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  1. 8 points

    Version  

    1,908 downloads

    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
  2. 7 points

    Version  

    101,150 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: September 22, 2002 Language: English-Patched (Touhou Patch Center/THCRAP) Silhouette On Cover: Flandre Scarlet (Extra Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 2 Each POC: Requires Max Power Description A thick scarlet mist is covering Gensokyo; it blocks out the sun, which causes affected areas to become cold. Our heroines believe the culprit lives in the newly-materialized Scarlet Devil Mansion, and so they depart with the goal of “questioning” those who live there. Mods * Retexture Patch This replaces all the imagery in the game with crisper, higher-resolution textures. Sprites are also updated with those from newer games. You pick between versions where the hitbox is never visible (as in vanilla) or always visible. * Focus-Only Hitbox Patch A patch that causes your hitbox to become visible when you’re Focusing (the behavior of all games after this one). (I don’t know if this is compatible with the Retex Patch.) Unique Gameplay Mechanics * This is the only Windows game where you cannot see your hitbox while focusing. Rank *A hidden value between 0 and 32, higher rank values increase bullet speed and the amount of bullets, having the most prominent effects in boss attacks. *Rank goes up as time surviving goes on and goes up dramatically with spell card caps. *Rank goes down by 16 when you are hit, not killed but hit, meaning a deathbomb WILL decrease rank. Some spellcards decrease rank when bombed IE Water Elf. Scorefile * This scorefile was provided by an unknown source. * It has true 100% completion status; Extra is unlocked for all characters and shot types. Th06 Scorefile (EoSD).zip
  3. 7 points

    Version 1.0.0

    74 downloads

    The first album of the Moriya Records music circle that recently started up in the community, where talented artists of the Moriya Shrine get together and collaborate to create touhou remixes. We even have our own bandcamp, linked here: https://moriyarecords.bandcamp.com/album/melodic-procrastination
  4. 6 points

    Version  

    44,349 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 67, on December 30, 2004 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kaguya Houraisan (Final Boss B) Character Information Playable Characters: 8 (4 selections as teams of two - Reimu & Yukari, Marisa & Alice, Youmu & Yuyuko, and Sakuya & Remilia; later on, characters become selectable individually once unlocked.) Shot Types: 1 Each (So 2 when playing as a team.) POC: Focus-Activated before Max Power; Always On after Max Power is attained. Description The real moon has been replaced with a fake the night before the Harvest Moon Festival! The girls know the gravity of this situation - the moon carries more importance than simply being the subject of the festival. However, they've only got a single night to resolve the issue, so they've created teams in an attempt to expedite the investigation as much as possible. Our girls hurry, knowing time is of the essence, but can they resolve this incident in time? Unique Gameplay Mechanics Time * This game's story is time-intensive; the game begins at 11 PM, and if it becomes 5 AM at any point, the game is immediately over, even if you had additional lives left over after having successfully cleared a stage. Thus, you don't want to run out of time to investigate the incident. * Continues cost half an hour each. * Time generally advances 1 hour at the conclusion of each stage. However, if you meet the Time Point quota for the stage by collecting Time Orbs, which you normally earn by killing enemies, then time only advances half an hour at the end of that stage, which frees up enough time for one additional Continue. Although killing enemies is the default way to earn orbs, it isn't the only possible way; you can earn more ways to get orbs - see below. * If you never meet any quotas, you have enough time for exactly one Continue. Human/Youkai (H/Y) Teams * Unfocused fire comes from the team's human, and focused fire comes from the team's youkai. * The H/Y Gauge at the bottom-left of the playfield tracks your recent firing trends, and awards you a bonus if you've mostly been firing as one type recently; thus, you can work toward one bonus or the other to suit the situation you're in. -> 80% Human or More: You start earning Time Orbs just for hitting enemies; you start earning orbs gradually the entire time you're causing damage to enemies or bosses. -> 80% Youkai or More: You start earning Time Orbs for grazing; all grazes become worth saved time. * The H/Y Gauge is also pushed toward Human or Youkai by which character collects the Time Orbs. * Some enemies can summon spirits to assist them. Humans can shoot and defeat spirits, but Youkai shots go right through them. Spirits are worth massive Time Orb bonuses. Last Spell Cards * All main bosses of each stage have a Last Spell, but they don't normally use it. If you meet the Time Point quota by the end of the fight, then they'll use it against you. If you earn the right to face off against a Last Spell, while fighting it, you will be unable to Bomb, but getting hit won't result in loss of life or time (although it will cost you the spell card; you won't capture it). If you beat it, you get more Time Orbs and a boost to your score. * The player also has Last Spells! This game lets you deathbomb more easily than other games in the series, but this comes at a cost of an extra bomb (2 instead of 1). When this happens, the character's teammate jumps in and uses a stronger version of their normal Spell Card. Scorefile * This scorefile was originally acquired from an unknown source. It was then improved upon by Dark Kijin, and the spell card collection completion was brought to 100% by Drizzle. * It has 100% Extra availability, and more notably, 100% spell card availability in Spell Card Practice. * [Difficulty-Character clearance is under review, but is not 100%.] -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it us! Th08 (IN) Scorefile [Dark Kijin & Drizzle].zip
  5. 6 points
    Introduction to Touhou for Newbies You've never once before played Touhou? Well, we're not here to look down on you for it - this section is here to teach you how it all works, starting with a basic concept introduction, followed by instructions on how to actually get started and play! Subsections on This Page * What is Touhou? * Aren't these in Japanese? * Getting Started * How to Play * Reading the Screen * Pickups & Automatic Collection * Focusing & the Hitbox * Focused Fire vs. Unfocused Fire * Bombing * Moedan What is "Touhou?" Touhou is an extremely popular series of vertical shooting games of the "bullet hell" or "curtain fire" variety, also known as "danmaku," where enemies not only shoot directly at you, but also fire patterned bullets to weave through. Created by Zun, the Touhou game series entails an ongoing story of events set in the fictional realm of Gensokyo, revolving mostly -though not entirely - around incidents regarding the main character, Reimu Hakurei, and the Hakurei Shrine. The series is best-known for its beautiful bullet patterns, seamless story development, and intriguing character interactions; like typical RPGs, character personalities are well-developed, considering the game type, and the dialogue is infused with both drama and humor, making Touhou fun not only in the combat aspect, but also interesting to watch unfold. Aren't these in Japanese? Originally, yes. However, we save you some trouble by pre-applying English patches when they are available, especially when it comes to the official games. (They also come ready-to-play; no need to use potentially confusing methods to use an .iso file to install them.) Getting Started The stories may differ, but how you actually begin playing never does. Every shooting game in the series always asks the same three things before you get started: 1) Difficulty Selection The first thing you're asked to do after hitting "Start Game" is to select your difficulty level (seeing as not everybody is able to walk in the rain without getting wet when they first start). All Touhou games come with four selectable levels of difficulty to choose from: - Easy - Normal - Hard - Lunatic 2) Character Selection There are two or three (or occasionally more) characters interested in resolving the game's incident, and you're asked to choose which one you'd like to play as. Reimu and Marisa are always available choices, and in recent games, Sanae has started making regular appearances, alongside other characters in some cases. Different characters, as you'd expect, have different shot types. 3) Shot Type Selection After you've chosen your character, you're asked to select from two or three shot types that character has to further customize your experience (except in specific games where characters only have one shot type, in which case this step is skipped). Once you choose a shot type, you're whisked away to the gameplay screen, where play begins!! How to Play Now you have to know how to control yourself, yes? Here's how it works: Menu Keys (All Games) [Z]: Confirm [X]: Cancel [Esc]: Pause Shooting Game Controls You'll use the bottom key row in addition to the arrows for movement: [Z]: Fire [X]: Bomb [Shift]: Focus Photography Game Controls If you wanna play "Shoot the Bullet", "Double Spoiler" or "Violet Detector", here's how it's done: [Z]: Shutter(Hold to display viewfinder, release to snap.) [Shift]: Focus (Hold Focus & Shutter to speed-charge camera.) [X]: Flip orientation of frame ("Double Spoiler" only) Fighting Game Controls Playing IaMP, SWR and UNL is more complicated than shooting straight up, of course; it makes active use of six keys on two rows. Only SWR and UNL use the spell card buttons. [Z]: Melee [X]: Weak Projectile [C]: Strong Projectile [A]: Dash Great Fairy Wars Controls Since you can freeze stuff, it controls differently from the other games: [C]: Auto-Fire [Shift]: Focus [Z]: Freeze (must hold briefly to charge first) [X]: Bomb Reading the Screen On the left is the playfield, of course. On the right is the information panel, which keeps you informed of your remaining lives and spell cards (bombs), current power level, and other things like your score. A game's unique counters (such as Cherry Points in "Perfect Cherry Blossom") are usually displayed in the lower-left corner of the playfield (as is the case for the UFOs in "Undefined Fantastic Object," as shown in this screenshot). If you're playing a game from any modern era, the difficulty level you're playing on is also prominently displayed somewhere on the right side of the screen. Pickups & Automatic Collection Along with enemy bullets, as you destroy enemies, the screen also becomes populated with all sorts of pickups; there are unique ones in some games (those are explained in the individual games' sections), but in every one of them you'll run into these two things: Power-Ups. Obviously, it's a good thing to have tons of firepower, and this is how you get it. Collect power-ups to gradually increase your firepower (items bigger in size are, of course, worth more power). In classic titles, you start at 0, and max firepower is 128 points, increasing your firepower every 32 points; in most modern games, you start at 1.0, the max is 4.0, and your firepower increases every whole number. Point items. These add to your score, and are worth more points the higher up on the screen you collect them. In classic titles, they're something like coins from "Super Mario Bros," in that when you collect enough, you're automatically awarded an Extend (extra life), though in modern titles, they simply add to your score (which, depending upon exactly which game, may or may not have much to do with getting extends). There are two other fairly commonplace pickups that appear in more than one game, so I'll explain: Spell Card (Bomb). It doesn't matter whether it's a large star with an "S" or a smaller square with a "B" on it, if it's green and looks important, it does the same thing - it adds one spell card (bomb) to your stock. (These don't appear in games where bombing costs you a power level instead of coming from a separate stock of bombs.) Life Pieces. In some modern-era Touhou games, you can collect 5 of these hollow stars to directly earn an Extend; they're dropped by bosses and minibosses in some games, and also dropped by red UFOs (in "Undefined Fantastic Object," of course). Automatic Collection of Items: It can be hard to keep up with all the items floating down the screen, so when there's a small lull or a good opening, there's another way to collect items. In all Touhou games, there is a point about 4/5 of the way up the screen called the Point of Collection, or POC for short. If you manage to maneuver your character above that line, you automatically collect all items that are currently on-screen. Some modern games are even nice enough to tell you at the beginning of stage 1 exactly where the POC is (as shown here in UFO). Focusing & the Hitbox When you hold the Shift button, your character Focuses. This has three very important benefits: 1) It visibly displays your hitbox (the part of your character's graphical sprite which, when a bullet hits it, actually makes you die; more below). 2) It slows your character down for precision movement. 3) It switches your character from unfocused fire to focused fire (more on that below). Focusing is what makes weaving through seemingly impossible bullet patterns possible. If you can squeeze that tiny dot between two bullets, you live, regardless of if bullets are touching any other parts of your character's sprite. Focused Fire vs. Unfocused Fire Firing while Focused and firing while unfocused are very different, and it's important to know how to use each to your advantage. Unfocused fire allows your character's full movement speed, and generally revolves around area coverage; you get good crowd control this way without much effort. Unfocused fire is generally used for stage enemies, but can also be useful for bosses who move around a lot. Focused fire slows you down for precision movement, and your character will concentrate their fire directly above themselves (well, in most cases, anyway) to cause maximum possible damage to a single target. For obvious reasons, focused fire is the generally preferred way of battling bosses, but can also deal with pesky normal enemies. Bombing It is pretty obvious to any newbie that using a spell card (bomb) causes massive damage to everything onscreen. However, the point many players emphasize on using bombs is that they clear all enemy bullets from the screen - in other words, rather than bombing to cause damage, players prefer to bomb when they get themselves into a situation they cannot get out of any other way, thus being able to continue on instead of dying. Characters generally start with 2 bombs, and can acquire more by grabbing spell card pickups, though they'll also be given their default 2 bombs back when they die if they died with less than 2 bombs in stock. Be warned that some games in the series do not differentiate your bomb stock, and instead cost one Power level to use (which ones are noted in the indivdual games' entry). Moedan Moedan is a training game for newcomers to Touhou. You play as Flandre Scarlet and are given two spellcard options: Wide Shot and Linear Shot. For game information and for download links, please check the following page: Moedan
  6. 5 points
  7. 5 points
    i made this for him also last year's also i just realized this is last year thread
  8. 5 points
    ZUN during the WePlayMore / WePlay Game Expo Source: https://twitter.com/korindo/status/1203117368416669696
  9. 4 points

    2,163 downloads

    So I decided to share some of my Touhou animated cursors that I've been using lately with you guys, since most likely their original sources will be gone after some years like some already did. Have fun! Also, I do not own anything, I just made a pack with a bunch of cursors that some artists from NicoNicoDouga and Pixiv have made VirusTotal Scan: https://www.virustotal.com/#/file/55be865e462bd4695c69125751d8725f6359a38731db2141bb155add856b2fe0
  10. 4 points

    Version  

    32,611 downloads

    Release Information Type: Fighter Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: 2017 Language: Japanese Silhouette On Cover: Jo'on Yorigami and Shion Yorigami (Final Bosses) Character Information Playable Characters: 19 (Reimu, Marisa, Mokou, Nitori, Koishi, Ichirin, Futo, Byakuren, Miko, Mamizou, Kokoro, Shinmyoumaru, Kasen, Sumireko, Doremy, Tenshi, Yukari, Jo'on & Shion) Description With the Urban Legend incident still ongoing, a new urban legend comes into play; Perfect Possession. This phenomenon allows one person to take control over another person’s body. And of course, there exists those who seek to use this phenomenon for their own benefit… Unique Gameplay Mechanics Occult System Returning from Urban Legend in Limbo is the occult system. By pressing the Melee and Weak Attack buttons together, each character can unless their unique occult attacks. You can only do this while your occult meter (in the upper left/right of the screen) is active however. Last Words return as well, being activated by pressing the Strong Attack and Switch buttons together, with a full spellcard bar and a full occult bar. Pulling this off successfully deals massive damage, but using it makes it impossible to use Occult attacks or your Slave for the rest of the round. Master and Slave System By pressing the Switch button, you can tag out with your Slave character, or summon them to do an assist. Like the occult attacks, this can only be done while the occult meter is active, and also drains the occult meter while the Slave is active. While the Slave character is active, occult attacks cannot be used, but your health regenerates until there’s no white part of your health bar left. Slave characters can also add their own spellcards after a Master’s spellcard, by holding forward and pressing the Switch button during it while you have a full spellcard bar. Scorefile * This scorefile was provided by Meiyosori. TH155 (AoCF) Scorefile [Meiyosori].zip
  11. 4 points

    Version  

    57,525 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 64, on August 17, 2003 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Yukari Yakumo (Phantasm Stage Boss) Character Information Playable Characters: 3 (Reimu, Marisa, Sakuya) Shot Types: 2 Each POC: Requires Max Power, Always on during Extra Stage and Supernatural Border Description Somebody's somehow collecting springtime energy from Gensokyo (unbeknownst to our heroines, the purpose is to revive a giant sakura tree). This is making things unseasonably cold in Gensokyo - it feels like winter! However, when the girls go to investigate, they discover that the hidden objective behind this tree's revival may threaten Gensokyo even more than the chill already in effect... Unique Gameplay Mechanics Cherry Points * In this game, you can collect springtime energy, which is measured in Cherry Points. * Killing enemies while unfocused will get you more Cherry Points than if you're focused, but you can also collect Cherry Point Items to make the process go faster. Supernatural Border * If your CP reaches +50,000, the collected energy activates a Supernatural Border. * This border protects you from one hit until your Cherry value reaches 0 again; at that point, whether you ended up needing it or not, it disappears. * If you take a hit with a border up, it will wipe out all onscreen bullets. * If you don't take damage with your border up, you're awarded a sizable Border Bonus for managing to keep your border until its natural expiration. Increasing Point Value * The yellow number to the left of the slash (for example, 96530/100000) indicates how many points you get from Point Items when they're collected at the top of the screen. *Scorefile has 100% completion status. scoreth07.dat
  12. 4 points
    Alright guys, all the math is done, and we'll see what we've got. First, the highest average rated song was: Kung-Fu Master 9, selected by Drunken Flower! With literally everyone giving it a nine! Second, the highest of three picks goes to Buskerdog, with an average of 7.21! And yes, it was close enough for those decimal points to matter. Third, only one song recieved a rating of ten (not counting a rating by the one who picked), that being Drunken's pick, Love Song. Personal favorites of mine are Time of Red dyed World, Love Song, and Lost my Way. And yeah, I threw in a few picks of mine this time, being the two orchestral arrangments of Gensokyo the Gods Loved and U.N. Owen, as well as Rigid Paradise. That arrangement of The Gensokyo the Gods Loved is one of my favorite pieces.
  13. 4 points
    Hello, my name is Serpy and I'm here to introduce myself to all of you. That's it really anyway good to see you.
  14. 4 points
    I've been making Touhou music out of Minecraft sounds, just wanted people's thoughts on them. I know it's a bit memey/cringey but I still try to make them sound good. Also wondering if anyone has any ideas for other good Touhou music to do, or even doing a different type of remix. Flowering Nights (Night of Nights) U.N.Owen was Her? Bad Apple!! (PC-98 version) Enjoy
  15. 4 points
    Basically a topic where i post music i found each week has it's own topic/theme/genre my priority is to cover a lot of genres and discovering obscure circles other members allowed to post their own music respecting the week theme also feel free to comment and rate and maybe request. although the name is "Weekly" most likely i will do it each 2 weeks or so and yeah... im bad with naming genres so... yeah... yeah. First Week Touhou Angelic(???) Vocal it mainly focused on the Vocal quality and Lyrics meaning im not crying...
  16. 4 points
    I won't dither on with my thoughts of all of the pieces (I haven't got particularly much to say on all of them anyway), but number 9... My God... It absolutely swept me away. The music along with those stunning images made me think about an open world Touhou game with this sort of music, a slower pace, and a somewhat darker tone. Almost something like Zelda: Breath of the Wild. I don't even know how that would work, but I want it. ZUN plz splash out all of your budget XD. Anyways, I'm ranting about unrelated things now, so here is my contribution :D. === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION === === CAUTION ====== CAUTION ====== CAUTION ====== CAUTION ===
  17. 4 points
    Okay, I've done all the calculations and can tell you guys everything. Sort of. First, everyone highest rated pick: Buskerdog: Oriental memory of forgathering Dream SmugWakasagihime: Crazy back-up dancers Drunken Flower: Photoshop CS Rantos: Shout It Loud! Oriental Forgathering Dream, Unconscious Requiem and Shout it Loud! all receieved a 10/10 (not included the one who picked them). The highest rated song is a tie between Oriental Memory of Forgathering Dream and Shout It Loud!, both with an average 8/10. Rantos was the participant with the highest average between all thier picks, the average being 7.5/10! My personal favorites were Oriental memory of forgather dream (the original is such a classic to me) and Miss Divine (taking a few things I don't normally listen to and making it very good) And while I couldn't during the actual game, this is what I would have picked:
  18. 3 points
    Alright, the official Moriya Shrine community music circle Moriya Records now has a publically available and free album of remixes for you all.
  19. 3 points

    Version  

    28,102 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: Comiket 72, on August 17, 2007 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Kanako Yasaka (Final Boss) Character Information Playable Characters: 2 (Reimu, Marisa) Shot Types: 3 Each Description Reimu's shrine isn't exactly frequented by Gensokyo's residents, so faith in the shrine's deity has been declining. One day, Reimu hears a strange voice that tells her she should close the shrine's doors for good - a message she doesn't take very well. Seeing that there's a new shrine on top of Youkai Mountain, complete with its own lake, she deduces that the one responsible lives there, and heads on up. Unique Gameplay Mechanics Faith System * To really get anywhere point-wise in this game, keeping in convention with the idea behind the game's story, you must show faith in your ability to play the game. How do you do that? Hitting/killing enemies and collecting items are the ways you can fill the Faith Gauge. * The longer you can maintain the Faith Gauge, the more points everything is worth (which is a ton of help for earning Extends in this game). * If the gauge empties due to you stopping killing anything or collecting items, you gradually start losing Faith Points. If you die, you lose half your total Faith value (because dying shows a lack of belief in yourself). Bombs Cost Power Levels * In Mountain of Faith and Subterranean Animism, there are no Bomb (Spell Card) items, nor is there a Bomb count. Instead, you consume 1 power level to bomb in these two titles - be careful of your bomb usage. Scorefile *This scorefile has 100% completion status. scoreth10.dat
  20. 3 points

    Version  

    11,176 downloads

    Release Information Type: Fighting Developer: Team Shanghai Alice & Tasogare Frontier Publisher: Team Shanghai Alice & Tasogare Frontier Release: Comiket 67, on December 30, 2004 Language: English-Patched (Mizuumi.net 1.1) Silhouette On Cover: Suika Ibuki (Final Boss) Character Information Playable Characters: 11 (Reimu, Marisa, Sakuya, Alice, Patchouli, Youmu, Yuyuko, Remilia, Yukari, Meiling, Suika) Description There's a feast in 3 days, but while preparing for it, the girls are distracted by a strange mist that seems to have been happening around this same time for several years now. It isn't exactly a problem by itself, but since nobody knows what it is or where it came from, everyone tends to be suspicious of each other during the feast, which hasn't made it a very fun event these past few years. This year, the girls are determined to figure out the cause of this weird mist so that everyone can have a good time at the feast. Unique Gameplay Mechanics No Profiles * Unlike future fighting games, IaMP does not make use of profiles for saving your individual configurations. If you wish to tweak controls or game options, you must do it in Config_Loader.exe. Scorefile * This scorefile was acquired from Mizuumi.net, and is the quasi-official scorefile used for unlocks. * It unlocks Suika. Th07.5 (IaMP) Scorefile [Mizuumi.net].zip
  21. 3 points
    Hi Im Rosens! You Can Call Me Rose Or Nyme. I Was Brought Here By My Friends SlashedTuna18 (may be on the site.) Anyways Hello!
  22. 3 points

    Version  

    23,257 downloads

    Release Information Type: Versus Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Year: Comiket 68, on August 14, 2005 Language: English-Patched (ThCrap Self-Updating Standalone) Silhouette On Cover: Shikieiki Yamaxanadu (Final Boss) Character Information Playable Characters: 16 (Reimu, Marisa, Sakuya, Youmu, Reisin, Cirno, Lyrica, Merline, Lunasa, Mystia, Tewi, Aya, Medicine, Yuuka, Komachi, Shikieiki) Description Flowers blooming is normal for springtime. However, far more flowers are blooming this year than is natural. In fact, all four seasons' flowers are blooming simultaneously, plus an overabundance of poisonous higanbana! Naturally, this attracts a lot of attention, being observable by anyone; the unnatural flower season has convinced an entire 14 of our girls that something is wrong and needs to be dealt with. Unique Gameplay Mechanics Charge Type One look at the Options screen and you'll discover there are two different settings offered for the functionality of your Focus button. * Charge Mode: You must tap [Z] repeatedly to fire, because holding it charges your Battle Gauge attacks. This mode exists to allow you to hold [Shift] to slow yourself down and display your Scope. * Slow Mode: You can hold [Z] to fire continuously, and it will also both slow you down and display your Scope. This way, the [Shift] button is exclusive to charging your Battle Gauge attacks. The Battle Gauge and Its Usage * You start each match with 1 full level on your Battle Gauge. However, that isn't enough to send any attacks to your opponent's side (although it is enough to help deal with enemies on your own side; see below). * Extend your Battle Gauge by defeating enemies and grazing bullets. Dying will also extend your gauge one or more levels. * Your Battle Gauge holds up to 4 levels (and it will alert you when it's hit a new level you can use). * If you charge 1 level of your gauge and release, your character performs a Charge Attack against enemies on your own side of the field that is more powerful than their regular bullets - most even have special properties (for example, Reimu's amulets will home, and Youmu's sword can destroy bullets). -> Using a Charge Attack does not deplete your Gauge, so you can use them all you like. -> You cannot use a Charge Attack if you've got less than one full level on your gauge, but the only way to make that happen is by using a Bomb; see below. * If you charge 2 or 3 levels of your gauge and release, you will use a Spell Card on your opponent's side of the field! Doing this costs the level you charged to minus one. * If you charge all 4 levels of your gauge and release, you send them a boss battle to sweat out. As above, doing this costs the level you charged to minus one. Other Ways to Attack Your Opponent Aside from spell cards, there are 3 other ways you can cause your opponent's field to go from being more or less manageable, to a living hell: * Kill enemies. Anything you destroy, including small bullets you wipe out with the little explosions made by their deaths, goes to your opponent's side as one extra bullet each. * Combos. You can cause chain reactions by shooting the first enemy in a line, and can combo kills if they're made withing a certain time of your previous kill. The higher the combo you rack up, the more misery you send your opponent's way. * Bomb. Using a Bomb costs you your entire Battle Gauge, but it sends the maximum available attack over to your opponent instantly. Unfortunately for you, since this puts you under one full level, you can't use any Charge Attacks for a while as your gauge rebuilds. Since using a Bomb uses a Spell Card, you must have at least 2 levels available to be able to use a Bomb. Scopes and Spirits * Spirits float down toward you with all the bullets and fairies; some are small and easily destroyed, while others are larger and take more of a beating. * Destroying spirits causes a small explosion that can destroy nearby bullets. * You can use your Scope to capture spirits, which enables you to more or less deliberately place spirits where you want them (this is why it's important to know the shape and nature of your character's Scope). Don't dawdle too long after tagging a spirit with your Scope, though, because if you do, it'll start drifting back up, and eventually explode into bullets! Scorefile * This scorefile was provided by an unknown source. * It unlocks Komachi and Shikieiki for all modes. * It unlocks the Prismriver sisters for Match Play. * Extra is available for everyone. * It is cleared on Normal ("Narcissus") with everyone except Shiki. -> You can help get this scorefile to 100%! If you have a scorefile which improves upon the progress in this existing file, please submit it to us! Th09 Scorefile (PoFV).zip
  23. 3 points
    I think i only heard Sariel theme metal arrange from Unlucky Morpheus (not like i don't like them just rarely listening their stuff) Also this is so eargasm
  24. 3 points
    So we may not have any Touhou in super smash bros, but I have made the second best thing. Introducing... The first Touhou Challenger Pack! (Forgive my crappy trailer lol) This is a mod have been working on for the better part of... too many months. This was actually meant to be done back in October spooky season (because, you know, she's a witch), but then... college happened . Anyway it's finally done now, so I guess you can consider it a Christmas present instead. For any who don't know, the game is 'Rivals of Aether', a smash bros melee inspired game with an emphasis on fast pace and crazy combos, and is definitely a game I recommend. The game is on steam as well as some consoles, but... if you want mods, you need the steam version, so get that if you want to play this mod. This mod is just the first in a series, I definitely plan to make more of these, and I will be updating this thread when those are eventually made. Now that Marisa is already done, I'm sure it's no secret who's gonna be next... By the way, I made a stage for Marisa too! There are four music tracks that can play on this stage; Love-Coloured Magic (IaMP), Vessel of Stars ~ Casket of Star (SWR), Love-Coloured Master Spark (IN), and Fragrant Plants (SWR). Also shoutouts to my buddy John for being player 2 Get the character mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1942628561 Get the stage here: https://steamcommunity.com/sharedfiles/filedetails/?id=1942638009
  25. 3 points

    From the album: AoCF Unofficial Sprites

    Seiga Kaku sprite done by me
  26. 3 points

    29,113 downloads

    Release Information Type: Bullet Hell Developer: Team Shanghai Alice Publisher: Team Shanghai Alice Release: August 12, 2019 (Comiket 96) Language: Japanese / English (Patched) AKA 東方鬼形獣 〜 Wily Beast and Weakest Creature Notice: Your anti-virus is going to trigger because ThPatch's translations are injected directly from their site, and we can't do anything about that because they don't do standalone patches anymore. Character Information Playable Characters: 3 (Reimu, Marisa, Youmu) Shot Types: 3 Each Description (Placeholder) Unique Gameplay Mechanics (Placeholder) Steam Release If you would like to support ZUN, you may buy WBaWC on Steam here: https://store.steampowered.com/app/1079160
  27. 3 points
    So I've went and Fixed these following download links Seihou 1 Seihou 2 Seihou 3 Riverside - よひむすび
  28. 3 points
    Link to the original article here but I'm also going to explain it. In summary, in a recent Touhou livestream commentated by ZUN and BeatMario (part of the doujin circle Cool&Create), the two started talking about the PC-98 Touhou games and BeatMario suggested they could be brought to Mini Console (think something like NES Mini or Genesis Mini). To this ZUN responded that maybe Naoki Horii, who is president of the company M2 and also is a huge Touhou fan, might be willing to do it. M2 are a company responsible for handling the emulation for many re-releases of old games for newer hardware, including titles for Sega Ages and the Nintendo Virtual Console - and they also worked on the PC-Engine Mini with Konami, which released recently in Japan. Now, from my understanding this was mostly just banter between ZUN and BeatMario, but then something else happened - after someone transcribed the conversation and put it on Twitter, Naoki Horii responded to the transcript, saying "I'll say it right now, I'll do it". Of course, it actually happening is much more complicated than this - this hardly "Confirms" anything - but it does show there is interest. The idea of a PC-98 Mini is certainly interesting. Like nearly all things Touhou, it probably wouldn't leave Japan, and even if you imported it I can't imagine it would be possible to run translation patches on it, however given that running an emulator uses a lot of processing power and can cause the game to be choppy if your computer isn't that powerful (my laptop certainly can't run the PC-98 games that well), having a dedicated system for it sounds appealing. Anyways, what do you think about this?
  29. 3 points

    Version v1.0 Prerelease 4

    3,141 downloads

    Source: https://github.com/David-JonesDVN/Touhou-Relauncher This is a tool that gives you a panel from which you can run any official game you've got, as well as offering support for adding your own entries to a different tab for fangames. Naturally, this does require you to tell the launcher where each and every one of your executables are, but that's about it for all the Windows games. (Entries on the official games tab go from being black and white to lighting up in color as you tell the launcher where each game is.) It's a bit fickle when it comes to the Retro Era games, as it can only be given a shortcut to Neko Project II (which is what will open when you click one of the retro games). It also has the ability to download and extract replays to the appropriate games' folders, having its own built-in browser that goes to Gensokyo.org, RoyalFlare.net, and ThReplays.BlogSpot.com for easy acquisition. If you don't like the button images, don't fret; you can check an option in the Settings tab for custom game images so you can assign your own button images! Instructions for how to format the pictures so that the launcher will read them properly are found in the Settings. Supports all official games up to WBaWC and any fangames you put on its Custom Games tab.
  30. 3 points
    Yeah, I agree that's hardly a confirmation. Even if everyone involved was cool with doing it (and it would take more) there would still be a lot of questions and things to resolve. And as you point out, it would be unlikely to leave Japan. It would still be good for ZUN and Touhou to have more official games out there for people to though.
  31. 3 points
    cool, now time to fill up Ken's Musical Discovery topic and yeah, you can guess which mine on how i rate them. rate/10
  32. 3 points
    The remix tournament has returned. Hopefully because people will be interested in this. This is essentially a game of sharing and rating music remixes that we have found. It's not really much of a competition, and there's not really much of a prize in the end, so don't worry about anyone taking this too seriously. It will go like this: every participant will send three remixes/arrangements/etc to me via PM. Then, I will post three of all the pieces in the thread, and everyone will comment on them and rate them. A day or two later (depending on how many people we have and how fast they post), I will post the next set and we'll do it again. We continue like this until we've gone through all the pieces, and we find out who had the highest rated song, best average rating, etc. So, if you want to join, post here, then send me a PM with your choices. Sign-ups will last one week, assuming we have enough interested people. While rating by numbers is arbitrary, I can compile them into a percentage at the end so we can see who has the rated song and best average, so that would be preferable.
  33. 3 points
    I really appreciated both this and the previous remix tournament. It's hard to find new remixes just by looking for them, and it's fun to get a sense of what other people enjoy. I feel like I've gotten to know you all better. This has also really helped make the quarantine more endurable. I hope we'll get to do another one of these sooner rather than later (and I already know at least two songs I'd like to include ). Here's my picks, for what it's worth.
  34. 3 points
    Yea it was a pleasure to participate with ya guys! And im looking forward to next tournament! My picks were: (if someone didnt realised it yet)
  35. 3 points
    This has been another amazing remix tournament! It was a lot of fun, and for me I've discovered even more songs that I love than last time! (I also see Jssf took my advice and snuck his own picks into the tourney this time.) Of course, Love Song and Kung Fu Master No.9 were particular standouts for me, as you could probably guess by the scores I gave them, but I also wanted to say that Moonbeam Maiden and Inanimate Sounds of Severed Blossoms, Spectacle of Color have grown on me quite a bit. Overall though, I loved nearly everything here. I'm gonna reveal my picks now (although I have already given away 2 of the 3).
  36. 3 points
    Happy birthday to you, Happy birthday to you, Happy birthday dear Zun, Happy birthday to you.
  37. 3 points
    Tomorrow is ZUN's birthday, (Born: March 18, 1977 (age 43) )
  38. 3 points
    The second Touhou Challenger Pack is complete, this time it's Reimu Hakurei! I started work on this one more or less immediately after the first mod was finished, and now it's ready just in time for Reitaisai! I made a stage for her as well! I heard a familiar face is hinding here... where could she be?
  39. 3 points

    Version  

    2,521 downloads

    Release Information Type: SRPG Developer: さんぼん堂 Publisher: さんぼん堂 Release: Comiket 96, August 12, 2019 Version: contains patches up to 1050 Language: Japanese Description A compilation of the four Gensou Shoujo Wars games, some sprites and CG might have been remade and some extras might have been included. Japanese Title: 幻想少女大戦コンプリートボックス
  40. 3 points
    Hello, I'm Abdul Karim Khalifatullah from Indonesia. Nice to meet you all. I make some memes, but I don't know it's funny or not.
  41. 3 points
  42. 3 points
  43. 3 points
    Hello, I wanted to share my fan music here. I started trying to make music because I like Touhou and surf rock, but there aren't many such arrangements, so I tried making some myself so that I could listen to them. Although I started with surf rock, I like trying out new genres, although I've been hesitant about trying out completely new sounds that don't fall neatly into any genre. It's my dream that more people would make Touhou surf rock arrangements. This below is a playlist of my Touhou and Len'en fan arrangements, new music being added whenever a new one comes out. https://www.youtube.com/playlist?list=PLBxyd_TQCLWHsCCwnEKV4SsLsW1Z33aKI Alternatively, this is my main Soundcloud, with any new ones being reshared from my alts, and my Bandcamp containing some of my tracks (many are absent there). Some of my best tracks, I think, are: - Waves are for the Surfers (Youtube / Soundcloud / Bandcamp) - As Aventuras de Alice no Ipanema (Youtube / Soundcloud / Bandcamp) - Inchling of the Space Castle (Youtube / Soundcloud / Bandcamp) As of this post, my currently newest track is Rad Surfer (version 3.4 update : Youtube / Bandcamp). I currently compiled my Touhou fan music (and other music I made) into 3 downloadable "albums", which can be found here: https://shogikappa.tumblr.com/music (I recommend the Google Drive links, as of the time this post was made) Most of the music (though not all) in these albums are already on my SoundCloud/Youtube. These are just offline alternatives. Out of these 3 albums, I rank Rocking n Surfing as my favourite, then Aya's Bauhinia Anthology, and finally my first, Seaside Surf. I've written a little article for my third album, if any of you are interested: https://tangent-ghwaang.fandom.com/wiki/東方文華集_~_Aya's_Bauhinia_Anthology Thanks for your attention.
  44. 3 points

    From the album: Shinki

    I don't remember the author
  45. 3 points
    My thoughts: My contribution: Orchestral remixes are my favorite class of remix. It's hard to find really good ones, but once you do, they stick with you. Thanks for this, Drunken_Flower. I look forward to this becoming a monthly highlight for the Shrine.
  46. 3 points
    this month theme is *drum rolls* Orchestral imma go a bit different this time This Month Album: Bonus: *wheeze*
  47. 3 points
    legendary speed well thanks for uploading, now i can osu map in peace
  48. 3 points
    I found a revamped version of the Touhou Launcher that supports up to TH 17, I'll leave it here just in case someone wants it.
  49. 3 points
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