigate the uprising - what's causing these otherwise weak youkai to feel they are now capable of turning Gensokyo upside-down...?   Unique Gameplay Mechanics POC Bonuses
    * In this game, there's a new way to earn Life and Bomb pieces - you want to auto-collect lots of items in a single visit to the top of the screen.
    * Each time you pass the POC to auto-collect items, your pass is judged, and you will receive a Bonus designation of 0.5, 0.8, 1.2, 1.6, or 2.0, depending upon how many items you attract on that pass.
    * If you get a bonus of any sort, you'll receive a Bomb Piece for the first four bonuses you earn, and then one Life Piece for the fifth, before the cycle repeats itself.
    * Every time you get a "Bonus 2.0" designation, you get a Life Piece regardless of where you are in the cycle, without interrupting it.
    * It's also worth noting that in this game, you only need 3 Life Pieces to put together an Extend.

    Shot Type Differences
    * Similar to TD, above, characters have two shot types, and the stronger one switches depending on whether you're Focused or not.
    * Your chosen shot type also happens to affect who you face off against as the mid- and main boss of stage 4.   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Spell Card availability in Spell Card Practice.
    * It has 100% Extra availability and clearance.
    * Main game clearance is spotty; Easy and Normal are cleared as all characters and shot types, but Hard only has one clearance as Marisa A; Lunatic is entirely devoid of any clears.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14 (DDC) Scorefile [Dark Kijin].zip
     
    Steam Release
    If you would like to support ZUN, you may buy DDC on Steam here: https://store.steampowered.com/app/1043240/__Double_Dealing_Character/?snr=1_7_7_230_150_1

    64,574 downloads

    28 comments

    Updated

  6. Touhou 14.5: Shinhiroku - Urban Legend in Limbo

    Release Information
    Type: Fighting
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher: Team Shanghai Alice & Tasogare Frontier
    Release: Reitaisai 12, on May 10, 2015
    Language: English-Patched (MotK 1.00)
    Silhouette On Cover: Sumireko Usami (Final Boss)
    Character Information Playable Characters: 14
    (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko)   Description Urban legends have begun circulating through the Human Village, scaring the kids and worrying the adults. Of course, our girls aren't afraid of a few rumors, but they're following the Gensokyo girls around. At first, since it was discovered that these anomalies could be controlled as long as the host did not fear them, they simply treated them as playthings, because they could - until one night, when things started going wrong...   Unique Gameplay Mechanics Occult Orbs
    * Around 20 seconds into a battle, an Occult Orb will begin appearing. About 5 seconds later, it reveals itself.
    * A light representing the players (red for player 1, blue for player 2) appears when they touch an Orb, which has space for 7 lights.
    * If you have more lights than your opponent, then you get the orb.
    * Your orb will bounce off you if you touch it. Try not to bounce it toward your opponent, because they may be able to tag it with a light!
    * Any attack that requires Orbs will be stronger the more Orbs you have.
    * Once you collect 1 Occult Orb, you'll be able to use your Urban Legend, which is character-dependent. However, if you take damage after using it, you won't be able to use it again for a while.
    * If you collect 4 Occult Orbs, you can use your Last Word. All Last Words are based upon the characters' Urban Legends. Once you utilize a Last Word, you'll drain all your orbs.

    Mystery Spots
    * Each time an Occult Orb appears, an effect comes into play, similar to how Weather effects work in Soku, except in this game, it's called a Mystery Spot. This lasts until either someone gets the orb or it disappears. There are 7 different effects; knowing what they do could help you win your battles!

    Spell Bar
    * In the lower corner of the screen is a bar that slowly fills as you fight - your Spell Bar.
    * When it's full, you can use the spell card you chose before the battle.
    * If you charge it twice, that makes it even more powerful!
    * When you use your card, it drains your spell power entirely.

    Health Bar Coloration
    * In this game, Blue Health is your current health, and White Health is recoverable health, which is how much you get back for certain healing methods. If you want an example, Mokou takes advantage of this; when she uses fire-based attacks, her blue health depletes, leaving recoverable white health instead, and then when she uses Resurrection, she regains all her white health.   Scorefile * This scorefile was provided by Wolfdragon Rex.
    * It unlocks Sumireko.
    * It has Gold-level clears for all characters on all difficulties, with exceptions on Lunatic for Futo, Miko, Mamizou, Koishi, and Kokoro.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.5 (ULiL) Scorefile [Wolfdragon Rex].zip

    40,391 downloads

    34 comments

    Updated

  7. Touhou 11: Subterranean Animism [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 16, 2008
    Comiket 74
    Tracks: 18
    Track List
    01. Awakening of the Earth Spirits
    02. The Dark Blowhole
    03. The Sealed-Away Youkai ~ Lost Place
    04. The Birdge People No Longer Cross
    05. Green-Eyed Jealousy
    06. Walking the Streets of a Former Hell
    07. A Flower-Studded Sake Dish on Mt. Ooe
    08. Heartfelt Fancy
    09. Satori Maiden ~ 3rd Eye
    10. Lullaby of Deserted Hell
    11. Corpse Voyage ~ Be of good cheer!
    12. Hellfire Mantle
    13. Solar Sect of Mystic Wisdom ~ Nuclear Fusion
    14. Last Remote
    15. Hartmann's Youkai Girl
    16. The Earth Spirits' Homecoming
    17. Energy Daybreak ~ Future Dream...
    18. Player's Score

    10,499 downloads

    4 comments

    Updated

  8. Touhou 16: Hidden Star in Four Seasons [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 11, 2017
    Comiket 92
    Tracks: 18   Track List   01. The Sky Where Cherry Blossoms Flutter Down
    02. A Star of Hope Rises in the Blue Sky
    03. A Midsummer Fairy's Dream
    04. The Colorless Wind on Youkai Mountain
    05. Deep-Mountain Encounter
    06. Swim in a Cherry Blossom-Colored Sea
    07. A Pair of Divine Beasts
    08. Illusionary White Traveller
    09. The Magic Straw-hat Jizo
    10.  Does the Forbidden Door Lead to This World, or the World Beyond
    11. Crazy Backup Dancers
    12. Into Backdoor
    13. The Concealed Four Seasons
    14. No More Going Through Doors
    15. Secret God Matara ~ Hidden Star in All Seasons
    16. Unnatural Nature
    17. White Traveller
    18. Player's Score

    9,092 downloads

    0 comments

    Updated

  9. Dolls in Pseudo Paradise

    Release Information
    Publisher: ZUN
    Date of Release: December 30, 2002
    Comiket 63
    Tracks: 13
     
    Track List

    01. Legend of Hourai
    02. Dichromatic Lotus Butterfly ~ Red and White
    03. Lovely Mound of Cherry Blossoms ~ Japanese Flower
    04. Shanghai Alice of Meiji 17
    05. Strange Oriental Discourse
    06. Enigmatic Doll
    07. Mechanical Circus Reverie
    08. Forest of Dolls
    09. Witch of Love Potion
    10. Reincarnation
    11. U.N. Owen was Her?
    12. Eternal Shrine Maiden
    13. The Strange Everyday Life of the Flying Shrine Maiden

    4,808 downloads

    7 comments

    Updated

  10. Ghostly Field Club

    Release Information
    Publisher: ZUN
    Date of Release: December 30, 2003
    Comiket 65
    Tracks: 11   Track List
    01. Wandering about a Ghostly Field in the Night
    02. Girls' Sealing Club
    03. Mystic Oriental Dream ~ Ancient Temple
    04. Ancient Temple in the Netherworld
    05. Illusionary Night ~ Ghostly Eyes
    06. Mary, the Magician
    07. Strange Bird of the Moon, Illusion of Mysterious Cat
    08. Flower of Past Days ~ Fairy of Flower
    09. Magical Girl Crusade
    10. A Maiden's Illusionary Funeral ~ Necro-Fantasy
    11. Illusionary Eternal Festival   Synopsis: The story introduces the tale of Maribel and Renko, humans from our world - what Gensokyo calls the "outside world" - who belong to a school club they created that investigates paranormal activity called the "Girls' Sealing Club." Maribel can see borders, and it is because of this power that their story begins.

    3,912 downloads

    2 comments

    Updated

  11. Magical Astronomy

    Release Information
    Publisher: ZUN
    Date of Release: August 13, 2006
    Comiket 70
    Tracks: 10
    01. Welcome to the Moon Tour
    02. Greenwich in the Sky
    03. Sleepless Night of the Eastern Country
    04. The Wheelchair's Future in Space
    05. Demystify Feast
    06. Satellite Café Terrace
    07. G Free
    08. Celestial Wizardry ~ Magical Astronomy
    09. Necrofantasia
    10. The Far Side of the Moon
    Synopsis: The girls end up at a space-themed cafe, having read a recent news article that tours of the moon will be starting soon for those who can afford the expensive trip. There is talk of physics, how coffee is brewed in zero G, and how to go to the moon if you can't afford a seat in a Moon Tour rocket.

    4,230 downloads

    1 comment

    Updated

  12. Touhou 16: Tenkuushou - Hidden Star in Four Seasons

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 92, on August 11, 2017
    Language: Japanese
    Silhouettes On Cover: Okina Matara (Final Boss), Satono Nishida and Mai Teireida (Stage 5 Bosses)
    AKA 東方天空璋 ~ Hidden Star in Four Seasons.

    Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, andwe can't do anything about that because they don't do standalone patches anymore.
    Character Information Playable Characters: 4
    (Reimu, Marisa, Aya, Tanned Cirno)
    Shot Types: 5 Each   Description Despite it being midsummer, the seasons in various locations are completely out of whack. The Hakurei Shrine is showered in cherry petals, Youkai Mountain is basking in the middle of autumn, and the Forest of Magic is blanketed in snow... and thanks to some strange force, Gensokyo's fairies are running rampant with unfathomable strength. In the midst of this undeniable incident, the girls set out to investigate and find the perpetrator behind it.   Unique Gameplay Mechanics Seasons
    Since the whole game is based around seasons, it'd make sense for the seasons to come into play when you pick your player. As such, along with your main shot, you get to pick a season specific sub shot. Each sub shot is essentially a weaker version of the matching main shot (so Sub Spring is homing, just like Reimu's Main Shot). Your sub shot also changes what Release you have. The Extra Stage has its own unique sub shot that can only be used during it (and is the only sub shot that can be picked there).

    Season Items and Options
    When you get into the game, you'll notice a bar on the bottom left. This is the release bar. When you collect season items, it fills up, and when it's full, you gain one sub shot option. The bar can be filled up to 6 times, giving a total of 6 options.
    But how do you get season items you ask? Simple my good sir! Season items are generated by:
    * Killing enemies
    * Grazing bullets
    * Erasing bullets

    Releases
    At this point, you may be wondering what a Release is. A Release is a circular field that spawns when you press the C button, as long as you have at least one charge on your Release Bar. Using a release uses up all of your Release Bar, and grows stronger the more charges are used up. As well, erasing bullets with a Release is the only way to increase point item value. As mentioned earlier, the season sub shot changes what the properties of your Release does.
    * Spring - Spring's Release has the shortest duration of the Releases, but has the largest range out of all of them, with a 6 charge Release clearing practically the entire screen. Additionally, this release temporarily makes you invincible.
    * Summer - Summer's Release is the second shortest Release, but has the unique property of only using up one charge per use instead of every charge.
    * Autumn - Autumn's Release creates a circle around you that follows you as you move, with the size of the circle decreasing over time. The more charges used slows down the size decrease. Along with this, for the duration of the Release, your movement speed is increased.
    * Winter - Winter's Release is the longest of the four seasonal Releases, creating a circle at the spot where you used the release. The more charges used up, the longer the Release lasts. As well, for the duration of the Release, the amount of damage you deal is increased.
    * Dog-Days/Border - The unique Release for the EX Stage. The shot itself fires backwards, and the Release combines aspects of the other Releases. Like Summer, Void only uses up one charge instead of all of them, creating a circle that quickly decreases in size like Autumn, and drifts backwards.   *Scorefile has 100% completion

    Steam Release If you would like to support ZUN, you may buy HSiFS on Steam here: https://store.steampowered.com/app/745880/__Hidden_Star_in_Four_Seasons/. scoreth16.dat

    66,896 downloads

    31 comments

    Updated

  13. Touhou 13: Touhou Shinreibyou - Ten Desires

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 80, on August 13, 2011
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Miko Toyosatomimi (Final Boss)
      Character Information Playable Characters: 4
    (Reimu, Marisa, Sanae, Youmu)
    Shot Types: 2 Each
    (Simultaneously)   Description There are spirits everywhere. Normal spirits would be of no concern, but those sighted of late have been different from the usual types. Uncertain what to make of the situation, our girls are off once again to seek answers.   Unique Gameplay Mechanics Focus-Based Shot Types
    * In this game, our girls came prepared - the reason there isn't a shot type select for any of them this time around is because they brought everything they've got.
    * 2 shot types are active at all times. One weaker one is always used whether you're focused or not (for example, Reimu's non-homing amulets). Your strong shot switches depending on whether you're Focused or not (for example, Reimu's homing amulets while unfocused, and her Evil-Sealing Needles while focused).
    * All shot types gain power together, so there's no need to worry about whether you're Focusing when you collect Power items.

    Divine Spirits
    * Along with Power and Point items are little translucent orbs that sit in place when they spawn, which are the Divine Spirits in question. Each serves their own function.
    -> Blue Spirits add to your point value and Trance Gauge (more about that below).
    -> Pink Spirits are this game's life pieces; collect enough and you earn an Extend. Each subsequent life requires you to collect more Pink Spirits than the previous one, starting at 8.
    -> Green Spirits are this game's bomb pieces; collect 8 to earn a Bomb (Spell Card).
    -> Gray Spirits appear only when you defeat a lot of enemies in a row, or die. Their main purpose is to add to your Trance Gauge, but they also act like gold-bordered Point items that are worth max points no matter where on the screen you collect them.
    -> Bosses also drop spirits between phases along with the usual Power/Point item batch. In addition, they also gradually drop Blue Spirits at all times - slowly if you're far away, ridiculously fast if you're right next to them. (This is a technique called "boss grazing," and is popular for use in score runs.)

    Trance
    * In the lower-left corner of the screen, you can see the Trance Gauge, which starts the game at one full flame, and goes up to a maximum of 3.
    * If the gauge is full, you can manually enter Trance anytime by hitting the [Trance] button.
    You'll also automatically enter Trance whenever you die (as in, you must fail to deathbomb).
    * Interestingly enough, you can also deathtrance, which, as the name may imply, involves hitting [Trance] right after getting hit to enter a trance manually and avoid losing a life. The timing is very strict, however.
    * The amount of time you spend in Trance depends on the charge you had on the gauge, up to 10 full seconds for 3 full flames.
    * Trance makes you completely invulnerable and makes you very powerful for those precious few seconds you get.
    * Regardless of how you entered Trance, the gauge will be totally empty afterward.

    Youmu's Sword
    * Youmu functions differently from the other girls. When she Focuses, instead of switching to another shot type, she stops firing to ready herself to draw her swords. Simply let go of the Focus button after charging to unleash a slash combo.
    * Youmu's sword-slash combo starts at 3 slashes, and gains 1 extra slash per power level (so at the max of 4.0 power, she slashes a total of 6 times).   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Spell Card availability in Spell Card Practice, which includes Overdrive cards.
    * It unlocks the Extra stage for everyone, but it's only cleared with Reimu. (So 100% availability, but not clearance.)
    * The game is cleared on Normal as all characters, and on Easy as Reimu and Youmu, but everything else is missing.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th13 (TD) Scorefile [Dark Kijin].zip
     
    Steam Release
    If you would like to support ZUN, you may buy Ten Desires on Steam here: https://store.steampowered.com/app/1043230/__Ten_Desires/?snr=1_7_7_230_150_1

    61,456 downloads

    27 comments

    Updated

  14. Touhou 7: Youyoumu - Perfect Cherry Blossom

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 64, on August 17, 2003
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss)
      Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya)
    Shot Types: 2 Each
    POC: Requires Max Power, Always on during Extra Stage and Supernatural Border   Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect...   Unique Gameplay Mechanics Cherry Points
    * In this game, you can collect springtime energy, which is measured in Cherry Points.
    * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster.
    Supernatural Border
    * If your CP reaches +50,000, the collected energy activates a Supernatural Border.
    * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears.
    * If you take a hit with a border up, it will wipe out all onscreen bullets.
    * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration.

    Increasing Point Value
    * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat

    219,038 downloads

    103 comments

    Updated

  15. Touhou 9: Kaiedzuka - Phantasmagoria of Flower View

    Release Information
    Type: Versus Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Year: Comiket 68, on August 14, 2005
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss)
      Character Information Playable Characters: 16
    (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki)   Description Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs to be dealt with.   Unique Gameplay Mechanics Charge Type
    One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button.
    * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope.
    * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks.

    The Battle Gauge and Its Usage
    * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below).
    * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels.
    * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use).
    * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets).
    -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like.
    -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below.
    * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one.
    * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one.

    Other Ways to Attack Your Opponent
    Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell:
    * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each.
    * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way.
    * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb.

    Scopes and Spirits
    * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating.
    * Destroying spirits causes a small explosion that can destroy nearby bullets.
    * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets!   Scorefile * This scorefile was provided by an unknown source.
    * It unlocks Komachi and Shikieiki for all modes.
    * It unlocks the Prismriver sisters for Match Play.
    * Extra is available for everyone.
    * It is cleared on Normal ("Narcissus") with everyone except Shiki.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip
    Steam Release
    If you would like to support ZUN, you may buy PoFV on Steam here: https://store.steampowered.com/app/1420810/Touhou_Kaeizuka__Phantasmagoria_of_Flower_View/

    85,480 downloads

    29 comments

    Updated

  16. Touhou 12.8: Sangetsusei - Great Fairy Wars

    Release Information
    Type: Bullet Hell Freezing
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 78 on August 14, 2010
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Cirno (Sole Playable Character)
    Character Information Playable Characters: 1 (Cirno)
    Shot Types: 1
    (With Level Up System)   Description Cirno has challenged the three mischievous fairies to a fight! (Or did they challenge her? She can't remember.) The winner gets to declare themselves the strongest, and able to terrorize humans in the name of fairies everywhere, so off Cirno goes to freeze everything that gets in her way!   Unique Gameplay Mechanics Freezing
    * Hey, the enemies fire way too many bullets in this game, don't they? Yes. Yes they do. So not only can you fire back as usual, you can also freeze enemy bullets.

    What You Can Freeze and How It Works
    * You can freeze normal bullets (the vast majority of what you'll see). Charge your Ice Barrier by holding the [Z] (Freeze) button, then let go; you'll envelop the immediate vicinity in ice. Nearby bullets will freeze, which causes bullets close to them to also freeze; if you do this correctly, you can cause chain-freezing the entire way up the screen.
    * Ice Barrier Potency: Your Ice Barrier's potency is the percentage displayed above Cirno's head. It charges slowly, similar to Aya's camera in the photography games. You can charge it faster by hitting enemies with rapid-fire shots and by performing successful freezes. The percentage determines how powerful the effect of your Ice Barrier will be if you use it right at that moment; using it at a full 100% can easily freeze the entire contents of the screen when done right, whereas using it at 30% (the lowest charge you can use it at) affords barely enough time to give you an extra moment to think.
    * Perfect Freeze: Cirno's spell card freezes absolutely everything onscreen that can be frozen normally, and has the added effect of also freezing fireballs (see below). You charge Perfect Freeze energy the same way you charge Ice Barrier energy (hitting enemies with rapid-fire shots and performing successful freezes).

    Hazards You Can't Freeze
    * You can't freeze fireballs, at least not with your standard Ice Barrier; the only resource you have that can freeze Fireballs is Perfect Freeze. Fireballs will start appearing in stage 2, and you'll be reminded of their presence.
    * You can't freeze lasers. In fact, lasers break ice, turning it into bullet shards that will hurt you! Lasers will start turning up in stage 3.
    * You can't freeze beams, which are a hazard only present in the Extra Route. Ice will only act as a shield against them. Any time you spend in beams gradually drains Cirno's Motivation.

    Motivation
    * So by now you're wondering where your life count is. The answer is that Cirno can go on as long as she's sufficiently motivated; the Motivation count is Cirno's "lives" counter, with 100% being one life.
    * How do you keep her motivated? Why, success of course - hit enemies with her shots, and freeze bullets with her Ice Barrier!
    * Max Motivation is 1,000%, or 10 lives.

    Level Up System
    * There aren't any Power items in this game, so instead, Cirno gains Experience by defeating or freezing enemies. When she gains enough, she levels up, and gains more firepower icepower, up to a maximum of Level 16. (Who knew Cirno could count past 9?)
    * On Easy, you start at Level 3, but on any other difficulty, you start the game at Level 1.   Scorefile * This scorefile was provided by Wolfdragon Rex and CKenshin.
    * It unlocks the Extra stage, which is also cleared.
    * It has all routes cleared on Easy, and has all routes cleared on Normal; there are no clears on Hard or Lunatic.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us!  
    Th12.8 (FW) Scorefile [Wolfdragon Rex & CKenshin].zip
    Steam Release
    If you would like to support ZUN, you may buy Great Fairy Wars on Steam here: https://store.steampowered.com/app/1100180/_/?snr=1_7_7

    32,909 downloads

    22 comments

    Updated

  17. Touhou 10: Fuujinroku - Mountain of Faith

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 72, on August 17, 2007
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Kanako Yasaka (Final Boss)
    Character Information Playable Characters: 2 (Reimu, Marisa)
    Shot Types: 3 Each   Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up.   Unique Gameplay Mechanics Faith System
    * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge.
    * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game).
    * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself).

    Bombs Cost Power Levels
    * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile *This scorefile has 100% completion status. scoreth10.dat
     
    Steam Release
    If you would like to support ZUN, you may buy Mountain of Faith on Steam here: https://store.steampowered.com/app/1100140/Touhou_Fuujinroku__Mountain_of_Faith/

    116,534 downloads

    78 comments

    Updated

  18. Touhou 15.5: Antinomy of Common Flowers

    Release Information
    Type: Fighter
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher: Team Shanghai Alice & Tasogare Frontier
    Release: 2017
    Language: Japanese
    Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses)
    Character Information
    Playable Characters: 19
    (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion)
    Description
    With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit…
    Unique Gameplay Mechanics
    Occult System
    Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round.
    Master and Slave System
    By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
     
    Scorefile * This scorefile was provided by Meiyosori.
      TH155 (AoCF) Scorefile [Meiyosori].zip   Steam Release
    If you would like to support ZUN, you may buy AoCF here: https://store.steampowered.com/app/716710/_Antinomy_of_Common_Flowers/

    96,899 downloads

    61 comments

    Updated

  19. Touhou 15: Kanjuden - Legacy of Lunatic Kingdom

    Release Information
    Type: Bullet Hell
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Comiket 88, on August 14, 2015
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Junko (Final Boss)
    Character Information Playable Characters: 4
    (Reimu, Marisa, Sanae, Reisen)
    Shot Types: 1 Each   Description Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident.   Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully.

    Chapters
    * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing.

    Game Modes
    * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two:

    Legacy Mode
    * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare.
    * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary.
    * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode.

    PointDevice Mode
    * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces.
    * This means that when you die, there's no recourse but to start from your last save.
    * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there.
    * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card.
    * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.)
    * This mode is very heavy on Bombs because it lacks extra lives entirely.
    If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice.
    * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode.

    Earning Life/Bomb Pieces
    * This also differs depending upon the mode you're playing.

    Life Pieces
    * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher.
    * PointDevice:
    Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces.

    Bomb Pieces
    * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives.
    * PointDevice:
    You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode).

    Advanced Grazing System
    * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs.
    -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode.
    -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around.
    * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN.   Scorefiles * This scorefile was provided by Dark Kijin and CKenshin.
    * It has 100% Extra availability, and Extra is cleared with Reisen.
    * The game has some clears on PointDevice; it's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. Legacy Normal has been cleared with Reisen.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15_Scorefile_LoLK_Dark_Kijin__CKenshin.zip
     
    Steam Release
    If you would like to support ZUN, you may buy LoLK here: https://store.steampowered.com/app/937580/__Legacy_of_Lunatic_Kingdom/.

    95,031 downloads

    51 comments

    Updated

  20. Touhou 7.5: Suimusou - Immaterial and Missing Power

    Release Information
    Type: Fighting
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher: Team Shanghai Alice & Tasogare Frontier
    Release: Comiket 67, on December 30, 2004
    Language: English-Patched (Mizuumi.net 1.1)
    Silhouette On Cover: Suika Ibuki (Final Boss)
    Character Information Playable Characters: 11
    (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika)   Description There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast.   Unique Gameplay Mechanics No Profiles
    * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe.   Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks.
    * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip

    46,255 downloads

    29 comments

    Updated

  21. Touhou 11: Chireiden - Subterranean Animism

    Release Information
    Type: Bullet Hell
    Developer:
    Publisher: Zun
    Release: 2008
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Utsuho Reiuji (Final Boss)
     
    Character Information Playable Characters: 2 (Reimu, Marisa)
    Shot Types: 3 Each   Description A geyser has erupted from the ground near the shrine. However, although Reimu would've been content to open a spa for the hot water it spews, it's also spitting out earth spirits, which is a problem. Reimu and Marisa don't know the way to old or new Hell, so they recruit an assistant (of your choice) and head down to stop the cause of the issue before it gets out of control.   Unique Gameplay Mechanics Assistance
    * Picking your shot type is a complicated matter in this game, because not only are you choosing your method of fire, you're also picking your assistant, and your choice will provide you with some manner of added ability that will help you out. Pick wisely between your choices!
    -> Reimu with Yukari: If you're close to the edge of the screen, your shots wrap around, and you can also screen-wrap warp by letting go of all non-movement buttons (in other words, stop shooting or focusing) and double-tapping in an offscreen direction. (It'd be wise to make sure there aren't any bullets over there first!)
    -> Reimu with Suika: You can auto-collect all onscreen items simply by letting go of all non-movement buttons (again, just stop shooting and focusing for a moment). This is a great ability for newbies!
    -> Reimu with Aya: You gain a third ridiculously-fast level of movement; to activate this, let go of all non-movement buttons (once more, stop shooting and focusing).
    -> Marisa with Alice: You can bring your Power level all the way up to 8.0, which allows more firepower and more liberal bomb usage.
    -> Marisa with Patchouli: You can change the formation of your option orbs by pressing [Fire] & [Focus] simultaneously. In cycle order, Fire formation is forward-focused, Water is for area coverage, Wood takes care of strange angles, Metal fires sideways, and Earth fires backward - if you know the game and its bosses really well, this gives you all the options you could possibly need, and you can annihilate everything in no time flat.
    -> Marisa with Nitori: Instead of acting like a bomb usually does, your bomb is instead a defense barrier, which allows you to take a hit while it's up, which consumes its energy. Our smart kappa has installed an additional feature - if it turns out you didn't need it, then the energy normally used to protect you is returned to you - you are reimbursed half the original cost.

    Bombs Cost Power Levels
    * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage.   Scorefile * This scorefile was provided by Dark Kijin.
    * It has 100% Extra availability, but it's only cleared with Reimu A and B.
    * Game clearance is spotty, with only Normal being cleared by all characters and shot types. Easy is only missing Reimu C, but there's next to no clears on Hard or Lunatic.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th11 (SA) Scorefile [Dark Kijin].zip
    Steam Release
    If you would like to support ZUN, you may buy Subterranean Animism on Steam here: https://store.steampowered.com/app/1100150/Touhou_Chireiden__Subterranean_Animism/

    99,125 downloads

    83 comments

    Updated

  22. Touhou 14.3: Danmaku Amanojaku - Impossible Spell Card

    Release Information
    Type: Bullet Hell Boss Attack
    Developer: Team Shanghai Alice
    Publisher: Team Shanghai Alice
    Release: Reitaisai 11, on May 11, 2014
    Language: English-Patched (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Seija Kijin (Sole Playable Character)
    Character Information Playable Characters: 1
    (Seija)
    Shot Types: 1
    (Eventually with 9 Items)   Description Everyone's favorite inversion-inclined dancing amanojaku, Seija, has been going around appropriating various other Gensokyo girls' special items. She has a reason for doing this (at least, supposedly), but the other girls don't particularly care; now that Seija is a repeat offender (having also technically been the mastermind behind the events of DDC), Reimu has issued an unusual order to defeat Seija using unprecedented danmaku - patterns each of the girls considers to be impossible to beat. Figuring that if they can cheat, she can too, Seija figures she can utilize the powers of the items she obtains to defeat all this unfair danmaku.   Unique Gameplay Mechanics Cheat Items
    * The girls you're facing off against are literally cheating to defeat you. Fortunately, Seija's got a few tricks up her sleeve - the items she has grant her abilities to bypass or destroy danmaku in various ways, such as hiding from it temporarily, being able to screen-side-wrap, use bombs, or die more than once.
    * When you're on the scene select screen, you can pick which two items you carry into each battle.
    * At first, you'll only have a slot for a Main Item, but later on, you gain a Sub-Item slot, granting you the ability to use the secondary function of an item placed in that slot.

    Item Levels & Item Clearance Tracking
    * For each unique item-scene clear, the item used gains experience, and with enough XP, it levels up, which allows you to do things like use the item more times or make each use last longer, allowing you to alleviate further frustration by allowing for better resources to use in later, tougher scenes.
    * As you use items to clear scenes, the game remembers which items you've cleared which scenes with.
    * If you can manage to clear a scene without ever using an item (possible on every scene, but naturally, later ones are very hard to do this with), you'll receive a special No-Item Clear designation, and all items you have at the moment you clear the scene will be checked off for that scene, since you proved you don't need any special help to beat that scene. This means that if you didn't have an item when you No-Item Cleared a scene, you'll have to go back and clear it again for it to count for the new items.

    Nicknames
    * You can also earn achievements called "Nicknames" for fulfilling criteria as you play the game. See if you can unlock all 60!   Scorefile * This scorefile was provided by Dark Kijin.
    * It unlocks all 10 Days of the story for play. (All are cleared on at least some base level, but not all have No-Item Clears.)
    * However, it does not have all the Nicknames; it's missing the ten Secret Nicknames.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.3 (ISC) Scorefile & Data.zip
     
    Steam Release
    ISC is now on Steam. If you would like to support ZUN, you may buy ISC here: https://store.steampowered.com/app/937570/__Impossible_Spell_Card/.

    27,178 downloads

    7 comments

    Updated

  23. Touhou 13: Ten Desires [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 13, 2011
    Comiket 80
    Tracks: 31
    Track List
    01. Spirit of Avarice
    02. Night Sakura of Dead Spirits
    03. Night Sakura of Dead Spirits (Spirit Trance)
    04. Ghost Lead
    05. Ghost Lead (Spirit Trance)
    06. Welcome to Youkai Temple
    07. Welcome to Youkai Temple (Spirit Trance)
    08. Youkai Girl at the Gate
    09. Youkai Girl at the Gate (Spirit Trance)
    10. Let's Live in a Lovely Cemetery
    11. Let's Live in a Lovely Cemetery (Spirit Trance)
    12. Rigid Paradise
    13. Rigid Paradise (Spirit Trance)
    14. Desire Drive
    15. Desire Drive (Spirit Trance)
    16. Old Distant hermit
    17. Old Distant hermit (Spirit Trance)
    18. Dream Palace Great Mausoleum
    19. Dream Palace Great Mausoleum (Spirit Trance)
    20. Legend of the Great Gods
    21. Legend of the Great Gods (Spirit Trance)
    22. Starry Sky of Small Desires
    23. Starry Sky of Small Desires (Spirit Trance)
    24. Shoutoku Legend ~ True Administrator
    25. A New Wind at the Shrine
    26. Desire Dream
    27. Youkai Back Shrine Road
    28. Youkai Back Shrine Road (Spirit Trance)
    29. Futatsuiwa from Sado
    30. Futatsuiwa from Sado (Spirit Trance)
    31. Player's Score

    8,639 downloads

    1 comment

    Updated

  24. The Grimoire of Marisa

    Release Information
    Publisher: ZUN
    Date of Release: July 28, 2009
    Tracks: 2
     
    Track List
    01. Magician's Melancholy
    02. Illusionary Sputnik Night

    1,400 downloads

    0 comments

    Updated

  25. Touhou 10.5: Hisouten - Scarlet Weather Rhapsody

    Release Information
    Type: Fighting
    Developer: Team Shanghai Alice & Tasogare Frontier
    Publisher:  Team Shanghai Alice & Tasogare Frontier
    Release: Reitaisai 5, on May 28, 2008
    Language: English-Patched (Gensokyo.org 1.1)
    Silhouette On Cover: Tenshi Hinanawi (Final Boss)
      Character Information Playable Characters: 15
    (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi)   Description An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident.   Unique Gameplay Mechanics Spell Card Deck
    * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku.
    * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu. Craft your decks any way you want.
    * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color:
    -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super.
    -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility.
    -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks.

    Weather
    * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat.   Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks.
    * It unlocks Iku and Tenshi.
    * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip

    91,278 downloads

    38 comments

    Updated

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