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Moriya Shrine

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Everything posted by Moriya Shrine

  1. Moriya Shrine

    Gensokyo no Nazo

    Version   

    274 downloads

    Release Information Type: 2D - Action/Platformer Developer: 激辛spice Publisher: 激辛spice Release: Comiket 82, August 12, 2012 Language: Japanese Number of Players: 2 Default Controls Z: Melee Attack (Hold for Charge Attack) X: Jump ?: Shoot (Can hold up/down for aiming/new attacks) A: Character Select Menu Extras Orbs Red: Increases the max HP for the character who picked it up by +10. Flashing Red: Increases the max HP of your entire present roster by +5. Blue: Increases the max SP for the character who picked it up by +10. Flashing Blue: Increases the max SP of your entire present roster by +5. Green: Increases the special ability of the character who picked it up. For example: * Jump Height: Daiyousei, Suwako, Tewi * Sight in the Dark: Rumia Some special abilities that don't require picking up any green orbs: * Walking on Clouds: Aya * Stage-Warping Power: Yukari A Note on Progression There are 200 areas in the "normal game;" the formal game ends when you beat the boss inhabiting area 200. Thus, the areas 201+ are considered the post-game content (along with some of the other areas around 100ish). Description Plot Point: No idea, honestly. Not that this game has any actual talking in it. Well, maybe not "no idea". Far's we can tell, mysterious doors have appeared all around Gensokyo, and Marisa & Reimu go check it out. This game is based upon another game known as Atlantis no Nazo (The Mystery of Atlantis). How It Works: You explore the various doors; the number indicates what area it is. Higher numbers are meant to be cleared later, of course. As you find other characters, you'll fight them as bosses, and when you defeat them, they join your ever-increasing team, up to 25 members! Each character has different abilities, including the size of their hitbox or jump height, so make sure you try out each character when you earn them so you can see what they're capable of. Upon defeating bosses, you also get a Full Power powerup that brings all your dead characters back to life and restores everyone to full. Spirit Points: The blue gauge under your HP gauge is your Spirit Points (SP) (sometimes known as Danmaku Points, or "DP"); this gauge depletes as you continually fire danmaku, and refills slowly when you're not firing, though picking up blue spirit pickups will refill it faster. Treasure & 1-Ups: Throughout the game, you'll find treasure chests containing various amounts of Points. Collecting enough gives you a 1-Up, which is important: your starting supply of extra lives is pretty small, and you use the extra lives you acquire as resurrection items (highlight a dead character and hit confirm to resurrect them).
  2. Moriya Shrine

    Mystical Chain

    Version  

    217 downloads

    Release Information Type: Single-Screen Beat-'Em-Up Developer: Lion Heart Publisher: Lion Heart Release: Comiket 76, August 15, 2009 Version: 1.21 (Includes Training & Desperate Mode) Language: English (Well, everywhere you really need it.) Character Information Playable Characters: 3 (Alice, Marisa, Patchouli - you pick a pair) Description Concept: Each area is a single screen with some platforms and monsters; defeating everything clears the stage. There are five chapters, consisting of 5 stages each, complete with a boss fight as the final stage of each chapter. How It Works: You choose a pair of girls to play as, and control both. You start off in control of the girl you picked first (called your "master") but you can switch with your other character (called your "slave") anytime you want. Both girls have their own independent HP gauges, but share their CP and the SP gauge. Your Chain Points (CP) are used to swap girls and for directional button special moves, and recharge themselves after you don't do either for a bit. Your max CP is extended by 1 for each boss you defeat. Your SP can be used to use spell cards, or resurrect a dead partner (First Aid). Advanced Strategy Slave Orders By default, your Slave's function is set to "follow," where they follow you closely so you can swap easily. However, if you hold Down and hit [Swap], you change the order to "ambush," where the Slave stays put until you swap or change the order back, allowing you to use advanced tactics to backstab enemies, or bat them back and forth for huge damage. Slaves waiting patiently under ambush orders regenerate HP. First Aid It's hard to do without your partner. If they should perish in battle, you can stand over their body and hold Down and hit [Spell Card] to sacrifice one spell card to resurrect your partner. Training You can use Training on any non-boss stage; when choosing a stage, hit [Swap] instead of [Attack] to confirm. In Training, enemies don't move or attack, and you can practice all you want; just pause and exit when done. Please note that if you try to use Training Mode on a boss stage, it will crash the game. Boss Rush If you've earned the True End on any difficulty for a pairing (by beating the Secret Chapter), you earn the right to attempt the Boss Rush with that pairing for that difficulty; when selecting your stage, hit left from 1-1 to highlight and choose Boss Rush. Desperate Mode If you manage to get the True End on Lunatic with a pairing, you earn a fifth ridiculously hard difficulty setting for that pairing called Desperate Mode, which will be found under the selection for Lunatic difficulty.
  3. Version  

    64 downloads

    Release Information Type: Point-and-Click Action Developer: Y-Cubed Publisher: Y-Cubed Release: Reitaisai 9, May 27, 2012 Language: Japanese Default Controls [Mouse]: Control Half Ghost / Aim (Make a circular motion for a rotating slash) [Left Click]: Danmaku / Confirm [Right Click]: Movement / Cancel [Z]: Iaido Stance; Use movement to slash [X]: Title Screen [Esc]: Kill Game Description Plot Point: (Conjecture) Realizing her own weakness, Youmu trains to become stronger, taking challenges throughout Gensokyo under the supervision of Yuyuko. How it Works: The game starts off by putting you into a hub area, where you can choose to battle, upgrade your stats, or save the game. Story mode will place you into a boss fight instance. There is no pausing, so make sure that both Youmu and your physical state are ready for a complete duel. You can strike by firing danmaku, sweeping with your sword, or expending spirit in an Iaido blow (Quick draw of the blade; think Kenshin and battoujutsu, or 200 Yojana in 1 Slash). While Iaido is your only attack that expends spirit, it also provides mobility and invincibility frames. Bullets can be absorbed with your blades, which regenerates your spirit. Hitting the enemy with danmaku will also regenerate your spirit. If you fail the boss scene, you can challenge as many times as you like. If you find your strength insufficient, you can train. Training will net you experience points with which to strengthen Youmu, and can be spent to strengthen her base stats or attack options. Menu Options Training: Here Youmu can participate in various minigames that help develop your skill in using her various attacks. You will be awarded points with which to upgrade her stats depending on how well you perform. In this order, there is Intruder Shoot-up for shooting, Cherry Blossom Slashing for Iaido, and Bullet Slashing for the rotational slash. As you progress through the story, greater difficulty levels will be unlocked. Stat Growth: Here Youmu's stats can be upgraded within four major categories, in this order: The Foundations, Danmaku, Iaido, and Sword Sweeping. Within each category are three sub-categories, which will be listed in the order which they appear. The Foundations - Maximum Health, Maximum Spirit, Natural Spirit Recovery Over Time. Danmaku - Bullet Damage, Bullet Size, Bullet Attack Spirit Recovery. Iaido - Attack Strength, Slash Movement Speed, Spirit Cost Reduction. Sword Sweeping - Attack Strength, Attack Range, Bullet Absorption Spirit Recovery. Story Mode: Here you can continue the story and face boss scenes. Save Game: This is where you can record your progress. It is recommended that you save at least at the beginning of each chapter. Strategy If you ever find it too difficult to defeat a boss, a strategy that usually works is to stay next to the boss and continuously use the Sword Sweep. You will eat any bullets that are fired while doing damage to the boss, but the game will feel cheap if you abuse this too much. Perhaps its best for such a simple girl to, as Marisa put it, go around "slashing like an idiot."
  4. Version

    32 downloads

    Release Information Type: Platform Developer: Lion Heart Publisher: Lion Heart Release: Comiket 71, December 29, 2006 Language: English Description Concept: If you've ever played the old NES title "Joust" and the old arcade game "WonderBoy," combine the thoughts of these two games, and you'll have a general idea what kind of game this is. It's basically a time killer, although it's a very addictive one. It involves killing endless swarms of Alice's Shanghai Dolls. How It Works: You hit "Start" and pick one of the stages to attempt. Things start off slow at first to put you in the mood; single enemies pop up, and you throw your magic stars at them to kill them (they'll also drop gold bars for you to pick up for extra points). You get five hearts, which means your game is over when you've been hit 5 times. As you survive longer, a greater variety of dolls start spawning faster and in greater numbers, until they start filling the screen. As you'd assume from the title, there is no way to actually win; you simply score as high as you possibly can (the addictive aspect of the game). To keep things interesting, there are several types of dolls with different capabilities, and every once in a while, Alice herself flies across the top of the screen to throw dolls at you; shoot her down for bonus points. For more details on the modernization features, see "Advanced Strategy" under the gameplay screenie. Modernization Features As this is a 2006 release (by Lion Heart, no less, famous for producing "Mystical Chain;" see above), simply running, jumping, and throwing normal stars forward are not your only options; a few modern amenities have been added to the addictive old-school gameplay: * Aim Shots: By holding any direction, any stars you fire will go in that general direction. You can aim shots upward, for example, to hit enemies on platforms above where you stand, or jump over an enemy and fire downward at it! * Charge Shot: If you hold the "Attack" button briefly, you will charge for a more powerful shot; it can be held as long as you like (just release the button to fire it). Charge Shots can be aimed like normal shots, and will go farther to give you more bang for your buck. Charge Shots can form combos. * Comboing: If you charge a shot, fire, and hit a doll with it, if there are other dolls standing within the blast radius (whether it's horizontal or vertical), those dolls will die also, creating an additional explosion (and if other dolls are standing in that blast, they'll die too, and so on!). You can wipe out entire platforms worth of dolls this way (or clear out the bottom floor). Gold dropped by chained dolls is worth more, depending which number in the chain the doll was. * Chaining: If you keep your calm, and are accurate with your shots and don't miss, the game will count each consecutive doll you kill in a Chain, which makes kills worth progressively more points until you break your Chain by either taking a hit yourself, or firing a shot and missing. Charge shots also count in Chains (so don't miss with those, either). * Drop Down Through Platforms: If you're on a platform you can jump up through, you can drop back down through it, too, by double-tapping the Down button. * Slide: You can slide by holding Down and hitting Jump. Sliding is basically a way to sidestep out of difficult situations; you can pass through enemies without taking damage this way. Once you learn exactly how far a slide will take you, it proves an invaluable way to escape in addition to jumping. Doll Colors The color of the doll's uniform indicates how it moves around and whether it will try to follow you around: * Green: Shy doll. These can't jump high or far, and they don't follow you around. They also can't jump off whichever platform they're on (like green koopa troopas in Super Mario Bros). * Yellow: Normal doll. These jump just a bit higher and farther than a green doll, and can jump off (but not through) their current platform, but they don't follow you around either. * Red: Intelligent doll. Red dolls are capable of the same speed of movement as normal yellow dolls, but these will follow you around if they spot you, and are capable of vertical jumps through platforms upward and dropping downward to stay on your tail as necessary. * Blue: Super doll. Blue dolls jump higher and farther than red dolls, and follow you around with great fervor once they see you. Like red dolls, they can jump up and down through platforms as well. * Black: Miniboss doll. A while after the screen has become infested with dolls, it starts to shake; this is your indication a black miniboss doll is present: as they are heavy (like Metal Mario), their jumping causes the screen to shake. These take a bunch of hits to kill, unlike regular dolls, and are worth a lot of points when you kill them. As stated before, there's no way to actually "win;" you just keep going until the dolls become too much to handle and all your hearts disappear off your life gauge. Never end~
  5. Version v01

    4,184 downloads

    Release Information Genre: Fighting Publisher: Tasogare Frontier & Zun Year: 2008 Language: English-Patched (Gensokyo.org 1.1) Silhouette On Cover: Tenshi Hinanawi (Final Boss) Character Information Playable Characters: 15 (Reimu, Marisa, Sakuya, Alice, Remilia, Youmu, Yuyuko, Reisen, Aya, Yukari, Patchouli, Suika, Komachi, Iku, Tenshi) Plot Point An earthquake has flattened the Hakurei Shrine. However, even more unusual than that, strange and unseasonable weather has literally been following our girls around - for example, wherever Reimu goes, it's sunny; where Marisa goes, it drizzles - the list goes on. This afflicts all the initially playable girls on the roster (13), who investigate the incident. Unique Gameplay Mechanics Spell Card Deck * No, you're right, this is a fighting game, but your moveset is, in part, determined by a new addition called the Spell Card Deck system, which is also used in Hisoutensoku. * You can have 1 deck per character (4 in Hisoutensoku), consistent of 20 cards, and these are customizable in your profile on the Options menu Craft your decks any way you want. * As you fight, your character will automatically draw from the selected deck. There are 3 kinds of cards, signified by their border color: -> Spell Cards (Yellow) perform the girl's Spell Card magic, in a style most fighting game players would call a Super. -> Skill Cards (Gray) enhance or change the girls' standard directional-button moves for more power or versatility. -> System Cards (Red) perform special functions, such as changing the weather, or gaining immunity from attacks. Weather * Weather conditions (which are character-related in Story Mode, but are randomly generated in all multiplayer matches) each have a specific effect on gameplay. Some enhance or restrict certain kinds of attacks, where others may have more unusual effects, such as making it harder to move in particular directions or changing the distance between the combatants randomly. Knowing your attack options is always good, but being able to improvise when the weather changes could be the difference between victory or defeat. Scorefile * This scorefile was acquired from Koumakan.jp, and is essentially the quasi-official scorefile used for unlocks. * It unlocks Iku and Tenshi. * It also provides 4 copies of every card in the game so you can build decks more easily. Th10.5 (SWR) Scorefile [Koumakan.jp].zip
  6. Version v01

    7,423 downloads

    Release Information Genre: Fighter Publisher: Tasofro Year: 2017 Language: Japanese Silhouette On Cover: Joon Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Joon & Shion) Plot Point With the Urban Legend incident still ongoing, a new urban legend comes into play, Perfect Possession. This phenomena allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomena for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar.
  7. Moriya Shrine

    Boho Youyoumu

    Version  

    196 downloads

    Release Information Type: Action/Platform MetroidVania Developer: Marokaka Publisher: Marokaka Release: 2012 Language: Japanese Default Controls [Z]: Jump / Confirm [X]: Attack / Cancel [C]: Dash (must acquire the Dash) [V]: Menu Translation Help Menu Options * Inventory * Map * Yuyuko’s Help Menu * Return to Title Screen * Kirisame Magic Shop (The contents of the shop are explained on the map) Description Plot Point: For reasons presently unknown, Yuyuko throws Youmu down a hole. Why? It's Yuyuko, does she really need a reason? As it turns out though, there really is a constantly-developing story in this game - we just don't understand any of it yet because there's no English patch yet. How It Works: Despite still being in Japanese, we know quite a lot about this game at this point; you start off with 1200 HP and a basic shot attack at experience level 1, in Area 1 (the game confusingly calls these areas "levels" also). Throughout the course of the game, Youmu will traverse six large Areas, eventually locate both her swords (which you can slice and dice with) and other equipment (which require Charisma to use), plus Energy Tanks to extend her HP gauge by 100 HP each, so that by the time you meet the final boss, you're more than ready. Saving & Shopping: Anytime you enter a Kirisame Magic Shop location (there's one in each Area), your progress is saved automatically, and you're fully-healed. Also, you can purchase potions (and some basic equipment) for use; see the 100% maps for a list of what you can purchase. Karma: Karma in this game is negative; it's a bad thing. You slowly gather negative karma for killing spirits, and the higher your KP, the more it hurts when you take a hit, and the weaker your attacks become. To keep this in check, you can buy Karma potions, which will remove some of your KP at the cost of hurting you a bit (because drinking these hurts a bit, I recommend chugging them near a shop). 100% Map (Region-Colored) This is the region-colored version of the map for those like me who have difficulty differentiating between different areas on larger maps like this one, and need color-coding. There is also an original non-colored version available. Despite how big you're likely to see it in the preview if you click it, its actual resolution is far bigger; download it from the Extras section above to get the full-size 2040x1964 map.
  8. Moriya Shrine

    Cirno Climbers

    Version

    41 downloads

    Release Information Type: Platformer Developer: Kamo Publisher: Kamo Release: 2008 Language: Japanese (Mostly.) Description Have you ever played the classic NES game "Ice Climbers"? This is pretty much exactly the same thing, except with better graphics and Touhou character theming. You can play as Reimu, Marisa, Sakuya, and Remilia on your quest to clear all 60 mountains.
  9. Version   

    51 downloads

    Release Information Type: Action/Platform Developer: 悠遊亭 Publisher: 悠遊亭 Release: Comiket 85, December 30, 2013 Language: Japanese Description Castlemaze - Ojousama Kara no Chousen, is an action role playing in which the player takes the role of Reimu Hakurei who travels to Scarlet Devil Mansion's dungeon to unravel it's secret. Reimu battles numerous monsters along her way, using four main weapons with additional sub-weapons as her method of combat as well as move, jump and slide. Hidden items, power-ups and experience points are collected by killing monsters. If players are observant enough, some items can be found in the treasure chests in hidden rooms. The game only allows the player to save their progress at predetermined points in the game.
  10. Moriya Shrine

    Cirno Smash Climbers

    Version

    144 downloads

    Release Information Type: Fighting Game (Smash Bros. style.) Developer: Kamo Publisher: Kamo Year of Release: 2010 Language: English main menus, Japanese level select text. Extras * I've played through and unlocked all of the normal characters for you in this copy; if you want the two secret characters though, you have to do Extra Mode yourself. Description What It Is: Think about "Cirno Climbers," above. Now also think about "Super Smash Bros." How could you possibly combine these two ideas, you might ask? This game is a beautiful marriage between the two ideas, and probably could not have been done any better (except maybe for some network support?). Up to four players can play simultaneously (assuming you have enough USB ports for that many controllers and have Joy-to-Key), or you can play the single-player game.
  11. Version v01

    1,972 downloads

    Release Information Genre: Fighting Publisher: Tasogare Frontier & Zun Year: 2004 Language: English-Patched (Mizuumi.net 1.1) Silhouette On Cover: Suika Ibuki (Final Boss) Character Information Playable Characters: 11 (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika) Plot Point There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast. Unique Gameplay Mechanics No Profiles * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe. Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks. * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip
  12. Moriya Shrine

    Silent Sinner in Blue

    Version  

    155 downloads

    Release Information Publisher: ZUN Date of Release: April 9, 2008 Tracks: 3 Track List 01. Youkai Space Travel 02. Watatsuki's Spell Card ~ Lunatic Blue 03. A Drunkard's Lemuria
  13. Version  

    1,142 downloads

    Release Information Type: Shooting Game Publisher: ZUN Date of Release: August 17, 2003 Comiket 63 Tracks: 20 Track List 01. Mystic Dream ~ Snow or Cherry Petal 02. Paradise ~ Deep Mountain 03. Crystallized Silver 04. The Fantastic Tales from Tohno 05. Diao Ye Zong (Withered Leaf) 06. The Doll Maker of Bucuresti 07. Doll Judgment ~ The Girl who Played with People's Shapes 08. The Capital City of Flowers in the Sky 09. Ghostly Band ~ Phantom Ensemble 10. Mystic Oriental Dream ~ Ancient Temple 11. Hiroari Shoots a Strange Bird ~ Till When? 12. Ultimate Truth 13. Bloom Nobly, Ink-black Cherry Blossoms ~ Border of Life 14. Border of Life 15. Charming Domination 16. A Maiden's Illusionary Funeral ~ Necro-Fantasy 17. Charming Domination ~ Who done it! 18. Necrofantasia 19. Dream of a Spring Breeze 20. Sakura, Sakura ~ Japanize Dream...
  14. Moriya Shrine

    Ghostly Field Club

    Version

    486 downloads

    Release Information Publisher: ZUN Date of Release: December 30, 2003 Comiket 65 Tracks: 11 Track List 01. Wandering about a Ghostly Field in the Night 02. Girls' Sealing Club 03. Mystic Oriental Dream ~ Ancient Temple 04. Ancient Temple in the Netherworld 05. Illusionary Night ~ Ghostly Eyes 06. Mary, the Magician 07. Strange Bird of the Moon, Illusion of Mysterious Cat 08. Flower of Past Days ~ Fairy of Flower 09. Magical Girl Crusade 10. A Maiden's Illusionary Funeral ~ Necro-Fantasy 11. Illusionary Eternal Festival Synopsis: The story introduces the tale of Maribel and Renko, humans from our world - what Gensokyo calls the "outside world" - who belong to a school club they created that investigates paranormal activity called the "Girls' Sealing Club." Maribel can see borders, and it is because of this power that their story begins.
  15. Moriya Shrine

    Touhou Toolkit

    Version 11

    190 downloads

    This is a tool that will allow you to extract, modify, and repack game data. Specifically, what this tool can get for you is: > th*.dat files - Game Archives (Can Extract & Repack) > .anm files - Image Archives and Animation Data (Can Extract, Convert to .png, Repack) > .ecl files - Stage Scripts (Can Dump & Recompile) [These files are what contain the contain enemy layouts and danmaku patterns.] > .msg files - Dialogue (Can Dump & Recompile) > .std files - Background Scripts (Can Dump & Recreate) We've included the latest version of the GUI, which is found in the Bin folder. At the moment, the GUI supports all of the non-Retro bullet hell and photography games (no fighters); it's important to note that for games the GUI doesn't support, you can still run the appropriate command line executable to get your data the hard way. Source: https://github.com/thpatch/thtk
  16. Version v01

    9,973 downloads

    Release Information Genre: Bullet Hell Publisher: Zun Year: 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Plot Point Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you'd focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen.
  17. Version  

    797 downloads

    Release Information Type: Versus Shooter Publisher: ZUN Date of Release: December 29, 1997 Comiket 53 Tracks: 24 Track List 01. A Dream Transcending Space-time 02. Selection 03. Mystic Oriental Love Consultation 04. Reincarnation 05. Dimensional Dream 06. Tabula rasa ~ The Empty Girl 07. Maniacal Princess 08. Vanishing Dream ~ Lost Dream 09. Visionary Game ~ Dream War 10. Victory Demonstration 11. Decisive Magic Battle! ~ Fight it out! 12. Disunified Field Theory of Magic 13. Sailor of Time 14. Love of Magical Chimes 15. Strawberry Crisis!! 16. Dream of Eternity 17. Eastern Blue Sky 18. Eternal Full Moon 19. Maple Dream 20. Game Over 21. Ghostly Person's Holiday 22. Winds of Time 23. Starbow Dream 24. Phantasmagoria
  18. Version v01

    6,075 downloads

    Release Information Genre: Bullet Hell Publisher: Zun Year: 2015 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Junko (Final Boss) Character Information Playable Characters: 4 (Reimu, Marisa, Sanae, Reisen) Shot Types: 1 Each Plot Point Someone's causing havoc in the Lunar Capital, and as a result, Lunarians are descending to Gensokyo in order to purify it so that it can be suitable for them to live there. With two problems to conquer, our girls set out to stop the Lunarian invasion - which also concerns Reisen, who also goes to investigate - and find the perpetrator behind the incident. Unique Gameplay Mechanics This game has got a TON of unique features. Read this carefully. Chapters * Every stage in this game, including cards in each boss fight, is split up into segments called Chapters, and at the conclusion of each, the game judges how well you performed in that segment, rewarding good play with Life Pieces or Bomb Pieces, depending which mode you're playing. Game Modes * LoLK asks a rather unique question first thing when you start a new game - this is the first, and currently the only, game in the series that asks you to pick a game mode. Here's the differences between the two: Legacy Mode * You get several lives, and you respawn when you die, with a limited number of credits to utilize. Pretty standard fare. * This mode is heavy on Life Pieces; in exchange, you'll have difficulty earning large amounts of Bombs. On one hand, you only earn one Bomb per midboss after stage 2, so if you're used to more liberal Bomb earnings, you might be a bit uncomfortable with how stingy Legacy Mode is with handing them out. On the other hand, a skilled player will end up racking up tons of Extends rather quickly, making having tons of Bombs less necessary. * Those seeking to play LoLK the way they're used to playing other Touhou games should pick this mode. PointDevice Mode * This mode makes it so the game auto-saves your progress after each Chapter, acting like auto-save checkpoints you'd see in other modern games. The catch? You only get one life - your Life counter is totally disabled; you cannot earn more extra lives and you'll never see Life Pieces. * This means that when you die, there's no recourse but to start from your last save. * However, one of the nice things about PD mode is that your Bomb count is also saved, so the game state is exactly what it was when you got there. * So essentially, what you're doing is attempting a no-miss run with occasional checkpoints in the event that you screw up and die. Since the game saves, instead of utilizing a Credits system, this means you get to retry from your last save as many times as you need to until you finally clear that troublesome spell card. * It's important to note that saves made in PD Mode stick around for subsequent play sessions - the game remembers one save state per character. If you reload the game and pick the same character, you'll be asked if you want to Resume, or trash the save and Restart. (Yes, Resume is the red option for some weird reason.) * This mode is very heavy on Bombs because it lacks extra lives entirely. If you're looking to improve your general or death-bombing skills, PD Mode can be a great choice. * Those seeking to play LoLK in a more challenging and more modern way will want to pick this mode. Earning Life/Bomb Pieces * This also differs depending upon the mode you're playing. Life Pieces * Legacy: You get Life Pieces at the end of each Chapter, appropriate for how well you performed, but to get anything, the Chapter score must be 1 million or higher. * PointDevice: Since you can't earn extra lives in PD Mode, you get Bomb Pieces instead, using the methodology noted above for earning Life Pieces. Bomb Pieces * Legacy: You'll receive a full Bomb for each midboss you defeat in stage 2 and onward. You'll also get a Bomb Piece for acquiring another Life Piece when you're already maxed out on lives. * PointDevice: You receive Bomb Pieces instead of Life Pieces at the end of each Chapter using the above methodology for determining Life Piece gain in Legacy Mode (since you can't earn extra lives in PD Mode). Advanced Grazing System * The grazing system is no longer only worth points - in this game, grazing becomes an outright requirement if you want more lives or bombs. -> The Chapter score assessment methodology takes grazing into account, and that's the only way you're going to earn Life Pieces in Legacy Mode or Bombs in PointDevice Mode. -> To encourage grazing, LoLK allows you to graze the same bullet multiple times, as if they were lasers. (A single bullet can yield up to 11 GP - 1 point for the initial graze, up to 5 more for staying close to it, and 5 more for picking up the point item generated for a 1-second graze.) The drawback is that grazing normal bullets in this way is slower than just grazing an actual laser instead, so lasers are always preferable if there are any around. * As long as you're grazing bullets, items fall more slowly, similar to Sakuya's ability in IN. Scorefiles * This scorefile was provided by Dark Kijin. * It has 100% Extra availability, but Extra isn't cleared with anyone at all. * Game clearance is minimal; the game only has any clears on PointDevice. It's cleared on Hard with Marisa, Sanae, and Reisen, Normal is finished with Reimu, and Easy is done with Sanae. There are no other game clears. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th15 Scorefile (LoLK) [Dark Kijin].zip
  19. Version v01

    4,767 downloads

    Release Information Genre: Bullet Hell Publisher: Zun Year: 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Plot Point Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile * This scorefile was provided by an unknown source. * It has 100% Extra availability, but Extra is only actually cleared with Reimu A and B. * The game is only cleared on Normal as all characters and shot types; the only other game clearance is Marisa B on Easy. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th10 Scorefile (MoF).zip
  20. Version  

    240 downloads

    Release Information Publisher: ZUN Date of Release: December 31, 2006 Comiket 71 Tracks: 18 Track List 01. Record of the Sealing of an Oriental Demon ~ Pure Land Mandala 02. Hakurei ~ Eastern Wind 03. She's in a temper!! 04. End of Daylight 05. Power of Darkness 06. World of Empty Dreams 07. Bet on Death 08. Himorogi, Burn in Violet 09. Love-coloured Magic 10. Record of the Sealing of an Oriental Demon ~ A Phantom's Boisterous Dance 11. Complete Darkness 12. Extra Love 13. The Tank Girl's Dream 14. Forest of Tohno 15. Legendary Wonderland 16. Hakurei Shrine Grounds 17. Sunfall 18. Sealed Demon's Finale
  21. Moriya Shrine

    Touhou Launcher

    Version 1.12

    547 downloads

    This is a tool that gives you a panel from which you can run any official game you've got, as well as offering support for adding your own entries to a different tab for fangames. Naturally, this does require you to tell the launcher where each and every one of your executables are, but that's about it for all the Windows games. (Entries on the official games tab go from being black and white to lighting up in color as you tell the launcher where each game is.) It's a bit fickle when it comes to the Retro Era games, as it can only be given a shortcut to Neko Project II (which is what will open when you click one of the retro games). It also has the ability to download and extract replays to the appropriate games' folders, having its own built-in browser that goes to Gensokyo.org, RoyalFlare.net, and ThReplays.BlogSpot.com for easy acquisition. If you don't like the button images, don't fret; you can check an option in the Settings tab for custom game images so you can assign your own button images! Instructions for how to format the pictures so that the launcher will read them properly are found in the Settings. Supports all official games to date (all the way up to LoLK) and any fangames you put on its Fan Games tab.
  22. Moriya Shrine

    V-Sync Patch

    Version v01

    214 downloads

    The primary purpose of these patches is to make it so that the games have reduced input delay. Instructions on how to apply the patches is included, and instead of asking you to get the new EoSD dll file separately (as TouhouWiki does), we have included it here. However, these patches also come with the other following features: * Enables use of Ctrl to fast-forward replays in games before this was a thing. * Fixes display glitches in PCB Cherry values and UFO scores. * Option to select full-screen or windowed in games before this was a thing. * You can elect to fix the MoF Marisa B power glitch. * You can change the size of the games' windows in windowed mode. Support List: Th06 (EoSD), Th07 (PCB), Th08 (IN), Th09 (PoFV), Th09.5 (StB), Th10 (MoF), Uwabami Breakers, Th11 (SA), Th12 (UFO), Th12.5 (DS), Th12.8 (FW), Th13 (TD), Th15 (LoLK)
  23. Version v01

    1,634 downloads

    Release Information Genre: Bullet Hell Boss Attack Publisher: Zun Year: 2014 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Seija Kijin (Sole Playable Character) Character Information Playable Characters: 1 (Seija) Shot Types: 1 (Eventually with 9 Items) Plot Point Everyone's favorite inversion-inclined dancing amanojaku, Seija, has been going around appropriating various other Gensokyo girls' special items. She has a reason for doing this (at least, supposedly), but the other girls don't particularly care; now that Seija is a repeat offender (having also technically been the mastermind behind the events of DDC), Reimu has issued an unusual order to defeat Seija using unprecedented danmaku - patterns each of the girls considers to be impossible to beat. Figuring that if they can cheat, she can too, Seija figures she can utilize the powers of the items she obtains to defeat all this unfair danmaku. Unique Gameplay Mechanics Cheat Items * The girls you're facing off against are literally cheating to defeat you. Fortunately, Seija's got a few tricks up her sleeve - the items she has grant her abilities to bypass or destroy danmaku in various ways, such as hiding from it temporarily, being able to screen-side-wrap, use bombs, or die more than once. * When you're on the scene select screen, you can pick which two items you carry into each battle. * At first, you'll only have a slot for a Main Item, but later on, you gain a Sub-Item slot, granting you the ability to use the secondary function of an item placed in that slot. Item Levels & Item Clearance Tracking * For each unique item-scene clear, the item used gains experience, and with enough XP, it levels up, which allows you to do things like use the item more times or make each use last longer, allowing you to alleviate further frustration by allowing for better resources to use in later, tougher scenes. * As you use items to clear scenes, the game remembers which items you've cleared which scenes with. * If you can manage to clear a scene without ever using an item (possible on every scene, but naturally, later ones are very hard to do this with), you'll receive a special No-Item Clear designation, and all items you have at the moment you clear the scene will be checked off for that scene, since you proved you don't need any special help to beat that scene. This means that if you didn't have an item when you No-Item Cleared a scene, you'll have to go back and clear it again for it to count for the new items. Nicknames * You can also earn achievements called "Nicknames" for fulfilling criteria as you play the game. See if you can unlock all 60! Scorefile * This scorefile was provided by Dark Kijin. * It unlocks all 10 Days of the story for play. (All are cleared on at least some base level, but not all have No-Item Clears.) * However, it does not have all the Nicknames; it's missing the ten Secret Nicknames. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th14.3 (ISC) Scorefile & Data.zip
  24. Moriya Shrine

    Dolls in Pseudo Paradise

    Version

    548 downloads

    Release Information Publisher: ZUN Date of Release: December 30, 2002 Comiket 63 Tracks: 13 Track List 01. Legend of Hourai 02. Dichromatic Lotus Butterfly ~ Red and White 03. Lovely Mound of Cherry Blossoms ~ Japanese Flower 04. Shanghai Alice of Meiji 17 05. Strange Oriental Discourse 06. Enigmatic Doll 07. Mechanical Circus Reverie 08. Forest of Dolls 09. Witch of Love Potion 10. Reincarnation 11. U.N. Owen was Her? 12. Eternal Shrine Maiden 13. The Strange Everyday Life of the Flying Shrine Maiden
  25. Version v01

    6,879 downloads

    Release Information Genre: Bullet Hell Publisher: Zun Year: 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Plot Point The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
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