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von Kurtos

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About von Kurtos

  • Birthday 09/28/2002

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  1. From what I know, the "th08" executable is the one in Japanese, while the "Touhou08" one is with the patch. If the patch doesn't work, try going to the "thcrap" folder and then click "thcrap_configure.exe", which will configure your translation patch. I tried this on the newer Touhou games that didn't work with the English patch and it fixed the problem for me, but it could be another issue for you. Hope I helped.
  2. I played this game a while ago and it was probably the funniest VN I've come across in a while. Simple but effective!
  3. Seems like a lot of people have been introduced to Touhou by a friend. The same goes for me; I had somebody online recommend me the games around 2 years ago, though I had been aware of the series before. I decided to give them a try, and now here I am. Just goes to show how nice the Touhou community is, at least in my opinion. I've never really had any strikingly bad experiences with fans of the games.
  4. Hello, I think your ideas would work for a game like that. Having a setting that's more similar to the one in Nocturne is probably the best option; actually, it'd likely be better if the game was based off SMT rather than Persona. Yes, I'm not too sure how fusing Touhou characters would work either. I've thought of an alternative to this, where it would only be very loosely based off the SMT fusion mechanics: you can talk to two characters and tell them to introduce you to another one. Like in SMT, the new party member would depend on the two characters -- for example, if you were to tell Marisa and Sakuya to recruit somebody else, they'd probably bring you a human instead of a youkai, because the two of them are also of that species. However, as a consequence, Marisa and Sakuya would leave the party unless you convince them to join you in another encounter. Special "fusions" would exist too, e.g. you could convince Sakuya, Meiling and Remilia to bring Flandre. It's difficult to create something similar to the system in SMT, because the creatures in the games are disposable, unlike Touhou characters. I think my version of it might be too complicated, though. The magatama from Nocturne could be replaced with Reimu's purification rod (I hope that's what it was called -- either way, it's the stick she holds). Stats would change depending on which weapon is chosen. By the way, is there any news on SMT V? I've heard back in 2020 that it's being worked on, but I haven't had the time to keep up with its development. What's up with it?
  5. Salutations, As others may have mentioned before, I would really like a visual novel based on the Touhou universe. I don't exactly have any other game to compare or cross it with, but I think a visual novel set in the Gensokyo world would be a captivating change of pace. I do believe it should have its somewhat silly atmosphere, as always, but a few serious moments would be much appreciated. On one side, a turn-based RPG could be interesting too, because the game mechanics would have to be changed up a little to fit that genre. As such, it would be very unique, at least in my opinion. I've also considered that, but actually integrating those two aspects and mashing them together may prove to be quite challenging. For one, there's the dilemma between the school setting and the Gensokyo one -- both contradict each other, especially if you keep in mind that the Touhou characters do not really need to go (back?) to school, since the majority are around nearly as old as time itself. There's also the actual gameplay, and the difference between playtime -- SMT and Persona games are horribly lengthy, while the Touhou series has short installments in comparison. Since you mentioned teammates, I think they should probably be the playable characters you can choose in the Touhou games, such as Sakuya Izayoi, Reimu Hakurei, Marisa Kirisame, Youmu Konpaku, etcetera. Unlike the SMT and Persona series, however, I'd like for all of them to be playable, but not like a switching perspective, as that could ruin the immersion -- just choosing a single character to experience the game as. It's an interesting idea, but it really requires a lot of thought. Also, like you, I have always planned out games like these, but I never get down to it, nor do I have the knowledge to actually fulfill my concepts. It's important to understand that coding is not the only thing necessary to make a game like this -- the SMT and Persona installments have very large scopes. With all that being said, however, I wish you lots of good luck in this endeavor, and, of course, determination! I really like the Skullgirls style and I'd be interested to see how the Touhou art direction would blend in with that. I imagine that the Daily Life section would contain the bullet hell stages, while Deadly Life would focus on investigating and interaction, although you could beat up a certain character to learn more information or to gain access to more clues, but that should be optional. Trial minigames would have bullet hell elements, and Psyche Taxi (I hope I remembered the name correctly -- it's been a while since I've really touched Danganronpa) would be the same, but instead of points or power, you pick up what you think is essential to solving a specific problem raised by the mystery. [SPOILER ALERT -- TEXT HIDDEN FOR DARK MODE -- INDICATIVE OF SOMETHING THAT HAPPENS IN THE FIRST CHAPTER OF DANGANRONPA V3 -- HIGHLIGHT TO SEE] Contrary to your suggestion, however, I think it'd be kind of meta but still somewhat neat if the protagonist was Sakuya Izayoi, but would be replaced by Youmu Konpaku, just like in the third installment. To me, Sakuya seems fairly serious, maybe even a little uptight, which is perfectly fitting for a protagonist of this game series. Marisa and Reimu would probably be secondary characters, while Yuyuko would be the detective sidekick who guides the protagonist. Overall, I think that the crossover should lean towards the adrenaline triggered from catching a bad guy, instead of the tragic atmosphere that is present in the newer Danganronpa installments, because I don't really know if the Touhou universe would mesh too well with that. I think it'd be very fun to play. Speaking of murder mystery games, I heard there's a fangame that is a crossover between Touhou and Ace Attorney. I haven't played it yet, but it sounds very interesting, so I encourage you all to give it a try if it seems like it may be right up your alley. (Edit) I think it's called Shin Gyakuten Touhou - Aya Shameimaru: Ace Attorney.
  6. Greetings, Since everybody here knows about Touhou's infamous difficulty level by default, I thought I'd bring up an old turn-based RPG that is also quite a doozy to get through. It's called SMT: Nocturne, and although it's a change of pace (no pun intended, it's not at all like dodging bullets real-time), it still retains its challenging nature. I'd highly recommend checking it out for the difficulty factor. Like the Touhou games, Nocturne provides a pretty interesting (and challenging, of course) experience, so I believe it's worth checking out if that's what you're looking for. I've played those games too, and I have to say that they're probably the best ones of their respective genre. I do have a good amount of qualms regarding Danganronpa's story and its attempted symbolism, but it's very charming for a visual novel. The same goes for Ace Attorney -- it's a lot more lighthearted, but I found it just as fun, as some of the hard-hitting moments certainly aren't duds. I've scoured through some visual novels, and I honestly have not been able to find ones better than these games. Persona 4 Golden may be my favorite game out of the series. I really like how it makes the player take a break from the hectic atmosphere of this modern world and just submerges you into a completely different place -- one that's forgotten, but calm enough to provide a neat experience (at least until the story really takes off, but I still found that it's a very tranquil settlement). I've also completed Persona 3 Portable, which is another one of my favorites, but again, I have an issue with the attempted symbolism in that game. I personally prefer something easy to digest when playing a game, because a profound story is not exactly something I would leave in the hands of just about anyone, but I congratulate Persona 3 Portable for the things it addresses. It's fairly brave -- that's how Persona and SMT games are in general, which is something I admire. I would also recommend trying Persona 5, if you haven't already. I won't say too much about it, since I don't wanna taint your playthrough of it, but it also has an intriguing story, and many aspects have certainly gotten modernized (in a generally good way, however). Of course, it suffers from the same flaws shared by its older "siblings", and I heard that the Royal version is quite controversial, but it is worth trying. I'm kind of iffy on the newer edition too, it's still sort of expensive. That being said, may you please recommend me a game similar to these ones? I've heard of Yume Nikki, it looks quite nice. I do hope to try it out someday. Do you have an idea of the average playtime required?
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