Jump to content

Moriya Shrine

Shrine Bot
  • Content Count

    104
  • Joined

  • Last visited

  • Days Won

    12

Files posted by Moriya Shrine

  1. Fobidden Scrollery Vol 6. OST

    Release Information
    Publisher: ZUN
    Date of Release: December 10, 2016
    Tracks: 3   Track List   01. Bibliophile with a Deciphering Eye
    02. Humans and Youkai Traversing the Canal
    03. The Rabbit Has Landed

    220 downloads

       (0 reviews)

    0 comments

    Updated

  2. Touhou 7: Perfect Cherry Blossom

    Release Information
    Genre: Bullet Hell
    Publisher: Zun
    Year: 2003
    Language: English-Patched
    (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss)   Character Information Playable Characters: 3
    (Reimu, Marisa, Sakuya)
    Shot Types: 2 Each
    POC: Requires Max Power, Always on during Extra Stage and Supernatural Border   Plot Point Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect...   Unique Gameplay Mechanics Cherry Points
    * In this game, you can collect springtime energy, which is measured in Cherry Points.
    * Killing enemies while unfocused will get you more Cherry Points than if you'd focused, but you can also collect Cherry Point Items to make the process go faster.

    Supernatural Border
    * If your CP reaches +50,000, the collected energy activates a Supernatural Border.
    * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears.
    * If you take a hit with a border up, it will wipe out all onscreen bullets.
    * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration.

    Increasing Point Value
    * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen.

    12,153 downloads

       (5 reviews)

    Updated

  3. Touhou 7.5: Immaterial and Missing Power [Game]

    Release Information
    Genre: Fighting
    Publisher: Tasogare Frontier & Zun
    Year: 2004
    Language: English-Patched
    (Mizuumi.net 1.1)
    Silhouette On Cover: Suika Ibuki (Final Boss)   Character Information Playable Characters: 11
    (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika)   Plot Point There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast.   Unique Gameplay Mechanics No Profiles
    * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe.   Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks.
    * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip

    2,391 downloads

       (1 review)

    Updated

  4. Touhou 8: Imperishable Night [Game]

    Release Information
    Genre: Bullet Hell
    Publisher: Zun
    Year: 2004
    Language: English-Patched
    (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Kaguya Houraisan (Final Boss B)   Character Information Playable Characters: 8
    (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.)
    Shot Types: 1 Each
    (So 2 when playing as a team.)
    POC: Focus-Activated before Max Power; Always On after Max Power is attained.   Plot Point The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time?   Unique Gameplay Mechanics Time
    * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident.
    * Continues cost half an hour each.
    * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below.
    * If you never meet any quotas, you have enough time for exactly one Continue.

    Human/Youkai (H/Y) Teams
    * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai.
    * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in.
    -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses.
    -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time.
    * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs.
    * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses.

    Last Spell Cards
    * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score.
    * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card.   Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle.
    * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice.
    * [Difficulty-Character clearance is under review, but is not 100%.]
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip

    8,503 downloads

       (2 reviews)

    Updated

  5. Touhou 9: Phantasmagoria of Flower View [Game]

    Release Information
    Genre: Versus Bullet Hell
    Publisher: Zun
    Year: 2005
    Language: English-Patched
    (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss)   Character Information Playable Characters: 16
    (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki)   Plot Point Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs dealt with.   Unique Gameplay Mechanics Charge Type
    One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button.
    * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope.
    * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks.

    The Battle Gauge and Its Usage
    * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below).
    * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels.
    * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use).
    * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets).
    -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like.
    -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below.
    * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one.
    * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one.

    Other Ways to Attack Your Opponent
    Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell:
    * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each.
    * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way.
    * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb.

    Scopes and Spirits
    * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating.
    * Destroying spirits causes a small explosion that can destroy nearby bullets.
    * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets!   Scorefile * This scorefile was provided by an unknown source.
    * It unlocks Komachi and Shikieiki for all modes.
    * It unlocks the Prismriver sisters for Match Play.
    * Extra is available for everyone.
    * It is cleared on Normal ("Narcissus") with everyone except Shiki.
    -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip

    5,117 downloads

       (3 reviews)

    Updated

  6. Touhou 9.5: Shoot the Bullet [Game]

    Release Information
    Genre: Photography
    Publisher: Zun
    Year: 2005
    Language: English-Patched
    (ThCrap Self-Updating Standalone)
    Silhouette On Cover: Aya Shameimaru (Sole Playable Character)   Character Information Playable Characters: 1
    (Aya)
    Shot Types: 1
    (Landscape-Oriented Photos)   Plot Point Bunbunmaru Newspaper reporter Aya Shameimaru is out looking for a scoop. Playing as Aya, you will find plenty of interesting Gensokyo girls to look into.   Unique Gameplay Mechanics
    Why Photography? Doesn't She Shoot?
    * I don't shoot, I snap. This is Aya's basic principle when going out for a scoop - you will immediately notice there's no possible way to actually fire back at the enemies. This isn't because Aya incapable of an offensive (one play of PoFV would disprove that theory); rather, the storyline reason provided is that she simply doesn't want her own bullets to appear in her photos. Indeed, she's not interested in actually defeating her subjects - she's out for a scoop, not a battle.
    * The way unlocking new Levels works is, Aya wants a particular number of photos of each spell card (each Scene), ranging from 3 early on in the game, to as many as 10 for particularly interesting girls late in the game. Meet Aya's quota, and she'll declare victory on her own; just clear enough scenes overall, or a quota of scenes specifically from the previous Level, and you will unlock a new Level to investigate.

    Charging & Snapping
    * Aya's camera must be fully-charged to 100% in order to snap a picture with it. It'll charge at a slow rate on its own regardless of your movement speed, but if you can find a good safe spot, you can have Aya dedicate additional energy to charging it faster:
    -> Hold [Shift] to Focus, which will slow her down, and display her hitbox.
    -> Hold [Shift] AND Snap [Z] to force Aya to quite nearly a full stop to dedicate all her available energy to charging the camera as fast as possible.
    * Once the camera's charged, you must let go of the Focus button, then press and hold Snap [Z] to bring up the viewfinder. You can move the frame around a bit before you release the button to snap the picture, but the longer you expose the film, the smaller the frame gets - if you expose it too long, it becomes overexposed, and Aya is forced to drop the picture entirely.

    Snapping for Success
    * Aya's main aim is to photograph the girl herself (the boss), although anything Aya considers "beautiful" is also permitted and encouraged to be in the photo as well; she considers the bullets, other targets, and of course herself, to be beautiful.
    * However, if the photo does not at least capture the boss, Aya will not hesitate to drop the photo, declaring your pathetic attempt a "Failure."
    * If you do capture the boss in the photo, then Aya bothers to record the shot, and it gets pinned to the wall outside the playfield. She'll also check the logistics of the picture, including where the boss is in the frame, as well as awarding bonuses for snapping beautiful bullet patterns, beautiful spell circles, and also her beautiful self, if you can squeeze her in there somewhere.

    Snapping for Defense
    * Since Aya refuses to return fire, and will not use her spell cards, your camera also becomes your means of defense. So when you're out there snapping pictures, you must think of your camera's defensive properties. Any bullets you capture in a photo are cleared from the screen, and moreover, they're converted to additional camera-charging energy. If the shot is a Failure (and chances are, most defensive snaps are probably Failures), Aya won't need extra energy to record the shot - energy gain from bullets is double for Failure shots, meaning you can be up in that girl's face again in no time.   Scorefile * This scorefile was provided by Drizzle.
    * It has true 100% completion status, meaning that all stages are both available and cleared. Th09.5 (StB) Scorefile [Drizzle].zip

    2,491 downloads

       (0 reviews)

    Updated

  7. Touhou 6:Embodiment of Scarlet Devil [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 11, 2002
    Comiket 62
    Tracks: 17
    Track List
    01. A Dream that is more Scarlet than Red
    02. A Soul as Red as a Ground Cherry
    03. Apparitions Stalk the Night
    04. Lunate Elf
    05. Tomboyish Girl in Love
    06. Shanghai Teahouse ~ Chinese Tea
    07. Shanghai Alice of Meiji 17
    08. Voile, the Magic Library
    09. Locked Girl ~ The Girl's Secret Room
    10. The Maid and the Pocket Watch of Blood
    11. Lunar Clock ~ Luna Dial
    12. The Young Descendant of Tepes
    13. Septette for the Dead Princess
    14. The Centennial Festival for Magical Girls
    15. U.N. Owen was Her?
    16. An Eternity that is More Transient than Scarlet
    17. Crimson Tower ~ Eastern Dream...

    1,782 downloads

       (1 review)

    2 comments

    Updated

  8. Touhou 8: Imperishable Night [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 15, 2004
    Comiket 66
    Tracks: 21
    Track List
    01. Eternal Night Vignette ~ Eastern Night
    02. Illusionary Night ~ Ghostly Eyes
    03. Stirring an Autumn Moon ~ Mooned Insect
    04. Song of the Night Sparrow ~ Night Bird
    05. Deaf to all but the song
    06. Nostalgic Blood of the East ~ Old World
    07. Plain Asia
    08. Retribution for the Eternal Night ~ Imperishable Night
    09. Maiden's Capriccio ~ Dream Battle
    10. Love-colored Master Spark
    11. Cinderella Cage ~ Kagome-Kagome
    12. Lunatic Eyes ~ Invisible Full Moon
    13. Voyage 1969
    14. Gensokyo Millenium ~ History of the Moon
    15. Flight of the Bamboo Cutter ~ Lunatic Princess
    16. Voyage 1970
    17. Extend Ash ~ Person of Hourai
    18. Reach for the Moon, Immortal Smoke
    19. Evening Primrose
    20. Eternal Dream ~ Mystic Maple
    21. Eastern Youkai Beauty
     

    1,393 downloads

       (0 reviews)

    0 comments

    Updated

  9. Touhou 12: Undefined Fantastic Object [OST]

    Release Information
    Type: Shooting Game
    Publisher: ZUN
    Date of Release: August 15, 2009
    Comiket 76
    Tracks: 18
    Track List
    01. A Shadow in the Blue Sky
    02. At the End of Spring
    03. A Tiny, Tiny, Clever Commander
    04. The Sealed Cloud Route
    05. Beware the Umbrella Left There Forever
    06. Sky Ruin
    07. The Traditional Old Man and the Stylish Girl
    08. Interdimensional Voyage of a Ghostly Passenger Ship
    09. Captain Murasa
    10. Rural Makai City Esoteria
    11. The Tiger-Patterned Bishamonten
    12. Fires of Hokkai
    13. Emotional Skyscraper ~ Cosmic Mind
    14. UFO Romance in the Night Sky
    15. Heian Alien
    16. Youkai Temple
    17. Returning Home From the Sky ~ Sky Dream
    18. Player's Score

    1,028 downloads

       (0 reviews)

    0 comments

    Updated

  10. Touhou 1: Highly Responsive to Prayers [OST]

    Release Information
    Type: Single-Screen Action Game
    Publisher: ZUN
    Date of Release: August 15, 1997
    Comiket 52
    Tracks: 15
    Track List

    01. A Sacred Lot
    02. Eternal Shrine Maiden
    03. The Positive and Negative
    04. Highly Responsive to Prayers
    05. Strange Oriental Discourse
    06. Angel's Legend
    07. Oriental Magician
    08. Blade of Banishment
    09. Magic Mirror
    10. the Legend of KAGE
    11. Now, Until the Moment You Die
    12. Civilization of magic
    13. Angel of a Distant Star
    14. Iris
    15. Theme of Eastern Story (Unused)

    757 downloads

       (0 reviews)

    0 comments

    Updated

  11. Gensokyo no Nazo

    Release Information
    Type: 2D - Action/Platformer
    Developer: 激辛spice
    Publisher: 激辛spice
    Release: Comiket 82, August 12, 2012
    Language: Japanese
    Number of Players: 2
    Default Controls
    Z: Melee Attack (Hold for Charge Attack)
    X: Jump
    ?: Shoot (Can hold up/down for aiming/new attacks)
    A: Character Select Menu
    Extras
    Orbs
    Red: Increases the max HP for the character who picked it up by +10. Flashing Red: Increases the max HP of your entire present roster by +5.
    Blue: Increases the max SP for the character who picked it up by +10. Flashing Blue: Increases the max SP of your entire present roster by +5.
    Green: Increases the special ability of the character who picked it up. For example:
    * Jump Height: Daiyousei, Suwako, Tewi
    * Sight in the Dark: Rumia

    Some special abilities that don't require picking up any green orbs:
    * Walking on Clouds: Aya
    * Stage-Warping Power: Yukari
      A Note on Progression
    There are 200 areas in the "normal game;" the formal game ends when you beat the boss inhabiting area 200. Thus, the areas 201+ are considered the post-game content (along with some of the other areas around 100ish).   Description
    Plot Point: No idea, honestly. Not that this game has any actual talking in it. Well, maybe not "no idea". Far's we can tell, mysterious doors have appeared all around Gensokyo, and Marisa & Reimu go check it out.  This game is based upon another game known as Atlantis no Nazo (The Mystery of Atlantis).

    How It Works: You explore the various doors; the number indicates what area it is.  Higher numbers are meant to be cleared later, of course.  As you find other characters, you'll fight them as bosses, and when you defeat them, they join your ever-increasing team, up to 25 members!  Each character has different abilities, including the size of their hitbox or jump height, so make sure you try out each character when you earn them so you can see what they're capable of.  Upon defeating bosses, you also get a Full Power powerup that brings all your dead characters back to life and restores everyone to full.

    Spirit Points: The blue gauge under your HP gauge is your Spirit Points (SP) (sometimes known as Danmaku Points, or "DP"); this gauge depletes as you continually fire danmaku, and refills slowly when you're not firing, though picking up blue spirit pickups will refill it faster.

    Treasure & 1-Ups: Throughout the game, you'll find treasure chests containing various amounts of Points.  Collecting enough gives you a 1-Up, which is important: your starting supply of extra lives is pretty small, and you use the extra lives you acquire as resurrection items (highlight a dead character and hit confirm to resurrect them).

    307 downloads

       (0 reviews)

    0 comments

    Updated

  12. Mystical Chain

    Release Information
    Type: Single-Screen Beat-'Em-Up
    Developer: Lion Heart
    Publisher: Lion Heart
    Release: Comiket 76, August 15, 2009
    Version: 1.21
    (Includes Training & Desperate Mode)
    Language: English
    (Well, everywhere you really need it.)

    Character Information
    Playable Characters: 3
    (Alice, Marisa, Patchouli - you pick a pair)   Description
    Concept:  Each area is a single screen with some platforms and monsters; defeating everything clears the stage.  There are five chapters, consisting of 5 stages each, complete with a boss fight as the final stage of each chapter.
    How It Works: You choose a pair of girls to play as, and control both.  You start off in control of the girl you picked first (called your "master") but you can switch with your other character (called your "slave") anytime you want.  Both girls have their own independent HP gauges, but share their CP and the SP gauge.  Your Chain Points (CP) are used to swap girls and for directional button special moves, and recharge themselves after you don't do either for a bit.  Your max CP is extended by 1 for each boss you defeat.  Your SP can be used to use spell cards, or resurrect a dead partner (First Aid).   Advanced Strategy

    Slave Orders
    By default, your Slave's function is set to "follow," where they follow you closely so you can swap easily.  However, if you hold Down and hit [Swap], you change the order to "ambush," where the Slave stays put until you swap or change the order back, allowing you to use advanced tactics to backstab enemies, or bat them back and forth for huge damage.  Slaves waiting patiently under ambush orders regenerate HP.

    First Aid
    It's hard to do without your partner.  If they should perish in battle, you can stand over their body and hold Down and hit [Spell Card] to sacrifice one spell card to resurrect your partner.

    Training
    You can use Training on any non-boss stage; when choosing a stage, hit [Swap] instead of [Attack] to confirm.  In Training, enemies don't move or attack, and you can practice all you want; just pause and exit when done.  Please note that if you try to use Training Mode on a boss stage, it will crash the game.

    Boss Rush
    If you've earned the True End on any difficulty for a pairing (by beating the Secret Chapter), you earn the right to attempt the Boss Rush with that pairing for that difficulty; when selecting your stage, hit left from 1-1 to highlight and choose Boss Rush.

    Desperate Mode
    If you manage to get the True End on Lunatic with a pairing, you earn a fifth ridiculously hard difficulty setting for that pairing called Desperate Mode, which will be found under the selection for Lunatic difficulty.

    259 downloads

       (0 reviews)

    2 comments

    Updated

  13. Han Tamashii Takeshi Geichou

    Release Information
    Type: Point-and-Click Action
    Developer: Y-Cubed
    Publisher: Y-Cubed
    Release: Reitaisai 9, May 27, 2012
    Language: Japanese
    Default Controls
    [Mouse]: Control Half Ghost / Aim (Make a circular motion for a rotating slash)
    [Left Click]: Danmaku / Confirm
    [Right Click]: Movement / Cancel
    [Z]: Iaido Stance; Use movement to slash
    [X]: Title Screen
    [Esc]: Kill Game
    Description
    Plot Point: (Conjecture) Realizing her own weakness, Youmu trains to become stronger, taking challenges throughout Gensokyo under the supervision of Yuyuko.
    How it Works: The game starts off by putting you into a hub area, where you can choose to battle, upgrade your stats, or save the game. Story mode will place you into a boss fight instance. There is no pausing, so make sure that both Youmu and your physical state are ready for a complete duel. You can strike by firing danmaku, sweeping with your sword, or expending spirit in an Iaido blow (Quick draw of the blade; think Kenshin and battoujutsu, or 200 Yojana in 1 Slash). While Iaido is your only attack that expends spirit, it also provides mobility and invincibility frames. Bullets can be absorbed with your blades, which regenerates your spirit. Hitting the enemy with danmaku will also regenerate your spirit. If you fail the boss scene, you can challenge as many times as you like. If you find your strength insufficient, you can train. Training will net you experience points with which to strengthen Youmu, and can be spent to strengthen her base stats or attack options.   Menu Options Training: Here Youmu can participate in various minigames that help develop your skill in using her various attacks. You will be awarded points with which to upgrade her stats depending on how well you perform. In this order, there is Intruder Shoot-up for shooting, Cherry Blossom Slashing for Iaido, and Bullet Slashing for the rotational slash. As you progress through the story, greater difficulty levels will be unlocked. Stat Growth: Here Youmu's stats can be upgraded within four major categories, in this order: The Foundations, Danmaku, Iaido, and Sword Sweeping. Within each category are three sub-categories, which will be listed in the order which they appear. The Foundations - Maximum Health, Maximum Spirit, Natural Spirit Recovery Over Time. Danmaku - Bullet Damage, Bullet Size, Bullet Attack Spirit Recovery. Iaido - Attack Strength, Slash Movement Speed, Spirit Cost Reduction. Sword Sweeping - Attack Strength, Attack Range, Bullet Absorption Spirit Recovery. Story Mode: Here you can continue the story and face boss scenes. Save Game: This is where you can record your progress. It is recommended that you save at least at the beginning of each chapter. Strategy
    If you ever find it too difficult to defeat a boss, a strategy that usually works is to stay next to the boss and continuously use the Sword Sweep. You will eat any bullets that are fired while doing damage to the boss, but the game will feel cheap if you abuse this too much. Perhaps its best for such a simple girl to, as Marisa put it, go around "slashing like an idiot."

    69 downloads

       (0 reviews)

    0 comments

    Updated

  14. Endless Marisa - Shirokuro Mahoutsukai Kikiippatsu!

    Release Information
    Type: Platform
    Developer: Lion Heart
    Publisher: Lion Heart
    Release: Comiket 71, December 29, 2006
    Language: English
    Description
    Concept: If you've ever played the old NES title "Joust" and the old arcade game "WonderBoy," combine the thoughts of these two games, and you'll have a general idea what kind of game this is.  It's basically a time killer, although it's a very addictive one.  It involves killing endless swarms of Alice's Shanghai Dolls.
    How It Works: You hit "Start" and pick one of the stages to attempt.  Things start off slow at first to put you in the mood; single enemies pop up, and you throw your magic stars at them to kill them (they'll also drop gold bars for you to pick up for extra points).  You get five hearts, which means your game is over when you've been hit 5 times.  As you survive longer, a greater variety of dolls start spawning faster and in greater numbers, until they start filling the screen.  As you'd assume from the title, there is no way to actually win; you simply score as high as you possibly can (the addictive aspect of the game).  To keep things interesting, there are several types of dolls with different capabilities, and every once in a while, Alice herself flies across the top of the screen to throw dolls at you; shoot her down for bonus points.  For more details on the modernization features, see "Advanced Strategy" under the gameplay screenie.   Modernization Features
    As this is a 2006 release (by Lion Heart, no less, famous for producing "Mystical Chain;" see above), simply running, jumping, and throwing normal stars forward are not your only options; a few modern amenities have been added to the addictive old-school gameplay:

    * Aim Shots: By holding any direction, any stars you fire will go in that general direction.  You can aim shots upward, for example, to hit enemies on platforms above where you stand, or jump over an enemy and fire downward at it!
    * Charge Shot: If you hold the "Attack" button briefly, you will charge for a more powerful shot; it can be held as long as you like (just release the button to fire it).  Charge Shots can be aimed like normal shots, and will go farther to give you more bang for your buck.  Charge Shots can form combos.
    * Comboing:  If you charge a shot, fire, and hit a doll with it, if there are other dolls standing within the blast radius (whether it's horizontal or vertical), those dolls will die also, creating an additional explosion (and if other dolls are standing in that blast, they'll die too, and so on!).  You can wipe out entire platforms worth of dolls this way (or clear out the bottom floor).  Gold dropped by chained dolls is worth more, depending which number in the chain the doll was.
    * Chaining: If you keep your calm, and are accurate with your shots and don't miss, the game will count each consecutive doll you kill in a Chain, which makes kills worth progressively more points until you break your Chain by either taking a hit yourself, or firing a shot and missing.  Charge shots also count in Chains (so don't miss with those, either).
    * Drop Down Through Platforms: If you're on a platform you can jump up through, you can drop back down through it, too, by double-tapping the Down button.
    * Slide: You can slide by holding Down and hitting Jump.  Sliding is basically a way to sidestep out of difficult situations; you can pass through enemies without taking damage this way.  Once you learn exactly how far a slide will take you, it proves an invaluable way to escape in addition to jumping.

    Doll Colors
    The color of the doll's uniform indicates how it moves around and whether it will try to follow you around:

    * Green: Shy doll.  These can't jump high or far, and they don't follow you around.  They also can't jump off whichever platform they're on (like green koopa troopas in Super Mario Bros).
    * Yellow: Normal doll.  These jump just a bit higher and farther than a green doll, and can jump off (but not through) their current platform, but they don't follow you around either.
    * Red: Intelligent doll.  Red dolls are capable of the same speed of movement as normal yellow dolls, but these will follow you around if they spot you, and are capable of vertical jumps through platforms upward and dropping downward to stay on your tail as necessary.
    * Blue: Super doll.  Blue dolls jump higher and farther than red dolls, and follow you around with great fervor once they see you.  Like red dolls, they can jump up and down through platforms as well.
    * Black: Miniboss doll.  A while after the screen has become infested with dolls, it starts to shake; this is your indication a black miniboss doll is present: as they are heavy (like Metal Mario), their jumping causes the screen to shake.  These take a bunch of hits to kill, unlike regular dolls, and are worth a lot of points when you kill them.

    As stated before, there's no way to actually "win;" you just keep going until the dolls become too much to handle and all your hearts disappear off your life gauge.  Never end~ 

    34 downloads

       (0 reviews)

    0 comments

    Updated

  15. Boho Youyoumu

    Release Information
    Type: Action/Platform MetroidVania
    Developer: Marokaka
    Publisher: Marokaka
    Release: 2012
    Language: Japanese    Default Controls
    [Z]: Jump / Confirm
    [X]: Attack / Cancel
    [C]: Dash (must acquire the Dash)
    [V]: Menu   Translation Help
    Menu Options
    * Inventory
    * Map
    * Yuyuko’s Help Menu
    * Return to Title Screen * Kirisame Magic Shop (The contents of the shop are explained on the map)   Description   Plot Point: For reasons presently unknown, Yuyuko throws Youmu down a hole.  Why?  It's Yuyuko, does she really need a reason?  As it turns out though, there really is a constantly-developing story in this game - we just don't understand any of it yet because there's no English patch yet.
    How It Works: Despite still being in Japanese, we know quite a lot about this game at this point; you start off with 1200 HP and a basic shot attack at experience level 1, in Area 1 (the game confusingly calls these areas "levels" also).  Throughout the course of the game, Youmu will traverse six large Areas, eventually locate both her swords (which you can slice and dice with) and other equipment (which require Charisma to use), plus Energy Tanks to extend her HP gauge by 100 HP each, so that by the time you meet the final boss, you're more than ready.
    Saving & Shopping: Anytime you enter a Kirisame Magic Shop location (there's one in each Area), your progress is saved automatically, and you're fully-healed.  Also, you can purchase potions (and some basic equipment) for use; see the 100% maps for a list of what you can purchase.
    Karma: Karma in this game is negative; it's a bad thing.  You slowly gather negative karma for killing spirits, and the higher your KP, the more it hurts when you take a hit, and the weaker your attacks become.  To keep this in check, you can buy Karma potions, which will remove some of your KP at the cost of hurting you a bit (because drinking these hurts a bit, I recommend chugging them near a shop).   100% Map (Region-Colored)
    This is the region-colored version of the map for those like me who have difficulty differentiating between different areas on larger maps like this one, and need color-coding.  There is also an original non-colored version available.  Despite how big you're likely to see it in the preview if you click it, its actual resolution is far bigger; download it from the Extras section above to get the full-size 2040x1964 map.  

    218 downloads

       (0 reviews)

    0 comments

    Updated

  16. Cirno Climbers

    Release Information
    Type: Platformer
    Developer: Kamo
    Publisher: Kamo
    Release: 2008
    Language: Japanese (Mostly.)
    Description
    Have you ever played the classic NES game "Ice Climbers"?  This is pretty much exactly the same thing, except with better graphics and Touhou character theming.  You can play as Reimu, Marisa, Sakuya, and Remilia on your quest to clear all 60 mountains.

    50 downloads

       (0 reviews)

    0 comments

    Updated

  17. Castlemaze - Ojousama Kara no Chousen

    Release Information
    Type: Action/Platform
    Developer: 悠遊亭
    Publisher: 悠遊亭
    Release: Comiket 85, December 30, 2013
    Language: Japanese
     
    Description
    Castlemaze - Ojousama Kara no Chousen, is an action role playing in which the player takes the role of Reimu Hakurei who travels to Scarlet Devil Mansion's dungeon to unravel it's secret. Reimu battles numerous monsters along her way, using four main weapons with additional sub-weapons as her method of combat as well as move, jump and slide. Hidden items, power-ups and experience points are collected by killing monsters. If players are observant enough, some items can be found in the treasure chests in hidden rooms. The game only allows the player to save their progress at predetermined points in the game.

    58 downloads

       (0 reviews)

    0 comments

    Updated

  18. Cirno Smash Climbers

    Release Information

    Type: Fighting Game
    (Smash Bros. style.)
    Developer: Kamo
    Publisher: Kamo
    Year of Release: 2010
    Language: English main menus, Japanese level select text.
    Extras
    * I've played through and unlocked all of the normal characters for you in this copy; if you want the two secret characters though, you have to do Extra Mode yourself.
    Description
    What It Is: Think about "Cirno Climbers," above.  Now also think about "Super Smash Bros."  How could you possibly combine these two ideas, you might ask?  This game is a beautiful marriage between the two ideas, and probably could not have been done any better (except maybe for some network support?).  Up to four players can play simultaneously (assuming you have enough USB ports for that many controllers and have Joy-to-Key), or you can play the single-player game.

    157 downloads

       (0 reviews)

    0 comments

    Updated

  19. Silent Sinner in Blue

    Release Information
    Publisher: ZUN
    Date of Release: April 9, 2008
    Tracks: 3
    Track List
    01. Youkai Space Travel
    02. Watatsuki's Spell Card ~ Lunatic Blue
    03. A Drunkard's Lemuria

    179 downloads

       (1 review)

    1 comment

    Updated

  20. Akyu's Untouched Score Vol. 4

    Release Information
    Publisher: ZUN
    Date of Release: December 31, 2007
    Comiket 73
    Tracks: 24
    Track List
    01. A Dream Transcending Space-Time
    02. Selection
    03. Mystic Oriental Love Consultation
    04. Reincarnation
    05. Dimensional Dream
    06. Tabula rasa ~ The Empty Girl
    07. Maniacal Princess
    08. Vanishing Dream ~ Lost Dream
    09. Visionary Game ~ Dream War
    10. Victory Demonstration
    11. Decisive Magic Battle! ~ Fight it out!
    12. Disunified Field Theory of Magic
    13. Sailor of Time
    14. Love of Magical Chimes
    15. Strawberry Crisis!!
    16. Dream of Eternity
    17. Eastern Blue Sky
    18. Eternal Full Moon
    19. Maple Dream...
    20. Game Over
    21. Ghostly Person's Holiday
    22. Winds of Time
    23. Starbow Dream
    24. Phantasmagoria

    282 downloads

       (0 reviews)

    Updated

  21. Akyu's Untouched Score Vol. 3

    Release Information
    Publisher: ZUN
    Date of Release: December 31, 2006
    Comiket 71
    Tracks: 18
    Track List
    01. Record of the Sealing of an Oriental Demon ~ Pure Land Mandala
    02. Hakurei ~ Eastern Wind
    03. She's in a temper!!
    04. End of Daylight
    05. Power of Darkness
    06. World of Empty Dreams
    07. Bet on Death
    08. Himorogi, Burn in Violet
    09. Love-coloured Magic
    10. Record of the Sealing of an Oriental Demon ~ A Phantom's Boisterous Dance
    11. Complete Darkness
    12. Extra Love
    13. The Tank Girl's Dream
    14. Forest of Tohno
    15. Legendary Wonderland
    16. Hakurei Shrine Grounds
    17. Sunfall
    18. Sealed Demon's Finale

    275 downloads

       (0 reviews)

    Updated

  22. Akyu's Untouched Score Vol.5

    Release Information
    Publisher: ZUN
    Date of Release: December 31, 2007
    Comiket 73
    Tracks: 15
    Track List
    01. A Sacred Lot
    02. Eternal Shrine Maiden
    03. The Positive and Negative
    04. Highly Responsive to Prayers 
    05. Strange Oriental Discourse
    06. Angel's Legend
    07. Oriental Magician
    08. Blade of Banishment
    09. Magic Mirror
    10. the Legend of KAGE
    11. Now, until the moment you die
    12. Civilization of Magic
    13. Angel of a Distant Star
    14. Iris
    15. Theme of Eastern Story

    288 downloads

       (0 reviews)

    Updated

  23. The Grimoire of Marisa

    Release Information
    Publisher: ZUN
    Date of Release: July 28, 2009
    Tracks: 2
     
    Track List
    01. Magician's Melancholy
    02. Illusionary Sputnik Night

    170 downloads

       (1 review)

    0 comments

    Updated

  24. Perfect Memento in Strict Sense

    Release Information
    Publisher: ZUN
    Date of Release: December 6, 2006
    Tracks: 3
    Track List
    01. Japanese Saga
    02. Child of Are
    03. Fly above Hatoyama at night - Power MIX

    159 downloads

       (0 reviews)

    0 comments

    Updated

  25. Bohemian Archive in Japanese Red

    Release Information
    Publisher: ZUN
    Date of Release: August 11, 2005
    Tracks: 3
    Track List
    01. Wind God Girl (Short Version)
    02. Adventure of the Lovestruck Tomboy
    03. Flower Viewing Mound ~ after Higan Retour

    169 downloads

       (0 reviews)

    0 comments

    Updated

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.