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Showing content with the highest faith level on 03/10/2021 in all areas

  1. Version  

    7,027 downloads

    Girls Ready to Check Out Your Desktop (28) Alice, Byakuren, Cirno, Flandre, Kanako, Keine, Kogasa, Koishi, Letty, Marisa, Meiling, Mokou, Mystia, Nitori, Patchouli, Reimu, Reisen, Remilia, Sakuya, Sanae, Satori, Suika, Suwako, Tewi, Youmu, Yuka, Yukari, Yuyuko Explanation of Config TouhouWiki page for TDP Want to Watch for New Pets? Page they're released on Recently updated to version 3. The five new girls are: * Satori Komeiji * Mystia Lorelei * Kogasa Tatara * Hong Meiling * Letty Whiterock These are different from the regular shimejis; these float around on your desktop, and you can interact with them in a few ways (fast mouseover left/right will dizzy them, mouseover up/down forces them to move, and they'll look at you if you slowly hover over them). When you right click them, you'll be asked if you want to set options (first choice) or close that pet (second choice). In the configuration options are choices that are unique to each girl; you can set how fast they move, how fast they dizzy-spin, and if they have a special double-click option (like Youmu taking out/sheathing her swords or Nitori using her opti-camo), you can disable it, or in some cases set a special option for it (like how well Nitori's opti-camo works).
    1 point
  2. I hate this mentality. I absolutely loathe it. "It's not me that could ever be wrong, it's [other thing's] fault"... while you're trying to play a Japanese game, clearly not understanding Japanese and consequently having no understanding of the game at all. Rather than ask for clarification on game mechanics, you presume you know it all because you did a bit of blind trial-and-error. So, you know, instead of blaming the demo for being bad when you don't understand something, maybe try to understand it rather than writing an authoritative "guide" about how much you don't know. You even openly profess to know nothing about the water mechanic, despite it being the central mechanic to the game. The "dash" button (which was called graze and not dash for a reason) isn't just used for movement; it nullifies attacks and turns them to water, which you can then collect by grazing them with the same button. Note that you don't have to "dash" with the graze button, either - if you just press or hold it in place without moving, you'll enter a parry stance of sorts. Nullifying attacks and collecting their water is how you restore your hydration metre (which is deplenished by one orb when you take hits or use spellcards,). If you realised this, then you'd know that bombs aren't useless at all, because if you're playing properly your hydration metre will be maxed out and you'd be wasting the water you're collecting by not using them. But you've been doing the equivalent to mashing buttons at random in a fighting game and spamming continues until it works, and then have the gall to complain that not having infinite resources for dashing (which nullifies attacks...) is "jarring". If there weren't restraints on it, it'd be no different to having infinite bombs in one of the main games. The complaint about not having a jump button, when two of the three buttons can be used to jump by holding up while pressing them, is also bizarre. Honestly, what a terrible review of the demo.
    1 point
  3. I had a lesson today where all my work was already done... so naturally, I opened photoshop and drew Remi from memory. Because why not? I forgot she had short sleeves smh
    1 point
    you can spin cirno, instant five stars i am KEEPING THIS FOREVER.............. ABSOLUTE ADORABLE
    1 point
  4. A general guide on the game demo: You should set your locale to Japanese. The game opens in fullscreen (no windowed mode yet). Use arrow keys to move, Z/Enter to confirm, X/Backspace to cancel and Esc for Start. Aside from arrow keys, there are only 4 buttons in-game; Z/Enter to dash (referred to as Graze), X/Backspace to attack, C to bomb and Esc to Pause. There is no built-in gamepad detection so you'll need to rig it yourself. Be aware when using in-game binding that there are only 4 buttons: the equivalent buttons to ☐ is dash, ✕ is attack, ◯ is bomb and Pause is Esc. These are atypical controls so I do recommend customizing them. Currently only Reimu is playable, immediately enters a boss fight without any tutorial. You have 5 lives (only the first 3 of which can double as bombs), an oil percentage (which I'm still unsure as to exactly what it does) that is probably a debuff that fades over time, and a stamina meter (spent by dashing and attacking, regens quickly when on the ground doing neither). There is no jump button so your only means of upward movement are attacking and dashing in a direction. Attacking and dashing defenst against enemy danmaku but not their charge physical attacks. Holding a direction while attacking does change the attack (in midair it does shoot danmaku but only at a 45 degree angle downward). The Dash/Graze is charge-based. Reimu's bomb uses 1 of the first 3 lives and releases 8 orbs that deal 3 damage each but it can be cancelled by the enemy if they hit you before you cast it. Marisa and Kogasa have 2 phases, Yuugi has 3. If you do enough consecutive damage during their non-final spells you can knock them down for a bit. In-between retries, do not spam the attack button because that's the cancel command. And give it a few seconds before pressing confirm because the game can bug out if you go back in too quickly and/or if you make too many moves during the first spell. ------------------------------------------------------------------------------------- The following are opinions. Bombing's not worth it since it draws from the same resource as lives. You can only launch danmaku at a 45 degree angle in midair so it's also unreliable in exchange for draining stamina unnecessarily. Basically, danmaku is currently useless and melee is the way to go. Keep dashes to short bursts and close to the ground unless you're setting up a slam attack. Upward & downward melee will give you enough DPS to carry you through almost all of the demo; the up-down combo generally destroys the first phase of bosses. The point of the game is to efficiently manage your stamina and engagements, using attack/dash invulnerability to simultaneously avoid getting hit and spam melee on the boss. The hardest phases are Kogasa's 2nd and Yuugi's 3rd. Kogasa keeps jumping to the right corner until the end of the stage where she goes left, so getting into melee range is a little trickier. Yuugi slams the ground a couple of times, making danmaku waves. The first wave won't reach you if you go to the stage ends but after that there's so much danmaku it's hard to keep up invulnerability. The trick is to go into her 3rd phase with as many lives as you can, dash in and spam DPS when she's stopped slamming, and never be under her when she's midair. DPS and figuring out spell patterns does feel nice, but danmaku's been nerfed to high hell (haha) and movement's still unsatisfying. The restraints on danmaku and flight are jarring and I absolutely hate the lack of a jump button. Bombing's useless since you have a vulnerability period before you get it off and you could use that life for doing more melee DPS instead. In my opinion, not a very good demo.
    1 point
  5. That drawing looks nice, I like it! Here's a Cirno I made out of paper 1-2 years ago. Can't really remember how long ago it exactly is.
    1 point
  6. I don't know that it died off. The discussion was had, and suggestions were made both here and in new thread Maden made (likely in response to this one). Ultimately it's a question of what you had hoped for from the discussion. The shrine has gotten busier, and I assume it's only a matter of time before something happens. Garison has been doing an admirable job of trying out discussion topics to see what sticks; if one of them picks up enough of a following, we'll know where to go from there. On that note, maybe we should be looking into a Rivals of Aether tournament?
    0 points
    It had a lot more cursors than I thought! Glad to see love to so many different characters! It was really well made and I enjoy using this pack! Here's a little thing for those who don't know how to use it: 1) Extract the files to desktop using winrar or a similar program (For ease of access) 2) Open up your settings and follow this path: Settings -> Devices -> Mouse And within the "Mouse" tab, select "Additional mouse options" 3) Open up the "Pointers" tab in the "Mouse Properties" window and double click the cursors you want to change. (The Scheme name of mine is "Reimu" because I saved it as such. You will not have a "Reimu" scheme until you make it yourself) 4) Select "Desktop" and open up your folder that you extracted there (the animated cursor pack which is likely named "Touhou Cursor Pack") And then select the icons you want. I suggest the ones from the "[S A K U R A] Cursor Pack" as they seem the most in depth and well kept. If you want Reimu's folder but can't read kanji, it's this last one within S A K U R A's folder By the way.. please ignore my 4GO icons... Your files will probably not look like that ("This PC" and "Network" and other files normally don't have characters as them... don't be confused by them)
    -1 points
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